Special Items: Difference between revisions
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=== [[Orb of Corruption]] === | === [[Orb of Corruption]] === | ||
* A consumable item that "corrupts" a unique/set/rare/magic item granting it new properties, in some cases even reforging it into a totally new item. [For detailed information on Orbs of Corruption see the [[Orb_of_Corruption|Orb of Corruption ]] page. | * A consumable item that "corrupts" a unique/set/rare/magic item granting it new properties, in some cases even reforging it into a totally new item. [For detailed information on Orbs of Corruption see the [[Orb_of_Corruption|Orb of Corruption ]] page. | ||
=== Relic === | |||
* A consumable item which moves the character and nearby party members to a map. Multiple versions exist for different maps. For detailed information about maps, see the [[Dungeoneering | Dungeoneering page]]. | |||
=== Orb of Alteration === | === Orb of Alteration === | ||
* This orb will always drop from a relic boss and will re-roll a relic into a new one with new stats (of the same tier). | * This orb will always drop from a relic boss and will re-roll a relic into a new one with new stats (of the same tier). | ||
== Other Item Changes == | == Other Item Changes == | ||
=== [[Arrows_%26_Bolts_Affixes| | === [[Arrows_%26_Bolts_Affixes| Arrow and Bolt Affixes]] === | ||
:Quivers new ‘Ballist’s’ prefix: ‘+3 to Bow & Crossbow Skills’. | |||
:Quiver new ‘Experimenter’s’ prefix: ‘+1 to Magic Arrow (oskill). | |||
:Quiver new stats: Cold, Lightning & Fire Damage prefixes have a new fourth damage tier with higher values (at higher ilvls). | |||
:Quiver new stats: Cold, Lightning, Fire & Poison Damage suffixes have a new fourth damage tier with higher values (at higher ilvls). | |||
:Quiver new suffix stat (with two tiers): ‘Damage Taken Goes to Mana’. | |||
:Quiver new ‘of Abjuration’ suffix: ‘+1 to Elemental & Poison Skills’. | |||
:Quiver new ‘of Evocation’ suffix: ‘+2 to Elemental & Poison Skills’. | |||
:Added Magic and Rare Arrows and Bolts with a wide variety of prefixes and suffixes: For a list of all of them, see [[Arrows_%26_Bolts_Affixes| '''Arrow and Bolt affixes''']]. | |||
:Added gambling for Arrows and Bolts from each acts vendor. | |||
:Maximum quantity of Arrows and Bolts increased significantly, also quantity does not deplete when used. | |||
===Throwing Weapons === | ===Throwing Weapons === | ||
* Throwing weapons now have durability instead of quantity. Melee and Ranged attacks both consume durability. ([[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]) | * Throwing weapons now have durability instead of quantity. Melee and Ranged attacks both consume durability. ([[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]) | ||
===Synthesized Weapons === | |||
* These are unique weapons that have been synthesized by melting down other [[uniques]] and reforging the base one. It can drop many different weapon types and gain properties from other weapons or even other slots giving a large number of possibilities. Synthesized weapons can be found in [[Dungeoneering|special areas]]. ([[Patch_Notes#Patch #22 Minium|#22 Minium]]) | |||
=== Potions === | === Potions === |