Assassin: Difference between revisions
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{| class="class-changes" align=right style="border: 1px solid gray; background: #262626;" | |||
| style="font-weight:bold; font-size:110%; text-align:center;" colspan="2" | Class Changes | |||
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| style="font-weight:bold; font-size:100%; text-align:center;" colspan="2" | Assassin | |||
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| style="font-weight:bold; font-size:90%; width:90px;" | Skill Tab 1 || style="font-size:90%;" | [[Martial Arts]] | |||
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| style="font-weight:bold; font-size:90%; width:90px;" | Skill Tab 2 || style="font-size:90%;" | [[Shadow Disciplines]] | |||
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| style="font-weight:bold; font-size:90%; width:90px;" | Skill Tab 3 || style="font-size:90%;" | [[Traps]] | |||
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| style="font-weight:bold; font-size:90%; text-align:center;" colspan="2" | Other Classes | |||
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| style="font-size:90%; text-align:center;" colspan="2" | [[Amazon]], [[Barbarian]], [[Druid]],<br>[[Necromancer]], [[Paladin]], [[Sorceress]] | |||
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|} | |||
== Starting Gear == | == Starting Gear == | ||
* Assassins | * Assassins start with two katars instead of a katar and buckler. | ||
== Attributes == | == Attributes == | ||
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== Skills == | == Skills == | ||
The skills below have been | '''Martial Arts Tree Rework:''' Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | ||
The skills below have been added, removed or significantly reworked in Path of Diablo. This does not include balance changes. For a full list of numerous other changes, please see individual skills in the Skills section of this wiki. | |||
'''Removed''' | '''Removed''' | ||
*Dragon | *Dragon Tail [[Martial_Arts|(Martial Arts Skills)]] | ||
*Phoenix Strike [[Martial_Arts|(Martial Arts Skills)]] | |||
*Phoenix Strike (Martial Arts Skills) | |||
'''Significantly Reworked''' | '''Significantly Reworked''' | ||
*''' | *[[Martial_Arts|'''Martial Arts Skills''']] skill tree is no longer separated into "Charge-up Skill" and "Finishing Move" and has been completely reworked | ||
*''' | *[[Traps| '''Traps''']] now apply "+% Lightning/Fire Skill Damage" and "-% Enemy Lightning/Fire Resistance" from items/jewels. | ||
*''' | *[[Traps#Blade_Shield|'''Blade Shield''']] has been reworked to function as a build-defining skill [[Traps| (Traps)]] | ||
*''' | *[[Traps#Wake_of_Inferno|'''Wake of Inferno''']] has been reworked to fire in a more effective formation [[Traps| (Traps)]] | ||
*''' | *[[Martial_Arts#Blades_of_Ice|'''Blades of Ice''']] has been reworked to function as a build-defining skill [[Martial_Arts|(Martial Arts Skills)]] |