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'''Skill Tree Changes:''' Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels.
== Fire Blast ==
== Fire Blast ==
{{Skilldesc|[[File:Fire_Blast.png]]|Throw a fire bomb to blast your enemies to bits. |1|None}}


*'''Description:''' Throw a fire bomb to blast your enemies to bits.'''
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:right;"
| Radius || 3.3 Yards
|}


*'''Required Level:''' 1
| style="width:20px" |
 
|
*'''Prerequisites:''' None.
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 
! Synergies !! Bonus to skill
{| class = "wikitable"
|-
!colspan="21"|Radius: 3.3 yards
|  [[Traps#Shock_Web|'''Shock Web''']]
| +10% Fire damage per base level
|-
|  [[Traps#Charged_Bolt_Sentry|'''Charged Bolt Sentry''']]
| +10% Fire damage per base level
|-
| [[Traps#Wake_of_Fire|'''Wake of Fire''']]
| +10% Fire damage per base level
|-
|-
!slvl
|  [[Traps#Lightning_Sentry|'''Lightning Sentry''']]
!1
| +10% Fire damage per base level
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Fire Damage:||2-3||4-6||6-9||7-11||9-14||10-16||12-19||13-21||17-27||21-32||25-38||29-43||33-49||37-54||41-60||45-65||55-77||65-89||75-101||88-113
| [[Traps#Wake_of_Inferno|'''Wake of Inferno''']]
| +10% Fire damage per base level
|-
|-
||Mana Cost:||3||3.1||3.2||3.3||3.5||3.6||3.7||3.8||4||4.1||4.2||4.3||4.5||4.6||4.7||4.8||5||5.1||5.2||5.3
| [[Traps#Death_Sentry|'''Death Sentry''']]
| +10% Fire damage per base level
|}
|}
|}


*'''Synergies:'''
{{SklTblStart|FireBlast}}
'''Shock Web:''' +10% Fire damage per level<br />
{{SklTbl1-20|Fire Damage |3-4 | 4-6 | 6-9 | 7-11 | 9-14 | 10-16 | 12-19 | 13-21 | 17-27 | 21-32 | 25-38 | 29-43 | 33-49 | 37-54 | 41-60 | 45-65 | 55-77 | 65-89 | 75-101 | 85-113}}
'''Charged Bolt Sentry:''' +10% Fire damage per level<br />
{{SklTbl1-20| Mana Cost | 3 | 3.1 | 3.2 | 3.3 | 3.5 | 3.6 | 3.7 | 3.8 | 4 | 4.1 | 4.2 | 4.3 | 4.5 | 4.6 | 4.7 | 4.8 | 5 | 5.1 | 5.2 | 5.3}}
'''Wake of Fire:''' +10% Fire damage per level<br />
{{SklTbl21-40Start|FireBlast}}
'''Lightning Sentry:''' +10% Fire damage per level<br />
{{SklTbl21-40|Fire Damage |95-125 | 105-137 | 124-159 | 143-181 | 162-203 | 181-225 | 200-247 | 219-269 | 248-302 | 277-335 | 306-368 | 335-401 | 364-434 | 393-467 | 422-500 | 451-533 | 480-566 | 509-599 | 538-632 | 567-665 | 596-698}}
'''Wake of Inferno:''' +10% Fire damage per level<br />
{{SklTbl21-40| Mana Cost | 5.5 | 5.6 | 5.7 | 5.8 | 6 | 6.1 | 6.2 | 6.3 | 6.5 | 6.6 | 6.7 | 6.8 | 7 | 7.1 | 7.2 | 7.3 | 7.5 | 7.6 | 7.7 | 7.8 | 8 | 8.1 | 8.2 | 8.3 | 8.5 | 8.6 | 8.7 | 8.8 | 9 | 9.1 | 9.2 | 9.3 | 9.5 | 9.6 | 9.7 | 9.8 | 10 | 10.1 | 10.2 | 10.3}}
'''Death Sentry:''' +10% Fire damage per level<br />
{{SklTblEnd|FireBlast}}


*'''Patch Notes:'''
{| class="wikitable"
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]] ||
* Fire Blast no longer receives a fire damage synergy from Lightning Sentry.
* Fire Blast fire damage synergies increased from 10% to 12%.


== Shock Web ==
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, synergies increased slightly. (Bedrock #1-hidden)


*'''Description:''' Throw a web of lightning to shock your enemies.'''
|}
|}
|}


*'''Required Level:''' 6
== Shock Web ==
{{Skilldesc|[[File:Shock_Web.png]]|Throw a web of lightning to shock your enemies.|6|[[Traps#Fire_Blast|Fire Blast]] }}


*'''Prerequisites:''' Fire Bomb
{| class = "wikitable"
!colspan="21"|Duration: 3.6 seconds
|-
|-
!slvl
|
!1
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
!2
|-
!3
| style="vertical-align:top;" |
!4
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
!5
|- style="text-align:left;"
!6
| Duration|| 3.6 Seconds
!7
|- style="text-align:left;"
!8
| Mana cost || 6
!9
|}
!10
| style="width:20px" |
!11
|
!12
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
!13
! Synergies !! Bonus to skill
!14
|-
!15
|  [[Traps#Fire_Blast|'''Fire Blast''']]
!16
| +1 Missile per 3 levels
!17
!18
!19
!20
|-
|-
||Number of Spikes:||6||6||6||7||7||7||7||8||8||8||8||9||9||9||9||10||10||10||10||11
| [[Traps#Charged_Bolt_Sentry|'''Charged Bolt Sentry''']]
| +20% Lightning damage per base level
|-
|-
||Lightning Damage:||1-10||1-13||1-16||1-19||1-22||1-25||1-28||1-31||1-37||1-43||1-49||1-55||1-61||1-67||1-73||1-79||1-89||1-99||1-109||1-119
| [[Traps#Lightning_Sentry|'''Lightning Sentry''']]
| +20% Lightning damage per base level
|-
|-
!colspan="21"|Mana Cost: 6
|   [[Traps#Death_Sentry|'''Death Sentry''']]
|  +20% Lightning damage per base level
|}
|}
|}


*'''Synergies:'''
{{SklTblStart|ShockWeb}}
'''Fire Blast:''' +1 Missile per 3 levels<br />
{{SklTbl1-20|Number of Spikes |6 | 6 | 6 | 7 | 7 | 7 | 7 | 8 | 8 | 8 | 8 | 9 | 9 | 9 | 9 | 10 | 10 | 10 | 10 | 11}}
'''Charged Bolt Sentry:''' +20% Lightning damage per level<br />
{{SklTbl1-20| Lightning Damage |1-10 | 1-13 | 1-16 | 1-19 | 1-22 | 1-25 | 1-28 | 1-31 | 1-37 | 1-43 | 1-49 | 1-55 | 1-61 | 1-67 | 1-73 | 1-79 | 1-89 | 1-99 | 1-109 | 1-119 | 1-129}}
'''Lightning Sentry:''' +20% Lightning damage per level<br />
{{SklTbl21-40Start|ShockWeb}}
'''Death Sentry:''' +20% Lightning damage per level
{{SklTbl21-40|Number of Spikes |11 | 11 | 11 | 11 | 12 | 12 | 12 | 12 | 13 | 13 | 13 | 13 | 14 | 14 | 14 | 14 | 15 | 15 | 15 | 15}}
{{SklTbl21-40| Lightning Damage | 1-139 | 1-154 | 1-169 | 1-184 | 1-199 | 1-214 | 1-229 | 1-250 | 1-271 | 1-292 | 1-313 | 1-334 | 1-355 | 1-376 | 1-397 | 1-418 | 1-439 | 1-460 | 1-481 | 1-502 | 1-523}}
{{SklTblEnd|ShockWeb}}
 
{| class="wikitable"
!Version Name!!Patch Notes
|-
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||
* Compared with Vanilla D2, damage synergies increased greatly. (Bedrock #1-hidden)


*'''Patch Notes:'''
|}
|}


== Blade Throw ==
== Blade Throw ==
{{Skilldesc|[[File:Blade_Throw.png]]|Set a spinning blade to patrol between you and target point. |6|None }}
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:left;"
| Duration|| 1 Second
|- style="text-align:left;"
| Mana cost || 7
|-
! style="text-align:left;" colspan="2" | Deals 50% of weapon damage
|}


*'''Description:''' Set a spinning blade to patrol between you and target point.'''
| style="width:20px" |
|


*'''Required Level:''' 6
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
|  [[Traps#Blade_Fury|'''Blade Fury''']]
| +16% Damage per base level
|-
|  [[Traps#Blade_Shield|'''Blade Shield''']]
|  +16% Damage per base level
|}
|}


*'''Prerequisites:''' None.
{{SklTblStart|BladeThrow}}
{{SklTbl1-20|Damage |6-10 | 9-13 | 12-16 | 15-19 | 18-22 | 21-25 | 24-28 | 27-31 | 31-35 | 35-39 | 39-43 | 43-47 | 47-51 | 51-55 | 55-59 | 59-63 | 64-68 | 69-73 | 74-78 | 79-83}}
{{SklTbl1-20| +% Attack Rating |5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100}}
{{SklTbl21-40Start|BladeThrow}}
{{SklTbl21-40|Damage |84-88 | 89-93 | 94-98 | 99-103 | 104-108 | 109-113 | 114-118 | 119-123 | 124-128 | 129-133 | 134-138 | 139-143 | 144-148 | 149-153 | 154-158 | 159-163 | 164-168 | 169-173 | 174-178 | 179-183}}
{{SklTbl21-40| +% Attack Rating | 105 | 110 | 115 | 120 | 125 | 130 | 135 | 140 | 145 | 150 | 155 | 160 | 165 | 170 | 175 | 180 | 185 | 190 | 195 | 200}}
{{SklTblEnd|BladeThrow}}


{| class = "wikitable"
{| class="wikitable"
!colspan="21"|Deals 50% of weapon damage
!Version Name!!Patch Notes
|-
|-
!colspan="21"|Duration: 1 second
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
* Blade Throw no longer shares a maximum trap count with the elemental trap so it will no longer destroy an existing trap if 5 are deployed.
 
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage:||6-10||9-13||12-16||15-19||18-22||21-25||24-28||27-31||31-35||35-39||39-43||43-47||47-51||51-55||55-59||59-63||64-68||69-73||74-78||79-83
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Blade Throw’s damage synergies have been reduced from 20% to 16%.
 
|-
|-
!colspan="21"|Mana Cost: 7
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.235:_Limestone|#5 Limestone]] ||style="border-bottom: 1px solid #a2a9b1;"|
|}
* Blade Sentinel has been replaced with Blade Throw.


*'''Synergies:'''
|-
'''Blade Shield:''' +16% Damage per level<br />
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
'''Blade Fury:''' +16% Damage per level
* Compared with Vanilla D2, added Blade Shield and Blade Fury damage synergies. (Bedrock #1-hidden)


*'''Patch Notes:'''
|}
|}
|}


== Charged Bolt Sentry ==
== Charged Bolt Sentry ==
{{Skilldesc|[[File:Charged_Bolt_Sentry.png]]|A trap that emits charged bolts at enemies that pass near.|12| [[Traps#Fire_Blast|Fire Blast]] ,  [[Traps#Shock_Web|Shock Web]] }}


*'''Description:''' A trap that emits charged bolts at enemies that pass near.'''
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:left;"
| Mana cost ||13
|-
| style="text-align:left;" colspan="2" | Shoots 5 times
|-
| style="text-align:left;" colspan="2" | Releases 5 charged bolts
|}


*'''Required Level:''' 12
| style="width:20px" |
|


*'''Prerequisites:''' Fire Bomb, Shock Web
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 
! Synergies !! Bonus to skill
{| class = "wikitable"
|-
!colspan="21"|Shoots 5 times
|    [[Traps#Shock_Web|'''Shock Web''']]
| +1 Bolt per 3 base levels
|-
|-
!colspan="21"|Releases 5 charged bolts
|   [[Traps#Lightning_Sentry|'''Lightning Sentry''']] 
|  +1 Shot per 4 base levels
|-
|-
!slvl
|    [[Traps#Wake_of_Fire|'''Wake of Fire''']] 
!1
|  +20% Lightning damage per base level
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Lightning Damage:||0-9||0-15||0-20||0-25||0-31||0-36||0-42||0-47||0-54||0-61||0-69||0-76||0-83||0-90||0-97||0-105||0-115||0-126||0-137||0-148
|   [[Traps#Lightning_Sentry|'''Lightning Sentry''']]
| +20% Lightning damage per base level
|-
|-
!colspan="21"|Mana Cost: 13
|   [[Traps#Death_Sentry|'''Death Sentry''']]
|  +20% Lightning damage per base level
|}
|}
|}


*'''Synergies:'''
{{SklTblStart|ChargedBoltSentry}}
'''Shock Web:''' +1 Bolt per 3 levels<br />
{{SklTbl1-20|Lightning Damage|1-8 | 1-13 | 1-17 | 1-22 | 1-26 | 1-31 | 1-35 | 1-39.5 | 1-45.5 | 1-51.5 | 1-57.5 | 1-63.5 | 1-69.5 | 1-75.5 | 1-81.5 | 1-87.5 | 1-96.5 | 1-105.5 | 1-114.5 | 1-123.5}}
'''Lightning Sentry:''' +1 Shot per 4 levels<br />
{{SklTbl21-40Start|ChargedBoltSentry}}
'''Fire Blast:''' +20% Lightning damage per level<br />
{{SklTbl21-40|Lightning Damage|1-132.5|1-141.5|1-153.5|1-165.5|1-177.5|1-189.5|1-201.5|1-213.5|1-228.5|1-243.5|1-258.5|1-273.5|1-288.5|1-303.5|1-318.5|1-333.5|1-348.5|1-363.5|1-378.5|1-393.5}}
'''Lightning Sentry:''' +20% Lightning damage per level<br />
{{SklTblEnd|ChargedBoltSentry}}
'''Death Sentry:''' +20% Lightning damage per level
 
{| class="wikitable"
!Version Name!!Patch Notes
|-
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||
* Compared with Vanilla D2, damage scaling increased moderately and damage synergies increased greatly. (Bedrock #1-hidden)


*'''Patch Notes:'''
|}
|}


== Wake of Fire ==
== Wake of Fire ==
{{Skilldesc|[[File:Wake_of_Fire.png]]|A trap that emits waves of fire|12|[[Traps#Fire_Blast|Fire Blast]] }}


*'''Description:''' A trap that emits waves of fire.'''
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:right;"
| Mana cost ||13
|-
| style="text-align:left;" colspan="2" | Shoots 5 times
|}


*'''Required Level:''' 12
| style="width:20px" |
|


*'''Prerequisites:''' Fire Bomb
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
|    [[Traps#Fire_Blast|'''Fire Blast''']]
|  +16% Fire damage per base level
|-
|    [[Traps#Wake_of_Inferno|'''Wake of Inferno''']]
|  +16% Fire damage per base level
|}
|}
{{SklTblStart|WakeofFire}}
{{SklTbl1-20|Fire Damage|6-12|8-15|10-18|12-21|14-24|16-27|18-30|20-33|25-39|30-45|35-51|40-57|45-63|50-68|55-75|60-81|72-93|83-107|96-120|108-133}}
{{SklTbl21-40Start|WakeofFire}}
{{SklTbl21-40|Fire Damage| 120-146|132-159|148-176|164-193|180-210|196-227|212-244|228-261|249-283|270-305|291-327|312-349|333-371|354-393|375-415|396-437|417-459|438-481|459-503|480-525}}
{{SklTblEnd|WakeofFire}}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
* Wake of Fire starting damage at level one reduced from 6-12 to 4-6
* Wake of Fire synergies reduced from 18% to 16% (Results in about 70-100 less Fire Damage at level 24 with one maxed synergy)


{| class = "wikitable"
!colspan="21"|Shoots 5 times
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
!5
|-
!6
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
!7
* Synergies decreased from 20% to 18% Fire damage per level.
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Fire Damage:||7-14||9-18||12-21||14-25||17-29||19-32||21-36||24-40||30-47||36-54||42-62||48-69||54-76||61-84||67-91||73-98||87-114||102-130||117-146||131-162
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
* Synergies decreased from 22% to 20% Fire damage per level.
 
|-
|-
!colspan="21"|Mana Cost: 13
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, damage scaling increased greatly and damage synergies increased greatly. (Bedrock #1-hidden)
|}
|}
|}
|}


*'''Synergies:'''
== Blade Fury ==
'''Fire Blast:''' +22% Fire damage per level<br />
{{Skilldesc|[[File:Blade_Fury.png]]|Throw spinning blades to slice up your enemies. |18|[[Traps#Fire_Blast|Fire Blast]] ,  [[Traps#Blade_Throw|Blade Throw]] ,  [[Traps#Wake_of_Fire|Wake of Fire]] }}
'''Wake of Inferno:''' +22% Fire damage per level


*'''Patch Notes:'''
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:left;"
| Mana cost ||3
|-
| style="text-align:left;" colspan="2" | Deals 87% of weapon damage
|-
| style="text-align:left;" colspan="2" | Always pierces
|}
| style="width:20px" |
|
{| class="wikitable"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}
|}


== Blade Fury ==
{{SklTblStart|BladeFury}}
{{SklTbl1-20| Damage |8-10|11-13|14-16|17-19|20-22|23-25|26-28|29-31|34-36|39-41|44-46|49-51|54-56|59-61|64-66|69-71|77-79|85-87|93-95|101-103}}
{{SklTbl1-20| Mana Cost |2|2.1|2.2|2.3|2.5|2.6|2.7|2.8|3|3.1|3.2|3.3|3.5|3.6|3.7|3.8|4|4.1|4.2|4.3}}
{{SklTbl1-20| +% Attack Rating |10|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|200}}
{{SklTbl21-40Start|BladeFury}}
{{SklTbl21-40| Damage |109-111|117-119|125-127|133-135|141-143|149-151|157-159|165-167|173-175|181-183|189-191|197-199|205-207|213-215|221-223|229-231|237-239|245-247|253-255|261-263}}
{{SklTbl21-40| Mana Cost | 4.5|4.6|4.7|4.8|5|5.1|5.2|5.3|5.5|5.6|5.7|5.8|6|6.1|6.2|6.3|6.5|6.6|6.7|6.8}}
{{SklTbl21-40| +% Attack Rating | 210|220|230|240|250|260|270|280|290|300|310|320|330|340|350|360|370|380|390|400}}
{{SklTblEnd|BladeFury}}


*'''Description:''' Throw spinning blades to slice up your enemies.'''
{| class="wikitable"
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||
* Blade Fury has been reworked slightly. The blade travel range has been shortened so that it ends at the edge of the screen rather then kill offscreen. The time delay to shoot another blade while channeling has been increased by 40 milliseconds. The starting mana cost has increased from 1 to 2. The skill now always pierces monsters.


*'''Required Level:''' 18
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Blade Fury has been reworked. A channeling skill that fires a short ranged blade that pierces enemies. Once it reaches it’s maximum range, it splits into two and shoots towards two nearby enemies and disappears on contact. '''Undone due to new bug discovered.'''


*'''Prerequisites:''' Fire Bomb, Blade Throw, Wake of Fire
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Affected by piercing attack and hit box enlargened slightly.


{| class = "wikitable"
!colspan="21"|Minimum mana required to cast: 3
|-
|-
!colspan="21"|Deals 87% of weapon damage
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, base weapon damage increased slightly and mana cost raised slightly. (Bedrock #1-hidden)
 
|}
|}
|}
 
== Lightning Sentry ==
{{Skilldesc|[[File:Lightning_Sentry.png]]|A trap that shoots lightning to scorch passing enemies.|24|[[Traps#Fire_Blast|Fire Blast]] ,  [[Traps#Shock_Web|Shock Web]] ,  [[Traps#Charged_Bolt_Sentry|Charged Bolt Sentry]] }}
 
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:left;"
| Mana cost ||20
|-
| style="text-align:left;" colspan="2" | Shoots 10 times
|}
| style="width:20px" |
|
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
|-
!slvl
|      [[Traps#Shock_Web|'''Shock Web''']]
!1
|  +21% Lightning damage per base level
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage:||8-10||11-13||14-16||17-19||20-22||23-25||26-28||29-31||34-36||39-41||44-46||49-51||54-56||59-61||64-66||69-71||77-79||85-87||93-95||101-103
|     [[Traps#Charged_Bolt_Sentry|'''Charged Bolt Sentry''']]
| +21% Lightning damage per base level
|-
|-
||Mana Cost per Blade:||2||2.1||2.2||2.3||2.5||2.6||2.7||2.8||3||3.1||3.2||3.3||3.5||3.6||3.7||3.8||4||4.1||4.2||4.3
|     [[Traps#Death_Sentry|'''Death Sentry''']]
|  +21% Lightning damage per base level
|}
|}
|}


*'''Synergies:''' None.
{{SklTblStart|LightningSentry}}
{{SklTbl1-20|Lightning Damage|1-20|1-30|1-39|1-50|1-60|1-70|1-80|1-89|1-106|1-122|1-137|1-154|1-170|1-186|1-201|1-218|1-246|1-274|1-301|1-330}}
{{SklTbl21-40Start|LightningSentry}}
{{SklTbl21-40|Lightning Damage| 1-358|1-386|1-424|1-462|1-500|1-538|1-576|1-614|1-664|1-714|1-764|1-814|1-864|1-914|1-964|1-1014|1-1064|1-1114|1-1164|1-1214}}
{{SklTblEnd|LightningSentry}}


*'''Patch Notes:'''
{| class="wikitable"
!Version Name!!Patch Notes
|-
| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||
* Synergies increased from +20% to +21% Lightning damage per level.


== Lightning Sentry ==
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, damage increased moderately and synergies increased greatly. (Bedrock #1-hidden)


*'''Description:''' A trap that shoots lightning to scorch passing enemies.'''
|}
|}
|}


*'''Required Level:''' 24
== Wake of Inferno ==
{{Skilldesc|[[File:Wake_of_Inferno.png]]|Trap that sprays fire at passing enemies. |24|[[Traps#Fire_Blast|Fire Blast]] ,  [[Traps#Wake_of_Fire|Wake of Fire]]  }}


*'''Prerequisites:''' Fire Bomb, Shock Web, Charged Bolt Sentry
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:left;"
| Mana cost ||20
|-
| style="text-align:left;" colspan="2" | Shoots 10 times
|}
| style="width:20px" |
|


{| class = "wikitable"
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
!colspan="21"|Shoots 10 times
! Synergies !! Bonus to skill
|-
|      [[Traps#Wake_of_Fire|Wake of Fire]]
| +0.5 Yards per base level
|-
|-
!slvl
|      [[Traps#Fire_Blast|Fire Blast]]
!1
|  +13% Fire damage per base level
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Lightning Damage:||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#||#
|       [[Traps#Wake_of_Fire|Wake of Fire]]
| +13% Fire damage per base level
|-
|-
!colspan="21"|Mana Cost: 20
|     [[Traps#Death_Sentry|'''Death Sentry''']]
|  +20% Fire damage per base level
|}
|}
|}


*'''Synergies:'''
{{SklTblStart|WakeofInferno}}
'''Shock Web:''' +21% Lightning damage per level<br />
{{SklTbl1-20|Fire Damage|21-53|38-71|56-91|74-111|91-130|109-150|126-170|144-189|165-214|188-238|210-262|232-286|254-310|275-334|298-357|319-381|346-411|374-439|400-468|427-498}}
'''Charged Bolt Sentry:''' +21% Lightning damage per level<br />
{{SklTbl21-40Start|WakeofInferno}}
'''Death Sentry:''' +21% Lightning damage per level
{{SklTbl21-40|Fire Damage| 21-53|38-71|56-91|74-111|91-130|109-150|126-170|144-189|165-214|188-238|210-262|232-286|254-310|275-334|298-357|319-381|346-411|374-439|400-468|427-498}}
{{SklTblEnd|WakeofInferno}}


*'''Patch Notes:'''
{| class="wikitable"
!Version Name!!Patch Notes
|-
| [[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||
* Synergies from [[Traps#Fire_Blast|Fire Blast]]  and  [[Traps#Death_Sentry|Death Sentry]]  increased from 10% to 13% Fire damage per hardpoint.


== Wake of Inferno ==
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Skill reworked as follows: now fires in a '''[https://www.patreon.com/posts/wake-of-inferno-19757937 cone formation]''' rather than a straight line.


*'''Description:''' Trap that sprays fire at passing enemies.'''
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, damage scaling increased greatly and damage synergy from Wake of Fire increased greatly. (Bedrock #1-hidden)


*'''Required Level:''' 24
|}
|}
|}


*'''Prerequisites:''' Fire Bomb, Wake of Fire
== Death Sentry ==
{{Skilldesc|[[File:Death_Sentry.png]]|Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.|30|[[Traps#Fire_Blast|Fire Blast]] , [[Traps#Shock_Web|Shock Web]] ,  [[Traps#Charged_Bolt_Sentry|Charged Bolt Sentry]] ,  [[Traps#Lightning_Sentry|Lightning Sentry]] }}


{| class = "wikitable"
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
!colspan="21"|Shoots 10 times
|-
|-
!slvl
| style="vertical-align:top;" |
!1
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
!2
|- style="text-align:left;"
!3
| Mana cost ||20
!4
|- style="text-align:left;"
!5
| Corpse Explosion Damage: ||21-29% total corpse life
!6
|-
!7
| style="text-align:left;" colspan="2" | Shoots 5 times
!8
|}
!9
| style="width:20px" |
!10
|
!11
 
!12
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
!13
! Synergies !! Bonus to skill
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Fire Damage:||27-67||50-93||73-119||96-144||119-170||142-196||165-222||188-247||216-278||245-310||273-341||301-372||330-403||358-434||387-465||415-496||450-534||486-572||521-610||556-648
|       [[Traps#Fire_Blast|'''Fire Blast''']]
| +1 Shot per 3 base levels
|-
|-
!colspan="21"|Mana Cost: 20
|     [[Traps#Lightning_Sentry|'''Lightning Sentry''']]
|  +15% Lightning damage per base level
|}
|}
|}


*'''Synergies:'''
{{SklTblStart|DeathSentry}}
'''Wake of Fire:''' +0.5 Yards per level<br />
{{SklTbl1-20| Radius (y) |3.3 | 3.6 | 4 | 4.3 | 4.6 | 5 | 5.3 | 5.6 | 6 | 6.3 | 6.6 | 7 | 7.3 | 7.6 | 8 | 8.3 | 8.6 | 9 | 9.3 | 9.6}}
'''Fire Blast:''' +10% Fire damage per level<br />
{{SklTbl1-20| Lightning Damage: |1-50|1-57|1-65|1-74|1-82|1-90|1-97|1-105|1-120|1-134|1-148|1-162|1-176|1-190|1-203|1-217|1-242|1-265|1-290|1-314}}
'''Wake of Fire:''' +20% Fire damage per level<br />
{{SklTbl21-40Start|DeathSentry}}
'''Death Sentry:''' +10% Fire damage per level
{{SklTbl21-40| Radius (y) |10 | 10.3 | 10.6 | 11 | 11.3 | 11.6 | 12 | 12.3 | 12.6 | 13 | 13.3 | 13.6 | 14 | 14.3 | 14.6 | 15 | 15.3 | 15.6 | 16 | 16.3}}
{{SklTbl21-40| Lightning Damage: |1-338 | 1-362 | 1-392 | 1-422 | 1-452 | 1-482 | 1-512 | 1-542 | 1-578 | 1-614 | 1-650 | 1-686 | 1-722 | 1-758 | 1-794 | 1-830 | 1-866 | 1-902 | 1-938 | 1-974 }}
{{SklTblEnd|DeathSentry}}


*'''Patch Notes:'''
{| class="wikitable"
!Version Name!!Patch Notes
|-
| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||
* Corpse explosion damage reduced greatly.


== Death Sentry ==
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, corpse explosion damage reduced moderately, lightning damage and Lightning Sentry synergy increased slightly. (Bedrock #1-hidden)


*'''Description:''' Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.'''
|}
|}
|}


*'''Required Level:''' 30
== Blade Shield ==
 
{{Skilldesc|[[File:Blade_Shield.png]]|Spinning blades slice enemies who stray too close.|30| [[Traps#Fire_Blast|Fire Blast]] , [[Traps#Blade_Throw|Blade Throw]] ,   [[Traps#Wake_of_Fire|Wake of Fire]] , [[Traps#Blade_Fury|Blade Fury]] }}
*'''Prerequisites:''' Fire Bomb, Shock Web, Charged Bolt Sentry, Lightning Sentry
 
{| class = "wikitable"
!colspan="21"|Corpse Explosion Damage: 21-29% total life
|-
|-
!colspan="21"|Shoots 5 times
|
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
|-
!slvl
| style="vertical-align:top;" |
!1
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
!2
|-
!3
| style="text-align:left;" colspan="2" | Deals 50% of weapon damage as area of effect 
!4
|-
!5
| style="text-align:left;" colspan="2" | +1 blade every 13 levels (13, 26, 39, 52...) 
!6
|}
!7
| style="width:20px" |
!8
|
!9
 
!10
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
!11
! Synergies !! Bonus to skill
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Radius (y):||3.3||3.6||4||4.3||4.6||5||5.3||5.6||6||6.3||6.6||7||7.3||7.6||8||8.3||8.6||9||9.3||9.6
|       [[Traps#Blade_Throw|'''Blade Throw''']]
| +7% Damage per base level
|-
|-
||Lightning Damage:||1-57||1-66||1-75||1-85||1-94||1-103||1-112||1-121||1-138||1-154||1-170||1-186||1-202||1-218||1-234||1-250||1-278||1-305||1-333||1-361
|     [[Traps#Blade_Fury|'''Blade Fury''']]
|-
| +7% Damage per base level
!colspan="21"|Mana Cost: 20
|}
|}
|}


*'''Synergies:'''
{{SklTblStart|BladeShield}}
'''Fire Blast:''' +1 Shot per 3 levels<br />
{{SklTbl1-20| Damage |6-8 | 8-10 | 10-12 | 12-14 | 14-16 | 16-18 | 18-20 | 20-22 | 22-25 | 24-28 | 26-31 | 28-34 | 30-37 | 32-40 | 34-43 | 36-46 | 39-49 | 42-52 | 45-55 | 48-58}}
'''Lightning Sentry:''' +15% Lightning damage per level
{{SklTbl1-20| Mana Cost |25|27|29|31|33|35|37|39|41|43|45|47|49|51|53|55|57|59|61|63}}
{{SklTbl1-20| Duration |30|34|38|42|46|50|54|58|62|66|70|74|78|82|86|90|94|98|102|106}}


*'''Patch Notes:'''
{{SklTbl21-40Start|BladeShield}}
{{SklTbl21-40| Damage |51-61 | 54-64 | 57-68 | 60-72 | 63-76 | 66-80 | 69-84 | 72-88 | 76-92 | 80-96 | 84-100 | 88-104 | 92-108 | 96-112 | 100-116 | 104-120 | 108-124 | 112-128 | 116-132 | 120-136}}
{{SklTbl21-40| Mana Cost |65|67|69|71|73|75|77|79|81|83|85|87|89|91|93|95|97|99|101|103}}
{{SklTbl21-40| Duration |110|114|118|122|126|130|134|138|142|146|150|154|158|162|166|170|174|178|182|186}}
{{SklTblEnd|BladeShield}}


== Blade Shield ==
{| class="wikitable"
 
!Version Name!!Patch Notes
*'''Description:''' Spinning blades slice enemies who stray too close.'''
|-
 
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
*'''Required Level:''' 30
* Blade Shield damage scaling at all levels decreased
 
* Blade Shield damage synergies increased from 4% to 7%
*'''Prerequisites:''' Fire Bomb, Blade Throw, Wake of Fire, Blade Fury


{| class = "wikitable"
!colspan="21"|Deals 50% of weapon damage
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Number of Blades:||1||1||1||1||1||1||1||1||1||2||2||2||2||2||2||2||2||2||2||3
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Blade Shield physical skill damage per level reduced slightly at levels 23+
* Blade Shield damage synergies reduced from 5% to 4%
* Blade Shield now gains a new blade every 13 levels (was 10)
 
|-
|-
||Duration:||30s||34s||38s||42s||46s||50s||54s||58s||62s||66s||70s||74s||78s||82s||86s||90s||94s||98s||102s||106s
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Blade Shield now uses accuracy instead of always hitting
 
|-
|-
||Damage:||12-20||16-26||20-32||24-38||28-44||32-50||36-56||40-62||46-70||52-78||58-86||64-94||70-102||76-110||82-118||88-126||96-136||104-146||112-156||120-166
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level.
* Blade Shield’s tooltip now shows the duration.
 
|-
|-
||Mana Cost:||25||27||29||31||33||35||37||39||41||43||45||47||49||51||53||55||57||59||61||63
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
|}
* '''Skill reworked as follows''': fires auto-targeting projectiles.  Compared to vanilla D2 Blade Shield skill damage is now affected by:
** Any off-weapon %ED (e.g. Fortitude Runeword, %ED modifiers against undead/demons, stat modifiers like Strength and Dexterity)
**  Critical Strike, Deadly Strike and Crushing Blow
**  Freeze Target and Blind, as well as all CoC/CoS effects
**  Attack Rating
**  Weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery)
**  Blade Skills are always considered a main-hand attack
**  Blades are shot every 0.8 seconds, with a one second delay after casting the shield (casting the shield does not trigger an attack)
**  Sources of flat damage from items are added to the weapon damage calculation step which is affected by the 50% less damage multiplier
**  Weapon no longer loses durability


*'''Synergies:'''
|-
'''Blade Throw:''' +5% Damage per level
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
'''Blade Fury:''' +5% Damage per level
* Compared with Vanilla D2: base weapon damage increased moderately, damage scaling increased lightly, duration lengthened greatly and added synergies from Blade Throw and Blade Fury. (Bedrock #1-hidden)


*'''Patch Notes:'''
|}
|}

Latest revision as of 23:43, 1 April 2025

Skill Tree Changes: Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels.

Fire Blast

Description: Throw a fire bomb to blast your enemies to bits.
Required Level: 1
Prerequisites: None
Radius 3.3 Yards
Synergies Bonus to skill
Shock Web +10% Fire damage per base level
Charged Bolt Sentry +10% Fire damage per base level
Wake of Fire +10% Fire damage per base level
Lightning Sentry +10% Fire damage per base level
Wake of Inferno +10% Fire damage per base level
Death Sentry +10% Fire damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage : 3-4 4-6 6-9 7-11 9-14 10-16 12-19 13-21 17-27 21-32 25-38 29-43 33-49 37-54 41-60 45-65 55-77 65-89 75-101 85-113
Mana Cost : 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3
More Levels
Version Name Patch Notes
#17 Tourmaline
  • Fire Blast no longer receives a fire damage synergy from Lightning Sentry.
  • Fire Blast fire damage synergies increased from 10% to 12%.
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, synergies increased slightly. (Bedrock #1-hidden)

Shock Web

Description: Throw a web of lightning to shock your enemies.
Required Level: 6
Prerequisites: Fire Blast
Duration 3.6 Seconds
Mana cost 6
Synergies Bonus to skill
Fire Blast +1 Missile per 3 levels
Charged Bolt Sentry +20% Lightning damage per base level
Lightning Sentry +20% Lightning damage per base level
Death Sentry +20% Lightning damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number of Spikes : 6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10 10 10 11
Lightning Damage : 1-10 1-13 1-16 1-19 1-22 1-25 1-28 1-31 1-37 1-43 1-49 1-55 1-61 1-67 1-73 1-79 1-89 1-99 1-109 1-119
More Levels
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2, damage synergies increased greatly. (Bedrock #1-hidden)

Blade Throw

Description: Set a spinning blade to patrol between you and target point.
Required Level: 6
Prerequisites: None
Duration 1 Second
Mana cost 7
Deals 50% of weapon damage
Synergies Bonus to skill
Blade Fury +16% Damage per base level
Blade Shield +16% Damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage : 6-10 9-13 12-16 15-19 18-22 21-25 24-28 27-31 31-35 35-39 39-43 43-47 47-51 51-55 55-59 59-63 64-68 69-73 74-78 79-83
+% Attack Rating : 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
More Levels
Version Name Patch Notes
#20 Perlite
  • Blade Throw no longer shares a maximum trap count with the elemental trap so it will no longer destroy an existing trap if 5 are deployed.
Older Versions
#13 Titanium
  • Blade Throw’s damage synergies have been reduced from 20% to 16%.
#5 Limestone
  • Blade Sentinel has been replaced with Blade Throw.
#1 Bedrock
  • Compared with Vanilla D2, added Blade Shield and Blade Fury damage synergies. (Bedrock #1-hidden)

Charged Bolt Sentry

Description: A trap that emits charged bolts at enemies that pass near.
Required Level: 12
Prerequisites: Fire Blast , Shock Web
Mana cost 13
Shoots 5 times
Releases 5 charged bolts
Synergies Bonus to skill
Shock Web +1 Bolt per 3 base levels
Lightning Sentry +1 Shot per 4 base levels
Wake of Fire +20% Lightning damage per base level
Lightning Sentry +20% Lightning damage per base level
Death Sentry +20% Lightning damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage: 1-8 1-13 1-17 1-22 1-26 1-31 1-35 1-39.5 1-45.5 1-51.5 1-57.5 1-63.5 1-69.5 1-75.5 1-81.5 1-87.5 1-96.5 1-105.5 1-114.5 1-123.5
More Levels
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2, damage scaling increased moderately and damage synergies increased greatly. (Bedrock #1-hidden)

Wake of Fire

Description: A trap that emits waves of fire
Required Level: 12
Prerequisites: Fire Blast
Mana cost 13
Shoots 5 times
Synergies Bonus to skill
Fire Blast +16% Fire damage per base level
Wake of Inferno +16% Fire damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 6-12 8-15 10-18 12-21 14-24 16-27 18-30 20-33 25-39 30-45 35-51 40-57 45-63 50-68 55-75 60-81 72-93 83-107 96-120 108-133
More Levels
Version Name Patch Notes
#21 Shungite
  • Wake of Fire starting damage at level one reduced from 6-12 to 4-6
  • Wake of Fire synergies reduced from 18% to 16% (Results in about 70-100 less Fire Damage at level 24 with one maxed synergy)
Older Versions
#20 Perlite
  • Synergies decreased from 20% to 18% Fire damage per level.
#16 Jade
  • Synergies decreased from 22% to 20% Fire damage per level.
#1 Bedrock
  • Compared with Vanilla D2, damage scaling increased greatly and damage synergies increased greatly. (Bedrock #1-hidden)

Blade Fury

Description: Throw spinning blades to slice up your enemies.
Required Level: 18
Prerequisites: Fire Blast , Blade Throw , Wake of Fire
Mana cost 3
Deals 87% of weapon damage
Always pierces
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage : 8-10 11-13 14-16 17-19 20-22 23-25 26-28 29-31 34-36 39-41 44-46 49-51 54-56 59-61 64-66 69-71 77-79 85-87 93-95 101-103
Mana Cost : 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3
+% Attack Rating : 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200
More Levels
Version Name Patch Notes
#13 Titanium
  • Blade Fury has been reworked slightly. The blade travel range has been shortened so that it ends at the edge of the screen rather then kill offscreen. The time delay to shoot another blade while channeling has been increased by 40 milliseconds. The starting mana cost has increased from 1 to 2. The skill now always pierces monsters.
Older Versions
#12 Edenite
  • Blade Fury has been reworked. A channeling skill that fires a short ranged blade that pierces enemies. Once it reaches it’s maximum range, it splits into two and shoots towards two nearby enemies and disappears on contact. Undone due to new bug discovered.
#11 Kyanite
  • Affected by piercing attack and hit box enlargened slightly.
#1 Bedrock
  • Compared with Vanilla D2, base weapon damage increased slightly and mana cost raised slightly. (Bedrock #1-hidden)

Lightning Sentry

Description: A trap that shoots lightning to scorch passing enemies.
Required Level: 24
Prerequisites: Fire Blast , Shock Web , Charged Bolt Sentry
Mana cost 20
Shoots 10 times
Synergies Bonus to skill
Shock Web +21% Lightning damage per base level
Charged Bolt Sentry +21% Lightning damage per base level
Death Sentry +21% Lightning damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage: 1-20 1-30 1-39 1-50 1-60 1-70 1-80 1-89 1-106 1-122 1-137 1-154 1-170 1-186 1-201 1-218 1-246 1-274 1-301 1-330
More Levels
Version Name Patch Notes
#12 Edenite
  • Synergies increased from +20% to +21% Lightning damage per level.
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, damage increased moderately and synergies increased greatly. (Bedrock #1-hidden)

Wake of Inferno

Description: Trap that sprays fire at passing enemies.
Required Level: 24
Prerequisites: Fire Blast , Wake of Fire
Mana cost 20
Shoots 10 times
Synergies Bonus to skill
Wake of Fire +0.5 Yards per base level
Fire Blast +13% Fire damage per base level
Wake of Fire +13% Fire damage per base level
Death Sentry +20% Fire damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 21-53 38-71 56-91 74-111 91-130 109-150 126-170 144-189 165-214 188-238 210-262 232-286 254-310 275-334 298-357 319-381 346-411 374-439 400-468 427-498
More Levels
Version Name Patch Notes
#16 Jade
Older Versions
#15 Graphite
  • Skill reworked as follows: now fires in a cone formation rather than a straight line.
#1 Bedrock
  • Compared with Vanilla D2, damage scaling increased greatly and damage synergy from Wake of Fire increased greatly. (Bedrock #1-hidden)

Death Sentry

Description: Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.
Required Level: 30
Prerequisites: Fire Blast , Shock Web , Charged Bolt Sentry , Lightning Sentry
Mana cost 20
Corpse Explosion Damage: 21-29% total corpse life
Shoots 5 times
Synergies Bonus to skill
Fire Blast +1 Shot per 3 base levels
Lightning Sentry +15% Lightning damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (y) : 3.3 3.6 4 4.3 4.6 5 5.3 5.6 6 6.3 6.6 7 7.3 7.6 8 8.3 8.6 9 9.3 9.6
Lightning Damage: : 1-50 1-57 1-65 1-74 1-82 1-90 1-97 1-105 1-120 1-134 1-148 1-162 1-176 1-190 1-203 1-217 1-242 1-265 1-290 1-314
More Levels
Version Name Patch Notes
#10 Tanzanite
  • Corpse explosion damage reduced greatly.
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, corpse explosion damage reduced moderately, lightning damage and Lightning Sentry synergy increased slightly. (Bedrock #1-hidden)

Blade Shield

Description: Spinning blades slice enemies who stray too close.
Required Level: 30
Prerequisites: Fire Blast , Blade Throw , Wake of Fire , Blade Fury
Deals 50% of weapon damage as area of effect
+1 blade every 13 levels (13, 26, 39, 52...)
Synergies Bonus to skill
Blade Throw +7% Damage per base level
Blade Fury +7% Damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage : 6-8 8-10 10-12 12-14 14-16 16-18 18-20 20-22 22-25 24-28 26-31 28-34 30-37 32-40 34-43 36-46 39-49 42-52 45-55 48-58
Mana Cost : 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63
Duration : 30 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106
More Levels
Version Name Patch Notes
#20 Perlite
  • Blade Shield damage scaling at all levels decreased
  • Blade Shield damage synergies increased from 4% to 7%
Older Versions
#19 Zincite
  • Blade Shield physical skill damage per level reduced slightly at levels 23+
  • Blade Shield damage synergies reduced from 5% to 4%
  • Blade Shield now gains a new blade every 13 levels (was 10)
#18 Flint
  • Blade Shield now uses accuracy instead of always hitting
#12 Edenite
  • Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level.
  • Blade Shield’s tooltip now shows the duration.
#10 Tanzanite
  • Skill reworked as follows: fires auto-targeting projectiles. Compared to vanilla D2 Blade Shield skill damage is now affected by:
    • Any off-weapon %ED (e.g. Fortitude Runeword, %ED modifiers against undead/demons, stat modifiers like Strength and Dexterity)
    • Critical Strike, Deadly Strike and Crushing Blow
    • Freeze Target and Blind, as well as all CoC/CoS effects
    • Attack Rating
    • Weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery)
    • Blade Skills are always considered a main-hand attack
    • Blades are shot every 0.8 seconds, with a one second delay after casting the shield (casting the shield does not trigger an attack)
    • Sources of flat damage from items are added to the weapon damage calculation step which is affected by the 50% less damage multiplier
    • Weapon no longer loses durability
#1 Bedrock
  • Compared with Vanilla D2: base weapon damage increased moderately, damage scaling increased lightly, duration lengthened greatly and added synergies from Blade Throw and Blade Fury. (Bedrock #1-hidden)