Orb of Corruption: Difference between revisions

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<includeonly>
=== Corruption Recipe ===
For more information on Orbs of Corruption and an in-depth look at the possible outcomes [[Orb of Corruption]]
Corrupt an item.
{| class="wikitable"
| Item + Orb of Corruption (requires transmute button being clicked twice)
|}
</includeonly>
<noinclude>
== Description ==
== Description ==


A mysterious orb. It corrupts an item granting it new properties and, in some cases, even reforging it into a totally new item.<br/>
A mysterious orb. It corrupts an item, granting it new properties and, in some cases, even reforging it into a totally new item. It drops randomly from monsters/chests etc. (monsters level 40 or higher)<br/>
::[[File:Orb_of_corruption.png]]<br />
::[[File:Orb_of_corruption.png]]<br />


== How to Corrupt an Item ==
== Uncorruptable Item Types ==
*'''Recipe''': Place the Orb of Corruption into the Horadric Cube with another item and press the Transmute button twice.
:Normal (white) items
*Any item can be corrupted with the recipe above, EXCEPT as follows (cannot be corrupted):
:Items that already have sockets
:* Normal / White Items
:Ethereal items
:* Items that already have sockets
:Charms
:* Ethereal items
:Jewels
* A single item can only be corrupted once.  The word "Corrupted" will then appear in red text under the item's descrptionAny subsequent attempts to corrupt this item will have no effect (but will not consume an Orb of Corruption)
 
* Items that have been upgraded (e.g. normal -> exception -> elite) can still be corrupted, and vice versa.  However, some items may benefit from being upgraded prior to corruption  to increase the maximum number of possible sockets obtained by a successful corruption.
'''Recipe''': In the Horadric Cube: Orb of Corruption + the item you'd like to corrupt and press the Transmute button twice.
:*''For example, Skin of the Vipermagi has a base maximum of 2 sockets (Serpentskin Armor) but an upgraded maximum of 4 sockets (Wyrmhide)''
 
The word "Corrupted" will then appear in red text under the item's description. 
Items, with the exception of relics,  can be corrupted once only.
   
 
Items that have been upgraded (e.g. Normal -> Exceptional -> Elite) can still be corrupted, and vice versa.  However, some items may benefit from being upgraded prior to corruption  to increase the maximum number of possible sockets obtained by a successful corruption. For example, ''Skin of the Vipermagi'' Serpentskin Armour has a base maximum of 2 sockets, but if upgraded to a Wyrmhide it can have a maximum of 4 sockets. For more information see [[Corrupting for Maximum Sockets]].
* Corrupted items that did not gain sockets can still be socketed through the Larzuk quest, but not the Horadric Cube recipes.


{| class="wikitable"
{| class="wikitable"
!colspan="3"|Possible Outcomes of Corruption Recipe
!colspan="3"|Possible Outcomes of the Corruption Recipe
|-
|-
!colspan="1"|
!colspan="1"|
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|-
|-
!colspan="1"|Result
!colspan="1"|Result
!colspan="1"|Socketable Gear
!colspan="1"|Socketable Item
!colspan="1"|Unsocketable Gear
!colspan="1"|Unsocketable Item
|-
|-
|Gains a new Corruption Mod (see below)
|Gains a new Corruption Affix
|25%
|25‰
|25%
|25%
|-
|-
|Gains Sockets(*)
|Gains Sockets(*)
|25%
|25%
|0%
|0
|-
|-
|Transforms into a random new Rare Item
|Transforms into a random new Rare Item
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|}
|}


(*)Gains a random number of sockets from 1 to the maximum number possible per base item
(*)Random number of sockets between 1 and the maximum available for that item type. For a list of how many sockets an item can have according to item level see [https://diablo2.diablowiki.net/Sockets#Sockets_by_Number this page]


==  List of Corruption Mods ==
==  Corruption Affixes ==


{| class="wikitable"
{| class="wikitable"
!colspan="8"|List of Corruption mods
!colspan="8"|Corruption Affixes
|-
|-
!colspan="1"|Inventory Slot
!colspan="1"|Inventory Slot
!colspan="1"|Outcomes
!colspan="1"|Outcome
!colspan="1"|Value
!colspan="1"|Value
|-
|-
|rowspan="5"|Helm
|rowspan="5"|Helm
|Strength
|Strength
|5 to 10
|5 to 15
|-
|-
|Energy
|Energy
|5 to 10
|5 to 15
|-
|-
|Life Gained on Melee/Ranged Hit
|Life Gained on Melee/Ranged Hit
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|10 to 15
|10 to 15
|-
|-
|Enhanced Defense
|Piercing Attack
|20% to 25%
|15% to 20%
|-
|-
|rowspan="5"|Boots
|rowspan="5"|Boots
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|-
|-
|Dexterity
|Dexterity
|5 to 10
|5 to 15
|-
|-
|Lightning Resistance
|Lightning Resistance
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|10% to 20%
|10% to 20%
|-
|-
|All Resistance
|All Resistances
|5% to 10%
|5% to 10%
|-
|-
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|5 to 10 / 5 to 10
|5 to 10 / 5 to 10
|-
|-
|Poison Reistance
|Poison Resistance
|10% to 20%
|10% to 20%
|-
|-
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|8%
|8%
|-
|-
|Maximum Lightning Resistance
|Faster Cast Rate
|2%
|10%
|-
|-
|Maximum Poison Resistance
|Increased Attack Speed
|2%
|10%
|-
|-
|Maximum Fire Resistance
|Attack Rating Bonus
|2%
|75%
|-
|-
|Maximum Cold Resistance
|Attack Rating Per Level
|2%
|2
|-
|-
|rowspan="5"|Bolt/Arrow
|rowspan="5"|Bolts*/Arrows
|All Resistances
|All Resistances
|5%
|5%
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|10%
|10%
|-
|-
|Vitality
|All Skills
| +5 to +10
|1
|-
|-
|}
|}
</noinclude>
Bolts* When tested in game during season 13, bolt corruption chances were not the same as arrow corruption. Over 30 bolts and 30 arrows were tested. Arrows seemed normal. Bolts never "brick" into a rare and never "cnc", instead the vast majority of bolt corruptions get 5% all res.