Difference between revisions of "Mercenaries"

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The following changes have been made to mercenaries in Path of Diablo.
  
== '''Act I Rogue''' ==
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Mercenary auras have a maximum level of 18, unless stated otherwise.
  
 +
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
  
The Rogue Archers of the Rogue Encampment belong to the order of the Sisters Of The Sightless Eye, and can be hired from Kashya after completing the Sisters' Burial Grounds quest (players receive a free Rogue upon completing that quest) or upon reaching level 9.
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== By Act ==
  
'''Abilities:'''
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'''Act 1 Rogue'''
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*Has Pierce.
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*Attacks with [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked).
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*Has '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked).
 +
*Can equip crossbows.
  
Uses the Amazon skill, Inner Sight, and can shoot either Fire or Ice Arrows. The ice arrows only travel half as far as the fire ones.
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'''Act 2 Desert'''
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*The same aura is used across Normal/Nightmare/Hell:
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:*Offensive uses [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]'''(Capped at level 18)'''
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:*Defensive uses [[Defensive_Auras#Defiance |'''Defiance''']]'''(Capped at level 18)'''
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:*Combat uses [[Defensive_Auras#Prayer |'''Prayer''']]'''(Capped at level 18)'''
  
'''Weapons:'''
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'''Act 3 Iron Wolf'''
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*Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
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*Have Defensive Auras:
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:*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]'''(Capped at level 18)'''
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:*Defensive uses [[Defensive_Auras#Cleansing |'''Cleansing''']]'''(Capped at level 18)'''
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:*Combat uses Precision '''(Capped at level 18)'''
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*Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
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*Can't block even when wielding a shield.
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*Act 3 Mercenary’s dexterity gain per level increased from 1 to 1.25.
  
Bows only. They cannot equip Amazon bows, or Crossbows.
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'''Act 5 Barbarian Mercenaries'''
 
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*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (has been reworked).
'''Per Level up:
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*Uses [[Offensive_Auras#Might |'''Might''']] aura. '''(Capped at level 17)'''
'''
 
+8 Life
 
+1 Strength
 
+2 Dexterity
 
+6.5 Defense
 
+2 Resistances
 
 
 
== '''Act II Desert Mercenary''' ==
 
 
 
 
 
The Desert Mercenaries hail from the city of Lut Gholein and serve as the town's guards. They can be hired from their captain, Greiz.
 
 
 
'''Abilities:'''
 
 
 
Uses Auras to enhance the battlefield, and uses the Amazon skill, Jab.
 
 
 
'''Weapons:'''  
 
 
 
Spears, Polearms and Javelins.
 
 
 
'''Normal/Hell Auras:'''
 
 
 
Combat: Prayer
 
 
 
Offensive: Blessed Aim
 
 
 
Defensive: Defiance
 
 
 
'''Nightmare Auras'''
 
 
 
Combat: Thorns
 
 
 
Offensive: Might
 
 
 
Defensive: Holy Freeze
 
 
 
'''Per Level up:'''
 
 
 
+10 Life
 
+1.5 Strength
 
+1.5 Dexterity
 
+9.5 Defense
 
+2 Resistances
 
 
 
 
 
 
 
== '''Act III Iron Wolf'''==
 
 
 
The Iron Wolf from Kurast are Sorcerer-knights, and guard of the Kurast Docks. They can be hired from Asheara. In the original Diablo II game, the player would receive a free mercenary upon completing Blade of the Old Religion (quest). This was changed with the expansion, as hirelings gained the ability to travel between different Acts.
 
 
 
''Abilities:''
 
 
 
Casting spells, the element they cast is dependent on their type.
 
 
 
'''Weapons:'''  
 
 
 
One-Handed Swords and shields.
 
Lightning mercenary spells: Lightning, {{2|Charged Bolt]] and Nova. Fire mercenary spells: Fire Ball, Inferno. Cold mercenary spells: Ice Blast, Cold Armor, Glacial Spike.
 
 
 
'''Per Level up:'''
 
 
 
+6 Life
 
+1.5 Strength
 
+1.5 Dexterity
 
+4.5 Defense
 
+2 Resistances
 
 
 
 
 
== Act IV ==
 
 
 
There are no new hirelings, but Tyrael provides resurrection services.
 
 
 
 
 
== '''Act V Barbarian''' ==
 
 
 
The Barbarians of Harrogath can be hired from Qual-Kehk after completing the Rescue on Mount Arreat quest.
 
 
 
'''Abilities:'''
 
Uses Bash and Stun Attack.
 
 
 
'''Weapons:'''
 
 
 
One-handed and Two-handed swords.
 
 
 
Note that they cannot equip Shields, or Dual Wield weapons. Though they can equip Barbarian Helms.
 
 
 
'''Per Level up:'''
 
 
 
+12 Life
 
+2 Strength
 
+1.5 Dexterity
 
+7.5 Defense
 
+1.5 Resistancess
 

Latest revision as of 09:13, 5 July 2024

The following changes have been made to mercenaries in Path of Diablo.

Mercenary auras have a maximum level of 18, unless stated otherwise.

Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.

By Act

Act 1 Rogue

  • Has Pierce.
  • Attacks with Fire Arrow (has been reworked).
  • Has Inner Sight (has been reworked).
  • Can equip crossbows.

Act 2 Desert

  • The same aura is used across Normal/Nightmare/Hell:
  • Offensive uses Blessed Aim(Capped at level 18)
  • Defensive uses Defiance(Capped at level 18)
  • Combat uses Prayer(Capped at level 18)

Act 3 Iron Wolf

  • Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
  • Have Defensive Auras:
  • Offensive uses Meditation(Capped at level 18)
  • Defensive uses Cleansing(Capped at level 18)
  • Combat uses Precision (Capped at level 18)
  • Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
  • Can't block even when wielding a shield.
  • Act 3 Mercenary’s dexterity gain per level increased from 1 to 1.25.

Act 5 Barbarian Mercenaries

  • Uses Bash exclusively (has been reworked).
  • Uses Might aura. (Capped at level 17)