Paladin Combat Skills: Difference between revisions

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Line 23: Line 23:
|-
|-
| [[Defensive_Auras#Redemption|'''Redemption''']]
| [[Defensive_Auras#Redemption|'''Redemption''']]
| +10% Damage per hardpoint
| +10% Damage per base level
|-
|-
| [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
| [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
| +5% Damage per hardpoint
| +5% Damage per base level
|}
|}
|}
|}
Line 32: Line 32:
|
|
{{SklTblStart|Sacrifice}}
{{SklTblStart|Sacrifice}}
{{SklTbl1-20|Attack Rating| +25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% | +215%  }}
{{SklTbl1-20|+% Attack Rating| +25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% | +215%  }}
{{SklTbl1-20|Damage| +200% | +220% | +240% | +260% | +280% | +300% | +320% | +340% | +360% | +380% | +400% | +420% | +440% | +460% | +480% | +500% | +520% | +540% | +560% | +580%  }}
{{SklTbl1-20|+% Damage| +200% | +220% | +240% | +260% | +280% | +300% | +320% | +340% | +360% | +380% | +400% | +420% | +440% | +460% | +480% | +500% | +520% | +540% | +560% | +580%  }}
{{SklTbl21-40Start|Sacrifice}}
{{SklTbl21-40Start|Sacrifice}}
{{SklTbl21-40|Attack Rating| +225% | +235% | +245% | +255% | +265% | +275% | +285% | +295% | +305% | +315% | +325% | +335% | +345% | +355% | +365% | +375% | +385% | +395% | +405% | +415%  }}
{{SklTbl21-40|+% Attack Rating| +225% | +235% | +245% | +255% | +265% | +275% | +285% | +295% | +305% | +315% | +325% | +335% | +345% | +355% | +365% | +375% | +385% | +395% | +405% | +415%  }}
{{SklTbl21-40|Damage | +600% | +620% | +640% | +660% | +680% | +700% | +720% | +740% | +760% | +780% | +800% | +820% | +840% | +860% | +880% | +900% | +920% | +940% | +960% | +980%  }}
{{SklTbl21-40|+% Damage | +600% | +620% | +640% | +660% | +680% | +700% | +720% | +740% | +760% | +780% | +800% | +820% | +840% | +860% | +880% | +900% | +920% | +940% | +960% | +980%  }}
{{SklTblEnd|Sacrifice}}  
{{SklTblEnd|Sacrifice}}  


{| class="wikitable"
{| class="wikitable"  
!Version Name!!Patch Notes
! Version Name !!Patch Notes  
|-
|-  
| [[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]] ||
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
* Damage to self decreased from 5% to 4%.  
* Sacrifice damage-to-self can now trigger your Chance to Cast When Struck stats.
 
|-  
|-
| Older Versions
| Older Versions
|
|
Line 52: Line 51:
!
!
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
* Damage to self decreased from 5% to 4%.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate.
* Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate.
* Damage to self decreased from 8% to 5%.
* Damage to self decreased from 8% to 5%.
* (hidden) Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately.
* (hidden) Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately.
 
|}
|}
|}
|}
|}
Line 74: Line 76:
|-
|-
|      [[Defensive_Auras#Defiance|'''Defiance''']]  
|      [[Defensive_Auras#Defiance|'''Defiance''']]  
|  +8% Damage per hardpoint
|  +8% Damage per base level
|-
|-
|      [[Offensive_Auras#Fanaticism|'''Fanaticism''']]  
|      [[Offensive_Auras#Fanaticism|'''Fanaticism''']]  
|  +5% Damage per hardpoint
|  +5% Damage per base level
|-
|-
|}
|}


{{SklTblStart|Smite}}
{{SklTblStart|Smite}}
{{SklTbl1-20|Damage| +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145%  }}
{{SklTbl1-20|+% Damage| +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145%  }}
{{SklTbl1-20|Stun Duration| 0.6s | 0.8s | 1.0s | 1.2s | 1.4s | 1.6s | 1.8s | 2.0s | 2.2s | 2.4s | 2.6s | 2.8s | 3.0s | 3.2s | 3.4s | 3.6s | 3.8s | 4.0s | 4.2s | 4.4s  }}
{{SklTbl1-20|Stun Duration| 0.6s | 0.8s | 1.0s | 1.2s | 1.4s | 1.6s | 1.8s | 2.0s | 2.2s | 2.4s | 2.6s | 2.8s | 3.0s | 3.2s | 3.4s | 3.6s | 3.8s | 4.0s | 4.2s | 4.4s  }}
{{SklTbl21-40Start|Smite}}
{{SklTbl21-40Start|Smite}}
{{SklTbl21-40|Damage|  +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% | +225% | +230% | +235% | +240% | +245% }}
{{SklTbl21-40|+% Damage|  +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% | +225% | +230% | +235% | +240% | +245% }}
{{SklTbl21-40|Stun Duration | 4.6s | 4.8s | 5.0s | 5.2s | 5.4s | 5.6s | 5.8s | 6.0s | 6.2s | 6.4s | 6.6s | 6.8s | 7.0s | 7.2s | 7.4s | 7.6s | 7.8s | 8.0s | 8.2s | 8.4s  }}
{{SklTbl21-40|Stun Duration | 4.6s | 4.8s | 5.0s | 5.2s | 5.4s | 5.6s | 5.8s | 6.0s | 6.2s | 6.4s | 6.6s | 6.8s | 7.0s | 7.2s | 7.4s | 7.6s | 7.8s | 8.0s | 8.2s | 8.4s  }}
{{SklTblEnd|Smite}}  
{{SklTblEnd|Smite}}  
Line 115: Line 117:
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* (hidden) Compared with Vanilla D2, starting damage increased moderately but damage scaling reduced greatly.
* (hidden) Compared with Vanilla D2, starting damage increased moderately but damage scaling reduced greatly.
|}
|}
|}
|}
|}
Line 131: Line 134:
|-
|-
|        [[Offensive_Auras#Sanctuary|'''Sanctuary''']]  
|        [[Offensive_Auras#Sanctuary|'''Sanctuary''']]  
|  +35% Magic damage per hardpoint
|  +35% Magic damage per base level
|-
|-
|        [[Paladin_Combat_Skills#Fist_of_the_Heavens|'''Fist of the Heavens''']]  
|        [[Paladin_Combat_Skills#Fist_of_the_Heavens|'''Fist of the Heavens''']]  
|  +35% Magic damage per hardpoint
|  +35% Magic damage per base level
|-
|-
|        [[Defensive_Auras#Prayer|'''Prayer''']]  
|        [[Defensive_Auras#Prayer|'''Prayer''']]  
|  +35% Life healed per hardpoint
|  +35% Life healed per base level
|-
|-
|      Energy
|      Energy
|  Casts 2 additional Holy Bolts if you have 100 Energy (soft capped)
|  Casts 2 additional Holy Bolts if you have 100 Energy
|-
|-
|}
|}
Line 173: Line 176:
** Magic damage now affects all monsters (no longer only undead).
** Magic damage now affects all monsters (no longer only undead).
** Damage synergies reduced moderately but healing synergy increased slightly.
** Damage synergies reduced moderately but healing synergy increased slightly.
|}
|}
|}
|}
|}
Line 192: Line 196:
|-
|-
|        [[Paladin_Combat_Skills#Sacrifice|'''Sacrifice''']]  
|        [[Paladin_Combat_Skills#Sacrifice|'''Sacrifice''']]  
|  +10% Damage per hardpoint
|  +10% Damage per base level
|-
|-
|}
|}
{{SklTblStart|Zeal}}
{{SklTblStart|Zeal}}
{{SklTbl1-20|Attack Rating| +25%|+35%|+45%|+55%|+65%|+75%|+85%|+95%|+105%|+115%|+125%|+135%|+145%|+155%|+165%|+175%|+185%|+195%|+205%|+215%  }}
{{SklTbl1-20|+% Attack Rating| +25%|+35%|+45%|+55%|+65%|+75%|+85%|+95%|+105%|+115%|+125%|+135%|+145%|+155%|+165%|+175%|+185%|+195%|+205%|+215%  }}
{{SklTbl1-20|Damage| +0%|+0%|+0%|+0%|+7%|+14%|+21%|+28%|+35%|+42%|+49%|+56%|+63%|+70%|+77%|+84%|+91%|+98%|+105%|+112%  }}
{{SklTbl1-20|+% Damage| +0%|+0%|+0%|+0%|+7%|+14%|+21%|+28%|+35%|+42%|+49%|+56%|+63%|+70%|+77%|+84%|+91%|+98%|+105%|+112%  }}
{{SklTbl21-40Start|Zeal}}
{{SklTbl21-40Start|Zeal}}
{{SklTbl21-40|Attack Rating|  +225%|+235%|+245%|+255%|+265%|+275%|+285%|+295%|+305%|+315%|+325%|+335%|+345%|+355%|+365%|+375%|+385%|+395%|+405%|+415% }}
{{SklTbl21-40|+% Attack Rating|  +225%|+235%|+245%|+255%|+265%|+275%|+285%|+295%|+305%|+315%|+325%|+335%|+345%|+355%|+365%|+375%|+385%|+395%|+405%|+415% }}
{{SklTbl21-40|Damage | +119%|+126%|+133%|+140%|+147%|+154%|+161%|+168%|+175%|+182%|+189%|+196%|+203%|+210%|+217%|+224%|+231%|+238%|+245%|+252%  }}
{{SklTbl21-40|+% Damage | +119%|+126%|+133%|+140%|+147%|+154%|+161%|+168%|+175%|+182%|+189%|+196%|+203%|+210%|+217%|+224%|+231%|+238%|+245%|+252%  }}
{{SklTblEnd|Zeal}}  
{{SklTblEnd|Zeal}}  


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* (hidden) Compared with Vanilla D2, minor increases to starting attack rating and damage scaling but Sacrifice synergy decreased slightly.  
* (hidden) Compared with Vanilla D2, minor increases to starting attack rating and damage scaling but Sacrifice synergy decreased slightly.  


|}
|}
|}


Line 225: Line 230:
|-
|-
|          [[Defensive_Auras#Vigor|'''Vigor''']]   
|          [[Defensive_Auras#Vigor|'''Vigor''']]   
|  +26% Damage per hardpoint
|  +26% Damage per base level
|-
|-
|          [[Offensive_Auras#Might|'''Might''']]  
|          [[Offensive_Auras#Might|'''Might''']]  
|  +26% Damage per hardpoint
|  +26% Damage per base level
|-
|-
|}
|}
{{SklTblStart|Charge}}
{{SklTblStart|Charge}}
{{SklTbl1-20|Attack Rating|  +50%|+85%|+120%|+155%|+190%|+225%|+260%|+295%|+330%|+365%|+400%|+435%|+470%|+505%|+540%|+575%|+610%|+645%|+680%|+715% }}
{{SklTbl1-20|+% Attack Rating|  +50%|+85%|+120%|+155%|+190%|+225%|+260%|+295%|+330%|+365%|+400%|+435%|+470%|+505%|+540%|+575%|+610%|+645%|+680%|+715% }}
{{SklTbl1-20|Damage|  +50%|+75%|+100%|+125%|+150%|+175%|+200%|+225%|+250%|+275%|+300%|+325%|+350%|+375%|+400%|+425%|+450%|+475%|+500%|+525% }}
{{SklTbl1-20|+% Damage|  +50%|+75%|+100%|+125%|+150%|+175%|+200%|+225%|+250%|+275%|+300%|+325%|+350%|+375%|+400%|+425%|+450%|+475%|+500%|+525% }}
{{SklTbl21-40Start|Charge}}
{{SklTbl21-40Start|Charge}}
{{SklTbl21-40|Attack Rating|  +750%|+785%|+820%|+855%|+890%|+925%|+960%|+995%|+1030%|+1065%|+1100%|+1135%|+1170%|+1205%|+1240%|+1275%|+1310%|+1345%|+1380%|+1415% }}
{{SklTbl21-40|+% Attack Rating|  +750%|+785%|+820%|+855%|+890%|+925%|+960%|+995%|+1030%|+1065%|+1100%|+1135%|+1170%|+1205%|+1240%|+1275%|+1310%|+1345%|+1380%|+1415% }}
{{SklTbl21-40|Damage | +550%|+575%|+600%|+625%|+650%|+675%|+700%|+725%|+750%|+775%|+800%|+825%|+850%|+875%|+900%|+925%|+950%|+975%|+1000%|+1025%  }}
{{SklTbl21-40|+% Damage | +550%|+575%|+600%|+625%|+650%|+675%|+700%|+725%|+750%|+775%|+800%|+825%|+850%|+875%|+900%|+925%|+950%|+975%|+1000%|+1025%  }}
{{SklTblEnd|Charge}}  
{{SklTblEnd|Charge}}  


Line 254: Line 259:
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Base damage and starting damage decreased, synergies and attack rating scaling increased
* Base damage and starting damage decreased, synergies and attack rating scaling increased
|}
|}
|}
|}
|}
Line 265: Line 271:
|-
|-
|          [[Defensive_Auras#Resist_Fire|'''Resist Fire''']]  
|          [[Defensive_Auras#Resist_Fire|'''Resist Fire''']]  
|  +12% Fire damage per hardpoint
|  +15% Fire damage per base level
|-
|-
|          [[Defensive_Auras#Resist_Cold|'''Resist Cold''']]  
|          [[Defensive_Auras#Resist_Cold|'''Resist Cold''']]  
|  +12% Cold damage per hardpoint
|  +15% Cold damage per base level
|-
|-
|          [[Defensive_Auras#Resist_Lightning|'''Resist Lightning''']]  
|          [[Defensive_Auras#Resist_Lightning|'''Resist Lightning''']]  
|  +12% Lightning damage per hardpoint
|  +15% Lightning damage per base level
|-
|-
|          [[Defensive_Auras#Salvation|'''Salvation''']]  
|          [[Defensive_Auras#Salvation|'''Salvation''']]  
|  +2% Elemental damage per hardpoint
|  +2% Elemental damage per base level
|-
|-
|}
|}


{{SklTblStart|Vengeance}}
{{SklTblStart|Vengeance}}
{{SklTbl1-20|Fire, Cold & Lightning Damage (Each)| +70%|+78%|+86%|+94%|+102%|+110%|+118%|+126%|+134%|+142%|+150%|+158%|+166%|+174%|+182%|+190%|+198%|+206%|+214%|+222%  }}
{{SklTbl1-20|+% Fire, Cold & Lightning Damage (Each)| +70%|+78%|+86%|+94%|+102%|+110%|+118%|+126%|+134%|+142%|+150%|+158%|+166%|+174%|+182%|+190%|+198%|+206%|+214%|+222%  }}
{{SklTbl1-20|Attack Rating|  +20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%|+210% }}
{{SklTbl1-20|+% Attack Rating|  +20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%|+210% }}
{{SklTbl1-20|Mana Cost | 4|4.1|4.2|4.3|4.5|4.6|4.7|4.8|5|5.1|5.2|5.3|5.5|5.6|5.7|5.8|6|6.1|6.2|6.3  }}
{{SklTbl1-20|Mana Cost | 4|4.1|4.2|4.3|4.5|4.6|4.7|4.8|5|5.1|5.2|5.3|5.5|5.6|5.7|5.8|6|6.1|6.2|6.3  }}
{{SklTbl21-40Start|Vengeance}}
{{SklTbl21-40Start|Vengeance}}
{{SklTbl21-40|Fire, Cold & Lightning Damage (Each)| +230%|+238%|+246%|+254%|+262%|+270%|+278%|+286%|+294%|+302%|+310%|+318%|+326%|+334%|+342%|+350%|+358%|+366%|+374%|+382%  }}
{{SklTbl21-40|+% Fire, Cold & Lightning Damage (Each)| +230%|+238%|+246%|+254%|+262%|+270%|+278%|+286%|+294%|+302%|+310%|+318%|+326%|+334%|+342%|+350%|+358%|+366%|+374%|+382%  }}
{{SklTbl21-40|Attack Rating |  +220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%|+410% }}
{{SklTbl21-40|+% Attack Rating |  +220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%|+410% }}
{{SklTbl21-40|Mana Cost | 6.5|6.6|6.7|6.8|7|7.1|7.2|7.3|7.5|7.6|7.7|7.8|8|8.1|8.2|8.3|8.5|8.6|8.7|8.8  }}
{{SklTbl21-40|Mana Cost | 6.5|6.6|6.7|6.8|7|7.1|7.2|7.3|7.5|7.6|7.7|7.8|8|8.1|8.2|8.3|8.5|8.6|8.7|8.8  }}
{{SklTblEnd|Vengeance}}
{{SklTblEnd|Vengeance}}


{| class="wikitable"
{| class="wikitable"  
! Version Name !!Patch Notes
! Version Name !!Patch Notes  
|-
|-  
|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
* Damage synergies from Resist Cold/Lightning/Fire increased from 10% to 12%
* Vengeance damage synergies (except Salvation) increased to 15% (was 12%)
 
|-  
|-
| Older Versions
| Older Versions
|
|
Line 301: Line 306:
!
!
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Elemental damage per level increased from 6% to 8%.
* Damage synergies from Resist Cold/Lightning/Fire increased from 10% to 12%
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
* Elemental damage per level increased from 6% to 8%
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Elemental damage now applies to melee splash
* Elemental damage now applies to melee splash
|}
|}
|}
|}
|}
Line 322: Line 331:
|-
|-
|            [[Offensive_Auras#Blessed_Aim|'''Blessed Aim''']]  
|            [[Offensive_Auras#Blessed_Aim|'''Blessed Aim''']]  
|  +13% Magic damage per hardpoint
|  +13% Magic damage per base level
|-
|-
|          [[Defensive_Auras#Vigor|'''Vigor''']]  
|          [[Defensive_Auras#Vigor|'''Vigor''']]  
|  +13% Magic damage per hardpoint
|  +13% Magic damage per base level
|-
|-
|}
|}
Line 337: Line 346:
{{SklTblEnd|BlessedHammer}}  
{{SklTblEnd|BlessedHammer}}  


{| class="wikitable"
{| class="wikitable"  
! Version Name !!Patch Notes
! Version Name !!Patch Notes  
|-
|-  
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
* Blessed Hammer projectile hitbox now larger for more complete AoE.
* Blessed Hammer will now pierce through objects & walls and continue its trajectory rather than being destroyed. (Initial travel speed increased a tiny amount and NHD=3)
 
|-  
|-
| Older Versions
| Older Versions
|
|
Line 350: Line 358:
!
!
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Blessed Hammer projectile hitbox now larger for more complete AoE.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Synergies increased from 12% to 13% Magic damage per level
* Synergies increased from 12% to 13% Magic damage per level
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Hidden bonus from Concentration is now visible and projectile animation now fixed from Vanilla D2 to overlap actual hitbox
* Hidden bonus from Concentration is now visible and projectile animation now fixed from Vanilla D2 to overlap actual hitbox
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Synergies increased
* Synergies increased
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Synergies increased slightly
* Synergies increased slightly
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Enhanced damage bonus from Concentrate now applies to 100% (was 50% in Vanilla D2)  
* Enhanced damage bonus from Concentrate now applies to 100% (was 50% in Vanilla D2)  
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Synergies decreased.
* Synergies decreased
|}
|}
|}
|}
|}


== Conversion ==
== Absolution ==
{{Skilldesc|[[File:Conversion.png]]|Converts monsters to fight against other foul demons and beasts|24| [[Paladin_Combat_Skills#Sacrifice|Sacrifice]],  [[Paladin_Combat_Skills#Zeal|Zeal]],  [[Paladin_Combat_Skills#Vengeance|Vengeance]] }}
{{Skilldesc|[[File:Conversion.png]]|Grant Absolution to Slain Enemies in Exchange for their servitude as a Holy Sentinel|24| [[Paladin_Combat_Skills#Sacrifice|Sacrifice]],  [[Paladin_Combat_Skills#Zeal|Zeal]],  [[Paladin_Combat_Skills#Vengeance|Vengeance]] }}
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
|-
| style="text-align:left;" |Duration: || 10 seconds, +1 second per level
| style="text-align:left;" |Duration: || 20 seconds  
|-
|-
| style="text-align:left;" |Mana Cost: || 20
| style="text-align:left;" |Chance to summon on hit: || 8%
|-
| style="text-align:left;" |Chance to summon on kill: || 100%
|}
|}


{{Skilldescnosynergiesright}}
{| class="wikitable" style="display: inline-table;  margin-right: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|          [[Paladin_Combat_Skills#Smite|'''Smite''']]
|  +20% Sentinel damage per base level
|}


{{SklTblStart|Conversion}}
{{SklTblStart|Absolution}}
{{SklTbl1-20|Chance to Convert| 26%|32%|36%|40%|43%|45%|47%|48%|50%|51%|52%|53%|54%|55%|55%|56%|57%|57%|58%|58% }}
{{SklTbl1-20|+% Attack Rating|+20%|+32%|+44%|+56%|+68%|+80%|+92%|+104%|+116%|+128%|+140%|+152%|+164%|+176%|+188%|+200%|+212%|+224%|+236%|248%}}
{{SklTbl21-40Start|Conversion}}
{{SklTbl1-20|Sentinel Damage|45-50||||||||||||||||||| }}
{{SklTbl21-40|Chance to Convert| 58%|59%|59%|60%|60%|60%|60%|61%|61%|61%|61%|62%|62%|62%|62%|62%|63%|63%|63%|63%  }}
{{SklTbl1-20|Mana Cost|2|2.2|2.5|2.7|3|3.2|3.5|3.7|4|4.2|4.5|4.7|5|5.2|5.5|5.7|6|6.2|6.5|6.7 }}
{{SklTblEnd|Conversion}}  
{{SklTbl21-40Start|Absolution}}
 
{{SklTbl21-40|+% Attack Rating|||||||||||||||||||| }}
{| class="wikitable"
{{SklTbl21-40|Sentinel Damage|||||||||||||||||||| }}
! Version Name !!Patch Notes
{{SklTbl21-40|Mana Cost|||||||||||||||||||| }}
|-
{{SklTblEnd|Absolution}}
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
* Compared with Vanilla D2, starting chance to convert increased moderately and duration scales with level.


{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* [Experimental] Conversion reworked into a new skill: Absolution - Grant Absolution to Slain Enemies in Exchange for their servitude as a Holy Sentinel.
|}
|}
|}


Line 414: Line 434:
|-
|-
|            [[Defensive_Auras#Defiance|Defiance]]  
|            [[Defensive_Auras#Defiance|Defiance]]  
|  +15% Defense per hardpoint
|  +15% Defense per base level
|-
|-
|}
|}
Line 420: Line 440:
{{SklTblStart|HolyShield}}
{{SklTblStart|HolyShield}}
{{SklTbl1-20|Smite Damage| 3-6|5-8|7-10|9-12|11-14|13-16|15-18|17-20|20-23|23-26|26-29|29-32|32-35|35-38|38-41|41-44|45-48|49-52|53-56|57-60  }}
{{SklTbl1-20|Smite Damage| 3-6|5-8|7-10|9-12|11-14|13-16|15-18|17-20|20-23|23-26|26-29|29-32|32-35|35-38|38-41|41-44|45-48|49-52|53-56|57-60  }}
{{SklTbl1-20|Defense|  +25% | +40% | +55% | +70% | +85% | +100% | +115% | +130% | +145% | +160% | +175% | +190% | +205% | +220% | +235% | +250% | +265% | +280% | +295% | +310% }}
{{SklTbl1-20|+% Defense|  +25% | +40% | +55% | +70% | +85% | +100% | +115% | +130% | +145% | +160% | +175% | +190% | +205% | +220% | +235% | +250% | +265% | +280% | +295% | +310% }}
{{SklTbl1-20|Block Chance| +14% | +18% | +20% | +23% | +25% | +27% | +27% | +28% | +29% | +30% | +31% | +31% | +32% | +33% | +33% | +34% | +34% | +34% | +34% | +35%  }}
{{SklTbl1-20|+% Block Chance| +14% | +18% | +20% | +23% | +25% | +27% | +27% | +28% | +29% | +30% | +31% | +31% | +32% | +33% | +33% | +34% | +34% | +34% | +34% | +35%  }}
{{SklTbl21-40Start|HolyShield}}
{{SklTbl21-40Start|HolyShield}}
{{SklTbl21-40|Smite Damage| 61-64| 65-68| 69-72| 73-76| 77-80| 81-84| 85-88| 89-92| 93-96| 97-100| 101-104| 105-108| 109-112| 113-116| 117-120| 121-124| 125-128| 129-132| 133-136| 137-140  }}
{{SklTbl21-40|Smite Damage| 61-64| 65-68| 69-72| 73-76| 77-80| 81-84| 85-88| 89-92| 93-96| 97-100| 101-104| 105-108| 109-112| 113-116| 117-120| 121-124| 125-128| 129-132| 133-136| 137-140  }}
{{SklTbl21-40|Defense | +325% | +340% | +355% | +370% | +385% | +400% | +415% | +430% | +445% | +460% | +475% | +490% | +505% | +520% | +535% | +550% | +565% | +580% | +595% | +610%  }}
{{SklTbl21-40|+% Defense | +325% | +340% | +355% | +370% | +385% | +400% | +415% | +430% | +445% | +460% | +475% | +490% | +505% | +520% | +535% | +550% | +565% | +580% | +595% | +610%  }}
{{SklTbl21-40|Block Chance| +35% | +35% | +36% | +36% | +36% | +36% | +36% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +38% | +38% | +38% | +38% | +38%  }}
{{SklTbl21-40|+% Block Chance| +35% | +35% | +36% | +36% | +36% | +36% | +36% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +38% | +38% | +38% | +38% | +38%  }}
{{SklTblEnd|HolyShield}}  
{{SklTblEnd|HolyShield}}  


Line 434: Line 454:
* No changes from Vanilla
* No changes from Vanilla


|}
|}
|}


Line 444: Line 465:
|-
|-
|            [[Paladin_Combat_Skills#Holy_Bolt|'''Holy Bolt''']]  
|            [[Paladin_Combat_Skills#Holy_Bolt|'''Holy Bolt''']]  
|  +15% Holy Bolt magic damage per hardpoint
|  +13% Holy Bolt magic damage per base level
|-
|-
|          [[Offensive_Auras#Holy_Shock|'''Holy Shock''']]  
|          [[Offensive_Auras#Holy_Shock|'''Holy Shock''']]  
|  +8% Lightning damage per hardpoint
|  +8% Lightning damage per base level
|-
|-
|}
|}
Line 461: Line 482:
{{SklTblEnd|FistoftheHeavens}}  
{{SklTblEnd|FistoftheHeavens}}  


{| class="wikitable"
{| class="wikitable"  
! Version Name !!Patch Notes
! Version Name !!Patch Notes  
|-
|-  
|[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]]||
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||  
* No longer forces you to attack when out of mana.
* Fists of the Heaven’s holy bolt projectile duration reduced by -10% (meaning total distance traveled is slightly shorter and less screen clutter).
 
|-  
|-
| Older Versions
| Older Versions
|
|
Line 474: Line 494:
!
!
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Holy Bolt magic damage synergy reduced to 13%
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]]||style="border-bottom: 1px solid #a2a9b1;"|
* No longer forces you to attack when out of mana.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Mana cost lowered
* Mana cost lowered
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Cooldown removed and Holy Shock synergy increased slightly.
* Cooldown removed and Holy Shock synergy increased slightly.
* Holy bolt damage now affects all monsters (no longer only undead, hidden)
* Holy bolt damage now affects all monsters (no longer only undead, hidden)
|}
|}
|}
|}
|}
Line 496: Line 523:
|-
|-
|            [[Paladin_Combat_Skills#Smite|'''Smite''']]  
|            [[Paladin_Combat_Skills#Smite|'''Smite''']]  
|  +12% Magic damage per hardpoint
|  +12% Magic damage per base level
|-
|-
|            [[Paladin_Combat_Skills#Charge|'''Charge''']]  
|            [[Paladin_Combat_Skills#Charge|'''Charge''']]  
|  +12% Magic damage per hardpoint
|  +12% Magic damage per base level
|-
|-
|            [[Paladin_Combat_Skills#Holy_Shield|'''Holy Shield''']]  
|            [[Paladin_Combat_Skills#Holy_Shield|'''Holy Shield''']]  
|  +12% Magic damage per hardpoint
|  +12% Magic damage per base level
|-
|-
|}
|}
Line 516: Line 543:
{{SklTblEnd|DashingStrike}}
{{SklTblEnd|DashingStrike}}


{| class="wikitable"
{| class="wikitable"  
! Version Name !!Patch Notes
! Version Name !!Patch Notes  
|-
|-  
|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||
|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||  
* Cooldown shortened from 7 to 6 seconds
* Dashing Strike cooldown reduced from 6 to 5 seconds.
 
|-  
|-
| Older Versions
| Older Versions
|
|
Line 529: Line 555:
!
!
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
*  Dashing Strike’s cooldown has been reduced from 7 to 6 seconds.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* New skill added
* New skill added
|}
|}
|}
|}

Latest revision as of 11:05, 2 April 2025

Sacrifice

Description: Increased accuracy and damage at the cost of life
Required Level: 1
Prerequisites: None
Weapon Damage 150%
Damage to self 4%
Mana cost 0
Synergies Bonus to skill
Redemption +10% Damage per base level
Fanaticism +5% Damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Attack Rating: +25% +35% +45% +55% +65% +75% +85% +95% +105% +115% +125% +135% +145% +155% +165% +175% +185% +195% +205% +215%
+% Damage: +200% +220% +240% +260% +280% +300% +320% +340% +360% +380% +400% +420% +440% +460% +480% +500% +520% +540% +560% +580%
More Levels
Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
+% Attack Rating: +225% +235% +245% +255% +265% +275% +285% +295% +305% +315% +325% +335% +345% +355% +365% +375% +385% +395% +405% +415%
+% Damage : +600% +620% +640% +660% +680% +700% +720% +740% +760% +780% +800% +820% +840% +860% +880% +900% +920% +940% +960% +980%
Version Name Patch Notes
#22 Minium
  • Sacrifice damage-to-self can now trigger your Chance to Cast When Struck stats.
Older Versions
#17 Tourmaline
  • Damage to self decreased from 5% to 4%.
#1 Bedrock
  • Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately.

Smite

Description: Temporarily stun your enemy by bashing it with your shield
Required Level: 1
Prerequisites: None
Gains additional damage while Holy Shield is active
Mana Cost: 4
Synergies Bonus to skill
Defiance +8% Damage per base level
Fanaticism +5% Damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Damage: +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115% +120% +125% +130% +135% +140% +145%
Stun Duration: 0.6s 0.8s 1.0s 1.2s 1.4s 1.6s 1.8s 2.0s 2.2s 2.4s 2.6s 2.8s 3.0s 3.2s 3.4s 3.6s 3.8s 4.0s 4.2s 4.4s
More Levels
Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
+% Damage: +150% +155% +160% +165% +170% +175% +180% +185% +190% +195% +200% +205% +210% +215% +220% +225% +230% +235% +240% +245%
Stun Duration : 4.6s 4.8s 5.0s 5.2s 5.4s 5.6s 5.8s 6.0s 6.2s 6.4s 6.6s 6.8s 7.0s 7.2s 7.4s 7.6s 7.8s 8.0s 8.2s 8.4s
Version Name Patch Notes
#17 Tourmaline
  • Smite now has an 8% damage synergy from Defiance.
Older Versions
#11 Kyanite
  • Mana cost increased from 2 to 4.
#9 Aventurine
  • Bonuses from Holy Shield improved
#7 Beryl
  • Increased base smite damage on low level shields by approximately 20%.
#1 Bedrock
  • (hidden) Compared with Vanilla D2, starting damage increased moderately but damage scaling reduced greatly.

Holy Bolt

Description: A bolt of divine energy that damages enemies or heals allies
Required Level: 6
Prerequisites: None
Gains additional damage while Holy Shield is active
Synergies Bonus to skill
Sanctuary +35% Magic damage per base level
Fist of the Heavens +35% Magic damage per base level
Prayer +35% Life healed per base level
Energy Casts 2 additional Holy Bolts if you have 100 Energy
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Magic Damage: 8 - 16 16 - 24 24 - 32 32 - 40 40 - 48 48 - 56 56 - 64 64 - 74 74 - 84 84 - 94 94 - 104 104 - 114 114 - 124 124 - 134 134 - 144 144 - 157 157 - 170 170 - 183 183 - 196 196 - 209
Heals: 5 9 13 17 21 25 29 33 37 41 45 49 53 57 61 65 69 73 77 81
Mana Cost: 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5
More Levels
Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Magic Damage: 209 - 222 222 - 238 238 - 254 254 - 270 270 - 286 286 - 302 302 - 318 318 - 338 338 - 358 358 - 378 378 - 398 398 - 418 418 - 438 438 - 458 458 - 478 478 - 498 498 - 518 518 - 538 538 - 558 558 - 578
Heals : 85 89 93 97 101 105 109 113 117 121 125 129 133 137 141 145 149 153 157 161
Mana Cost: 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5
Version Name Patch Notes
#13 Titanium
  • Pierces all targets (both monsters and players).
  • Blessed Hammer synergy changed to Sanctuary.
Older Versions
#1 Bedrock
  • Compared to Vanilla D2, skill reworked as follows:
    • Cooldown removed
    • Magic damage now affects all monsters (no longer only undead).
    • Damage synergies reduced moderately but healing synergy increased slightly.

Zeal

Description: Allows you to attack multiple adjacent enemies with a single attack
Required Level: 12
Prerequisites: Sacrifice
Deals 100% of weapon damage
Hits: +1 per level to maximum 5 hits
Mana Cost: 2
Synergies Bonus to skill
Sacrifice +10% Damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Attack Rating: +25% +35% +45% +55% +65% +75% +85% +95% +105% +115% +125% +135% +145% +155% +165% +175% +185% +195% +205% +215%
+% Damage: +0% +0% +0% +0% +7% +14% +21% +28% +35% +42% +49% +56% +63% +70% +77% +84% +91% +98% +105% +112%
More Levels
Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
+% Attack Rating: +225% +235% +245% +255% +265% +275% +285% +295% +305% +315% +325% +335% +345% +355% +365% +375% +385% +395% +405% +415%
+% Damage : +119% +126% +133% +140% +147% +154% +161% +168% +175% +182% +189% +196% +203% +210% +217% +224% +231% +238% +245% +252%
Version Name Patch Notes
#1 Bedrock
  • (hidden) Compared with Vanilla D2, minor increases to starting attack rating and damage scaling but Sacrifice synergy decreased slightly.

Charge

Description: Charge into battle and attack an enemy
Required Level: 12
Prerequisites: Smite
Deals 100% of weapon damage
Mana Cost: 8
Synergies Bonus to skill
Vigor +26% Damage per base level
Might +26% Damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Attack Rating: +50% +85% +120% +155% +190% +225% +260% +295% +330% +365% +400% +435% +470% +505% +540% +575% +610% +645% +680% +715%
+% Damage: +50% +75% +100% +125% +150% +175% +200% +225% +250% +275% +300% +325% +350% +375% +400% +425% +450% +475% +500% +525%
More Levels
Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
+% Attack Rating: +750% +785% +820% +855% +890% +925% +960% +995% +1030% +1065% +1100% +1135% +1170% +1205% +1240% +1275% +1310% +1345% +1380% +1415%
+% Damage : +550% +575% +600% +625% +650% +675% +700% +725% +750% +775% +800% +825% +850% +875% +900% +925% +950% +975% +1000% +1025%
Version Name Patch Notes
#21 Shungite
  • Charge skill no longer has a minimum range (It will properly charge instead of performing a Normal Attack).
Older Versions
#10 Tanzanite
  • Base damage and starting damage decreased, synergies and attack rating scaling increased

Vengeance

Description: Adds fire, cold and lightning damage based on your weapon's physical damage
Required Level: 18
Prerequisites: Sacrifice, Zeal
Synergies Bonus to skill
Resist Fire +15% Fire damage per base level
Resist Cold +15% Cold damage per base level
Resist Lightning +15% Lightning damage per base level
Salvation +2% Elemental damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Fire, Cold & Lightning Damage (Each): +70% +78% +86% +94% +102% +110% +118% +126% +134% +142% +150% +158% +166% +174% +182% +190% +198% +206% +214% +222%
+% Attack Rating: +20% +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210%
Mana Cost : 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3
More Levels
Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
+% Fire, Cold & Lightning Damage (Each): +230% +238% +246% +254% +262% +270% +278% +286% +294% +302% +310% +318% +326% +334% +342% +350% +358% +366% +374% +382%
+% Attack Rating : +220% +230% +240% +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400% +410%
Mana Cost : 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8
Version Name Patch Notes
#22 Minium
  • Vengeance damage synergies (except Salvation) increased to 15% (was 12%)
Older Versions
#18 Flint
  • Damage synergies from Resist Cold/Lightning/Fire increased from 10% to 12%
#17 Tourmaline
  • Elemental damage per level increased from 6% to 8%
#4 Onyx
  • Elemental damage now applies to melee splash

Blessed Hammer

Description: Summons an ethereal hammer that spirals outwards damaging enemies it hits
Required Level: 18
Prerequisites: Holy Bolt
Deals 150% of weapon damage
Synergies Bonus to skill
Blessed Aim +13% Magic damage per base level
Vigor +13% Magic damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Magic Damage: 12-16 20-24 28-32 36-40 44-48 52-56 60-64 68-72 78-82 88-92 98-102 108-112 118-122 128-132 138-142 148-152 160-164 172-176 184-188 196-200
Mana Cost: 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5
More Levels
Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Magic Damage: 208-212 220-224 233-237 246-250 259-263 272-276 285-289 298-302 312-316 326-330 340-344 354-358 368-372 382-386 396-400 410-414 424-428 438-442 452-456 466-470
Mana Cost : 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5
Version Name Patch Notes
#22 Minium
  • Blessed Hammer will now pierce through objects & walls and continue its trajectory rather than being destroyed. (Initial travel speed increased a tiny amount and NHD=3)
Older Versions
#21 Shungite
  • Blessed Hammer projectile hitbox now larger for more complete AoE.
#16 Jade
  • Synergies increased from 12% to 13% Magic damage per level
#15 Graphite
  • Hidden bonus from Concentration is now visible and projectile animation now fixed from Vanilla D2 to overlap actual hitbox
#10 Tanzanite
  • Synergies increased
#6 Obsidian
  • Synergies increased slightly
#3 Granite
  • Enhanced damage bonus from Concentrate now applies to 100% (was 50% in Vanilla D2)
#1 Bedrock
  • Synergies decreased

Absolution

Description: Grant Absolution to Slain Enemies in Exchange for their servitude as a Holy Sentinel
Required Level: 24
Prerequisites: Sacrifice, Zeal, Vengeance
Duration: 20 seconds
Chance to summon on hit: 8%
Chance to summon on kill: 100%
Synergies Bonus to skill
Smite +20% Sentinel damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Attack Rating: +20% +32% +44% +56% +68% +80% +92% +104% +116% +128% +140% +152% +164% +176% +188% +200% +212% +224% +236% 248%
Sentinel Damage: 45-50
Mana Cost: 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7
More Levels
Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
+% Attack Rating:
Sentinel Damage:
Mana Cost:
Version Name Patch Notes
#22 Minium
  • [Experimental] Conversion reworked into a new skill: Absolution - Grant Absolution to Slain Enemies in Exchange for their servitude as a Holy Sentinel.

Holy Shield

Description: Enhances your shield with divine power
Required Level: 24
Prerequisites: Smite, Holy Bolt, Charge, Blessed Hammer
Duration: 30 seconds, +25 seconds per level
Mana Cost: 25
Synergies Bonus to skill
Defiance +15% Defense per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Smite Damage: 3-6 5-8 7-10 9-12 11-14 13-16 15-18 17-20 20-23 23-26 26-29 29-32 32-35 35-38 38-41 41-44 45-48 49-52 53-56 57-60
+% Defense: +25% +40% +55% +70% +85% +100% +115% +130% +145% +160% +175% +190% +205% +220% +235% +250% +265% +280% +295% +310%
+% Block Chance: +14% +18% +20% +23% +25% +27% +27% +28% +29% +30% +31% +31% +32% +33% +33% +34% +34% +34% +34% +35%
More Levels
Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Smite Damage: 61-64 65-68 69-72 73-76 77-80 81-84 85-88 89-92 93-96 97-100 101-104 105-108 109-112 113-116 117-120 121-124 125-128 129-132 133-136 137-140
+% Defense : +325% +340% +355% +370% +385% +400% +415% +430% +445% +460% +475% +490% +505% +520% +535% +550% +565% +580% +595% +610%
+% Block Chance: +35% +35% +36% +36% +36% +36% +36% +37% +37% +37% +37% +37% +37% +37% +37% +38% +38% +38% +38% +38%
Version Name Patch Notes
None
  • No changes from Vanilla

Fist of the Heavens

Description: Lightning strikes your target as holy bolts seek out nearby enemies
Required Level: 30
Prerequisites: Sacrifice, Holy Bolt, Zeal, Vengeance, Blessed Hammer, Conversion
Synergies Bonus to skill
Holy Bolt +13% Holy Bolt magic damage per base level
Holy Shock +8% Lightning damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Holy Bolt Magic Damage: 40-50 44-55 50-60 55-65 60-70 65-75 70-80 75-85 85-95 95-105 105-115 115-125 125-135 135-145 145-155 155-165 170-180 185-195 200-210 215-225
Lightning Damage: 150-200 165-215 180-230 195-245 210-260 225-275 240-290 255-305 285-335 315-365 345-395 375-425 405-455 435-485 465-515 495-545 540-590 585-635 630-680 675-725
Mana Cost: 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5
More Levels
Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Holy Bolt Magic Damage: 230-240 245-255 265-275 285-295 305-315 325-335 345-355 365-375 395-405 425-435 455-465 485-495 515-525 545-555 575-585 605-615 635-645 665-675 695-705 725-735
Lightning Damage : 720-770 765-815 820-870 875-925 930-980 985-1035 1040-1090 1095-1145 1160-1210 1225-1275 1290-1340 1355-1405 1420-1470 1485-1535 1550-1600 1615-1665 1680-1730 1745-1795 1810-1860 1875-1925
Mana Cost: 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5
Version Name Patch Notes
#21 Shungite
  • Fists of the Heaven’s holy bolt projectile duration reduced by -10% (meaning total distance traveled is slightly shorter and less screen clutter).
Older Versions
#20 Perlite
  • Holy Bolt magic damage synergy reduced to 13%
#8 Pyrite
  • No longer forces you to attack when out of mana.
#6 Obsidian
  • Mana cost lowered
#1 Bedrock
  • Cooldown removed and Holy Shock synergy increased slightly.
  • Holy bolt damage now affects all monsters (no longer only undead, hidden)

Dashing Strike

Description: Instantly dash forward to the target enemy or ally stunning and damaging enemies nearby
Required Level: 30
Prerequisites: Smite, Holy Bolt, Charge, Blessed Hammer, Holy Shield
Cooldown: 5 seconds
Synergies Bonus to skill
Smite +12% Magic damage per base level
Charge +12% Magic damage per base level
Holy Shield +12% Magic damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Stun Duration: 0.4s 0.4s 0.5s 0.6s 0.7s 0.8s 0.8s 0.9s 1.0s 1.1s 1.2s 1.2s 1.3s 1.4s 1.5s 1.6s 1.6s 1.7s 1.8s 1.9s
Magic Damage: 37-48 54-67 73-85 90-104 109-124 126-143 145-162 163-181 189-207 215-235 240-262 267-289 293-315 318-343 345-370 371-396 399-426 454-454 482-484 511-513
Mana Cost: 4 4.3 4.7 5.1 5.5 5.8 6.2 6.6 7 7.3 7.7 8.1 8.5 8.8 9.2 9.6 10 10.3 10.7 11.1
More Levels
Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Stun Duration: 2.0s 2.0s 2.1s 2.2s 2.3s 2.4s 2.4s 2.5s 2.6s 2.7s 2.8s 2.8s 2.9s 3.0s 3.1s 3.2s 3.2s 3.3s 3.4s 3.5s
Magic Damage : 539-542 569-571 599-602 629-633 659-664 689-695 719-726 751-757 783-790 815-823 847-856 879-889 911-922 943-955 975-988 1007-1021 1039-1054 1071-1087 1103-1120 1153-1170
Mana Cost: 11.5 11.8 12.2 12.6 13 13.3 13.7 14.1 14.5 14.8 15.2 15.6 16 16.3 16.7 17.1 17.5 17.8 18.2 18.6
Version Name Patch Notes
#17 Tourmaline
  • Dashing Strike cooldown reduced from 6 to 5 seconds.
Older Versions
#12 Edenite
  • Dashing Strike’s cooldown has been reduced from 7 to 6 seconds.
#10 Tanzanite
  • New skill added