Assassin: Difference between revisions
From Path of Diablo Wiki
No edit summary |
|||
(40 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{| class="class-changes" align=right style="border: 1px solid gray; background: #262626;" | |||
| style="font-weight:bold; font-size:110%; text-align:center;" colspan="2" | Class Changes | |||
|- | |||
| style="font-weight:bold; font-size:100%; text-align:center;" colspan="2" | Assassin | |||
|- | |||
| style="font-weight:bold; font-size:90%; width:90px;" | Skill Tab 1 || style="font-size:90%;" | [[Martial Arts]] | |||
|- | |||
| style="font-weight:bold; font-size:90%; width:90px;" | Skill Tab 2 || style="font-size:90%;" | [[Shadow Disciplines]] | |||
|- | |||
| style="font-weight:bold; font-size:90%; width:90px;" | Skill Tab 3 || style="font-size:90%;" | [[Traps]] | |||
|- | |||
| style="font-weight:bold; font-size:90%; text-align:center;" colspan="2" | Other Classes | |||
|- | |||
| style="font-size:90%; text-align:center;" colspan="2" | [[Amazon]], [[Barbarian]], [[Druid]],<br>[[Necromancer]], [[Paladin]], [[Sorceress]] | |||
|- | |||
|} | |||
== Starting Gear == | |||
* Assassins start with two katars instead of a katar and buckler. | |||
== | == Attributes == | ||
* | * Base mana regeneration increased from 0.83% to 1.66%. | ||
* Base stamina increased by +100. | |||
== | == Skills == | ||
'''Martial Arts Tree Rework:''' Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | |||
The skills below have been added, removed or significantly reworked in Path of Diablo. This does not include balance changes. For a full list of numerous other changes, please see individual skills in the Skills section of this wiki. | |||
'''Removed''' | |||
*Dragon Tail [[Martial_Arts|(Martial Arts Skills)]] | |||
*Phoenix Strike [[Martial_Arts|(Martial Arts Skills)]] | |||
* | '''Significantly Reworked''' | ||
* | *[[Martial_Arts|'''Martial Arts Skills''']] skill tree is no longer separated into "Charge-up Skill" and "Finishing Move" and has been completely reworked | ||
*[[Traps| '''Traps''']] now apply "+% Lightning/Fire Skill Damage" and "-% Enemy Lightning/Fire Resistance" from items/jewels. | |||
*[[Traps#Blade_Shield|'''Blade Shield''']] has been reworked to function as a build-defining skill [[Traps| (Traps)]] | |||
*[[Traps#Wake_of_Inferno|'''Wake of Inferno''']] has been reworked to fire in a more effective formation [[Traps| (Traps)]] | |||
*[[Martial_Arts#Blades_of_Ice|'''Blades of Ice''']] has been reworked to function as a build-defining skill [[Martial_Arts|(Martial Arts Skills)]] | |||
* | |||
* | |||