Barbarian Combat Skills: Difference between revisions

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== Frenzy ==
Combat tree changes in  [[Patch_Notes#Patch_.2322:_Minium|#22 Minium]] :


*'''Description:''' Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons.'''
Cleave takes Frenzy’s spot and leads into Leap, Frenzy takes Concentrate’s spot and leads into Double Throw. Bash takes Cleave’s spot and has no path requirements from Double Swing. Concentrate becomes a level 18 skill and takes Bash’s previous spot. Concentrate now requires Leap Slam


*'''Required Level:''' 1


*'''Prerequisites:''' None.
== Double Swing ==
{{Skilldesc|[[File:Double_Swing.png]]|When two weapons are equipped attacks two targets if possible, or one target twice|1|None}}


{| class = "wikitable"
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!colspan="21"|Deals 115% of Weapon Damage
! Synergies !! Bonus to skill
|-
|-
!slvl
| style="text-align:left;" | [[Barbarian_Combat_Skills#Bash|'''Bash''']]
!1
| style="text-align:center;" | +5% damage per base level
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Duration (s):||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
|-
||Damage:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
|-
||Attack Rating:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
|-
||Attack Speed:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
|-
||Walk/Run Speed:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
|-
||Mana Cost:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
|}
|}


*'''Synergies:'''
{{SklTblStart|DoubleSwing}}
'''Cleave:''' +10% Damage per Level<br />
{{SklTbl1-20|+% Damage| +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100%  }}
'''Bash:''' +1% Magic Damage per Level<br />
{{SklTbl1-20|+% Attack Rating| +15%|+23%|+31%|+39%|+47%|+55%|+63%|+71%|+79%|+87%|+95%|+103%|+111%|+119%|+127%|+135%|+143%|+151%|+159%|+167% }}
'''Concentrate:''' +6% Attack Rating per Level
{{SklTbl21-40Start|DoubleSwing}}
{{SklTbl21-40|+% Damage| +105% | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200%  }}
{{SklTbl21-40|+% Attack Rating |  +175%|+183%|+191%|+199%|+207%|+215%|+223%|+231%|+239%|+247%|+255%|+263%|+271%|+279%|+287%|+295%|+303%|+311%|+319%|+327%}}
{{SklTblEnd|DoubleSwing}}


*'''Patch Notes:'''
{| class="wikitable"
! Version Name !!Patch Notes  
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
*  Double Swing now starts with 5% damage (was 1%) and gains 5% damage per level (was 1%).
*  Double Swing attack rating per level increased to 8% (was 5%).
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%.
|}
|}
|}
|}


== Concentrate ==
== Concentrate ==
 
{{Skilldesc|[[File:Concentrate.png]]|Attack that is not interruptible and improves attack and defense rating|6|None}}
*'''Description:''' Attack that is not interruptible and improves attack and defense rating.'''
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
*'''Required Level:''' 6
 
*'''Prerequisites:''' None.
 
{| class = "wikitable"
!colspan="21"|Deals 160% of Weapon Damage
|-
|-
!slvl
| style="vertical-align:top;" |
!1
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
!2
|- style="text-align:left;"
!3
| Mana Cost:
!4
| 2
!5
|-
!6
| style="text-align:left;" colspan="2" | Deals 160% of weapon damage
!7
|}
!8
| style="width:20px" |
!9
|
!10
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
!11
! Synergies !! Bonus to skill
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Defense Bonus:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
| [[Barbarian_Combat_Skills#Bash|'''Bash''']]
| +5% Damage per base level
|-
|-
||Attack Rating:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
| [[Warcries#Battle_Orders|'''Battle Orders''']]
| +10% Damage per base level
|-
|-
||Damage:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
| [[Warcries#Taunt|'''Taunt''']]
|-
| +10% Damage per base level
!colspan="21"|Mana Cost: 2
|}
|}
|}
{{SklTblStart|Concentrate}}
{{SklTbl1-20|+% Defense|  +100% | +112% | +124% | +136% | +148% | +160% | +172% | +184% | +196% | +208%| +220% | +232% | +244% | +256% | +268% | +280% | +292% | +304% | +316% | +328% }}
{{SklTbl1-20|+% Attack Rating|  +80% | +88% | +96% | +104% | +112% | +120% | +128% | +136% | +144% | +152%| +160% | +168% | +176% | +184% | +192% | +200% | +208% | +216% | +224% | +232% }}
{{SklTbl1-20|+% Damage|  +50% | +57% | +64% | +71% | +78% | +85% | +92% | +99% | +106% | +113%| +120% | +127% | +134% | +141% | +148% | +155% | +162% | +169% | +176% | +183% }}
{{SklTbl21-40Start|Concentrate}}
{{SklTbl21-40|+% Defense|  +340% | +352% | +364% | +376% | +388% | +400% | +412% | +424% | +436% | +448%| +460% | +472% | +484% | +496% | +508% | +520% | +532% | +544% | +556% | +568% }}
{{SklTbl21-40|+% Attack Rating |  +240% | +248% | +256% | +264% | +272% | +280% | +288% | +296% | +304% | +312%| +320% | +328% | +336% | +344% | +352% | +360% | +368% | +376% | +384% | +392% }}
{{SklTbl21-40|+% Damage|  +190% | +197% | +204% | +211% | +218% | +225% | +232% | +239% | +246% | +253%| +260% | +267% | +274% | +281% | +288% | +295% | +302% | +309% | +316% | +323% }}
{{SklTblEnd|Concentrate}}


*'''Synergies:'''
{| class="wikitable"
'''Bash:''' +5% Damage per Level<br />
! Version Name !!Patch Notes
'''Battle Orders:''' +10% Damage per Level
|-
| [[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||
* Added synergy from Taunt


*'''Patch Notes:'''
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden)
|}
|}
|}


== Cleave ==
== Cleave ==
{{Skilldesc|[[File:Cleave.png]]|Attacks in an arc, dealing damage to all enemies caught in the swing|6|None }}
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:left;"
| Deals 60% of weapon damage
|-  style="text-align:left;"
| Always hits
|}
| style="width:20px" |
|
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
|  [[Barbarian_Combat_Skills#Leap_Slam|'''Leap Slam''']]
| +15% Damage per base level
|}
|}
{{SklTblStart|Cleave}}
{{SklTbl1-20|Damage|  2-4 | 3-6 | 4-8 | 5-10 | 6-11 | 7-14 | 8-16 | 9-18 | 10-20 | 12-23 | 15-27 | 17-30 | 18-32 | 21-36 | 23-38 | 24-42 | 28-44 | 30-48 | 34-50 | 37-54 }}
{{SklTbl1-20|Mana Cost| 4.5 | 4.3 | 4.1 | 3.9 | 3.7 | 3.5 | 3.3 | 3.1 | 3 | 2.8 | 2.6 | 2.4 | 2.2 | 2 | 1.8 | 1.6 | 1.5 | 1.3 | 1.1 | 0.9  }}
{{SklTbl21-40Start|Cleave}}
{{SklTbl21-40|Damage|  40-57 | 43-60 | 47-64 | 51-68 | 55-72 | 59-76 | 63-80 | 67-84 | 72-89 | 77-94 | 82-99 | 87-104 | 92-109 | 97-114 | 102-119 | 107-124 | 112-129 | 117-134 | 122-139 | 127-144 }}
{{SklTbl21-40|Mana Cost | 0.7 | 0.5 | 0.3 | 0.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0    }}
{{SklTblEnd|Cleave}}


*'''Description:''' Attacks in an arc, dealing damage to all enemies caught in the swing.'''
Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [https://www.reddit.com/r/pathofdiablo/comments/hlro3z/cleave_mechanicsbarb_builds/ [1)]
[https://www.reddit.com/r/pathofdiablo/comments/86m99t/werewolf_barbarian_cleave_and_feral_rage_guide/ [2)]


*'''Required Level:''' 6
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||
* Cleave skill tree placement changed to center column.
* Cleave damage synergy changed from Frenzy to Double Swing.


*'''Prerequisites:''' Frenzy
{| class = "wikitable"
!colspan="21"|Deals 50% of Weapon Damage
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Cleave weapon damage has been increased from 50% to 60%.
|-
|-
||Mana Cost:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"|
|}
* Double Swing synergy increased from +10% to +15% Damage per level


*'''Synergies:'''
|-
'''Frenzy:''' +10% Damage per Level
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Base damage increased.
*  Mana cost and scaling lowered.


*'''Patch Notes:'''
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
* New skill added, can be cast in Werewolf and Werebear forms.
|}
|}
|}


== Stun ==
== Frenzy ==
 
{{Skilldesc|[[File:Frenzy.png]]|Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons|1|None}}
*'''Description:''' Stuns your target for a short time and increases your attack rating.'''
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
|-
*'''Required Level:''' 12
| style="vertical-align:top;" |
 
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
*'''Prerequisites:''' Frenzy
|- style="text-align:left;"
 
| Duration: 
{| class = "wikitable"
| 7.5 seconds
!colspan="21"|Deals 100% of Weapon Damage
|-
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage 
|}
| style="width:20px" |
|
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
|-
!slvl
|  [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']]
!1
| +10% Damage per base level
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Attack Rating:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
|   [[Barbarian_Combat_Skills#Increased Stamina|'''Increased Stamina''']]
| +4% Damage per base level
|-
|-
||Duration (s):||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
|   [[Barbarian_Combat_Skills#Increased Stamina|'''Increased Stamina''']]
| Duration +.1 Second per level 
|-
|-
!colspan="21"|Mana Cost: 2
|   [[Barbarian_Combat_Skills#Bash|'''Bash''']]
| 1% Damage converted to magic per base level
|}
|}
|}
{{SklTblStart|Frenzy}}
{{SklTbl1-20|+% Damage|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%|+110%|+115%}}
{{SklTbl1-20|+% Attack Rating|+38%|+46%|+54%|+62%|+70%|+78%|+86%|+94%|+102%|+110%|+118%|+126%|+134%|+142%|+150%|+158%|+166%|+174%|+182%|+190%}}
{{SklTbl1-20|+% Attack Speed|+9-9%|+9-13%|+9-15%|+9-18%|+9-20%|+9-21%|+9-22%|+9-23%|+9-24%|+9-25%|+9-26%|+9-26%|+9-27%|+9-28%|+9-28%|+9-29%|+9-29%|+9-29%|+9-29%|+9-30%}}
{{SklTbl1-20|+% Faster Walk/Run|+36-36%|+36-45%|+36-52%|+36-58%|+36-62%|+36-66%|+36-69%|+36-71%|+36-74%|+36-76%|+36-78%|+36-79%|+36-81%|+36-82%|+36-83%|+36-85%|+36-85%|+36-86%|+36-87%|+36-88%}}
{{SklTbl1-20|ManaCost|1|1|1|1|2|2|2|2|3|3|3|3|4|4|4|4|5|5|5|5}}
{{SklTbl21-40Start|Frenzy}}
{{SklTbl21-40|+% Damage|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%|+210%|+215%}}
{{SklTbl21-40|+% Attack Rating|+198%|+206%|+214%|+222%|+230%|+238%|+246%|+254%|+262%|+270%|+278%|+286%|+294%|+302%|+310%|+318%|+326%|+334%|+342%|+350%}}
{{SklTbl21-40|+% Attack Speed|+9-30%|+9-30%|+9-31%|+9-31%|+9-31%|+9-31%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-33%|+9-33%|+9-33%|+9-33%|+9-33%}}
{{SklTbl21-40|+% Faster Walk/Run |+36-88%|+36-89%|+36-90%|+36-91%|+36-91%|+36-91%|+36-92%|+36-92%|+36-93%|+36-93%|+36-94%|+36-94%|+36-94%|+36-94%|+36-94%|+36-95%|+36-95%|+36-96%|+36-96%|+36-96%}}
{{SklTbl21-40|Mana Cost|6|6|6|6|7|7|7|7|8|8|8|8|9|9|9|9|10|10|10|10}}
{{SklTblEnd|Frenzy}}


*'''Synergies:'''
{| class="wikitable"
'''Bash:''' +10% Damage per Level<br />
! Version Name !!Patch Notes
'''Concentrate:''' +5% Attack Rating per Level<br />
|-
'''War Cry:''' +5% Duration per Level
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
*  Frenzy’s damage synergy from Increased Stamina reduced to 4% (was 10%).
*  Frenzy now has a duration synergy from Increased Stamina of 0.1 Second per Level.
*  Frenzy no longer has an attack rating synergy from Concentrate (was 8%).
*  Frenzy’s attack rating per level increased to 8% (was 6%). [Now 254% at Lv28 (was 198%)]
*  Frenzy weapon damage reduced to 100% (was 115%).
*  Frenzy damage per level increased to 5% (was 4%).
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Frenzy now has a damage synergy from Increased Stamina (10%).
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Fixed Frenzy incorrectly listing Cleave as the synergy when in reality was Double Swing.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned.
* Frenzy damage synergy changed from Cleave to Double Swing.


*'''Patch Notes:'''
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
* Frenzy duration lengthened from 6.8 to 7.5 seconds.
* Frenzy attack rating synergy from Concentrate increased from 6% to 8%.


== Leap ==
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
* Starting attack speed increased from +5% to +9%.


*'''Description:''' Leaps away from danger or into the fray.'''
|-
 
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
*'''Required Level:''' 12
* Walk/run speed slowed and duration lengthened slightly.
 
* Cleave synergy increased from +5% to +10%.
*'''Prerequisites:''' Cleave
* Added synergy from Concentrate.


{| class = "wikitable"
!slvl
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Radius (Yards):||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden)
|}
|}
|}
|}


*'''Synergies:''' None.
== Stun ==
 
{{Skilldesc|[[File:Stun.png]]|Stuns your target for a short time and increases your attack rating|12| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] }}
*'''Patch Notes:'''
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
== Power Throw ==
 
*'''Description:''' Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies.'''
 
*'''Required Level:''' 18
 
*'''Prerequisites:''' Concentrate
 
{| class = "wikitable"
!colspan="21"|Deals 110% of Weapon Damage
|-
|-
!colspan="21"|Increases Physical Damage for 2.2 Seconds
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-  style="text-align:left;"
| Mana Cost: 
| 2
|-
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage
|}
| style="width:20px" |
|
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
|-
!slvl
|  [[Barbarian_Combat_Skills#Bash|'''Bash''']]
!1
| +10% Magic Damage per base level
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
| [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']]
| +5% Attack rating per base level
|-
|-
||Mana Cost:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
| [[Warcries#Howl|'''Howl''']]
| +10% Magic Damage per base level
|}
|}
|}
{{SklTblStart|Stun}}
{{SklTbl1-20|Magic Damage|13-19|24-35|35-51|46-67|57-83|68-99|79-115|90-131|106-153|122-175|138-197|154-219|170-241|186-263|202-285|218-307|240-337|262-367|284-397|306-427|328-457}}
{{SklTbl1-20|+% Attack Rating|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%|+110%}}
{{SklTbl1-20|Stun Duration|0.8s|1s|1.2s|1.4s|1.6s|1.8s|2s|2.2s|2.4s|2.6s|2.8s|3s|3.2s|3.4s|3.6s|3.8s|3.8s|3.9s|4s|4.1s}}
{{SklTbl21-40Start|Stun}}
{{SklTbl21-40|Magic Damage|350-487|378-525|406-563|434-601|462-639|490-677|518-715|552-759|586-803|620-847|654-891|688-935|722-979|756-1023|790-1067|824-1111|858-1155|892-1199|926-1243}}
{{SklTbl21-40|+% Attack Rating|+115%|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%|+210%}}
{{SklTbl21-40|Stun Duration|4.2s|4.2s|4.3s|4.4s|4.5s|4.6s|4.6s|4.7s|4.8s|4.9s|5s|5s|5.1s|5.2s|5.3s|5.4s|5.4s|5.5s|5.6s|5.7s}}
{{SklTblEnd|Stun}}


*'''Synergies:''' None.
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Magic damage synergy switched from War Cry to Howl
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)
|}
|}
|}


*'''Patch Notes:'''
== Leap Slam ==
{{Skilldesc|[[File:Leap.png]]|Leaps away from danger or into the fray |12|[[Barbarian_Combat_Skills#Cleave|Cleave]] }}
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}
{{SklTblStart|Leap}}
{{SklTbl1-20|Damage|  51 | 53 | 54 | 56 | 57 | 59 | 60 | 62 | 63 | 65 | 66 | 68 | 69 | 71 | 72 | 74 | 75 | 77 | 78 | 80 }}
{{SklTbl1-20|Radius (y)|  12 | 12.6 | 14 | 14.6 | 15.3 | 15.3 | 16 | 16 | 16.6 | 16.6 | 16.6 | 17.3 | 17.3 | 17.3 | 17.3 | 18 | 18 | 18 | 18 | 18 }}
{{SklTbl21-40Start|Leap}}
{{SklTbl21-40|Damage| 81 | 83 | 84 | 86 | 87 | 89 | 90 | 92 | 93 | 95 | 96 | 98 | 99 | 101 | 102 | 104 | 105 | 107 | 108 | 110  }}
{{SklTbl21-40|Radius (y) |  18 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 19.3 | 19.3 | 19.3 | 19.3 | 19.3 | 19.3 }}
{{SklTblEnd|Leap}}


== Bash ==
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Renamed the skill to Leap Slam
* Leap Slam can now release Whirling Axes (once) upon landing
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Leap now deals damage in an area upon landing.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Knockback effect removed
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)
|}
|}
|}


*'''Description:''' Powerful blow that converts physical damage to magic and knocks back enemies.'''
== Double Throw ==
{{Skilldesc|[[File:Power_Throw.png]]|Throw both your left & right throwing weapons(Alternate Mode): Throw your right-hand throwing weapon, twice|18| [[Barbarian_Combat_Skills#Concentrate|Concentrate]] }}
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-  style="text-align:left;"
| Deals 120% of weapon damage
|-  style="text-align:left;"
| Increases physical damage for 2.2 seconds
|}
| style="width:20px" |
|
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
! style="text-align:left;" | [[Barbarian_Combat_Skills#Ethereal_Throw|'''Ethereal Throw''']]
| style="text-align:center;" | 8%
|}
|}
{{SklTblStart|PowerThrow}}
{{SklTbl1-20|+% Damage|  +15% | +25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% }}
{{SklTbl1-20|+% Attack Rating|  +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% }}
{{SklTbl1-20|Damage|  1-2 | 2-4 | 3-6 | 4-8 | 5-10 | 6-12 | 7-14 | 8-16 | 10-18 | 12-20 | 14-22 | 16-24 | 18-26 | 20-28 | 22-30 | 24-32 | 26-34 | 28-36 | 30-38 | 32-40 }}
{{SklTbl1-20|Mana Cost |  1 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 9 | 10 }}
{{SklTbl21-40Start|PowerThrow}}
{{SklTbl21-40|+% Damage| +215% | +225% | +235% | +245% | +255% | +265% | +275% | +285% | +295% | +305% | +315% | +325% | +335% | +345% | +355% | +365% | +375% | +385% | +395% | +405%  }}
{{SklTbl21-40|+% Attack Rating |  +220% | +230% | +240% | +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% }}
{{SklTbl21-40|Damage| 34-42 | 36-44 | 38-46 | 40-48 | 42-50 | 44-52 | 46-54 | 48-56 | 50-58 | 52-60 | 54-62 | 56-64 | 58-66 | 60-68 | 62-70 | 64-72 | 66-74 | 68-76 | 70-78 | 72-80  }}
{{SklTbl21-40|Mana Cost| 10 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 18 | 19 | 19  }}
{{SklTblEnd|PowerThrow}}


*'''Required Level:''' 18
{| class="wikitable"
 
! Version Name !!Patch Notes
*'''Prerequisites:''' Frenzy, Stun
|-
 
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
{| class = "wikitable"
* Power Throw removed. Double Throw returns: throw both your left & right throwing weapons. Double Throw also grants Double Throw (Alternate Mode): Throw your right-hand throwing weapon, twice.
!colspan="21"|Deals 110% of Weapon Damage
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"  
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Power Throw rework: Instead of dealing damage in a small (invisible) area, it can now release at range Whirling Axes. Also has +20% chance to release Whirling Axes. Also, Power Throw projectile speed increased by 16.6%.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Power Throw now also deals some low skill physical damage on attack
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Power Throw adds 1-2 physical damage per level on attack
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Power Throw has an attack rating bonus per level
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Magic Damage:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Power Throw damage per level increased from 8 to 10%
|-
|-
||Attack Rating:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Base damage increased from 110% to 120%
|-
|-
||Damage:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Damage increased from +6% to +8% per level
|-
|-
!colspan="21"|Mana Cost: 2
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
* New skill added, replaces Double Throw
|}
|}
|}
|}


*'''Synergies:'''
== Bash ==
'''Stun:''' +10% Damage per Level<br />
{{Skilldesc|[[File:Bash.png]]|Powerful blow that converts physical damage to magic and knocks back enemies|6| None }}
'''Concentrate:''' +5% Attack Rating per Level
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-  style="text-align:left;"
| Mana Cost: 
| 2
|-
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage
|}
| style="width:20px" |
|
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
|  [[Barbarian_Combat_Skills#Stun|'''Stun''']]
| +10% Damage per base level
|-
|  [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']]
+5% Attack rating per base level
|}
|}
{{SklTblStart|Bash}}
{{SklTbl1-20|% Physical to Magic Conversion|  46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 65% }}
{{SklTbl1-20|+% Attack Rating|  +17%|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%|+35%|+37%|+39%|+41%|+43%|+45%|+47%|+49%|+51%|+53%|+55% }}
{{SklTbl1-20|+% Damage|  +10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200% }}
{{SklTbl21-40Start|Bash}}
{{SklTbl21-40|% Physical to Magic Conversion|  66% | 67% | 68% | 69% | 70% | 71% | 72% | 73% | 74% | 75% | 76% | 77% | 78% | 79% | 80% | 81% | 82% | 83% | 84% | 85% }}
{{SklTbl21-40|+% Attack Rating |  +57%|+59%|+61%|+63%|+65%|+67%|+69%|+71%|+73%|+75%|+77%|+79%|+81%|+83%|+85%|+87%|+89%|+91%|+93%|+95% }}
{{SklTbl21-40|+% Damage|  +210%|+220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%}}
{{SklTblEnd|Bash}}


*'''Patch Notes:'''
{| class="wikitable"
! Version Name !!Patch Notes  
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
*  Bash is now a level 6 skill. Weapon damage reverted back to 100% (was 110%).
*  Bash attack rating per level reduced to 2% (was 5%), starting damage% reduced to 10% (was 50%).
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Bash’s starting magic damage conversion has been reduced from 70% to 45%.
* Bash’s base damage has been lowered from 130% to 110%.
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Bash now deals 130% base damage.
* Bash now starts at 70% physical to magic damage conversion and increases with levels.
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Bash now converts damage to magic.


== Leap Attack ==
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)
|}
|}
|}


*'''Description:''' Leaps to and attacks target enemy in one swift assault.'''
== Ethereal Throw ==
 
{{Skilldesc|[[File:Ethereal_Throw.png]]|Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact |30| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] , [[Barbarian_Combat_Skills#Concentrate|Concentrate]] , [[Barbarian_Combat_Skills#Stun|Stun]] ,  [[Barbarian_Combat_Skills#Power_Throw|Power Throw]] ,  [[Barbarian_Combat_Skills#Bash|Bash]] }}
*'''Required Level:''' 24
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
*'''Prerequisites:''' Frenzy, Cleave, Leap
 
{| class = "wikitable"
!colspan="21"|Deals 175% of Weapon Damage
|-
|-
!slvl
| style="vertical-align:top;" |
!1
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
!2
|-
!3
| style="text-align:left;" | Deals 60% of weapon damage
!4
|}
!5
| style="width:20px" |
!6
|
!7
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
!8
! Synergies !! Bonus to skill
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
| [[Barbarian_Combat_Skills#Power_Throw|'''Power Throw''']]
| +4% Magic damage per base level
|-
|-
||Attack Rating:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
| [[Barbarian_Combat_Skills#Bash|'''Bash''']]
|-
| +4% Magic damage per base level
!colspan="21"|Mana Cost: 4
|}
|}
|}
{{SklTblStart|EtherealThrow}}
{{SklTbl1-20|Magic Damage|13-19|23-34|34-51|45-67|56-82|68-98|79-115|90-131|106-153|121-175|138-196|154-219|169-241|185-263|202-284|218-306|240-336|261-367|283-396|306-427}}
{{SklTbl1-20|Mana Cost|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5}}
{{SklTbl21-40Start|EtherealThrow}}
{{SklTbl21-40|Magic Damage|328-457|350-487|378-525|406-563|434-601|462-639|490-677|518-715|552-759|586-803|620-847|654-891|688-935|722-979|756-1023|790-1067|824-1111|858-1155|892-1199|926-1243}}
{{SklTbl21-40|Mana Cost|15|15.5|16|16.5|17|17.5|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5}}
{{SklTblEnd|EtherealThrow}}


*'''Synergies:'''
{| class="wikitable"
'''Leap:''' +20% Damage per Level
! Version Name !!Patch Notes
|-
| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||
* Ethereal Throw’s weapon damage percent has been reduced from 65% to 60%.


*'''Patch Notes:'''
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Ethereal Throw’s base damage has been reduced slightly.
* Ethereal Throw’s magic damage scaling especially at early levels has been increased slightly.
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Ethereal Throw's base damage has been reduced slightly.
* Ethereal Throw's magic damage synergy has been reduced slightly.


== Ethereal Throw ==
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Ethereal Throw’s magic damage has been reverted back to a previous version due to being incorrectly increased while it did not function properly.
* Ethereal Throw’s weapon damage has been reduced slightly to account for the new magic damage it now deals.


*'''Description:''' Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact.'''
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Ethereal Throw now deals 80% weapon damage.
* Ethereal Throw’s synergies are now much more effective.


*'''Required Level:''' 30
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* '''New skill added. '''(Bedrock #1-hidden)
|}
|}
|}


*'''Prerequisites:''' Frenzy, Concentrate, Stun, Power Throw, Bash
== Whirlwind ==
 
{{Skilldesc|[[File:Whirlwind.png]]|A whirling dance of death that cuts a path through the legions of your enemies |30| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] , [[Barbarian_Combat_Skills#Stun|Stun]] , [[Barbarian_Combat_Skills#Bash|Bash]] }}
{| class = "wikitable"
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
!colspan="21"|Deals 60% of Weapon Damage
|-
|-
!slvl
| style="vertical-align:top;" |
!1
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
!2
|-
!3
| style="text-align:left;" | Deals 100% of weapon damage
!4
|-
!5
| style="text-align:left;" | Whirlwind uses D2 Classic[[File:Info.png|12px|link=|An attack is performed on one target every 4 frames no matter what attack speed. Each hit alternates between weapons when dual wielding.]] mechanics instead of D2 LoD
!6
|-
!7
| style="text-align:left;" | Attack Rating is reduced to half during Whirlwind
!8
|-
!9
| style="text-align:left;" | Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Magic Damage:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
| style="text-align:left;" | Can now trigger 'Chance to Cast' but chance reduced to a quarter (1/4) during Whirlwind[[File:Info.png|12px|link=|30% chance to cast On Attack/Striking will instead have a 10% chance. (The penalty doesn’t affect When Struck or On Kill/Level-Up/Death)]]
|}
| style="width:20px" |
| style="vertical-align:top;" |
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
|-
||Mana Cost:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
! style="text-align:left;" |None
| style="text-align:center;" | -
|}
|}
|}
{{SklTblStart|Whirlwind}}
{{SklTbl1-20|% Damage|  -75% | -69% | -63% | -57% | -51% | -45% | -39% | -33% | -27% | -21% | -15% | -9% | -3% | +3% | +9% | +15% | +21% | +27% | +33% | +39% }}
{{SklTbl1-20|+% Attack Rating|  +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% }}
{{SklTbl1-20|Mana Cost| 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5  }}
{{SklTbl21-40Start|Whirlwind}}
{{SklTbl21-40|% Damage| +45% | +51% | +57% | +63% | +69% | +75% | +81% | +87% | +93% | +99% | +105% | +111% | +117% | +123% | +129% | +135% | +141% | +147% | +153% | +159%}}
{{SklTbl21-40|+% Attack Rating | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205%  }}
{{SklTbl21-40|Mana Cost|  15 | 15.5 | 16 | 16.5 | 17 | 17.5 | 18 | 18.5 | 19 | 19.5|20 | 20.5 | 21 | 21.5 | 22 | 22.5 | 23 | 23.5 | 24 | 24.5  }}
{{SklTblEnd|Whirlwind}}


*'''Synergies:'''
{| class="wikitable"
'''Power Throw:''' +4% Magic Damage per Level<br />
! Version Name !!Patch Notes
'''Bash:''' +4% Magic Damage per Level
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Whirlwind Chance-to-cast penalty reduced from 33% of chance to 25% of chance.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 40% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work.
* Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.)
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Whirlwind weapon damage% increased from 90% to 100%.
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Whirlwind weapon damage reduced from 100% to 90%.
* Crushing Blow and Deadly Strike chance during Whirlwind has been reduced from ½ to ⅓ .


*'''Patch Notes:'''
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Whirlwind’s starting attack rating bonus reduced from 40% to 10%.
* Deadly Strike chance is halved while using Whirlwind.
* Total Attack Rating is halved while using Whirlwind.


== Whirlwind ==
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||style="border-bottom: 1px solid #a2a9b1;"|
*  Whirlwind’s damage per level has decreased from 7% to 6%.
* The chance to apply crushing blow via Whirlwind will now be halved due to Whirlwind’s high attack rate.


*'''Description:''' A whirling dance of death that cuts a path through the legions of your enemies.'''
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Whirlwind’s starting damage is now -75% (from -50%)
* Whirlwind’s damage increase per level has been reduced by 1% (from 8 to 7 per lvl)


*'''Required Level:''' 30
|-
 
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
*'''Prerequisites:''' Frenzy, Stun, Bash
* Whirlwind has been changed back to the classic game version. It will attack a fixed amount of time per spin regardless of the player’s attack speed. [This change does not work in singleplayer]


{| class = "wikitable"
!colspan="21"|Deals 100% of Weapon Damage
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden)
!2
|}
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Damage:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
|-
||Attack Rating:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
|-
||Mana Cost:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
|}
|}
*'''Synergies:''' None.
*'''Patch Notes:'''