Martial Arts: Difference between revisions

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'''Skill Tree Changes:''' This tree has been significantly reworked.  Skills are no longer separated into "Charge-up Skill" and "Finishing Move". All skills except Dragon Talon and Dragon Flight require an equipped claw(s) or dagger.
== Dragon Claw ==
{{Skilldesc|[[File:Dragon_Claw.png]]| Slice and dice your enemies with your dual claw-class weapons (Requires dual claw class weapons).|1|None}}


== **Dual Strike** ==
Attacks with left claw then right claw, dealing the main and off-hand damage respectively. Both attacks can individually trigger any active charge effects.


'''Description:''' Slice and dice your enemies with your dual claw-class weapons.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 
|-
'''Required Level:''' 1
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage
 
'''Prerequisites:''' None
 
{| class = "wikitable"
!colspan="21"|Deals 100% of weapon damage
|-
|-
!slvl
| Attacks with both claws in quick succession
!1
|}
!2
{| class="wikitable"  style="display: inline-table;  margin-left: 50px;  margin-r"
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage:||+15%||+22%||+29%||+36%||+43%||+50%||+57%||+64%||+71%||+78%||+85%||+92%||+99%||+106%||+113%||+120%||+127%||+134%||+141%||+148%
! Synergies !! Bonus to skill
|-
|-
||Attack Rating:||+40%||+65%||+90%||+115%||+140%||+165%||+190%||+215%||+240%||+265%||+290%||+315%||+340%||+365%||+390%||+415%||+440%||+465%||+490%||+515%
|   [[Shadow_Disciplines#Claw_Mastery|'''Claw Mastery''']]
| +5% Damage per base level
|-
|-
||Mana Cost:||2||2||2.1||2.1||2.2||2.3||2.3||2.4||2.5||2.5||2.6||2.6||2.7||2.8||2.8||2.9||3||3||3.1||3.1
|   [[Shadow_Disciplines#Weapon_Block|'''Weapon Block''']]
| +5% Damage per base level
|}
|}


'''Synergies:'''
{{SklTblStart|DragonClaw}}
::'''Claw Mastery:''' +5% Damage per level <br />
{{SklTbl1-20|+% Damage| +10%| +17%| +24%| +31%| +38%| +45%| +52%| +59%| +66%| +73%| +80%| +87%| +94%| +101%| +108%| +115%| +122%| +129%| +136%| +148%}}
::'''Weapon Block:''' +5% Damage per level
{{SklTbl1-20|+% Attack Rating| +40%| +65%| +90%| +115%| +140%| +165%| +190%| +215%| +240%| +265%| +290%| +315%| +340%| +365%| +390%| +415%| +440%| +465%| +490%| +515%}}
{{SklTbl1-20|Mana Cost| 1.3| 1.4| 1.5| 1.5| 1.6| 1.6| 1.7| 1.8| 1.8| 1.9| 2| 2| 2.1| 2.1| 2.2| 2.3| 2.3| 2.4| 2.5| 2.5}}
{{SklTbl21-40Start|DragonClaw}}
{{SklTbl21-40|+% Damage| +155%| +162%| +169%| +176%| +183%| +190%| +197%| +204%| +211%| +218%| +225%| +232%| +239%| +246%| +253%| +260%| +267%| +274%| +281%| +288%}}
{{SklTbl21-40|+% Attack Rating|+540%| +565%| +590%| +615%| +640%| +665%| +690%| +715%| +740%| +765%| +790%| +815%| +840%| +865%| +890%| +915%| +940%| +965%| +990%| +1015%}}
{{SklTbl21-40|Mana Cost| 2.6| 2.7| 2.7| 2.8| 2.9| 2.9| 3| 3.1| 3.1| 3.2| 3.3| 3.3| 3.4| 3.5| 3.5| 3.6| 3.7| 3.7| 3.8| 3.9}}
{{SklTblEnd|DragonClaw}}


'''Patch Notes:'''
{| class="wikitable"
::Dual Strike %weapon damage decreased from 110% to 100%. (Zincite #19) <br/>
!Version Name!!Patch Notes
::Added synergy from Weapon Block. (Serandite #14) <br/>
|-
::'''New skill''' replaces Tiger Strike. (Bedrock #1)
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.


== **Fists of Ember** ==
|}
 
|}
'''Description:''' Charge-up attack which adds fire damage to your hits.'''


'''Required Level:''' 6
== Tiger Strike ==
{{Skilldesc|[[File:Tiger_Strike.png]]| 3 stage charge-up attack that gains Increasingly more Enhanced Damage. Works with any melee weapon. |1|[[Martial_Arts#Dragon_Claw|Dragon Claw]]}}


'''Prerequisites:''' Dual Strike
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Attacking with Tiger Strike will increase the current charge count by one and refresh the duration for all existing tiger charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one.


{| class = "wikitable"
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!colspan="21"|Grants an Ember charge on attack
|-
|-
!colspan="21"|Ember Charge: Your attack deals fire damage
| style="text-align:left;" | Charge duration: || 7
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
|-
!colspan="21"|Maximum Charges: 5
|    [[Martial_Arts#Dragon_Flight|'''Dragon Flight''']]
| +15% Kick Damage per base level
|}
 
{{SklTblStart|TigerStrike}}
{{SklTbl1-20|+% 1st Charge Damage| +20%| +23%| +26%| +29%| +32%| +35%| +38%| +41%| +44%| +47%| +50%| +53%| +56%| +59%| +62%| +65%| +68%| +71%| +74%| +77%}}
{{SklTbl1-20|+% 2nd Charge Damage| +40%| +46%| +52%| +58%| +64%| +70%| +76%| +82%| +88%| +94%| +100%| +106%| +112%| +118%| +124%| +130%| +136%| +142%| +148%| +154%}}
{{SklTbl1-20|+% 3rd Charge Damage| +60%| +69%| +78%| +87%| +96%| +105%| +114%| +123%| +132%| +141%| +150%| +159%| +168%| +177%| +186%| +195%| +204%| +213%| +222%| +231%}}
{{SklTbl1-20|+% Attack Rating| +15%| +22%| +29%| +36%| +43%| +50%| +57%| +64%| +71%| +78%| +85%| +92%| +99%| +106%| +113%| +120%| +127%| +134%| +141%| +148%}}
{{SklTbl21-40Start|TigerStrike}}
{{SklTbl21-40|+% 1st Charge Damage| +80%| +83%| +86%| +89%| +92%| +95%| +98%| +101%| +104%| +107%| +110%| +113%| +116%| +119%| +122%| +125%| +128%| +131%| +134%| +137%}}
{{SklTbl21-40|+% 2nd Charge Damage| +160%| +166%| +172%| +178%| +184%| +190%| +196%| +202%| +208%| +214%| +220%| +226%| +232%| +238%| +244%| +250%| +256%| +262%| +268%| +274%}}
{{SklTbl21-40|+% 3rd Charge Damage| +240%| +249%| +258%| +267%| +276%| +285%| +294%| +303%| +312%| +321%| +330%| +339%| +348%| +357%| +366%| +375%| +384%| +393%| +402%| +411%}}
{{SklTbl21-40|+% Attack Rating| +190%| +197%| +204%| +211%| +218%| +225%| +232%| +239%| +246%| +253%| +260%| +267%| +274%| +281%| +288%| +295%| +302%| +309%| +316%| +323%}}
{{SklTblEnd|TigerStrike}}
 
{| class="wikitable"
!Version Name!!Patch Notes
|-
|-
!slvl
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||
!1
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
!2
 
!3
|}
!4
|}
!5
 
!6
== Dragon Talon ==
!7
{{Skilldesc|[[File:Dragon_Talon.png]]|Triple kick your enemies with deadly accuracy.|18|[[Martial_Arts#Dragon_Claw|Dragon Claw]]}}
!8
 
!9
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Fire Damage (per charge):||3||6||9||12||15||18||21||24||27||30||33||36||39||42||45||48||51||54||57||60
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage
|-
|-
||Charge Duration:||7.5s||8.2s||8.9s||9.6s||10.4s||11.1s||11.8s||12.5s||13.2s||14s||14.7s||15.4s||16.1s||16.8s||17.6s||18.3s||19s||19.7s||20.4s||21.2s
| style="text-align:left;" colspan="2" | Applies boots Kick Damage to each hit
|-
|-
||Attack Rating:||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%||+230%
| style="text-align:left;" | Hits: || 3
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
|-
||Mana Cost:||1.1||1.2||1.3||1.5||1.6||1.7||1.8||2||2.1||2.2||2.3||2.5||2.6||2.7||2.8||3||3.1||3.2||3.3||3.5
! style="text-align:left;" | [[Martial_Arts#Dragon_Flight|Dragon Flight]]
| style="text-align:center;" | +15% Kick Damage per base level
|}
|}


'''Synergies:''' None
{{SklTblStart|DragonTalon}}
{{SklTbl1-20|+% Attack Rating|+40%| +50%| +60%| +70%| +80%| +90%| +100%| +110%| +120%| +130%| +140%| +150%| +160%| +170%| +180%| +190%| +200%| +210%| +220%| +230%}}
{{SklTbl1-20|+% Kick Damage|+12%| +19%| +26%| +33%| +40%| +47%| +54%| +61%| +68%| +75%| +82%| +89%| +96%| +103%| +110%| +117%| +124%| +131%| +138%| +145%}}
{{SklTbl1-20|+% Damage|+12%| +18%| +24%| +30%| +36%| +42%| +48%| +54%| +60%| +66%| +72%| +78%| +84%| +90%| +96%| +102%| +108%| +114%| +120%| +126%}}
{{SklTbl1-20|Mana Cost |5| 5.1| 5.2| 5.3| 5.5| 5.6| 5.7| 5.8| 6| 6.1| 6.2| 6.3| 6.5| 6.6| 6.7| 6.8| 7| 7.1| 7.2| 7.3}}
{{SklTbl21-40Start|DragonTalon}}
{{SklTbl21-40|+% Attack Rating|+240%| +250%| +260%| +270%| +280%| +290%| +300%| +310%| +320%| +330%| +340%| +350%| +360%| +370%| +380%| +390%| +400%| +410%| +420%| +430%}}
{{SklTbl21-40|+% Kick Damage |+152%| +159%| +166%| +173%| +180%| +187%| +194%| +201%| +208%| +215%| +222%| +229%| +236%| +243%| +250%| +257%| +264%| +271%| +278%| +285%}}
{{SklTbl21-40|+% Damage|+132%| +138%| +144%| +150%| +156%| +162%| +168%| +174%| +180%| +186%| +192%| +198%| +204%| +210%| +216%| +222%| +228%| +234%| +240%| +246%}}
{{SklTbl21-40|Mana Cost|7.5| 7.6| 7.7| 7.8| 8| 8.1| 8.2| 8.3| 8.5| 8.6| 8.7| 8.8| 9| 9.1| 9.2| 9.3| 9.5| 9.6| 9.7| 9.8}}
{{SklTblEnd|DragonTalon}}


'''Patch Notes:'''
{| class="wikitable"
::Charge duration lengthened from +0.52 to +0.72 seconds per level. (Titanium #13)
! Version Name !!Patch Notes
::'''''New skill added. (Bedrock #1-hidden)'''''
|-
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
* Dragon Talon attack rating bonus per base level increased from 10% to 15%.
 
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Dragon Flight synergy increased from +10% to +15% kick damage per base level.
* Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow).
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Damage scaling changed back from weapon to boots.


== **Fists of Thunder** ==
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Damage scaling changed from boots to weapon.


'''Description:''' Charge-up attack which adds lightning damage to your fists.'''
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden)
|}
|}
|}


'''Required Level:''' 6
== Fists of Fire ==
{{Skilldesc|[[File:Fists_of_Fire.png]]|3 stage charge-up attack adds Fire Damage to Attacks, does an Explosive Attack and Summons a Meteor. Requires claw-class Weapon(s). |6|None}}


'''Prerequisites:''' Dual Strike
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Fists of Fire will increase the current charge count by one and refresh the duration for all existing fire charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Fists of Fire charges have new effects compared to the original game: The first stage adds fire damage to attacks. The second stage causes an instant explosion that deals fire damage to nearby enemies. The third stage sends a meteor crashing down after a short delay, dealing fire damage and physical damage equal to 25% of the fire damage while also leaving a short duration burning ground.


{| class = "wikitable"
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!colspan="21"|Grants a Thunder charge on attack
|-
|-
!colspan="21"|Thunder Charge: Your attack deals lightning damage
| style="text-align:left;" | Charge 1: ||  Attacks deal fire damage  
|-
|-
!colspan="21"|Maximum Charges: 5
| style="text-align:left;" | Charge 2: || Adds an explosive fiery attack
|-
|-
!slvl
| style="text-align:left;" | Charge 3: || Summons a meteor that deals fire/phys damage in an AoE
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Lightning Damage (per charge):||1-6||2-12||3-18||4-24||5-30||6-36||7-42||8-48||9-54||10-60||11-66||12-72||13-78||14-84||15-90||16-96||17-102||18-108||19-114||20-120
| style="text-align:left;" | Maximum Charges: || 3
|-
|-
||Charge Duration:||7.5s||8.2s||8.9s||9.6s||10.4s||11.1s||11.8s||12.5s||13.2s||14s||14.7s||15.4s||16.1s||16.8s||17.6s||18.3s||19s||19.7s||20.4s||21.2s
| style="text-align:left;" | Charge duration: || 7 seconds
|-
|}
||Attack Rating:||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%||+230%
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
|-
||Mana Cost:||1.1||1.2||1.3||1.5||1.6||1.7||1.8||2||2.1||2.2||2.3||2.5||2.6||2.7||2.8||3||3.1||3.2||3.3||3.5
! style="text-align:left;" | All other charge-up skills
| style="text-align:center;" | +5% Fire damage per base level
|}
|}


'''Synergies:''' None
{{SklTblStart|FistsofFire}}
{{SklTbl1-20|Fire Damage to attacks|6-10 | 11-15 | 16-20 | 21-25 | 26-30 | 31-35 | 36-40 | 41-45 | 51-56 | 61-67 | 71-78 | 81-89 | 91-100 | 101-111 | 111-122 | 121-133 | 141-155 | 161-177 | 181-199 | 201-221}}
{{SklTbl1-20|Explosion fire damage|6-10| 11-15| 16-20| 21-25| 26-30| 31-35| 36-40| 41-45| 51-56| 61-67| 71-78| 81-89| 91-100| 101-111| 111-122| 121-133| 141-155| 161-177| 181-199| 201-221}}
{{SklTbl1-20|Meteor fire damage|6-10| 11-15| 16-20| 21-25| 26-30| 31-35| 36-40| 41-45| 51-56| 61-67| 71-78| 81-89| 91-100| 101-111| 111-122| 121-133| 141-155| 161-177| 181-199| 201-221}}
{{SklTbl1-20|Meteor physical damage|1-2| 3-4| 4-5| 5-6| 6-7| 8-9| 9-10| 10-11| 13-14| 15-17| 18-19| 20-22| 23-25| 25-28| 28-30| 30-33| 35-39| 40-44| 45-50| 50-55}}
{{SklTbl1-20|+% Attack Rating|+25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% | +215%}}
{{SklTbl21-40StartRed|FistsofFire}}
{{SklTbl21-40|Fire Damage to attacks|221-243 | 241-265 | 271-298 | 301-331 | 331-364 | 361-397 | 391-430 | 421-463 | 461-507 | 501-551 | 541-595 | 581-639 | 621-683 | 661-727 | 701-771 | 741-815 | 781-859 | 821-903 | 861-947 | 901-991 | 941-1035}}
{{SklTbl21-40|Explosion fire damage|221-243| 241-265| 271-298| 301-331| 331-364| 361-397| 391-430| 421-463| 461-507| 501-551| 541-595| 581-639| 621-683| 661-727| 701-771| 741-815| 781-859| 821-903| 861-947| 901-991| 941-1035}}
{{SklTbl21-40|Meteor fire damage|221-243| 241-265| 271-298| 301-331| 331-364| 361-397| 391-430| 421-463| 461-507| 501-551| 541-595| 581-639| 621-683| 661-727| 701-771| 741-815| 781-859| 821-903| 861-947| 901-991| 941-103}}
{{SklTbl21-40|Meteor physical damage|55-61| 60-66| 68-74| 75-83| 83-91| 90-99| 98-107| 105-116| 115-127| 125-138| 135-149| 145-160| 155-171| 165-182| 175-193| 185-204| 195-215| 205-226| 215-237| 225-248}}
{{SklTbl21-40|+% Attack Rating|+225% | +235% | +245% | +255% | +265% | +275% | +285% | +295% | +305% | +315% | +325% | +335% | +345% | +355% | +365% | +375% | +385% | +395% | +405% | +415%}}
{{SklTblEnd|FistsofFire}}


'''Patch Notes:'''
{| class="wikitable"
::Charge duration lengthened from +0.52 to +0.72 seconds per level. (Titanium #13)
! Version Name !!Patch Notes  
::'''''New skill added,''' replaces Claws of Thunder. (Bedrock #1-hidden) ''
|-
 
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
== **Fists of Ice** ==
* Skill tree change: Dragon Claw is no longer a requirement to access Fists of Fire.
 
|-
'''Description:''' Charge-up attack which adds cold damage to your hits.'''
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
* New skill added. Replaces Fists of Ember.
* Fists of Fire: Gain Fire Damage to Attacks, Do an Explosive Attack and Summon a Meteor. These effects are all cumulative.
|}
|}
|}


'''Required Level:''' 6
== Cobra Strike ==
{{Skilldesc|[[File:Cobra_Strike.png]]|3 stage charge-up attack which gains Lifesteal & Manasteal, reduces monster defense, and gains Life & Mana on hit. Works with any melee weapon. |6|[[Martial_Arts#Dragon_Claw|Dragon Claw]],  [[Martial_Arts#Tiger_Strike|Tiger Strike]]}}


'''Prerequisites:''' Dual Strike.  
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Cobra Strike will increase the current charge count by one and refresh the duration for all existing cobra charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Cobra Strike charges have new effects compared to the original game: The first stage adds life and mana leech. The second stage lowers enemy defense per hit. The third stage adds life and mana gained on hit.


{| class = "wikitable"
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!colspan="21"|Grants an Ice charge on attack
|-
|-
!colspan="21"|Ice Charge: Your attack deals cold damage
| style="text-align:left;" | Charge 1: ||  Attacks gain life and mana leech
|-
|-
!colspan="21"|Maximum Charges: 5
| style="text-align:left;" | Charge 2: || Each attack lowers defense of enemies
|-
|-
!slvl
| style="text-align:left;" | Charge 3: || Melee attacks grant life and mana
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Cold Damage (per charge):||2-3||4-6||6-9||8-12||10-15||12-18||14-21||16-24||18-27||20-30||22-33||24-36||26-39||28-42||30-45||32-48||34-51||36-54||38-57||40-60
| style="text-align:left;" | Maximum Charges: || 3
|-
|-
||Charge Duration:||7.5s||8.2s||8.9s||9.6s||10.4s||11.1s||11.8s||12.5s||13.2s||14s||14.7s||15.4s||16.1s||16.8s||17.6s||18.3s||19s||19.7s||20.4s||21.2s
| style="text-align:left;" | Charge duration: || 7 seconds
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
|-
||Attack Rating:||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%||+230%
! style="text-align:left;" | None
|-
| style="text-align:center;" | -
||Chill Duration:||0.4s||0.6s||0.8s||1s||1.2s||1.4s||1.6s||1.8s||2s||2.2s||2.4s||2.6s||2.8s||3s||3.2s||3.4s||3.6s||3.8s||3.9s||4.1s
|-
||Mana Cost:||1.1||1.2||1.3||1.5||1.6||1.7||1.8||2||2.1||2.2||2.3||2.5||2.6||2.7||2.8||3||3.1||3.2||3.3||3.5
|}
|}


'''Synergies:''' None.
{{SklTblStart|CobraStrike}}
{{SklTbl1-20|% Life and mana steal|1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20}}
{{SklTbl1-20|-monster defence per hit|-2 | -6 | -10 | -14 | -18 | -22 | -26 | -30 | -34 | -38 | -42 | -46 | -50 | -54 | -58 | -62 | -66 | -70 | -74 | -78}}
{{SklTbl1-20|+ Life and mana gained on hit|1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20}}
{{SklTbl1-20|+% Attack Rating|+15% | +22% | +29% | +36% | +43% | +50% | +57% | +64% | +71% | +78% | +85% | +92% | +99% | +106% | +113% | +120% | +127% | +134% | +141% | +148%}}
{{SklTbl21-40Start|CobraStrike}}
{{SklTbl21-40|% Life and mana steal|21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40}}
{{SklTbl21-40|-monster defence per hit|-82 | -86 | -90 | -94 | -98 | -102 | -106 | -110 | -114 | -118 | -122 | -126 | -130 | -134 | -138 | -142 | -146 | -150 | -154 | -158}}
{{SklTbl21-40|+ Life and mana gained on hit|21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40}}
{{SklTbl21-40|+% Attack Rating|+155% | +162% | +169% | +176% | +183% | +190% | +197% | +204% | +211% | +218% | +225% | +232% | +239% | +246% | +253% | +260% | +267% | +274% | +281% | +288%}}
{{SklTblEnd|CobraStrike}}


'''Patch Notes:'''
{| class="wikitable"
::Charge duration lengthened from +0.52 to +0.72 seconds per level. (Titanium #13)
!Version Name!!Patch Notes
::'''''New skill added. (Bedrock #1-hidden)'''''
|-
 
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||
== **Static Strike** ==
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
 
* Cobra Strike: Gain Lifesteal & Manasteal, Attack reduce monster defense, Gain Life & Mana on hit.
'''Description:''' Electrifies your attack and releases a static discharge.'''
 
'''Required Level:''' 12
 
'''Prerequisites:''' Dual Strike, Fists of Thunder.  


{| class = "wikitable"
!colspan="21"|Deals 80% of weapon damage as lightning
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Lightning Damage:||1-34||1-44||1-54||1-64||1-74||1-84||1-94||1-104||1-124||1-144||1-164||1-184||1-204||1-224||1-244||1-264||1-294||1-324||1-354||1-384
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow).
 
|-
|-
||Mana Cost:||2.5||2.6||2.7||2.8||3||3.1||3.2||3.3||3.5||3.6||3.7||3.8||4||4.1||4.2||4.3||4.5||4.6||4.7||4.8
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]||style="border-bottom: 1px solid #a2a9b1;"|
|}
* Damage scaling changed back from weapon to boots.  


'''Synergies:'''
|-
::'''Shock Web:''' +8% Lightning damage per level. <br />
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
::'''Thunder Charge:''' +20% Lightning damage per charge.  
* Damage scaling changed from boots to weapon.


'''Patch Notes:'''
|-
::Shock Web synergy increased from 5% to 8% Lightning damage per level. (Jade #16) <br />
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
::Lightning damage scaling increased slightly at lower levels and increased moderately at higher levels. (Graphite #15)<br />
* Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden)
::Thunder charge synergy increased from 10% to 20% Lightning damage per charge. (Graphite #15) <br />
::Thunder charge synergy increased from 5% to 10% Lightning damage per charge. (Titanium #13) <br />
::Base weapon damage decreased from 100% to 80%. (Edenite #12)
::'''''New skill added. (Bedrock #1-hidden) '''''


== Dragon Talon ==
|}
 
|}
'''Description:''' Triple kick your enemies with deadly accuracy.'''
|}


'''Required Level:''' 18
== Claws of Thunder ==
{{Skilldesc|[[File:Claws_of_Thunder.png]]|3 stage charge-up attack adds Lightning Damage to Attacks, Releases a Fork of Lightning, and Casts Static Field. Requires claw-class Weapon(s). |18|[[Martial_Arts#Dragon_Claw|Dragon Claw]], [[Martial_Arts#Fists_of_Fire|Fists of Fire]] }}


'''Prerequisites:''' None.
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Claws of Thunder will increase the current charge count by one and refresh the duration for all existing thunder charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Claws of Thunder charges have new effects compared to the original game: The first stage adds lightning damage to attacks. The second stage creates a surge of lightning that targets up to 4 nearby enemies and pierces those in between . The third stage shocks all enemies within a 2.7 yard radius, reducing their current life by 5% similarly, to the Sorceress' [[Lightning_Spells#Static_Field|Static Field]] skill.


{| class = "wikitable"
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!colspan="21"|Deals 100% of weapon damage
|-
|-
!colspan="21"|Hits: 3
| style="text-align:left;" | Charge 1: || Attacks deal lightning damage
|-
|-
!slvl
| style="text-align:left;" | Charge 2: || Lightning zaps nearby enemies (targets up to 4 enemies)
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Attack Rating:||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%||+230%
| style="text-align:left;" | Charge 3: || Electrical field reduces enemy life (weakens enemies by 5%)
|-
|-
||Kick Damage:||+12%||+19%||+26%||+33%||+40%||+47%||+54%||+61%||+68%||+75%||+82%||+89%||+96%||+103%||+110%||+117%||+124%||+131%||+138%||+145%
| style="text-align:left;" | Maximum Charges: || 3
|-
|-
||Damage:||+12%||+18%||+24%||+30%||+36%||+42%||+48%||+54%||+60%||+66%||+72%||+78%||+84%||+90%||+96%||+102%||+108%||+114%||+120%||+126%
| style="text-align:left;" | Charge duration: || 7 seconds
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
|-
||Mana Cost:||5||5.1||5.2||5.3||5.5||5.6||5.7||5.8||6||6.1||6.2||6.3||6.5||6.6||6.7||6.8||7||7.1||7.2||7.3
! style="text-align:left;" | All other charge-up skills
| style="text-align:center;" | 4% lightning damage per base level
|}
|}


'''Synergies:'''
{{SklTblStart|ClawsofThunder}}
::'''Dragon Flight:''' +15% Kick Damage per Level.
{{SklTbl1-20|Lightning Damage to attacks| 1-80 | 1-100 | 1-120 | 1-140 | 1-160 | 1-180 | 1-200 | 1-220 | 1-260 | 1-300 | 1-340 | 1-380 | 1-420 | 1-460 | 1-500 | 1-540 | 1-600 | 1-660 | 1-720 | 1-780}}
{{SklTbl1-20|Bolts lightning damage|1-80 | 1-100 | 1-120 | 1-140 | 1-160 | 1-180 | 1-200 | 1-220 | 1-260 | 1-300 | 1-340 | 1-380 | 1-420 | 1-460 | 1-500 | 1-540 | 1-600 | 1-660 | 1-720 | 1-780 }}
{{SklTbl1-20|+% Attack Rating|+15% | +22% | +29% | +36% | +43% | +50% | +57% | +64% | +71% | +78% | +85% | +92% | +99% | +106% | +113% | +120% | +127% | +134% | +141% | +148%}}
{{SklTbl21-40Start|ClawsofThunder}}
{{SklTbl21-40|Lightning Damage to attacks|1-900 | 1-980 | 1-1060 | 1-1140 | 1-1220 | 1-1300 | 1-1380 | 1-1480 | 1-1580 | 1-1680 | 1-1780 | 1-1880 | 1-1980 | 1-2080 | 1-2180 | 1-2280 | 1-2380 | 1-2480 | 1-2580 | 1-2680 }}
{{SklTbl21-40|Bolts lightning damage|1-900 | 1-980 | 1-1060 | 1-1140 | 1-1220 | 1-1300 | 1-1380 | 1-1480 | 1-1580 | 1-1680 | 1-1780 | 1-1880 | 1-1980 | 1-2080 | 1-2180 | 1-2280 | 1-2380 | 1-2480 | 1-2580 | 1-2680 }}
{{SklTbl21-40|+% Attack Rating|+155% | +162% | +169% | +176% | +183% | +190% | +197% | +204% | +211% | +218% | +225% | +232% | +239% | +246% | +253% | +260% | +267% | +274% | +281% | +288%}}
{{SklTblEnd|ClawsofThunder}}


'''Patch Notes:'''
{| class="wikitable"
::Dragon Flight synergy increased from +10% to +15% kick damage per level. (Graphite #15) <br />
!Version Name!!Patch Notes
::Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow). (Graphite #15) <br />
|-
::Damage scaling changed back from weapon to boots. (Serandite #14) <br/>
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||
::Damage scaling changed from boots to weapon. (Edenite #12)
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
::''Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden) ''
* New skill added, replaces Fists of Thunder.  
* Claws of Thunder: Gain Lightning Damage to Attacks, Release a Fork Lightning, Cast Static Field.


== **Emberstorm** ==
|}
|}


'''Description:''' Flaming bolts rain down and explode on impact.'''
== Dragon Flight ==
{{Skilldesc|[[File:Dragon_Flight.png]]|Perform a teleporting kick attack that deals damage to enemies near your target. |24|[[Martial_Arts#Dragon_Claw|Dragon Claw]], [[Martial_Arts#Dragon_Talon|Dragon Talon]]  }}


'''Required Level:''' 24
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" colspan="2" | Dragon Flight is affected by Faster Cast Rate.
|-
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage
|-
| style="text-align:left;" colspan="2" | Your cold damage freezes enemies
|-
| style="text-align:left;" | Cooldown: || 6 seconds, reduced by 0.5 seconds per active MA charge to minimum 0.4 seconds
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}


'''Prerequisites:''' Dual Strike, Fists of Ember
{{SklTblStart|DragonFlight}}
{{SklTbl1-20|Kick Damage|16-65 | 72-121 | 128-177 | 184-233 | 240-289 | 296-345 | 352-401 | 408-457 | 464-513 | 520-569 | 576-625 | 632-681 | 688-737 | 744-793 | 800-849 | 856-905 | 912-961 | 968-1017 | 1024-1073 | 1080-1129 }}
{{SklTbl1-20|+% Attack Rating|+60% | +85% | +110% | +135% | +160% | +185% | +210% | +235% | +260% | +285% | +310% | +335% | +360% | +385% | +410% | +435% | +460% | +485% | +510% | +535% }}
{{SklTbl1-20|Mana Cost|15 | 14.7 | 14.5 | 14.2 | 14 | 13.7 | 13.5 | 13.2 | 13 | 12.7 | 12.5 | 12.2 | 12 | 11.7 | 11.5 | 11.2 | 11 | 10.7 | 10.5 | 10.2 }}
{{SklTbl21-40Start|DragonFlight}}
{{SklTbl21-40|Kick Damage|1236-1285 | 1292-1341 | 1348-1397 | 1404-1453 | 1460-1509 | 1516-1565 | 1572-1621 | 1628-1677 | 1684-1733 | 1740-1789 | 1796-1845 | 1852-1901 | 1908-1957 | 1964-2013 | 2020-2069 | 2076-2125 | 2132-2181 | 2188-2237 | 2244-2293 | 2300-2349  }}
{{SklTbl21-40|+% Attack Rating|+585% | +610% | +635% | +660% | +685% | +710% | +735% | +760% | +785% | +810% | +835% | +860% | +885% | +910% | +935% | +960% | +985% | +1010% | +1035%  }}
{{SklTbl21-40|Mana Cost| 10 | 9.7 | 9.5 | 9.2 | 9 | 8.7 | 8.5 | 8.2 | 8 | 7.7 | 7.5 | 7.2 | 7 | 6.7 | 6.5 | 6.2 | 6 | 5.7 | 5.5 | 5.2}}
{{SklTblEnd|DragonFlight}}


{| class = "wikitable"
{| class="wikitable"  
!slvl
! Version Name !!Patch Notes
!1
|-
!2
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
!3
* Dragon Flight can now trigger Charge-Up effects (only on the teleport target, not the AoE portion).
!4
|-
!5
| Older Versions
!6
|
!7
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!8
!
!9
!
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Fire Damage:||6-11||8-12||10-15||12-17||14-19||16-21||18-23||20-25||24-29||28-33||32-37||36-41||40-45||44-49||48-53||52-57||58-63||64-69||70-75||76-81
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
|-
|-
||Mana Cost:||5||5.7||6||6.2||6.5||6.7||7||7.2||7.5||7.7||8||8.2||8.5||8.7||9||9.2||9.5||9.7||10||10.2
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
|}
*  Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow).


'''Synergies:'''
|-
::'''Fire Blast:''' +18% Fire damage per level. <br />
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]||style="border-bottom: 1px solid #a2a9b1;"|
::'''Ember Charge:''' +20% Fire damage per charge.  
* Damage scaling changed back from weapon to boots.


'''Patch Notes:'''
|-
::Fire Blast synergy increased from 16% to 18% Fire damage per level. (Jade #16) <br />
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
::Fire Blast synergy increased from 13% to 16% Fire damage per level. (Graphite #15) <br />
* Damage scaling changed from boots to weapon.  
::Ember Charge synergy increased from 10% to 20% Fire damage per charge. (Graphite #15)<br />
::Fire damage increased by ~30% at all levels. (Graphite #15)<br />
::Fire Blast synergy increased from 8% to 13% Fire damage per level. (Titanium #13)<br />
::Added synergy from Wake of Inferno. (Titanium #13)<br />
::Mana cost scaling lowered from +0.5 to +0.25 mana per level. (Titanium #13)<br />
::Synergies increased. (Edenite #12)<br/>
::'''''New skill added. (Bedrock #1-hidden)'''''


== Dragon Flight ==
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, starting kick damage and scaling decreased drastically and mana cost reduces with level. (Bedrock #1-hidden)
|}
|}
|}


'''Description:''' Perform a teleporting kick attack that deals damage to enemies near your target.'''
== Blades of Ice ==
{{Skilldesc|[[File:Blades_of_Ice.png]]|Claw-class Charge-up skill. Requires claw-class Weapon(s) |30|[[Martial_Arts#Dragon_Claw|Dragon Claw]], [[Martial_Arts#Dragon_Talon|Dragon Talon]],  [[Martial_Arts#Fists_of_Fire|Fists of Fire]],  [[Martial_Arts#Claws_of_Thunder|Claws of Thunder]],  [[Martial_Arts#Dragon_Flight|Dragon Flight]] }}


'''Required Level:''' 24
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Blades of Ice will increase the current charge count by one and refresh the duration for all existing ice charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Blades of Ice charges have new effects compared to the original game: The first stage adds cold damage to attacks. The second stage creates icicles that seek out enemies, dealing cold damage and a fraction of attack damage while also converting a portion of physical damage to cold. The third stage allows the icicles to chill enemies for a duration.


'''Prerequisites:''' Dragon Talon
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 
|-
{| class = "wikitable"
| style="text-align:left;" | Charge 1: || Attacks deal cold damage  
!colspan="21"|Deals 100% of weapon damage
|-
| style="text-align:left;" | Charge 2: || Icicles seek nearby enemies
|-
|-
!colspan="21"|Your cold damage freezes enemies
| style="text-align:left;" | Charge 3: || Icicles chill enemies
|-
|-
!colspan="21"|Cooldown: 6 seconds, reduced by 0.5 seconds per active Thunder, Ice, Ember charge to minimum 0.4 seconds
| style="text-align:left;" | Maximum Charges: || 3
|-
|-
!slvl
| style="text-align:left;" | Charge duration: || 7 seconds
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Kick Damage:||+16%||+23%||+30%||+37%||+44%||+51%||+58%||+65%||+72%||+79%||+86%||+93%||+100%||+107%||+114%||+121%||+128%||+135%||+142%||+149%
| style="text-align:left;" colspan="2"  | Icicles deal 50% of Weapon Damage
|-
|-
||Attack Rating:||+60%||+85%||+110%||+135%||+160%||+185%||+210%||+235%||+260%||+285%||+310%||+335%||+360%||+385%||+410%||+435%||+460%||+485%||+510%||+535%
| style="text-align:left;" colspan="2"  | Icicles convert 80% of physical attack damage to cold
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
|-
||Mana Cost:||15||14.7||14.5||14.2||14||13.7||13.5||13.2||13||12.7||12.5||12.2||12||11.7||11.5||11.2||11||10.7||10.5||10.2
! style="text-align:left;" | All other Charge-up Skills
| style="text-align:center;" | +2% Cold damage per base level
|}
|}
Note: Dragon Flight is affected by Faster Cast Rate.


'''Synergies:''' None.
{{SklTblStart|BladesofIce}}
{{SklTbl1-20|Cold Damage | 15-16 | 23-24 | 31-32 | 39-40 | 47-48 | 55-56 | 63-64 | 71-72 | 81-82 | 91-92 | 101-102 | 111-112 | 121-122 | 131-132 | 141-142 | 151-152 | 171-174 | 191-196 | 211-218 | 231-240}}
{{SklTbl1-20|Chill Duration | 0.8s. | 0.8s. | 0.9s. | 0.9s. | 1.0s. | 1.0s. | 1.1s. | 1.1s. | 1.2s. | 1.2s. | 1.3s. | 1.3s. | 1.4s. | 1.4s. | 1.5s. | 1.5s. | 1.6s. | 1.6s. | 1.7s. | 1.7s. }}
{{SklTbl1-20|+% Attack Rating | +15% | +22% | +29% | +36% | +43% | +50% | +57% | +64% | +71% | +78% | +85% | +92% | +99% | +106% | +113% | +120% | +127% | +134% | +141% | +148%}}
{{SklTbl21-40Start|BladesofIce}}
{{SklTbl21-40|Cold Damage | 251-262 | 271-284 | 301-316 | 331-348 | 361-380 | 391-412 | 421-444 | 451-476 | 491-518 | 531-560 | 571-602 | 611-644 | 651-686 | 691-728 | 731-770 | 771-812 | 811-854 | 851-896 | 891-938 | 931-980 }}
{{SklTbl21-40|Chill Duration | 1.8s. | 1.8s. | 1.9s. | 1.9s. | 2.0s. | 2.0s. | 2.1s. | 2.1s. | 2.2s. | 2.2s. | 2.3s. | 2.3s. | 2.4s. | 2.4s. | 2.5s. | 2.5s. | 2.6s. | 2.6s. | 2.7s. | 2.7s. }}
{{SklTbl21-40|+% Attack Rating | +155% | +162% | +169% | +176% | +183% | +190% | +197% | +204% | +211% | +218% | +225% | +232% | +239% | +246% | +253% | +260% | +267% | +274% | +281% | +288% | +295% }}
{{SklTblEnd|BladesofIce}}


'''Patch Notes:'''
{| class="wikitable"
::Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow). (Graphite #15) <br />
!Version Name!!Patch Notes
::Damage scaling changed back from weapon to boots. (Serandite #14)<br/>
|-
::Damage scaling changed from boots to weapon. (Edenite #12)<br/>
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||
::''Compared with Vanilla D2, starting kick damage and scaling decreased drastically and mana cost reduces with level. (Bedrock #1-hidden)''
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
* Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.


== **Blades of Ice** ==
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Increased physical to cold damage conversion from 60% to 80%.


'''Description:''' Makes a swirl of ice bolts which seek out nearby enemies.'''
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
* Halved the number of ice bolts.
* Increased cold damage scaling, added Attack Rating and reduced mana cost.


'''Required Level:''' 30
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
* The ice bolts no longer trigger the hit recovery animation of targeted monsters.


'''Prerequisites:''' Dual Strike, Fists of Ice
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Cold damage per base level increased by ~50%.
* Ice Charge synergy increased from 10% to 20% Cold damage per charge.


{| class = "wikitable"
!colspan="31"|Deals 50% of weapon damage of which 80% is converted to cold damage
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Mana cost scaling reduced from 1 to 0.5 mana per base level.
!2
 
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
!21
!22
!23
!24
!25
!26
!27
!28
!29
!30
|-
|-
||Cold Damage:||7-12||12-19||17-26||22-33||27-40||32-47||37-54||42-61||51-72||60-83||69-94||78-105||87-116||96-127||105-138||114-149||129-166||144-183||159-200||174-217||189-234||204-251||225-273||246-295||267-317||288-339||309-361||330-383||357-411||384-439
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
* Ice Charge synergy increased from 5% to 10% Cold damage per charge.
 
|-
|-
||Attack Rating:||+15%||+22%||+29%||+36%||+43%||+50%||+57%||+64%||+71%||+78%||+85%||+92%||+99%||+106%||+113%||+120%||+127%||+134%||+141%||+148%||+155%||+162%||+169%||+176%||+183%||+190%||+197%||+204%||+211%||+218%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|-
* Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)
||Mana Cost:||4.5||4.7||5||5.2||5.5||5.7||6||6.2||6.5||6.7||7||7.2||7.5||7.7||8||8.2||8.5||8.7||9||9.2||9.5||9.7||10||10.2||10.5||10.7||11||11.2||11.5||11.7
 
|}
|}
|}
'''Synergies:'''
::'''Ice Charge (Fists of Ice):''' +20% Cold damage per charge
'''Patch Notes:'''
::Increased physical to cold damage conversion from 60% to 80%. (Zincite #19)<br />
::Halved the number of ice bolts. (Tourmaline #17)<br />
::Increased cold damage scaling,  added Attack Rating and reduced mana cost. (Tourmaline #17)<br />
::The ice bolts no longer trigger the hit recovery animation of targeted monsters. (Jade #16)<br />
::Cold damage per level increased by ~50%. (Graphite #15)<br />
::Ice Charge synergy increased from 10% to 20% Cold damage per charge. (Graphite #15)<br />
::Mana cost scaling reduced from 1 to 0.5 mana per level. (Serandite #14)<br />
::Ice Charge synergy increased from 5% to 10% Cold damage per charge. (Titanium #13)<br/>
::'''''Compared with Vanilla D2, skill has been reworked as follows:''' now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)''