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==  Edged Weapon Mastery  ==
{{Skilldesc|[[File:Edged_Weapon_Mastery.png]]|Passive - Improves sword, axe and dagger fighting skills |1|None}}
 
{{Skilldescnosynergiesleft}}
 
{{SklTblStart|EdgedMastery}}
{{SklTbl1-20|+% Attack Rating|+50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240%}}
{{SklTbl1-20|+% Damage|+30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% | +125%}}
{{SklTbl1-20|% Chance to Crit|5% | 7% | 12% | 15% | 17% | 19% | 20% | 21% | 23% | 23% | 24% | 25% | 26% | 26% | 27% | 28% | 28% | 28% | 29% | 29%}}
{{SklTbl21-40Start|EdgedMastery}}
{{SklTbl21-40|+% Attack Rating|+250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420% | +430% | +440%}}
{{SklTbl21-40|+% Damage|+130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% | +225%}}
{{SklTbl21-40|% Chance to Crit|29% | 29% | 30% | 30% | 30% | 30% | 30% | 31% | 31% | 31% | 31% | 31% | 32% | 32% | 32% | 32% | 32% | 32% | 33% | 33%}}
{{SklTblEnd|EdgedMastery}}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
| [[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||
* Weapon masteries reworked
 
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Reworked from weapon class-specific mastery and maintains its increased scaling of attack rating and chance to critical strike
 
|}
|}
 
==  Pole Weapon Mastery  ==
{{Skilldesc|[[File:Pole_Weapon_Mastery.png]]|Passive - Improves polearm and spear fighting skills|1|None}}
 
{{Skilldescnosynergiesleft}}
 
{{SklTblStart|PoleMastery}}
{{SklTbl1-20|+% Attack Rating|+50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240%}}
{{SklTbl1-20| +% Damage|+30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% | +125%}}
{{SklTbl1-20|% Chance to Crit|5% | 7% | 12% | 15% | 17% | 19% | 20% | 21% | 23% | 23% | 24% | 25% | 26% | 26% | 27% | 28% | 28% | 28% | 29% | 29%}}
{{SklTbl21-40Start|PoleMastery}}
{{SklTbl21-40|+% Attack Rating|+250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420% | +430% | +440%}}
{{SklTbl21-40| +% Damage|+130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% | +225%}}
{{SklTbl21-40|% Chance to Crit|29% | 29% | 30% | 30% | 30% | 30% | 30% | 31% | 31% | 31% | 31% | 31% | 32% | 32% | 32% | 32% | 32% | 32% | 33% | 33%}}
{{SklTblEnd|PoleMastery}}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
| [[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||
* Weapon masteries reworked
 
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Reworked from weapon class-specific mastery and maintains its increased scaling of attack rating and chance to critical strike
 
|}
|}
 
== Blunt Weapon Mastery ==
{{Skilldesc|[[File:Blunt_Weapon_Mastery.png]]|Passive - Improves mace, scepter and staff fighting skills|1|None}}
 
{{Skilldescnosynergiesleft}}
 
{{SklTblStart|BluntMastery}}
{{SklTbl1-20|+% Attack Rating|+50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240%}}
{{SklTbl1-20|+% Damage|+30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% | +125%}}
{{SklTbl1-20|+% Chance to Crit|5% | 7% | 12% | 15% | 17% | 19% | 20% | 21% | 23% | 23% | 24% | 25% | 26% | 26% | 27% | 28% | 28% | 28% | 29% | 29%}}
{{SklTbl21-40Start|BluntMastery}}
{{SklTbl21-40|+% Attack Rating|+250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420% | +430% | +440%}}
{{SklTbl21-40|+% Damage|+130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% | +225%}}
{{SklTbl21-40|+% Chance to Crit|29% | 29% | 30% | 30% | 30% | 30% | 30% | 31% | 31% | 31% | 31% | 31% | 32% | 32% | 32% | 32% | 32% | 32% | 33% | 33%}}
{{SklTblEnd|BluntMastery}}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
| [[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||
* Weapon masteries reworked
 
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Reworked from weapon class-specific mastery and maintains its increased scaling of attack rating and chance to critical strike
 
|}
|}
 
== Throwing Mastery ==
{{Skilldesc|[[File:Thrown_Weapon_Mastery.png]]|Passive - Improves thrown weapon skill|6|None}}
 
{{Skilldescnosynergiesleft}}
 
{{SklTblStart|EdgedMastery}}
{{SklTbl1-20|+% Attack Rating|+50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240%}}
{{SklTbl1-20|+% Damage|+30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% | +125%}}
{{SklTbl1-20|+% Critical Strike Chance|5% | 7% | 12% | 15% | 17% | 19% | 20% | 21% | 23% | 23% | 24% | 25% | 26% | 26% | 27% | 28% | 28% | 28% | 29% | 29%}}
{{SklTbl1-20|+% Piercing Attack|+1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20%}}
{{SklTbl21-40Start|EdgedMastery}}
{{SklTbl21-40|+% Attack Rating|+250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420% | +430% | +440%}}
{{SklTbl21-40| +% Damage|+130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% | +225%}}
{{SklTbl21-40|+% Critical Strike Chance|29% | 29% | 30% | 30% | 30% | 30% | 30% | 31% | 31% | 31% | 31% | 31% | 32% | 32% | 32% | 32% | 32% | 32% | 33% | 33%}}
{{SklTbl21-40|+% Piercing Attack|+21% | +22% | +23% | +24% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +32% | +33% | +34% | +35% | +36% | +37% | +38% | +39% | +40%}}
{{SklTblEnd|EdgedMastery}}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
* Added chance to critical strike
 
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Removed chance to critical strike
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Piercing attack scaling decreased
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Piercing attack added
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, attack rating scaling increased slightly. (Bedrock #1-hidden)
|}
|}
 
== Increased Stamina ==
{{Skilldesc|[[File:Increased_Stamina.png]]|Passive - Increases your stamina |12|None}}
 
{{Skilldescnosynergiesleft}}
 
{{SklTblStart|IncreasedStamina}}
{{SklTbl1-20|+% Stamina|+50% | +75% | +100% | +125% | +150% | +175% | +200% | +225% | +250% | +275% | +300% | +325% | +350% | +375% | +400% | +425% | +450% | +475% | +500% | +525%}}
{{SklTbl21-40Start|IncreasedStamina}}
{{SklTbl21-40|+% Stamina|+550% | +575% | +600% | +625% | +650% | +675% | +700% | +725% | +750% | +775% | +800% | +825% | +850% | +875% | +900% | +925% | +950% | +975% | +1000% | +1025%}}
{{SklTblEnd|IncreasedStamina}}
{| class="wikitable"
! Version Name !!Patch Notes
|-
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||
* Compared with Vanilla D2, starting stamina and scaling increased moderately. (Bedrock #1-hidden)
 
|}
 
==  Counter Attack  ==
{{Skilldesc|[[File:Counter_Attack.png]]|Passive - Chance to strike back at an enemy attacker with your main hand damage|12|None}}
 
Counter Attack triggers only when stuck by attacks, not when you block or an attack misses you.
 
{{Skilldescnosynergiesleft}}
 
{{SklTblStart|CounterAttack}}
{{SklTbl1-20|+% Chance to Counter Attack|+3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% | +21% | +22%}}
{{SklTbl21-40Start|CounterAttack}}
{{SklTbl21-40|+% Chance to Counter Attack|+23% | +24% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +32% | +33% | +34% | +35% | +36% | +37% | +38% | +39% | +40% | +41% | +42%}}
{{SklTblEnd|CounterAttack}}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
* New Barbarian passive: Counter Attack - Chance to strike back at an enemy attacker with your main hand damage
 
|}
 
== Iron Skin ==
{{Skilldesc|[[File:Iron_Skin.png]]|Passive - Improves defense rating|18|None}}
 
{{Skilldescnosynergiesleft}}
 
{{SklTblStart|IronSkin}}
{{SklTbl1-20|+% Defense|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%|+210%|+220%|+230%}}
{{SklTbl21-40Start|IronSkin}}
{{SklTbl21-40|+% Defense|+230% | +240% | +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420%}}
{{SklTblEnd|IronSkin}}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
|N/A||
* No change from vanilla
 
|}
 
== Increased Speed ==
{{Skilldesc|[[File:Increased_Speed.png]]|Passive - Increases walk and run speed |24|[[Combat_Masteries#Increased_Stamina|Increased Stamina]] }}
 
{{Skilldescnosynergiesleft}}
 
{{SklTblStart|IncreasedSpeed}}
{{SklTbl1-20|+% Faster Walk/Run|+16% | +20% | +24% | +27% | +30% | +32% | +33% | +34% | +36% | +37% | +38% | +39% | +40% | +40% | +41% | +42% | +42% | +42% | +43% | +43%}}
{{SklTbl21-40Start|IncreasedSpeed}}
{{SklTbl21-40|+% Faster Walk/Run|+44% | +44% | +44% | +45% | +45% | +45% | +46% | +46% | +46% | +46% | +46% | +46% | +47% | +47% | +47% | +47% | +47% | +48% | +48% | +48%}}
{{SklTblEnd|IncreasedSpeed}}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Reverted Increased Speed(the skill) to vanilla numbers. [Results in: 13% at Lv1 (was 16%), 28% at Lv5 (was 30%), No change at Lv14+]
* Increased Speed(the skill) now gains 1% Walk/Run Speed per 4 Base Levels. [Results in 48% at base level 20 (was 43%)]
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"  
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, starting walk/run speed increased slightly. (Bedrock #1-hidden)
|}
|}
 
==  Puncture  ==
{{Skilldesc|[[File:Puncture.png]]|Opens a deep wound in the flesh of enemies|24|None}}
 
{{Skilldescnosynergiesleft}}
 
{{SklTblStart|Puncture}}
{{SklTbl1-20|+% Chance to Open Wounds|+4% | +7% | +9% | +11% | +13% | +14% | +15% | +15% | +16% | +17% | +18% | +18% | +19% | +19% | +19% | +20% | +20% | +20% | +20% | +21%}}
{{SklTbl1-20|+% Bleed Damage|+1% | +2% | +3% | +4% | +5% | +7% | +8% | +9% | +10% | +11% | +12% | +13% | +15% | +16% | +17% | +18% | +19% | +20% | +21% | +22%}}
{{SklTbl21-40Start|Puncture}}
{{SklTbl21-40|+% Chance to Open Wounds|+21% | +21% | +21% | +21% | +22% | +22% | +22% | +22% | +22% | +22% | +22% | +23% | +23% | +23% | +23% | +23% | +23% | +23% | +23% | +23%}}
{{SklTbl21-40|+% Bleed Damage|+23% | +24% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +32% | +33% | +34% | +35% | +36% | +37% | +38% | +39% | +40% | +41% | +42%}}
{{SklTblEnd|Puncture}}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
* New Barbarian passive: Puncture - Passive that adds bleed chance, duration and damage
 
|}
 
== Natural Resistance ==
{{Skilldesc|[[File:Natural_Resistance.png]]|Passive - Increases natural resistances to elemental and poison damage |30| [[Combat_Masteries#Iron_Skin|Iron Skin]] }}
 
{{Skilldescnosynergiesleft}}
 
{{SklTblStart|NaturalResistance}}
{{SklTbl1-20|+% All Resistances|+11% | +20% | +27% | +33% | +37% | +41% | +44% | +46% | +49% | +51% | +53% | +54% | +56% | +57% | +58% | +60% | +60% | +61% | +62% | +63%}}
{{SklTbl21-40Start|NaturalResistance}}
{{SklTbl21-40|+% All Resistances|+63% | +64% | +65% | +65% | +66% | +66% | +67% | +67% | +68% | +68% | +69% | +69% | +69% | +69% | +69% | +70% | +70% | +71% | +71% | +71%}}
{{SklTblEnd|NaturalResistance}}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||
* Compared with Vanilla D2, all resistance scaling decreased slightly. (Bedrock #1-hidden)
 
|}
 
==  Whirling Axes  ==
{{Skilldesc|[[File:whirlingaxes.png]]|Passive: Attacks release multiple whirling axes.|30|None}}
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-
| style="text-align:left;" | Whirling Axes have 20% chance to Knockback
|-
| style="text-align:left;" | 1% added chance to release Whirling Axes per Frenzy charge
|}
| style="width:20px" |
| style="vertical-align:top;" |
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
! Synergies !! Bonus to skill
|-
| style="text-align:left;" |  [[Warcries#Battle_Cry|'''Battle Cry''']]  || +14% damage per base level
|-
| style="text-align:left;" |  [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']]  || +14% damage per base level
|-
| style="text-align:left;" | Dexterity || +1% increased damage per dexterity
|}
|}
 
{{SklTblStart|WhirlingAxes}}
{{SklTbl1-20|% Chance to release axes|12%|14%|16%|18%|20%|22%|24%|26%|28%|30%|31%|32%|33%|34%|35%|36%|37%|38%|39%|40%}}
{{SklTbl1-20|Damage|10-18|15-24|20-30|25-36|30-42|34-48|39-54|44-60|51-69|58-79| 66-88|73-98|80-108|87-117|94-127|102-136|112-151|123-165|134-180|145-194}}
{{SklTbl21-40Start|WhirlingAxes}}
{{SklTbl21-40|% Chance to release axes|41%|42%|43%|44%|45%|46%|47%|48%|49%|50%|51%|52%|53%|54%|55%|56%|57%|58%|59%|60%}}
{{SklTbl21-40|Damage|||||||||||||||||||||}}
{{SklTblEnd|WhirlingAxes}}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
*  Whirling Axes now has 12% chance to release Axes at level one (was 4%).
*  Whirling Axes chance to release Axes now increases by 2% per level until Level Ten then 1% per level (was always 2%). [This results in 40% chance at Lv20 (was 42%) and 55% chance at Lv35 (was 72%)]
*  Whirling Axes damage synergy changed from War Cry to Battle Cry.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Added new passive skill: Whirling Axes.
|}
|}