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Soon after a lot more than 30 years as a individual trainer and health club addict, I've fairly significantly heard it allChart your Physique Mass Index (BMI) , time a 1 mile walk (an typical fitness walking pace is a 15 minute mile) and record your pulse ahead of and after, and see how several push-ups you can do. Being aware of your beginning aerobic and muscular fitness levels will assist you set objectives, track progress and stay motivated! Every person agrees that fitness boosts your wellness, brightens your soul, and calms your mind.<br><br>A fantastic fitness program, particularly 1 developed for fitness over 40 year olds, should include things like a strong muscle strengthening element. Analysis shows that folks who match moderate activity, such as walking, into their day-to-day life burn additional power than these who make weekly visits to the fitness center. But you need to preserve on working at your fitness over the years, like Eddy's accomplished. Even so, really little of what most of us have to do every day at college requires considerable physical effort. Plus when you see your self in those health club mirrors, it's inspiring to like what you see.<br><br>Briskly walking one mile (brisk usually means 3.5 to 4 miles per hour) burns nearly as many calories as operating a mile at a moderate pace, and confers equivalent fitness and wellness rewards. Seeing your wellness specialists regularly (medical doctor, dentist, specialist, and so forth.), following their guidance and taking your medicines every single day as prescribed, are all successful strategies of living a longer and healthier life.<br><br>Appropriate physical exercise is the most hard element of a working fitness plan to realize and apply, due to the fact everybody has a unique set of circumstances, and exclusive genetics. Based on your goals and interest, [https://storify.com/sportsadvice75/should-i-use-forskolin-supplements this site] method can be applied to a assortment of fitness activities. The first step in mastering how to get fit at house with out gear is to pick a training method. So, do not for that reason put off exercise simply because you are working late - possibly you must be going to the health club as an alternative.
'''Skill Tree Changes:''' All minions can now be summoned concurrently to fight alongside the Druid.
 
== Raven ==
{{Skilldesc|[[File:Raven.png]]|Summon ravens to peck out the eyes of your enemies|1|None}}
 
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-style="text-align:left;"
| Maximum Ravens  || 20
|- style="text-align:left;"
| Hits per Raven: || 3
|- style="text-align:left;"
| style="text-align:left;" colspan="2;" | Raven attacks deal splash damage
|}
 
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-style="text-align:left;"
|    [[Elemental_Skills#Cyclone_Armor|'''Cyclone Armor''']]
|  +20% Physical damage per base level
|-style="text-align:left;"
|    [[Elemental_Skills#Twister|'''Twister''']]
|  +20% Physical damage per base level
|-style="text-align:left;"
|    [[Elemental_Skills#Arctic_Blast|'''Arctic Blast''']]
|  +21% Cold damage per base level
|-style="text-align:left;"
|    Energy
|  +1% Cold damage per point
|}
 
{{SklTblStart|Raven}}
{{SklTbl1-20|Damage| 1-2 | 2-3 | 3-4 | 4-5 | 5-6 | 6-7 | 7-8 | 8-9 | 10-11 | 12-13 | 14-15 | 16-17 | 18-19 | 20-21 | 22-23 | 24-25 | 27-29 | 30-33 | 33-37 | 36-41  }}
{{SklTbl1-20|Cold Damage| 1-1 | 2-2 | 3-3 | 4-4 | 5-5 | 6-6 | 7-7 | 8-8 | 9-10 | 10-12 | 11-14 | 12-16 | 13-18 | 14-20 | 15-22 | 16-24 | 19-27 | 22-30 | 25-33 | 28-36  }}
{{SklTbl1-20|Mana Cost| 1.2 | 1.7 | 2.2 | 2.7 | 3.2 | 3.7 | 4.2 | 4.7 | 5.2 | 5.7 | 6.2 | 6.7 | 7.2 | 7.7 | 8.2 | 8.7 | 9.2 | 9.7 | 10.2 | 10.7  }}
{{SklTbl21-40Start|Raven}}
{{SklTbl21-40|Damage| 39-45 | 42-49 | 49-57 | 56-65 | 63-73 | 70-81 | 77-89 | 84-97 | 94-108 | 104-119 | 114-130 | 124-141 | 134-152 | 144-163 | 154-174 | 164-185 | 174-196 | 184-207 | 194-218 | 204-229  }}
{{SklTbl21-40|Cold Damage | 31-39 | 34-42 | 38-47 | 42-52 | 46-57 | 50-62 | 54-67 | 58-72 | 64-78 | 70-84 | 76-90 | 82-96 | 88-102 | 94-108 | 100-114 | 106-120 | 112-126 | 118-132 | 124-138 | 130-144  }}
{{SklTbl21-40|Mana Cost| 11.2 | 11.7 | 12.2 | 12.7 | 13.2 | 13.7 | 14.2 | 14.7 | 15.2 | 15.7 | 16.2 | 16.7 | 17.2 | 17.7 | 18.2 | 18.7 | 19.2 | 19.7 | 20.2 | 20.7 }}
{{SklTblEnd|Raven}}
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||
* Arctic Blast synergy increased from 20% to 21% Cold damage per hardpoint.
* Physical damage synergies increased from 17% to 20%.
 
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Has been significantly reworked as follows:
**Raven’s starts with maximum of 2 ravens at level one (down from 3).
**Damage decreased slightly at low levels.
**Mana cost scaling raised from 0.4 to 0.5 mana per level.
**Hurricane synergy removed, added synergy from Energy, and Arctic Blast synergy increased from +13% to +20% Cold damage per level.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
* Mana cost scales per level
 
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Ravens deal splash damage, cold damage lowered slightly and maximum number of ravens decreased from 28 to 20
 
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.235:_Limestone|#5 Limestone]]||style="border-bottom: 1px solid #a2a9b1;"|
* Maximum number of ravens raised from 25 to 28 and synergies increased slightly
 
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]]||style="border-bottom: 1px solid #a2a9b1;"|
* Number of ravens per level raised by 2 with a maximum of 25. Movement speed increased and damage scaling increased at higher levels
 
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Skill reworked as follows:
**Number of hits set to 3, number of ravens scales per level.
**Deals cold damage scaling per level.
**Added 3 new synergies
|}
|}
|}
 
== Poison Creeper ==
{{Skilldesc|[[File:Poison_Creeper.png]]|Summon a vine that spreads disease to all it touches|1|None}}
 
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" style="display: inline-table; margin-right: 50px;" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:left;"
|  Mana Cost: || 8
|-
! style="text-align:left;" colspan="2" | Poison Creeper base life per difficulty: 
|- style="text-align:left;"
| Normal: || 145
|- style="text-align:left;"
| Nightmare: || 344
|- style="text-align:left;"
| Hell: || 571
|}
{{Skilldescnosynergiesright}}
| style="width:20px" |
|
|}
 
{{SklTblStart|PoisonCreeper}}
{{SklTbl1-20|Poison Damage over 5 Seconds| 46-62 | 62-93 | 78-125 | 93-156 | 109-187 | 125-218 | 140-250 | 156-281 | 187-328 | 218-375 | 250-421 | 281-468 | 312-515 | 343-562 | 375-609 | 406-656 | 531-812 | 656-968 | 781-1125 | 906-1281 | 1031-1437  }}
{{SklTbl21-40Start|PoisonCreeper}}
{{SklTbl21-40|Poison Damage over 5 Seconds| 1156-1593 | 1390-1921 | 1625-2250 | 1859-2578 | 2093-2906 | 2328-3234 | 2562-3562 | 2843-3937 | 3125-4312 | 3406-4687 | 3687-5062 | 3968-5437 | 4250-5812 | 4531-6187 | 4812-6562 | 5093-6937 | 5375-7312 | 5656-7687 | 5937-8062  }}
{{SklTblEnd|PoisonCreeper}}
 
'''Patch Notes'''
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
*  I'm very proud to announce a rework of Poison Creeper. After putting a point in Poison Creeper, you will be granted an alternate version of this skill to test out. This version uses unused game assets and recreates what I believe to be the original intention by the Blizzard developers which may have been scrapped due to lack of time. I believe the original intention was a spider-like plant that follows you around and inserts its tongue into the ground which seeks out enemies and attacks them at range.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]]||style="border-bottom: 1px solid #a2a9b1;"|
* Poison damage at low levels reduced slightly
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Poison damage increased significantly
|}
|}
 
== Heart of Wolverine ==
{{Skilldesc|[[File:Heart_of_Wolverine.png]]|Summon a spirit pet that adds damage and attack rating of you and your party|6|None}}
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" style="display: inline-table; margin-right: 50px;" <!-- Additional skill table (put here not scalable skill properties) -->
|-
! style="text-align:left;" colspan="2" | Heart of Wolverine base life per difficulty: 
|- style="text-align:left;"
| Normal: || 95
|- style="text-align:left;"
| Nightmare: || 213
|- style="text-align:left;"
| Hell: || 374
|}
{{Skilldescnosynergiesright}}
 
{{SklTblStart|HeartofWolverine}}
{{SklTbl1-20|+% Damage| +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240%  }}
{{SklTbl1-20| +% Attack Rating |  +100% | +115% | +130% | +145% | +160% | +175% | +190% | +205% | +220% | +235% | +250% | +265% | +280% | +295% | +310% | +325% | +340% | +355% | +370% | +385% }}
{{SklTbl1-20|Radius (y)| 20 | 21.3 | 22.6 | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 | 37.3 | 38.6 | 40 | 41.3 | 42.6 | 44 | 45.3  }}
{{SklTbl1-20| Mana Cost  | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39  }}
{{SklTbl21-40Start|HeartofWolverine}}
{{SklTbl21-40|+% Damage| +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420% | +430% | +440%  }}
{{SklTbl21-40| +% Attack Rating  | +400% | +415% | +430% | +445% | +460% | +475% | +490% | +505% | +520% | +535% | +550% | +565% | +580% | +595% | +610% | +625% | +640% | +655% | +670% | +685%  }}
{{SklTbl21-40|Radius (y)|  46.6 | 48 | 49.3 | 50.6 | 52 | 53.3 | 54.6 | 56 | 57.3 | 58.6 | 60 | 61.3 | 62.6 | 64 | 65.3 | 66.6 | 68 | 69.3 | 70.6 | 72 }}
{{SklTbl21-40| Mana Cost | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59  }}
{{SklTblEnd|HeartofWolverine}}
 
'''Patch Notes'''
 
{| class="wikitable" <!-- Patch notes table (Please use patch notes codes from Patch notes discussion page)-->
!Patch!!Changes
|-
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| ''(hidden)'' Compared with original Diablo 2:
*Starting damage and scaling increased moderately.
*Starting attack rating and scaling increased greatly.
|}
|}
 
== Summon Spirit Wolf ==
{{Skilldesc|[[File:Summon_Spirit_Wolf.png]]|Summon a wolf to fight by your side|6| [[Summoning_Skills#Raven|Raven]]}}
{| style="margin:auto 0em;"
|-
| style="vertical-align:top; padding:0em 0.5em 0.5em 0.5em;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:left;"
|  Number of Wolves: || +1 per hardpoint to maximum 7
|-
! style="text-align:left;" colspan="2" | Spirit Wolf base life per difficulty: 
|- style="text-align:left;"
| Normal: || 71
|- style="text-align:left;"
| Nightmare: || 110
|- style="text-align:left;"
| Hell: || 320
|}
| style="width:20px" |
|
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" | [[Summoning_Skills#Summon_Dire_Wolf|Summon Dire Wolf]]
| style="text-align:left;" | Adds life
|-
! style="text-align:left;" | [[Summoning_Skills#Summon_Grizzly|Summon Grizzly]]
| style="text-align:left;" | Adds damage
|}
|}
|-
| colspan="2" | [https://sites.google.com/view/druid-pet-calculator/ Use PoD Druid Pet Calculator for more stats]
{{SklTblStart|SpiritWolf}}
{{SklTbl1-20|Damage|  2-6 | 3-7 | 4-8 | 5-9 | 6-10 | 7-11 | 8-12 | 9-13 | 12-19 | 15-25 | 18-31 | 21-37 | 24-43 | 27-49 | 30-55 | 33-61 | 39-73 | 45-85 | 51-97 | 57-109 }}
{{SklTbl1-20|+% Attack Rating| +75% | +90% | +105% | +120% | +135% | +150% | +165% | +180% | +195% | +210% | +225% | +240% | +255% | +270% | +285% | +300% | +315% | +330% | +345% | +360%  }}
{{SklTbl1-20|+% Defense|  +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240% }}
{{SklTbl21-40Start|SpiritWolf}}
{{SklTbl21-40|Damage| 63-121 | 69-133 | 82-152 | 95-171 | 108-190 | 121-209 | 134-228 | 147-247 | 166-274 | 185-301 | 204-328 | 223-355 | 242-382 | 261-409 | 280-436 | 299-463 | 318-490 | 337-517 | 356-544 | 375-571  }}
{{SklTbl21-40|+% Attack Rating | +375% | +390% | +405% | +420% | +435% | +450% | +465% | +480% | +495% | +510% | +525% | +540% | +555% | +570% | +585% | +600% | +615% | +630% | +645% | +660%  }}
{{SklTbl21-40|+% Defense| +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420% | +430% | +440%  }}
{{SklTblEnd|SpiritWolf}}
'''Patch Notes'''
 
{| class="wikitable" <!-- Patch notes table (Please use patch notes codes from Patch notes discussion page)-->
!Patch!!Changes
|-
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| ''(hidden)'' Compared with original Diablo 2:
*Has a set amount of life in normal, nightmare and hell.
*Damage scaling increased moderately.
*Attack rating scaling decreased moderately.
*Maximum number of wolves increased from 5 to 7.
|}
|}
 
== Carrion Vine ==
{{Skilldesc|[[File:Carrion_Vine.png]]|Summon a vine that eats corpses and replenishes your life|12| [[Summoning_Skills#Poison_Creeper|Poison Creeper]]}}
 
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:left;"
|  Mana Cost: || 10
|-
! style="text-align:left;" colspan="2" | Carrion Vine base life per difficulty: 
|- style="text-align:left;"
| Normal: || 145
|- style="text-align:left;"
| Nightmare: || 344
|- style="text-align:left;"
| Hell: || 571
|}
| style="width:20px" |
|
{{Skilldescnosynergiesright}}
 
{{SklTblStart|CarrionVine}}
{{SklTbl1-20|% Heals| 9% | 10% | 10% | 11% | 12% | 12% | 12% | 12% | 13% | 13% | 13% | 13% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14%  }}
{{SklTbl21-40Start|CarrionVine}}
{{SklTbl21-40|% Heals| 14% | 14% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% }}
{{SklTblEnd|CarrionVine}}
 
'''Patch Notes'''
 
{| class="wikitable" <!-- Patch notes table (Please use patch notes codes from Patch notes discussion page)-->
!Patch!!Changes
|-
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| ''(hidden)'' Compared with original Diablo 2:
*Has a set amount of life in normal, nightmare and hell.
|}
|}
 
== Oak Sage ==
{{Skilldesc|[[File:Oak_Sage.png]]|Summon a spirit pet that increases life for you and your party|18|[[Summoning_Skills#Heart_of_Wolverine|Heart of Wolverine]]}}
 
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|- style="text-align:right;"
! style="border: white; background: white;"|
!Normal!!Nightmare!!Hell
|- style="text-align:right;"
! style="text-align:left;" | Base life
| |95|| 213|| 374
|-
| style="text-align:left; width:50%;" colspan="2" | Mana Cost: || style="text-align:left; width:50%;" colspan="2" | 10
|}
 
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}
 
{{SklTblStart|OakSage}}
{{SklTbl1-20|+% Life| +12% | +15% | +18% | +21% | +24% | +27% | +30% | +33% | +36% | +39% | +42% | +45% | +48% | +51% | +54% | +57% | +60% | +63% | +66% | +69%  }}
{{SklTbl1-20|Radius (y)| 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 | 54 | 56 | 58  }}
{{SklTbl1-20|Mana Cost |  15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 }}
{{SklTbl21-40Start|OakSage}}
{{SklTbl21-40|+% Life| +72% | +75% | +78% | +81% | +84% | +87% | +90% | +93% | +96% | +99% | +102% | +105% | +108% | +111% | +114% | +117% | +120% | +123% | +126% | +129%  }}
{{SklTbl21-40|Radius (y) | 60 | 62 | 64 | 66 | 68 | 70 | 72 | 74 | 76 | 78 | 80 | 82 | 84 | 86 | 88 | 90 | 92 | 94 | 96 | 98  }}
{{SklTbl21-40|Mana Cost | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54  }}
{{SklTblEnd|OakSage}}
 
'''Patch Notes'''
 
No changes.
|}
 
== Summon Dire Wolf ==
{{Skilldesc|[[File:Summon_Dire_wolf.png]]|Summon a wolf that becomes enraged, eating corpses to increase its damage|18|[[Summoning_Skills#Raven|Raven]], [[Summoning_Skills#Heart_of_Wolverine|Heart of Wolverine]], [[Summoning_Skills#Summon_Spirit_Wolf|Summon Spirit Wolf]] }}
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|- style="text-align:right;"
! style="border: white; background: white;"|
!Normal!!Nightmare!!Hell
|- style="text-align:right;"
! style="text-align:left;" | Base life
| |199|| 428|| 770
|-
! style="text-align:left;" | Number of Wolves
|  colspan="3" | +1 per base level, 3 maximum
|-
| style="text-align:left;"  | Mana Cost:
| style="text-align:left; colspan="3" | 20
|}
 
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|- style="text-align:left;" |
! style="text-align:left;" | [[Summoning_Skills#Summon_Spirit_Wolf|Summon Spirit Wolf]]
| Adds attack rating and defense
|-  style="text-align:left;" |
! style="text-align:left;" | [[Summoning_Skills#Summon_Grizzly|Summon Grizzly]]
| Adds damage
|}
 
|-
| colspan="2" | [https://sites.google.com/view/druid-pet-calculator/ Use PoD Druid Pet Calculator for more stats]
|}
{{SklTblStart|DireWolf}}
{{SklTbl1-20|Damage| 7-12 | 10-18 | 13-24 | 16-30 | 19-36 | 22-42 | 25-48 | 28-54 | 34-63 | 40-72 | 46-81 | 52-90 | 58-99 | 64-108 | 70-117 | 76-126 | 86-144 | 96-162 | 106-180 | 116-198  }}
{{SklTbl1-20|+% Life| +75% | +90% | +105% | +120% | +135% | +150% | +165% | +180% | +195% | +210% | +225% | +240% | +255% | +270% | +285% | +300% | +315% | +330% | +345% | +360%  }}
{{SklTbl21-40Start|DireWolf}}
{{SklTbl21-40|Damage| 126-216 | 136-234 | 152-258 | 168-282 | 184-306 | 200-330 | 216-354 | 232-378 | 258-418 | 284-458 | 310-498 | 336-538 | 362-578 | 388-618 | 414-658 | 440-698 | 466-738 | 492-778 | 518-818 | 544-858  }}
{{SklTbl21-40|+% Life | +375% | +390% | +405% | +420% | +435% | +450% | +465% | +480% | +495% | +510% | +525% | +540% | +555% | +570% | +585% | +600% | +615% | +630% | +645% | +660%  }}
{{SklTblEnd|DireWolf}}
'''Patch Notes'''
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
*  Dire Wolves rage duration increased to 30 seconds (was 20).
*  Dire Wolves rage damage% bonus replaced by +Magic Damage equal to about ~25% of physical damage.
*  Dire Wolves AI decision making now 33% faster.
*  Dire Wolves’ likelihood of doing a short roam was decreased and the chance of eating a corpse, that is within its attack radius, increased.
*  Dire Wolves attack range increased by 1 tile, which also affects the corpse eat range. [Dire Wolves don’t seek out corpses, instead they have a chance to eat a corpse and if one is present within their attack range, they will eat it. If there is no corpse within their attack range, they will think for a small delay, then choose a new action once again. With an additional tile of attack range, they will have an additional tile of vision for corpses]
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Has a set amount of life in normal, nightmare and hell.
* Damage scaling increased moderately.
* Life scaling decreased moderately.
|}
|}
 
== Solar Creeper ==
{{Skilldesc|[[File:Solar_Creeper.png]]|Summon a vine that eats corpses and replenishes your mana|24|[[Summoning_Skills#Poison_Creeper|Poison Creeper]], [[Summoning_Skills#Carrion_Vine|Carrion Vine]] }}
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|- style="text-align:right;"
! style="border: white; background: white;"|
!Normal!!Nightmare!!Hell
|- style="text-align:right;"
! style="text-align:left;" | Base life
| |145|| 344|| 571
|-
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" | None
| style="text-align:center;" | -
|}
|}
{{SklTblStart|SolarCreeper}}
{{SklTbl1-20|% Mana Recovery Rate| 2% | 2% | 3% | 4% | 4% | 4% | 5% | 5% | 5% | 5% | 5% | 6% | 6% | 6% | 6% | 6% | 6% | 6% | 6% | 6%  }}
{{SklTbl1-20|Mana Cost| 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33  }}
{{SklTbl21-40Start|SolarCreeper}}
{{SklTbl21-40|% Mana Recovery Rate| 6% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 7%  }}
{{SklTbl21-40|Mana Cost |  34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 }}
{{SklTblEnd|SolarCreeper}}
 
'''Patch Notes'''
 
{| class="wikitable" <!-- Patch notes table (Please use patch notes codes from Patch notes discussion page)-->
!Patch!!Changes
|-
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| ''(hidden)'' Compared with original Diablo 2:
*Has a set amount of life in normal, nightmare and hell.
|}
 
== Spirit of Barbs ==
{{Skilldesc|[[File:Spirit_of_Barbs.png]]|Summon a spirit pet that reflects damage taken by you and your party back at your enemies|30| [[Summoning_Skills#Heart_of_Wolverine|Heart of Wolverine]], [[Summoning_Skills#Oak_Sage|Oak Sage]]}}
 
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|- style="text-align:right;"
! style="border: white; background: white;"|
!Normal!!Nightmare!!Hell
|- style="text-align:right;"
! style="text-align:left;" | Base life
| |95|| 213|| 374
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" | None
| style="text-align:center;" | -
|}
 
{{SklTblStart|SpiritofBarbs}}
{{SklTbl1-20|% Damage Returned| 300% | 350% | 400% | 450% | 500% | 550% | 600% | 650% | 700% | 750% | 800% | 850% | 900% | 950% | 1000% | 1050% | 1100% | 1150% | 1200% | 1250%  }}
{{SklTbl1-20|Radius (y) | 20 | 21.3 | 22.6 | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 | 37.3 | 38.6 | 40 | 41.3 | 42.6 | 44 | 45.3  }}
{{SklTbl1-20|Mana Cost | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44  }}
{{SklTbl21-40Start|SpiritofBarbs}}
{{SklTbl21-40|% Damage Returned|  1300% | 1350% | 1400% | 1450% | 1500% | 1550% | 1600% | 1650% | 1700% | 1750% | 1800% | 1850% | 1900% | 1950% | 2000% | 2050% | 2100% | 2150% | 2200% | 2250% }}
{{SklTbl21-40|Radius (y)  | 46.6 | 48 | 49.3 | 50.6 | 52 | 53.3 | 54.6 | 56 | 57.3 | 58.6 | 60 | 61.3 | 62.6 | 64 | 65.3 | 66.6 | 68 | 69.3 | 70.6 | 72  }}
{{SklTbl21-40|Mana Cost | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64  }}
{{SklTblEnd|SpiritofBarbs}}
|}
 
{| class="wikitable" <!-- Patch notes table (Please use patch notes codes from Patch notes discussion page)-->
!Patch!!Changes
|-
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| ''(hidden)'' Compared with original Diablo 2:
*Starting damage returned and damage returned scaling increased greatly.
|}
 
== Summon Grizzly ==
{{Skilldesc|[[File:Summon_Grizzly.png]]|Summon a ferocious grizzly bear|30| [[Summoning_Skills#Raven|Raven]], [[Summoning_Skills#Heart_of_Wolverine|Heart of Wolverine]], [[Summoning_Skills#Summon_Spirit_Wolf|Summon Spirit Wolf]], [[Summoning_Skills#Summon_Dire_Wolf|Summon Dire Wolf]]}}
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|- style="text-align:left;"
! style="border: white; background: white;"|
!Normal!!Nightmare!!Hell
|- style="text-align:left;"
! style="text-align:left;" | Base life
| |650|| 875|| 1350
|-
| style="text-align:left;" colspan="2;" | Mana Cost: || style="text-align:left;" colspan="2;" | 40
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|- style="text-align:left;" |
! style="text-align:left;" | [[Summoning_Skills#Summon_Spirit_Wolf|'''Summon Spirit Wolf''']]
| Adds attack rating and defense
|- style="text-align:left;" |
! style="text-align:left;" | [[Summoning_Skills#Summon_Dire_Wolf|'''Summon Dire Wolf''']]
| Adds life
|}
|-
| colspan="2" | [https://sites.google.com/view/druid-pet-calculator/ Use PoD Druid Pet Calculator for more stats]
{{SklTblStart|Grizzly}}
{{SklTbl1-20|Damage| 87-140 | 117-190 | 151-246 | 189-308 | 230-376 | 275-450 | 323-530 | 375-616 | 448-719 | 527-830 | 611-949 | 700-1074 | 795-1207 | 895-1346 | 1001-1493 | 1112-1648 | 1253-1859 | 1401-2081 | 1557-2314 | 1720-2557  }}
{{SklTbl1-20|% Damage Bonus| +75% | +90% | +105% | +120% | +135% | +150% | +165% | +180% | +195% | +210% | +225% | +240% | +255% | +270% | +285% | +300% | +315% | +330% | +345% | +360%  }}
{{SklTbl21-40Start|Grizzly}}
{{SklTbl21-40|Damage| 1890-2812 | 2067-3077 | 2312-3413 | 2568-3764 | 2835-4130 | 3113-4510 | 3401-4904 | 3700-5312 | 4093-5866 | 4501-6441 | 4925-7037 | 5363-7654 | 5816-8292 | 6284-8951 | 6767-9631 | 7266-10332 | 7779-11053 | 8307-11796 | 8850-12560 | 9408-13345  }}
{{SklTbl21-40|% Damage Bonus | +375% | +390% | +405% | +420% | +435% | +450% | +465% | +480% | +495% | +510% | +525% | +540% | +555% | +570% | +585% | +600% | +615% | +630% | +645% | +660%  }}
{{SklTblEnd|Grizzly}}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
* Summon Grizzly Bear now uses his special attack every time instead of having 50% chance.
* Summon Grizzly Bear special attack changed from “Bear Smite” to Maul. New synergy from Maul: +1 to Bear’s Maul per level.
 
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* (hidden) Compared with original Diablo 2:
** Has a set amount of life in normal, nightmare and hell.
** Damage scaling increased greatly.
** Starting damage bonus and damage bonus scaling increased moderately.
|}
|}

Latest revision as of 10:41, 2 April 2025

Skill Tree Changes: All minions can now be summoned concurrently to fight alongside the Druid.

Raven

Description: Summon ravens to peck out the eyes of your enemies
Required Level: 1
Prerequisites: None
Maximum Ravens 20
Hits per Raven: 3
Raven attacks deal splash damage
Synergies Bonus to skill
Cyclone Armor +20% Physical damage per base level
Twister +20% Physical damage per base level
Arctic Blast +21% Cold damage per base level
Energy +1% Cold damage per point
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 1-2 2-3 3-4 4-5 5-6 6-7 7-8 8-9 10-11 12-13 14-15 16-17 18-19 20-21 22-23 24-25 27-29 30-33 33-37 36-41
Cold Damage: 1-1 2-2 3-3 4-4 5-5 6-6 7-7 8-8 9-10 10-12 11-14 12-16 13-18 14-20 15-22 16-24 19-27 22-30 25-33 28-36
Mana Cost: 1.2 1.7 2.2 2.7 3.2 3.7 4.2 4.7 5.2 5.7 6.2 6.7 7.2 7.7 8.2 8.7 9.2 9.7 10.2 10.7
More Levels
Version Name Patch Notes
#15 Graphite
  • Arctic Blast synergy increased from 20% to 21% Cold damage per hardpoint.
  • Physical damage synergies increased from 17% to 20%.
Older Versions
#12 Edenite
  • Has been significantly reworked as follows:
    • Raven’s starts with maximum of 2 ravens at level one (down from 3).
    • Damage decreased slightly at low levels.
    • Mana cost scaling raised from 0.4 to 0.5 mana per level.
    • Hurricane synergy removed, added synergy from Energy, and Arctic Blast synergy increased from +13% to +20% Cold damage per level.
#9 Aventurine
  • Mana cost scales per level
#8 Pyrite
  • Ravens deal splash damage, cold damage lowered slightly and maximum number of ravens decreased from 28 to 20
#5 Limestone
  • Maximum number of ravens raised from 25 to 28 and synergies increased slightly
#4 Onyx
  • Number of ravens per level raised by 2 with a maximum of 25. Movement speed increased and damage scaling increased at higher levels
#3 Granite
  • Skill reworked as follows:
    • Number of hits set to 3, number of ravens scales per level.
    • Deals cold damage scaling per level.
    • Added 3 new synergies

Poison Creeper

Description: Summon a vine that spreads disease to all it touches
Required Level: 1
Prerequisites: None
Mana Cost: 8
Poison Creeper base life per difficulty:
Normal: 145
Nightmare: 344
Hell: 571
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Poison Damage over 5 Seconds: 46-62 62-93 78-125 93-156 109-187 125-218 140-250 156-281 187-328 218-375 250-421 281-468 312-515 343-562 375-609 406-656 531-812 656-968 781-1125 906-1281
More Levels

Patch Notes

Version Name Patch Notes
#22 Minium
  • I'm very proud to announce a rework of Poison Creeper. After putting a point in Poison Creeper, you will be granted an alternate version of this skill to test out. This version uses unused game assets and recreates what I believe to be the original intention by the Blizzard developers which may have been scrapped due to lack of time. I believe the original intention was a spider-like plant that follows you around and inserts its tongue into the ground which seeks out enemies and attacks them at range.
Older Versions
#4 Onyx
  • Poison damage at low levels reduced slightly
#3 Granite
  • Poison damage increased significantly

Heart of Wolverine

Description: Summon a spirit pet that adds damage and attack rating of you and your party
Required Level: 6
Prerequisites: None
Heart of Wolverine base life per difficulty:
Normal: 95
Nightmare: 213
Hell: 374
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Damage: +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230% +240%
+% Attack Rating : +100% +115% +130% +145% +160% +175% +190% +205% +220% +235% +250% +265% +280% +295% +310% +325% +340% +355% +370% +385%
Radius (y): 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3
Mana Cost  : 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
More Levels

Patch Notes

Patch Changes
#1 Bedrock (hidden) Compared with original Diablo 2:
  • Starting damage and scaling increased moderately.
  • Starting attack rating and scaling increased greatly.

Summon Spirit Wolf

Description: Summon a wolf to fight by your side
Required Level: 6
Prerequisites: Raven
Number of Wolves: +1 per hardpoint to maximum 7
Spirit Wolf base life per difficulty:
Normal: 71
Nightmare: 110
Hell: 320
Synergies Bonus to skill
Summon Dire Wolf Adds life
Summon Grizzly Adds damage
Use PoD Druid Pet Calculator for more stats
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 2-6 3-7 4-8 5-9 6-10 7-11 8-12 9-13 12-19 15-25 18-31 21-37 24-43 27-49 30-55 33-61 39-73 45-85 51-97 57-109
+% Attack Rating: +75% +90% +105% +120% +135% +150% +165% +180% +195% +210% +225% +240% +255% +270% +285% +300% +315% +330% +345% +360%
+% Defense: +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230% +240%
More Levels

Patch Notes

Patch Changes
#1 Bedrock (hidden) Compared with original Diablo 2:
  • Has a set amount of life in normal, nightmare and hell.
  • Damage scaling increased moderately.
  • Attack rating scaling decreased moderately.
  • Maximum number of wolves increased from 5 to 7.

Carrion Vine

Description: Summon a vine that eats corpses and replenishes your life
Required Level: 12
Prerequisites: Poison Creeper
Mana Cost: 10
Carrion Vine base life per difficulty:
Normal: 145
Nightmare: 344
Hell: 571
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% Heals: 9% 10% 10% 11% 12% 12% 12% 12% 13% 13% 13% 13% 14% 14% 14% 14% 14% 14% 14% 14%
More Levels

Patch Notes

Patch Changes
#1 Bedrock (hidden) Compared with original Diablo 2:
  • Has a set amount of life in normal, nightmare and hell.

Oak Sage

Description: Summon a spirit pet that increases life for you and your party
Required Level: 18
Prerequisites: Heart of Wolverine
Normal Nightmare Hell
Base life 95 213 374
Mana Cost: 10
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Life: +12% +15% +18% +21% +24% +27% +30% +33% +36% +39% +42% +45% +48% +51% +54% +57% +60% +63% +66% +69%
Radius (y): 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58
Mana Cost : 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
More Levels

Patch Notes

No changes.

Summon Dire Wolf

Description: Summon a wolf that becomes enraged, eating corpses to increase its damage
Required Level: 18
Prerequisites: Raven, Heart of Wolverine, Summon Spirit Wolf
Normal Nightmare Hell
Base life 199 428 770
Number of Wolves +1 per base level, 3 maximum
Mana Cost: 20
Synergies Bonus to skill
Summon Spirit Wolf Adds attack rating and defense
Summon Grizzly Adds damage
Use PoD Druid Pet Calculator for more stats
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 7-12 10-18 13-24 16-30 19-36 22-42 25-48 28-54 34-63 40-72 46-81 52-90 58-99 64-108 70-117 76-126 86-144 96-162 106-180 116-198
+% Life: +75% +90% +105% +120% +135% +150% +165% +180% +195% +210% +225% +240% +255% +270% +285% +300% +315% +330% +345% +360%
More Levels

Patch Notes

Version Name Patch Notes
#22 Minium
  • Dire Wolves rage duration increased to 30 seconds (was 20).
  • Dire Wolves rage damage% bonus replaced by +Magic Damage equal to about ~25% of physical damage.
  • Dire Wolves AI decision making now 33% faster.
  • Dire Wolves’ likelihood of doing a short roam was decreased and the chance of eating a corpse, that is within its attack radius, increased.
  • Dire Wolves attack range increased by 1 tile, which also affects the corpse eat range. [Dire Wolves don’t seek out corpses, instead they have a chance to eat a corpse and if one is present within their attack range, they will eat it. If there is no corpse within their attack range, they will think for a small delay, then choose a new action once again. With an additional tile of attack range, they will have an additional tile of vision for corpses]
Older Versions
#1 Bedrock
  • Has a set amount of life in normal, nightmare and hell.
  • Damage scaling increased moderately.
  • Life scaling decreased moderately.

Solar Creeper

Description: Summon a vine that eats corpses and replenishes your mana
Required Level: 24
Prerequisites: Poison Creeper, Carrion Vine
Normal Nightmare Hell
Base life 145 344 571
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% Mana Recovery Rate: 2% 2% 3% 4% 4% 4% 5% 5% 5% 5% 5% 6% 6% 6% 6% 6% 6% 6% 6% 6%
Mana Cost: 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
More Levels

Patch Notes

Patch Changes
#1 Bedrock (hidden) Compared with original Diablo 2:
  • Has a set amount of life in normal, nightmare and hell.

Spirit of Barbs

Description: Summon a spirit pet that reflects damage taken by you and your party back at your enemies
Required Level: 30
Prerequisites: Heart of Wolverine, Oak Sage
Normal Nightmare Hell
Base life 95 213 374
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% Damage Returned: 300% 350% 400% 450% 500% 550% 600% 650% 700% 750% 800% 850% 900% 950% 1000% 1050% 1100% 1150% 1200% 1250%
Radius (y) : 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3
Mana Cost : 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44
More Levels
Patch Changes
#1 Bedrock (hidden) Compared with original Diablo 2:
  • Starting damage returned and damage returned scaling increased greatly.

Summon Grizzly

Description: Summon a ferocious grizzly bear
Required Level: 30
Prerequisites: Raven, Heart of Wolverine, Summon Spirit Wolf, Summon Dire Wolf
Normal Nightmare Hell
Base life 650 875 1350
Mana Cost: 40
Synergies Bonus to skill
Summon Spirit Wolf Adds attack rating and defense
Summon Dire Wolf Adds life
Use PoD Druid Pet Calculator for more stats
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 87-140 117-190 151-246 189-308 230-376 275-450 323-530 375-616 448-719 527-830 611-949 700-1074 795-1207 895-1346 1001-1493 1112-1648 1253-1859 1401-2081 1557-2314 1720-2557
% Damage Bonus: +75% +90% +105% +120% +135% +150% +165% +180% +195% +210% +225% +240% +255% +270% +285% +300% +315% +330% +345% +360%
More Levels
Version Name Patch Notes
#21 Shungite
  • Summon Grizzly Bear now uses his special attack every time instead of having 50% chance.
  • Summon Grizzly Bear special attack changed from “Bear Smite” to Maul. New synergy from Maul: +1 to Bear’s Maul per level.
Older Versions
#1 Bedrock
  • (hidden) Compared with original Diablo 2:
    • Has a set amount of life in normal, nightmare and hell.
    • Damage scaling increased greatly.
    • Starting damage bonus and damage bonus scaling increased moderately.