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== Relics ==
== Relics ==


Relics are divided into tiers. A relic's tier is based on its Area level. The relic's icon colour is an easy way of knowing how difficult a relic is.  
Relics are divided into tiers. A relic's tier is based on its Area level. The relic's icon colour is an easy way of knowing how much of a challenge a relic is.  


Relic icons that are:
Relic icons that are:
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87
87
! style="vertical-align:top;text-align:left"|
! style="vertical-align:top;text-align:left"|
-
Ursa Bloodthirst
! style="vertical-align:top;text-align:left"|
! style="vertical-align:top;text-align:left"|
N/a
N/a
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'''Pleasant Pasture'''
'''Pleasant Pasture'''


This relic has a chance to be made by corrupting a relic. Or using an Orb of Alteration on a White relic also has a chance to turn the relic into a Pleasant Pasture relic.
This relic is unique in that although it shares an Area level of 86 with White relics its classified as a unique relic and can not be made using an Orb of Alteration but can be made using an Orb of Corruption.


{| class="wikitable"
{| class="wikitable"
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An '''Orb of Alteration + relic''' changes the relic to a different relic of the same tier or rerolls its affixes.  
An '''[[Special Items#Special Items|Orb of Alteration]] + relic''' changes the relic to a different relic of the same tier and rerolls its affixes. Also, an Orb of Alteration will always turn a relic into a Rare of the same tier, so you can use it to turn a Magic relic into a Rare.




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'''Re-roll''' a relic:
'''Re-roll''' a relic:
'''2 Perfect Skulls + 2 Perfect Emeralds + Rare relic (yellow text name)''' for a new set of affixes.


'''3 Perfect Skulls + Rare relic (yellow text name)''' for a new set of affixes.
'''3 Perfect Skulls + Rare relic (yellow text name)''' for a new set of affixes.


'''3 Perfect Gems + Magic relic (blue text name)''' for a new affix or pair of affixes. (This is the same recipe as you would use to reroll a Magic (blue) item).
'''3 Perfect Gems + Magic relic (blue text name)''' for a new affix or pair of affixes. (This is the same recipe as you would use to reroll a Magic (blue) item).
'''Relict + Orb of Alteration''' re-roll a relic into a new one with new set of affixes (of the same tier).


(You can also reroll a corrupted relic).
(You can also reroll a corrupted relic).
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::Cowrelic: 3.375%
::Cowrelic: 3.375%


== Monster Resistances and Immunities ==
== Monster Immunities and Resistances ==
For colour charts showing relic monster resistances and a calculator https://mmmpld.github.io/pod-map-calc/
For colour charts showing relic monster resistances and a calculator https://mmmpld.github.io/pod-map-calc/


=== White Tier Relics ===
=== Decomposing Settlement ===  
(Area Level 86)
(Area Level 86) No Immune types


'''Decomposing Settlement'''      No Immunes
{| class="wikitable"
{| class="wikitable"
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
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|}
|}


===  Baleful Alcazar ===
(Area Level 86) No Immune types


'''Baleful Alcazar'''  No Immunes
{| class="wikitable"
{| class="wikitable"
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
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|}
|}


=== Abyssal Furnace ===
(Area Level 87) Immune types: 1 Lightning, 1 Poison


'''Pleasant Pasture'''
{| class="wikitable"
!colspan="2"|
!colspan="6"|% Resistance
|-
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
|-
|Hell Bovine||Hell Bovine||50||50||50||50||33||33
|}
=== Yellow Tier Relics ===
(Area Level 87)
'''Abyssal Furnace'''  Immunes: 1 Light, 1 Poison
{| class="wikitable"
{| class="wikitable"
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
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|}
|}


=== Dim Cellar ===
(Area Level 87) Immune types: 1 Cold, 1 Lightning


'''Dim Cellar'''    Immunes: 1 Light, 1 Cold
{| class="wikitable"
{| class="wikitable"
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
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|}
|}


=== Icy Cavern ===
(Area Level 87) Immune types: 2 Physical, 1 Fire


'''Icy Cavern'''    Immunes: 1 Fire, 1 Phys
{| class="wikitable"
{| class="wikitable"
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
|-
|-
| blunderbore5 || 33 || 44 || 44 || 20 || 75 || 0 || 24K
| blunderbore5 || 33 || 44 || 44 || 20 || 100 || 0 || 24K
|-
|-
| zombie5 || 17 || 17 || 17 || 66 || 33 || 25 || 8.2K
| zombie5 || 17 || 17 || 17 || 66 || 33 || 25 || 8.2K
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|}
|}


=== Desecrated Temple ===
(Area Level 87) Immune types: 1 Poison, 1 Magic


'''Desecrated Temple''' Immunes: 1 Magic, 1 Poison
{| class="wikitable"
{| class="wikitable"
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
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|}
|}


=== Red Tier Relics ===
=== Musty Crypt ===
(Area Level 88)
(Area Level 88) Immune types: 1 Fire, 2 Cold, 1 Lightning, 1 Poison


'''Musty Crypt''' Immunes: 2 Cold, 1 Fire, 1 Light, 1 Poison
{| class="wikitable"
{| class="wikitable"
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
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|}
|}


=== Frigid Plateau ===
(Area Level 88) Immune types: 1 Physical, 2 Fire, 2 Poison


'''Frigid Plateau'''    Immunes:  2 Fire, 1 Phys, 2 Poison
{| class="wikitable"
{| class="wikitable"
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
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|}
|}


=== Forgotten Desert ===
(Area Level 88) Immune types: 1 Physical, 1 Cold, 2 Lightning, 1 Magic


'''Forgotten Desert'''  Immunes:  1 Cold, 2 Light, 1 Magic, 1 Phys
{| class="wikitable"
{| class="wikitable"
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
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|}
|}


=== Burnt Forest ===
(Area Level 88) Immune types: 1 Physical, 1 Fire, 1 Lightning, 1 Poison, 1 Magic


'''Burnt Forest ''' Immunes:  1 Fire, 1 Light, 1 Magic, 1 Phys, 1 Poison
{| class="wikitable"
{| class="wikitable"
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
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|}
|}


=== Ruined Citadel ===
(Area Level 88) Immune types: 1 Physical, 1 Fire, 2 Cold, 1 Lightning


'''Ruined Citadel''' Immunes: 2 Cold, 1 Fire, 1 Light, 1 Phys
{| class="wikitable"
{| class="wikitable"
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
! Name !! Fire !! Cold !! Lightning !! Poison !! Physical !! Magic !! Life
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|-
|-
| zombie5 || 0 || 0 || 0 || 85 || 100 || 80 || 8.3K
| zombie5 || 0 || 0 || 0 || 85 || 100 || 80 || 8.3K
|}
=== Pleasant Pasture ===
(Area Level 86) No immune types
{| class="wikitable"
!colspan="2"|
!colspan="6"|% Resistance
|-
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
|-
|Hell Bovine||Hell Bovine||50||50||50||50||33||33
|}
|}