Offensive Auras: Difference between revisions

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'''Paladins can now use auras on left click (Yes you can have two at once).'''
== Might ==
== Might ==


'''Skill description:''' While active, aura increases the damage done by you and your party.'''
{{Skilldesc|[[File:Might.png]]|While active, aura increases the physical damage done by you and your party|1|None}}
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-  style="text-align:left;"
| Radius: || 16 yards
|}
| style="width:20px" |
|
{{Skilldescnosynergiesright}}
{{SklTblStart|Might}}
{{SklTbl1-20|+% Physical Damage| +50%|+58%|+66%|+74%|+82%|+90%|+98%|+106%|+114%|+122%|+130%|+138%|+146%|+154%|+162%|+170%|+178%|+186%|+194%|+202%  }}
{{SklTbl21-40Start|Might}}
{{SklTbl21-40|+% Physical Damage| +210%|+218%|+226%|+234%|+242%|+250%|+258%|+266%|+274%|+282%|+290%|+298%|+306%|+314%|+322%|+330%|+338%|+346%|+354%|+362%  }}
{{SklTblEnd|Might}}


'''Required level:''' 1
{| class="wikitable"
 
! Version Name !!Patch Notes
'''Prerequisites:''' None
|-
|[[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]]||
* Starting damage decreased from +80% to +50%


{| class = "wikitable"
!colspan="21"|Radius: 16 yards
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage:||+50%||+58%||+66%||+74%||+82%||+90%||+98%||+106%||+114%||+122%||+130%||+138%||+146%||+154%||+162%||+170%||+178%||+186%||+194%||+202%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, starting damage increased moderately but scaling reduced slightly and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden)
|}
|}
|}
|}
'''Synergies:''' None
'''Patch Notes:'''
::Starting damage decreased from +80% to +50%. (Onyx #4)<br/>
::''Compared with Vanilla D2, starting damage increased moderately but scaling reduced slightly and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden)''


== Holy Fire ==
== Holy Fire ==


'''Skill description:''' While active, aura damages nearby enemies with heavenly flames.'''
{{Skilldesc|[[File:Holy_Fire.png]]|While active, aura damages nearby enemies with heavenly flames|6| [[Offensive_Auras#Might|Might]] }}
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-  style="text-align:left;"
| Radius: || 12 yards
|-
|}
| style="width:20px" |
|
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
|    [[Defensive_Auras#Resist_Fire|'''Resist Fire''']]
| +4% Fire damage per base level
|-
|    [[Defensive_Auras#Salvation|'''Salvation''']]
|  +6% Fire damage per base level
|}
|}
{{SklTblStart|HolyFire}}
{{SklTbl1-20|+Fire Damage to Attack|  5-15|10-25|15-35|20-45|25-55|30-65|35-75|40-85|50-100|60-115|70-130|80-145|90-160|100-175|110-190|120-205|145-240|170-275|195-310|220-345 }}
{{SklTbl1-20|Tick Fire Damage| 1-3|2-5|3-7|4-9|5-11|6-13|7-15|8-17|10-20|12-23|14-26|16-29|18-32|20-35|22-38|24-41|29-48|34-55|39-62|44-69  }}
{{SklTbl21-40Start|HolyFire}}
{{SklTbl21-40|+ Fire Damage to Attack| 245-380|270-415|320-490|370-565|420-640|470-715|520-790|570-865|660-980|750-1095|840-1210|930-1325|1020-1440|1110-1555|1200-1670|1290-1785|1380-1900|1470-2015|1560-2130|1650-2245  }}
{{SklTbl21-40|Tick Fire Damage |  49-76|54-83|64-98|74-113|84-128|94-143|104-158|114-173|132-196|150-219|168-242|186-265|204-288|222-311|240-334|258-357|276-380|294-403|312-426|330-449 }}
{{SklTblEnd|HolyFire}}


'''Required level:''' 6
{| class="wikitable"
 
! Version Name !!Patch Notes
'''Prerequisites:''' Might
|-
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
* Holy Fire fire damage synergies increased from 4% to 8%.


{| class = "wikitable"
!colspan="21"|Radius: 12 yards
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Fire Damage to Attack:||5-15||10-25||15-35||20-45||25-55||30-65||35-75||40-85||50-100||60-115||70-130||80-145||90-160||100-175||110-190||120-205||145-240||170-275||195-310||220-345
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Damage scaling reduced
|-
|-
||Fire Damage:||1-3||2-5||3-7||4-9||5-11||6-13||7-15||8-17||10-20||12-23||14-26||16-29||18-32||20-35||22-38||24-41||29-48||34-55||39-62||44-69
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)
|}
|}
|}
|}


'''Synergies:'''
== Precision ==
::'''Resist Fire:''' +4% Fire damage per hardpoint  <br />
::'''Salvation:''' +6% Fire damage per hardpoint


'''Patch Notes:'''
{{Skilldesc|[[File:Precision.png]]|While active, increases your chance to attack, pierce and deal double damage|6|None}}
::Damage scaling reduced. (Kyanite #11)<br />
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
::''Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)''
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-  style="text-align:left;"
| Radius: || 16 yards
|}
| style="width:20px" |
|
{{Skilldescnosynergiesright}}
{{SklTblStart|Precision}}
{{SklTbl1-20|+% Your Piercing Attack| 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28%  }}
{{SklTbl1-20|+% Party Piercing Attack| 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20%  }}
{{SklTbl1-20|+% Chance to Crit|  1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% }}
{{SklTbl1-20|+% Attack Rating | +50% | +70% | +90% | +110% | +130% | +150% | +170% | +190% | +210% | +230% | +250% | +270% | +290% | +310% | +330% | +350% | +370% | +390% | +410% | +430%  }}
{{SklTbl21-40Start|Precision}}
{{SklTbl21-40|+% Your Piercing Attack| 29% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40% | 41% | 42% | 43% | 44% | 45% | 46% | 47% | 48%  }}
{{SklTbl21-40|+% Party Piercing Attack | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40%  }}
{{SklTbl21-40|+% Chance to Crit| 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40%  }}
{{SklTbl21-40|+% Attack Rating| +450% | +470% | +490% | +510% | +530% | +550% | +570% | +590% | +610% | +630% | +650% | +670% | +690% | +710% | +730% | +750% | +770% | +790% | +810% | +830%  }}
{{SklTblEnd|Precision}}


== **Precision** ==
{| class="wikitable"
 
! Version Name !!Patch Notes
'''Skill description:''' While active, increases your chance to attack, pierce and deal double damage.'''
|-
 
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||
'''Required level:''' 6
* Precision aura now starts with an additional +8% piercing attack but only for self (aura owner). The ally (party) bonus remains the same as before
 
'''Prerequisites:''' None


{| class = "wikitable"
!colspan="21"|Radius: 16 yards
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Your Piercing Attack:||9%||10%||11%||12%||13%||14%||15%||16%||17%||18%||19%||20%||21%||22%||23%||24%||25%||26%||27%||28%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
|-
* '''New skill added''' Replaces Thorns
||Party Piercing Attack:||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%||16%||17%||18%||19%||20%
|}
|-
|}
||Chance to Crit:||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%||16%||17%||18%||19%||20%
|-
||Attack Rating:||+50%||+70%||+90%||+110%||+130%||+150%||+170%||+190%||+210%||+230%||+250%||+270%||+290%||+310%||+330%||+350%||+370%||+390%||+410%||+430%
|}
|}
'''Synergies:''' None
'''Patch Notes:'''
::Added piercing attack. (Titanium #13)<br />
::'''New skill added. (Aventurine #9)'''


== Blessed Aim ==
== Blessed Aim ==


'''Skill description:''' While active, aura increases your and your party's attack rating.'''
{{Skilldesc|[[File:Blessed_Aim.png]]|While active, aura increases your and your party's attack rating|12| [[Offensive_Auras#Might|Might]] }}
 
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
'''Required level:''' 12
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-  style="text-align:left;"
| Radius: || 16 yards
|}
| style="width:20px" |
|
{{Skilldescnosynergiesright}}
{{SklTblStart|BlessedAim}}
{{SklTbl1-20|+% Attack Rating| +100% | +115% | +130% | +145% | +160% | +175% | +190% | +205% | +220% | +235% | +250% | +265% | +280% | +295% | +310% | +325% | +340% | +355% | +370% | +385%  }}
{{SklTbl1-20|Blessed Hammer Chance| 12% | 14% | 16% | 18% | 20% | 22% | 24% | 26% | 28% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40%  }}
{{SklTbl21-40Start|BlessedAim}}
{{SklTbl21-40|+% Attack Rating| +400% | +415% | +430% | +445% | +460% | +475% | +490% | +505% | +520% | +535% | +550% | +565% | +580% | +595% | +610% | +625% | +640% | +655% | +670% | +685%  }}
{{SklTbl21-40|Blessed Hammer Chance | 41% | 42% | 43% | 44% | 45% | 46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60%  }}
{{SklTblEnd|BlessedAim}}


'''Prerequisites:''' Might


{| class = "wikitable"
{| class="wikitable"  
!colspan="21"|Radius: 16 yards
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Blessed Hammer proc from Blessed Aim now starts at 12%, increasing by 2% per level and eventually by 1% per level beyond level ten. (was 1% initially then 2%/lvl)
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Blessed Aim has a chance to cast a Blessed Hammer on attack (based on the current level of your Blessed Hammer)
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Attack Rating:||+100%||+115%||+130%||+145%||+160%||+175%||+190%||+205%||+220%||+235%||+250%||+265%||+280%||+295%||+310%||+325%||+340%||+355%||+370%||+385%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
|-
* Compared with Vanilla D2, starting attack rating increased moderately and has a set radius (shortened greatly at higher lvls). (Bedrock #1-hidden)
||Blessed Hammer Chance:||1%||3%||5%||7%||9%||11%||13%||15%||17%||19%||21%||23%||25%||27%||29%||31%||33%||35%||37%||39%
|}
|}
|}
|}
'''Synergies:''' None
'''Patch Notes:'''
::Blessed Aim has a chance to cast a Blessed Hammer on attack (based on the current level of your Blessed Hammer). (Flint #18)
::''Compared with Vanilla D2, starting attack rating increased moderately and has a set radius (shortened greatly at higher lvls). (Bedrock #1-hidden)''


== Concentration ==
== Concentration ==
 
{{Skilldesc|[[File:Concentration.png]]|While active, aura increases your and your party's damage and decreases the chance your attack will be interrupted|18| [[Offensive_Auras#Might|Might]], [[Offensive_Auras#Blessed_Aim|Blessed Aim]] }}
'''Skill description:''' While active, aura increases your and your party's damage and decreases the chance your attack will be interrupted.'''
 
'''Required Level:''' 18
 
'''Prerequisites:''' Might, Blessed Aim
 
{| class = "wikitable"
!colspan="21"|Radius: 16 yards
|-
|-
!colspan="21"|Chance Uninterruptable: 20%
|
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
|-
!slvl
| style="vertical-align:top;" |
!1
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
!2
|-
!3
| style="text-align:left; width:50%;" | Radius: || 16 yards
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Attack Rating:||+300||+400||+500||+600||+700||+800||+900||+1000||+1100||+1200||+1300||+1400||+1500||+1600||+1700||+1800||+1900||+2000||+2100||+2200
| style="text-align:left; width:50%;" |Chance Uninterruptable: || 20%  
|-
|}
||Damage:||+50%||+56%||+62%||+68%||+74%||+80%||+86%||+92%||+98%||+104%||+110%||+116%||+122%||+128%||+134%||+140%||+146%||+152%||+158%||+164%
| style="width:20px" |
|
{{Skilldescnosynergiesright}}
|}
|}
{{SklTblStart|Concentration}}
{{SklTbl1-20|+ Attack Rating| +300|+400|+500|+600|+700|+800|+900|+1000|+1100|+1200|+1300|+1400|+1500|+1600|+1700|+1800|+1900|+2000|+2100|+2200 }}
{{SklTbl1-20|+% Damage| +50%|+56%|+62%|+68%|+74%|+80%|+86%|+92%|+98%|+104%|+110%|+116%|+122%|+128%|+134%|+140%|+146%|+152%|+158%|+164%  }}
{{SklTbl1-20|+% Blessed Hammer Damage | +50%|+56%|+62%|+68%|+74%|+80%|+86%|+92%|+98%|+104%|+110%|+116%|+122%|+128%|+134%|+140%|+146%|+152%|+158%|+164%  }}
{{SklTbl21-40Start|Concentration}}
{{SklTbl21-40|+ Attack Rating| +2300|+2400|+2500|+2600|+2700|+2800|+2900|+3000|+3100|+3200|+3300|+3400|+3500|+3600|+3700|+3800|+3900|+4000|+4100|+4200  }}
{{SklTbl21-40|+% Damage | +170%|+176%|+182%|+188%|+194%|+200%|+206%|+212%|+218%|+224%|+230%|+236%|+242%|+248%|+254%|+260%|+266%|+272%|+278%|+284%  }}
{{SklTbl21-40|+% Blessed Hammer Damage| +170%|+176%|+182%|+188%|+194%|+200%|+206%|+212%|+218%|+224%|+230%|+236%|+242%|+248%|+254%|+260%|+266%|+272%|+278%|+284%  }}
{{SklTblEnd|Concentration}}


'''Synergies:''' None
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.235:_Limestone|#5 Limestone]]||
* Shows the hidden bonus it gives to Blessed Hammer


'''Patch Notes:'''
|-
::Shows the hidden bonus it gives to Blessed Hammer. (Graphite #15)
| Older Versions
::''Compared with Vanilla D2: damage scaling reduced greatly, adds more flat attack rating and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden)''
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2: damage scaling reduced greatly, adds more flat attack rating and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden)
|}
|}


== Holy Freeze ==
== Holy Freeze ==
{{Skilldesc|[[File:Holy_Freeze.png]]|While active, aura chills nearby monsters|18| [[Offensive_Auras#Might|Might]] ,  [[Offensive_Auras#Holy_Fire|Holy Fire]] }}


'''Skill description: ''' While active, aura chills nearby monsters.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 
|-
'''Required Level: ''' 18
| style="text-align:left;" |Radius: || 13.3 yards
 
|}
'''Prerequisites:''' Might, Holy Fire


{| class = "wikitable"
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
!colspan="21"|Radius: 13.3 yards
|-
|-
!slvl
! Synergies !! Bonus to skill
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Cold Damage to Attack:||20-40||30-50||40-60||50-70||60-80||70-90||80-100||90-110||110-140||130-170||150-200||170-230||190-260||210-290||230-320||250-350||290-410||330-470||370-530||410-590
|     [[Defensive_Auras#Resist_Cold|'''Resist Cold''']]
| +4% Cold damage per base level
|-
|-
||Cold Damage:||4-8||6-10||8-12||10-14||12-16||14-18||16-20||18-22||22-28||26-34||30-40||34-46||38-52||42-58||46-64||50-70||58-82||66-94||74-106||82-118
|     [[Defensive_Auras#Salvation|'''Salvation''']]
| +6% Cold damage per base level
|-
|-
||Enemies Slowed:||14%||18%||20%||23%||25%||26%||27%||28%||29%||30%||31%||31%||32%||33%||33%||34%||34%||34%||34%||35%
|}
|}


'''Synergies:'''
{{SklTblStart|HolyFreeze}}
::'''Resist Cold:''' +4% Cold damage per level. <br />
::'''Salvation:''' +6% Cold damage per level.


'''Patch Notes:'''
{{SklTbl1-20|+Cold Damage to Attack| 20-40|30-50|40-60|50-70|60-80|70-90|80-100|90-110|110-140|130-170|150-200|170-230|190-260|210-290|230-320|250-350|290-410|330-470|370-530|410-590  }}
::''Compared with Vanilla D2: damage scaling increased greatly but synergies reduced greatly. <br />Slow effect decreased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)''
{{SklTbl1-20|Tick Cold Damage|  4-8|6-10|8-12|10-14|12-16|14-18|16-20|18-22|22-28|26-34|30-40|34-46|38-52|42-58|46-66|50-74|58-82|66-94|74-106|82-118 }}
{{SklTbl1-20|% Enemies Slowed|  14 | 18 | 20 | 23 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 31 | 32 | 33 | 33 | 34 | 34 | 34 | 34 | 35 }}
{{SklTbl21-40Start|HolyFreeze}}
{{SklTbl21-40|+Cold Damage to Attack| 450-650|490-710|570-830|650-950|730-1070|810-1190|890-1310|970-1430|1100-1610|1230-1790|1360-1970|1490-2150|1620-2330|1750-2510|1880-2690|2010-2870|2140-3050|2270-3230|2400-3410|2530-3590  }}
{{SklTbl21-40|Tick Cold Damage | 90-130|98-142|114-166|130-190|146-214|162-238|178-262|194-286|220-322|246-358|272-394|298-430|324-466|350-502|376-538|402-574|428-610|454-646|480-682|506-718  }}
{{SklTbl21-40|% Enemies Slowed| 35 | 36 | 36 | 36 | 36 | 36 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 38 | 38 | 38 | 38 | 38  }}
{{SklTblEnd|HolyFreeze}}


== Holy Shock ==
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
* Compared with Vanilla D2: damage scaling increased greatly but synergies reduced greatly.
* Slow effect decreased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)


'''Skill description:''' While active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack.'''
|}
|}


'''Required Level:''' 24
== Holy Shock ==
{{Skilldesc|[[File:Holy_Shock.png]]|While active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack|24| [[Offensive_Auras#Might|Might]] ,  [[Offensive_Auras#Holy_Fire|Holy Fire]],  [[Offensive_Auras#Holy_Freeze|Holy Freeze]] }}


'''Prerequisites:''' Might, Holy Fire, Holy Freeze
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" |Radius: || 18.6 yards
|}


{| class = "wikitable"
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
!colspan="21"|Radius: 18.6 yards
|-
|-
!slvl
! Synergies !! Bonus to skill
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Lightning Damage to Attack:||1-50||1-100||1-150||1-200||1-250||1-300||1-350||1-400||1-500||1-600||1-700||1-800||1-900||1-1000||1-1100||1-1200||1-1375||1-1550||1-1725||1-1900
|     [[Defensive_Auras#Resist_Lightning|'''Resist Lightning''']]
| +4% Lightning damage per base level
|-
|     [[Defensive_Auras#Salvation|'''Salvation''']]
| +6% Lightning damage per base level
|-
|-
||Lightning Damage:||1-10||1-20||1-30||1-40||1-50||1-60||1-70||1-80||1-100||1-120||1-140||1-160||1-180||1-200||1-220||1-240||1-275||1-310||1-345||1-380
|}
|}


'''Synergies:'''
{{SklTblStart|HolyShock}}
::'''Resist Lightning:''' +4% Lightning damage per hardpoint <br />
{{SklTbl1-20|+Lightning Damage to Attack:|  1-50|1-100|1-150|1-200|1-250|1-300|1-350|1-400|1-500|1-600|1-700|1-800|1-900|1-1000|1-1100|1-1200|1-1375|1-1550|1-1725|1-1900 }}
::'''Salvation:''' +6% Lightning damage per hardpoint
{{SklTbl1-20|Tick Lightning Damage| 1-10|1-20|1-30|1-40|1-50|1-60|1-70|1-80|1-100|1-120|1-140|1-160|1-180|1-200|1-220|1-240|1-275|1-310|1-345|1-380  }}
{{SklTbl21-40Start|HolyShock}}
{{SklTbl21-40|+Lightning Damage to Attack:| 1-2075|1-2250|1-2500|1-2750|1-3000|1-3250|1-3500|1-3750|1-4050|1-4350|1-4650|1-4950|1-5250|1-5550|1-5850|1-6150|1-6450|1-6750|1-7050|1-7350  }}
{{SklTbl21-40|Tick Lightning Damage | 1-415|1-450|1-500|1-550|1-600|1-650|1-700|1-750|1-810|1-870|1-930|1-990|1-1050|1-1110|1-1170|1-1230|1-1290|1-1350|1-1410|1-1470 }}
{{SklTblEnd|HolyShock}}
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
*        Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (similar at higher levels). (Bedrock #1-hidden)


'''Patch Notes:'''
|}
::''Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (similar at higher levels). (Bedrock #1-hidden)''
|}


== Sanctuary ==
== Sanctuary ==
{{Skilldesc|[[File:Sanctuary.png]]|Skill description: While active, aura deals magic damage to nearby enemies and increases your damage against undead|24| [[Offensive_Auras#Might|Might]] ,  [[Offensive_Auras#Holy_Fire|Holy Fire]],  [[Offensive_Auras#Precision|Precision]] ,  [[Offensive_Auras#Holy_Freeze|Holy Freeze]] }}


'''Skill description:''' While active, aura deals magic damage to nearby enemies and increases your damage against undead.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" |Radius: || 12.6 yards
|}


'''Required Level:''' 24
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 
|-
'''Prerequisites:''' Might, Holy Fire, Precision, Holy Freeze
! Synergies !! Bonus to skill
 
{| class = "wikitable"
!colspan="21"|Radius: 12.6 yards
|-
|-
!slvl
|      [[Defensive_Auras#Cleansing|'''Cleansing''']]
!1
| +18% Magic damage per base level
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage to Undead:||+50%||+80%||+110%||+140%||+170%||+200%||+230%||+260%||+290%||+320%||+350%||+380%||+410%||+440%||+470%||+500%||+530%||+560%||+590%||+620%
|     [[Paladin_Combat_Skills#Dashing_Strike|'''Dashing Strike''']]
| +18% Magic damage per base level
|-
|-
||Magic Damage:||12-24||16-30||20-36||24-42||28-48||32-54||36-60||40-66||46-74||52-82||58-90||64-98||70-106||76-114||82-122||88-130||98-142||108-154||118-166||128-178
|}
|}


'''Synergies:'''
{{SklTblStart|Sanctuary}}
::'''Cleansing:''' +18% Magic damage per hardpoint <br />
{{SklTbl1-20|+% Damage to Undead|  +50% | +80% | +110% | +140% | +170% | +200% | +230% | +260% | +290% | +320% | +350% | +380% | +410% | +440% | +470% | +500% | +530% | +560% | +590% | +620% }}
::'''Dashing Strike:''' +18% Magic damage per hardpoint
{{SklTbl1-20|+Magic Damage| 12-24 | 16-30 | 20-36 | 24-42 | 28-48 | 32-54 | 36-60 | 40-66 | 46-74 | 52-82 | 58-90 | 64-98 | 70-106 | 76-114 | 82-122 | 88-130 | 98-142 | 108-154 | 118-166 | 128-178 }}
{{SklTbl21-40Start|Sanctuary}}
{{SklTbl21-40|+% Damage to Undead| +650% | +680% | +710% | +740% | +770% | +800% | +830% | +860% | +890% | +920% | +950% | +980% | +1010% | +1040% | +1070% | +1100% | +1130% | +1160% | +1190% | +1220%  }}
{{SklTbl21-40|+Magic Damage |  138-190 | 148-202 | 162-218 | 176-234 | 190-250 | 204-266 | 218-282 | 232-298 | 250-318 | 268-338 | 286-358 | 304-378 | 322-398 | 340-418 | 358-438 | 376-458 | 394-478 | 412-498 | 430-518 | 448-538 }}
{{SklTblEnd|Sanctuary}}


'''Patch Notes:'''
{| class="wikitable"
::Added synergy from Dashing Strike and Cleansing synergy increased from +13% to +18% Magic damage per level. (Graphite #15)<br />
! Version Name !!Patch Notes
::Starting damage against undead decreased from +150% to +50%. (Titanium #13)<br />
|-
::Sanctuary no longer causes attacks to ignore undead's physical resistances. (Titanium #13)<br />
|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||
::'''Skill reworked as follows:''' magic damage hits all monsters, not only undead. Knockback removed. (Aventurine #9)
* Added synergy from Dashing Strike and Cleansing synergy increased from +13% to +18% Magic damage per level
::''Compared with Vanilla D2, magic damage scaling increased moderately, damage to undead decreased slightly, synergy to magic damage increased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)''


== Fanaticism ==
*'''Skill description:''' While active, aura increases your and your party's damage, attack speed and attack rating.'''
*'''Required Level:''' 30
*'''Prerequisites:''' Might, Blessed Aim, Concentration
{| class = "wikitable"
!colspan="21"|Radius: 12 yards
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Party Damage:||+25%||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%||+115%||+120%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
* Starting damage against undead decreased from +150% to +50%.
* Sanctuary no longer causes attacks to ignore undead's physical resistances
|-
|-
||Your Damage:||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%||+230%||+240%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
* Skill reworked as follows: magic damage hits all monsters, not only undead. Knockback removed
 
|-
|-
||Attack Speed:||+14%||+18%||+20%||+23%||+25%||+26%||+27%||+28%||+29%||+30%||+31%||+31%||+32%||+33%||+33%||+34%||+34%||+34%||+34%||+35%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|-
* Compared with Vanilla D2, magic damage scaling increased moderately, damage to undead decreased slightly, synergy to magic damage increased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)
||Attack Rating:||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%||+115%||+120%||+125%||+130%||+135%
|}
|}
|}
|}


*'''Synergies:''' None.
== Fanaticism ==
{{Skilldesc|[[File:Fanaticism.png]]|While active, aura increases your and your party's damage, attack speed and attack rating|30| [[Offensive_Auras#Might|Might]],  [[Offensive_Auras#Blessed_Aim|Blessed Aim]],  [[Offensive_Auras#Concentration|Concentration]] }}


*'''Patch Notes:'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
::''Fanaticism +damage% per level increased by 2 for both party and self. (Tourmaline #17)
|-
::''Fanaticism attack speed bonus reverted to original game values. (Tourmaline #17)
| style="text-align:left;" |Radius: || 12 yards
::''Compared with Vanilla D2, party damage scaling reduced moderately, your damage scaling reduced greatly and has a set radius. (Bedrock #1-hidden)''
|}
{{Skilldescnosynergiesright}}


== Conviction ==
{{SklTblStart|Fanaticism}}
{{SklTbl1-20|+% Party Damage| +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120%  }}
{{SklTbl1-20|+% Your Damage| +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240%  }}
{{SklTbl1-20|+% Attack Speed| +14% | +18% | +20% | +23% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +31% | +32% | +33% | +33% | +34% | +34% | +34% | +34% | +35%  }}
{{SklTbl1-20|+% Attack Rating | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% | +125% | +130% | +135%  }}
{{SklTbl21-40Start|Fanaticism}}
{{SklTbl21-40|+% Party Damage| +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220%  }}
{{SklTbl21-40|+% Your Damage | +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420% | +430% | +440%  }}
{{SklTbl21-40|+% Attack Speed| +35% | +35% | +36% | +36% | +36% | +36% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +38% | +38% | +38% | +38% | +38% | +38%  }}
{{SklTbl21-40|+% Attack Rating| +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% | +225% | +230% | +235%  }}
{{SklTblEnd|Fanaticism}}


'''Skill description:''' While active, aura reduces defense and resistances of nearby enemies.
{| class="wikitable"
 
! Version Name !!Patch Notes
'''Required Level:''' 30
|-
 
|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||
'''Prerequisites:''' Might, Holy Fire, Precision, Holy Freeze, Sanctuary
* Fanaticism +damage% per level increased by 2 for both party and self
* Fanaticism attack speed bonus reverted to original game values


{| class = "wikitable"
!colspan="21"|Radius: 21.3 yards
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Defense:||-32%||-38%||-43%||-47%||-50%||-52%||-54%||-56%||-58%||-59%||-60%||-61%||-62%||-63%||-64%||-65%||-65%||-66%||-66%||-67%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, party damage scaling reduced moderately, your damage scaling reduced greatly and has a set radius. (Bedrock #1-hidden)
|}
|}
 
== Conviction ==
{{Skilldesc|[[File:Conviction.png]]|While active, aura reduces defense and resistances of nearby enemies|30|[[Offensive_Auras#Might|Might]],  [[Offensive_Auras#Holy_Fire|Holy Fire]],  [[Offensive_Auras#Precision|Precision]],  [[Offensive_Auras#Holy_Freeze|Holy Freeze]],  [[Offensive_Auras#Sanctuary|Sanctuary]] }}
In PoD, enemy monster resistances cannot be reduced below zero.
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
|-
||Enemy All Resistance:||-30%||-35%||-40%||-45%||-50%||-55%||-60%||-65%||-70%||-75%||-80%||-85%||-90%||-95%||-100%||-105%||-110%||-115%||-120%||-125%
| style="text-align:left;" |Radius: || 21.3 yards
|}
|}


'''Synergies:''' None
{{Skilldescnosynergiesright}}


'''Patch Notes:'''
{{SklTblStart|Conviction}}
::''Compared with Vanilla D2, -enemy defense% scaling decreased slightly and radius lengthened moderately. (Bedrock #1-hidden)''
{{SklTbl1-20|-% Enemy Defense| -32% | -38% | -43% | -47% | -50% | -52% | -54% | -56% | -58% | -59% | -60% | -61% | -62% | -63% | -64% | -65% | -65% | -66% | -66% | -67%  }}
::'''''NOTE: Minimum monster resistance is 0%.''' Monster resistances no longer go below 0%.''
{{SklTbl1-20|-% Enemy All Resistance| -30% | -35% | -40% | -45% | -50% | -55% | -60% | -65% | -70% | -75% | -80% | -85% | -90% | -95% | -100% | -105% | -110% | -115% | -120% | -125%  }}
{{SklTbl21-40Start|Conviction}}
{{SklTbl21-40|-% Enemy Defense| -67% | -68% | -68% | -69% | -69% | -69% | -70% | -70% | -70% | -70% | -71% | -71% | -71% | -71% | -71% | -72% | -72% | -72% | -72% | -72%  }}
{{SklTbl21-40|-% Enemy All Resistance |  -130% | -135% | -140% | -145% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% }}
{{SklTblEnd|Conviction}}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
* Compared with Vanilla D2, -enemy defense% scaling decreased slightly and radius lengthened moderately
* '''NOTE: Minimum monster resistance is 0%'''. Monster resistances no longer go below 0%
 
|}