Curses: Difference between revisions
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* Radius at lower levels increased slightly and duration shortened moderately. (Bedrock #1) | * Radius at lower levels increased slightly and duration shortened moderately. (Bedrock #1) | ||
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* Duration shortened moderately | * Duration shortened moderately | ||
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| [[Curses#Weaken|'''Weaken''']] | | [[Curses#Weaken|'''Weaken''']] | ||
| +18% Bleeding damage per | | +18% Bleeding damage per base level | ||
|- | |- | ||
| [[Curses#Iron_Maiden|'''Iron Maiden''']] | | [[Curses#Iron_Maiden|'''Iron Maiden''']] | ||
| +18% Bleeding damage per | | +18% Bleeding damage per base level | ||
|- | |- | ||
| [[Curses#Life_Tap|'''Life Tap''']] | | [[Curses#Life_Tap|'''Life Tap''']] | ||
| +18% Bleeding damage per | | +18% Bleeding damage per base level | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* New skill added | * New skill added | ||
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* Radius at lower levels reduced slightly and duration shortened moderately. (Bedrock #1) | * Radius at lower levels reduced slightly and duration shortened moderately. (Bedrock #1) | ||
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* Starting damage returned increased greatly, scaling increased greatly, radius scales with level and duration shortened moderately. | * Starting damage returned increased greatly, scaling increased greatly, radius scales with level and duration shortened moderately. | ||
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* Compared with Vanilla D2, radius scales with level and duration lengthened slightly. (Bedrock #1-hidden) | * Compared with Vanilla D2, radius scales with level and duration lengthened slightly. (Bedrock #1-hidden) | ||
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{{SklTbl1-20|Radius (y) |5.3|6|6.6|7.3|8|8.6|9.3|10|10.6|11.3|12|12.6|13.3|14|14.6|15.3|16|16.6|17.3|18}} | {{SklTbl1-20|Radius (y) |5.3|6|6.6|7.3|8|8.6|9.3|10|10.6|11.3|12|12.6|13.3|14|14.6|15.3|16|16.6|17.3|18}} | ||
{{SklTbl1-20|Duration|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|31 }} | {{SklTbl1-20|Duration|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|31 }} | ||
{{SklTbl1-20|Knockback chance|||||||||||||||||||| }} | |||
{{SklTbl21-40Start|Confuse}} | {{SklTbl21-40Start|Confuse}} | ||
{{SklTbl21-40|Radius (y) | 18.7|19.3|20|20.7|21.3|22|22.7|23.3|24|24.7|25.3|26|26.7|27.3|28|28.7|29.3|30|30.7|31.3}} | {{SklTbl21-40|Radius (y) | 18.7|19.3|20|20.7|21.3|22|22.7|23.3|24|24.7|25.3|26|26.7|27.3|28|28.7|29.3|30|30.7|31.3}} | ||
{{SklTbl21-40|Duration| 32|33|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49|50|51}} | {{SklTbl21-40|Duration| 32|33|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49|50|51}} | ||
{{SklTbl21-40|Knockback chance| |||||||||||||||||||}} | |||
{{SklTblEnd|Confuse}} | {{SklTblEnd|Confuse}} | ||
{| class="wikitable" | {| class="wikitable" | ||
!Version Name!!Patch Notes | ! Version Name !!Patch Notes | ||
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|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | |||
* Confuse now also has “% Chance Confused Enemy is Knocked Back When Hit”. | |||
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| Older Versions | |||
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{| class="mw-collapsible mw-collapsed" cellspacing="0" | |||
! | |||
! | |||
|- | |- | ||
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] || | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2, starting radius and duration shortened slightly. (Bedrock #1-hidden) | * Compared with Vanilla D2, starting radius and duration shortened slightly. (Bedrock #1-hidden) | ||
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* Compared with Vanilla D2, duration shortened moderately. (Bedrock #1-hidden) | * Compared with Vanilla D2, duration shortened moderately. (Bedrock #1-hidden) | ||
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* Compared with Vanilla D2, radius reduced slightly and duration lengthened slightly. (Bedrock #1-hidden) | * Compared with Vanilla D2, radius reduced slightly and duration lengthened slightly. (Bedrock #1-hidden) | ||
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* Compared with Vanilla D2: has a set duration and radius reduced (now scales per level). (Bedrock #1) | * Compared with Vanilla D2: has a set duration and radius reduced (now scales per level). (Bedrock #1) | ||
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{{SklTbl1-20|Radius (y) | 4|4.6|5.3|6|6.6|7.3|8|8.6|9.3|10|10.6|11.3|12|12.6|13.3|14|14.6|15.3|16|16.6}} | {{SklTbl1-20|Radius (y) | 4|4.6|5.3|6|6.6|7.3|8|8.6|9.3|10|10.6|11.3|12|12.6|13.3|14|14.6|15.3|16|16.6}} | ||
{{SklTbl1-20|Duration|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29}} | {{SklTbl1-20|Duration|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29}} | ||
{{SklTbl1-20|All Resistances|-52%|-61%|-68%|-75%|-80%|-84%|-87%|-89%|-92%|-94%|-96%|-98%|-100%|-101%|-102%|-104%|-104%|-105%|-106%|-107%}} | {{SklTbl1-20|-% All Resistances|-52%|-61%|-68%|-75%|-80%|-84%|-87%|-89%|-92%|-94%|-96%|-98%|-100%|-101%|-102%|-104%|-104%|-105%|-106%|-107%}} | ||
{{SklTbl21-40Start|LowerResist}} | {{SklTbl21-40Start|LowerResist}} | ||
{{SklTbl21-40|Radius (y) |17.3|17.9|18.6|19.3|19.9|20.6|21.3|21.9|22.6|23.3|23.9|24.6|25.3|25.9|26.6|27.3|27.9|28.6|29.3|29.9}} | {{SklTbl21-40|Radius (y) |17.3|17.9|18.6|19.3|19.9|20.6|21.3|21.9|22.6|23.3|23.9|24.6|25.3|25.9|26.6|27.3|27.9|28.6|29.3|29.9}} | ||
{{SklTbl21-40|Duration| 30|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49}} | {{SklTbl21-40|Duration| 30|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49}} | ||
{{SklTbl21-40|All Resistances| -108%|-109%|-110%|-111%|-112%|-113%|-114%|-115%|-116%|-117%|-118%|-119%|-120%|-121%|-122%|-123%|-124%|-125%|-126%|-127%}} | {{SklTbl21-40|-% All Resistances| -108%|-109%|-110%|-111%|-112%|-113%|-114%|-115%|-116%|-117%|-118%|-119%|-120%|-121%|-122%|-123%|-124%|-125%|-126%|-127%}} | ||
{{SklTblEnd|LowerResist}} | {{SklTblEnd|LowerResist}} | ||
Latest revision as of 10:47, 2 April 2025
Skill Tree Changes: All prerequisites removed.
Amplify Damage
This skill actually applies -100% physical resistance. In PoD, enemy monster resistances cannot be reduced below zero.
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Dim Vision
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Hemorrhage
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Weaken
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Iron Maiden
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Terror
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Confuse
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Life Tap
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Attract
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Decrepify
In PoD, enemy monster resistances cannot be reduced below zero.
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Lower Resist
In PoD, enemy monster resistances cannot be reduced below zero.
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