Warcries: Difference between revisions
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{{ :Howl }} | {{ :Howl }} | ||
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== Find Potion == | == Find Potion == | ||
{{Skilldesc|[[File:Find_Potion.png]]|Use on the corpse of a slain monster for a chance to find a potion.|1| None}} | {{Skilldesc|[[File:Find_Potion.png]]|Use on the corpse of a slain monster for a chance to find a potion.|1| None}} | ||
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* Compared with Vanilla D2, starting chance to find increased greatly. (Bedrock #1-hidden) | * Compared with Vanilla D2, starting chance to find increased greatly. (Bedrock #1-hidden) | ||
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* Compared with Vanilla D2, starting damage reduction and attack rating reduction increased slightly. (Bedrock #1-hidden) | * Compared with Vanilla D2, starting damage reduction and attack rating reduction increased slightly. (Bedrock #1-hidden) | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Starting duration lengthened greatly and duration synergies removed. (Beryl #7) | * Starting duration lengthened greatly and duration synergies removed. (Beryl #7) | ||
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* Compared with Vanilla D2, starting chance to find increased greatly. (Bedrock #1-hidden) | * Compared with Vanilla D2, starting chance to find increased greatly. (Bedrock #1-hidden) | ||
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* Compared with Vanilla D2, enemy damage scaling decreased moderately and duration scaling increased slightly. (Bedrock #1-hidden) | * Compared with Vanilla D2, enemy damage scaling decreased moderately and duration scaling increased slightly. (Bedrock #1-hidden) | ||
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* Compared with Vanilla D2, initial +% stamina, life and mana decreased greatly and scaling decreased greatly. (Bedrock #1-hidden) | * Compared with Vanilla D2, initial +% stamina, life and mana decreased greatly and scaling decreased greatly. (Bedrock #1-hidden) | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2: skill reworked as follows: chance to flee changed to enemy physical resistance reduction, starting duration shortened greatly and now scales per level, starting radius lengthened slightly. (Bedrock #1-hidden | * Compared with Vanilla D2: skill reworked as follows: chance to flee changed to enemy physical resistance reduction, starting duration shortened greatly and now scales per level, starting radius lengthened slightly. (Bedrock #1-hidden | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2, damage scaling increased drastically and has a set stun duration. (Bedrock #1-hidden) | * Compared with Vanilla D2, damage scaling increased drastically and has a set stun duration. (Bedrock #1-hidden) | ||
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