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| == Melee Splash Jewels ==
| | The following special items have been added to Path of Diablo, plus other important item changes not located elsewhere. |
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| [https://i.gyazo.com/fa2ec022e9eeb6d2c67299c3331b8c06.png Melee Splash] will deal 100% of normal attack damage in a AoE cone when you hit an enemy.<br /> | | == Special Items == |
| The skill you attack with itself therefore does not add to the splash damage. So for example if I attack with [http://diablo.wikia.com/wiki/Sacrifice_(Diablo_II) Sacrifice] and [http://diablo.wikia.com/wiki/Might Might], [http://diablo.wikia.com/wiki/Might Might] will increase normal attack damage so it will increase splash damage to.<br />
| | === [[Melee Splash Jewel]] === |
| However [http://diablo.wikia.com/wiki/Sacrifice_(Diablo_II) Sacrifice] does not increase normal attack and therefore adds no bonus to melee splash. <br />
| | * A melee attack modifying jewel that does damage in a cone-shaped area behind the targeted enemy. For more technical information, [[Melee Splash Jewel]]. |
| Also, On Striking (hit) effects work on the splash AoE but not On Kill or On Attack effects.<br />
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| If you want to see how much splash damage you do, or what affects the splash damage, simply equip Normal Attack on your left click and look at the damage.<br />
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| | === [[Orb of Corruption]] === |
| | * A consumable item that "corrupts" a unique/set/rare/magic item granting it new properties, in some cases even reforging it into a totally new item. [For detailed information on Orbs of Corruption see the [[Orb_of_Corruption|Orb of Corruption ]] page. |
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| ==Orb of Enchantment== | | === Relic === |
| | * A consumable item which moves the character and nearby party members to a map. Multiple versions exist for different maps. For detailed information about maps, see the [[Dungeoneering | Dungeoneering page]]. |
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| This orb can be combined with non-socketed helms to add a special skill-related stat. Below are some examples: | | === Orb of Alteration === |
| | * This orb will always drop from a relic boss and will re-roll a relic into a new one with new stats (of the same tier). |
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| The orb can be used on an already Enchanted item which will first destroy the previous Enchant and then apply a new one.
| | == Other Item Changes == |
| | === [[Arrows_%26_Bolts_Affixes| Arrow and Bolt Affixes]] === |
| | :Quivers new ‘Ballist’s’ prefix: ‘+3 to Bow & Crossbow Skills’. |
| | :Quiver new ‘Experimenter’s’ prefix: ‘+1 to Magic Arrow (oskill). |
| | :Quiver new stats: Cold, Lightning & Fire Damage prefixes have a new fourth damage tier with higher values (at higher ilvls). |
| | :Quiver new stats: Cold, Lightning, Fire & Poison Damage suffixes have a new fourth damage tier with higher values (at higher ilvls). |
| | :Quiver new suffix stat (with two tiers): ‘Damage Taken Goes to Mana’. |
| | :Quiver new ‘of Abjuration’ suffix: ‘+1 to Elemental & Poison Skills’. |
| | :Quiver new ‘of Evocation’ suffix: ‘+2 to Elemental & Poison Skills’. |
| | :Added Magic and Rare Arrows and Bolts with a wide variety of prefixes and suffixes: For a list of all of them, see [[Arrows_%26_Bolts_Affixes| '''Arrow and Bolt affixes''']]. |
| | :Added gambling for Arrows and Bolts from each acts vendor. |
| | :Maximum quantity of Arrows and Bolts increased significantly, also quantity does not deplete when used. |
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| | ===Throwing Weapons === |
| | * Throwing weapons now have durability instead of quantity. Melee and Ranged attacks both consume durability. ([[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]) |
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| ==List of enchantments:== | | ===Synthesized Weapons === |
| | * These are unique weapons that have been synthesized by melting down other [[uniques]] and reforging the base one. It can drop many different weapon types and gain properties from other weapons or even other slots giving a large number of possibilities. Synthesized weapons can be found in [[Dungeoneering|special areas]]. ([[Patch_Notes#Patch #22 Minium|#22 Minium]]) |
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| +3-5 Seconds to Frenzy Duration
| | === Potions === |
| | * Full rejuvenation potions now heal for 70% of health and mana (down from 100%). ([[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]) |
| | * Super life potions now heal 400 (up from 320) and Greater life potions now heal for 200 (up from 180). ([[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]) |
| | * Antidote and Thawing potions no longer grant bonuses to maximum resistances. ([[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]) |
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| +40-60% Frenzy Damage Converted to Magic
| | === Boots === |
| | * Maximum kick damage on boots has been set to 1.5x the minimum damage which may cause an increase or decrease in maximum kick damage depending on the original range for the boots. ([[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]) |
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| Corpse Explosion Deals +5-7% of Maximum Corpse Life
| | === Shields === |
| | * Aegis shield strength requirement reduced to 200 and defense increased to 196-221. ([[Patch_Notes#Patch #22 Minium|#22 Minium]]) |
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| Slows Targets by 15% During Whirlwind
| | === General === |
| | * Increased the durability of all weapons by 50%. ([[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]) |
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| Lightning Surge Deals 8-10% of Lightning Damage as Extra Physical
| | * Two instances of Half Freeze Duration will grant Cannot be Frozen. ([[Patch_Notes#Patch #22 Minium|#22 Minium]]) |
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| +50% increased Glacial Spike Area of Effect | | * Superior items with 1-3% bonus to Attack Rating changed to +1 Attack Rating per Character Level. ([[Patch_Notes#Patch #22 Minium|#22 Minium]]) |
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| Raised Skeletons have 10-15% Chance of Open Wounds
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| Bone Spear Fires 2 Additional Projectiles
| | Crushing Blow: |
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| Can Summon One Additional Decoy
| | *Prime Evils = Melee 1/32 (Ranged 1/64) (Andariel, Duriel, Mephisto, Diablo, Baal, Baal Clone, Diablo Clone, Lilith, Uber Duriel, Uber Izual, Uber Baal, Uber Meph, Uber Diablo and all relic bosses). ([[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]) |
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| +40% to Freezing Arrow Area of Effect
| | === [[Runes_and_Gems|'''Gems''']] === |
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| Can Summon One Additional Dire Wolf
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| Holy Bolt Fires 2 Additional Projectiles
| | Diamonds in weapons, now add flat damage, instead of increased damage to undead. |
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| Concentrate gains +10% Avoid Projectiles
| | Skulls in shields, now reduce physical damage taken, instead of doing damage to attackers. |
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| Fire Arrow Fires 2 Additional Arrows
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| Cold Arrow Fires 2 Additional Arrows
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| Ice Arrow Fires 2 Additional Arrows
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| Magic Arrow Fires 2 Additional Arrows
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| 10-15% Reduced Dashing Strike Cooldown
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| Summoned Grizzly Bear Cannot Be Cursed
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| Lightning Bolt Fires 2 Additional Projectiles
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| == Orb of Corruption ==
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| A mysterious orb. It corrupts an item granting it new properties, in some cases even reforging it into a totally new item. [[File:Orb_of_corruption.png]]<br />
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| You can't corrupt an item that has sockets already. Ethereal items cannot be corrupted. However, you can socket quest a corrupted item. You can upgrade a corrupted item (for instance from normal to exceptional).<br />
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| You can corrupt an item only once; "Corrupted" will display on the item once corruption worked.
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| '''Recipe''': To use it put it in the Horadric Cube with another item and press the Transmute button twice.
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| {| class="wikitable"
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| !colspan="8"|Possible Outcomes of Socketable Gear
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| |-
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| !colspan="1"|Outcomes
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| !colspan="1"|Odds
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| |-
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| |No Changes
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| |25%
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| |-
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| |Transforms into a new Rare Item
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| |25%
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| |-
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| |Gains Sockets
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| |25%
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| |-
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| |Gains a Corruption mod
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| |25%
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| |}
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| {| class="wikitable"
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| !colspan="8"|Possible Outcomes of Unsocketable Gear
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| |-
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| !colspan="1"|Outcomes
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| !colspan="1"|Odds
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| |-
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| |No Changes
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| |50%
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| |-
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| |Transforms into a new Rare Item
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| |25%
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| |-
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| |Gains a Corruption mod
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| |25%
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| |}
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| == Corruption Results ==
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| {| class="wikitable"
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| !colspan="8"|List of Corruption mods
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| |-
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| !colspan="1"|Inventory Slot
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| !colspan="1"|Outcomes
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| !colspan="1"|Value
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| |-
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| |rowspan="5"|Helm
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| |Strength
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| |5 to 10
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| |-
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| |Energy
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| |5 to 10
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| |-
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| |Life Gained on Melee Hit + Ranged Hit
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| |10 to 14 + 5 to 10
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| |-
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| |Life
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| |10 to 15
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| |-
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| |Enhanced Defense
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| |20% to 25%
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| |-
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| |rowspan="5"|Boots
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| |Fire Resistance
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| |10% to 20%
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| |-
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| |All Resistances
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| |5% to 10%
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| |-
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| |Dexterity
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| |5 to 10
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| |-
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| |Lightning Resistance
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| |10% to 20%
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| |-
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| |Reduced Cooldown
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| |10%
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| |-
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| |rowspan="5"|Gloves
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| |Increased Attack Speed
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| |10%
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| |-
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| |Cold Resistance
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| |10% to 20%
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| |-
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| |All Resistance
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| |5% to 10%
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| |-
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| |Life Gained on Melee Hit + Ranged Hit
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| |5 to 10 + 5 to 10
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| |-
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| |Poison Reistance
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| |10% to 20%
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| |-
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| |rowspan="5"|Amulet
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| |All Resistances
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| |5%
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| |-
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| |All Skills
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| |1
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| |-
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| |Regenerate Mana
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| |15%
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| |-
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| |Magic Find
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| |10%
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| |-
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| |Life
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| |12 to 18
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| |-
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| |rowspan="5"|Rings
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| |Faster Cast Rate
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| |10%
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| |-
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| |Faster Run/Walk
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| |10%
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| |-
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| |Life
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| |15
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| |-
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| |Physical Damage Taken Reduced By
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| |5% to 6%
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| |-
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| |Better Chance Of Getting Magic Items
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| |10%
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| |-
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| |rowspan="5"|Armour
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| |Increased Attack Speed
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| |10%
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| |-
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| |Enhanced Defense
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| |15% to 20%
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| |-
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| |Bonus to Attack Rating
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| |10% to 20%
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| |-
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| |Faster Cast Rate
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| |10%
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| |-
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| |Increase Maximum Life
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| |2%
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| |-
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| |rowspan="5"|Weapons
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| |Enhanced Damage
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| |35% to 50%
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| |-
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| |Deadly Strike
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| |10%
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| |-
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| |Max Damage Per Level
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| |1
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| |-
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| |Crushing Blow
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| |10%
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| |-
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| |Increased Attack Speed
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| |10% to 15%
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| |-
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| |rowspan="5"|Shield
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| |Increased Chance to Block
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| |10%
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| |-
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| |Increased Fire Damage
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| |10%
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| |-
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| |Increased Cold Damage
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| |10%
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| |-
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| |Increased Lightning Damage
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| |10%
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| |-
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| |Increased Poison Damage
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| |10%
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| |-
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| |rowspan="5"|Belt
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| |Pierce
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| |8%
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| |-
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| |Maximum Lightning Resistance
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| |2%
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| |-
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| |Maximum Poison Resistance
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| |2%
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| |-
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| |Maximum Fire Resistance
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| |2%
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| |-
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| |Maximum Cold Resistance
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| |2%
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| |-
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| |rowspan="5"|Bolt/Arrow
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| |All Resistances
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| |5%
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| |-
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| |Life Gained on Ranged Hit
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| |4 to 6
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| |-
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| |Mana Gained on Ranged Hit
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| |2 to 4
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| |-
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| |Increased Attack Speed
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| |10%
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| |-
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| |Vitality
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| | +5 to +10
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| |-
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| Source for corruption mods: http://imgur.com/a/hAsxX
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| == Patch Notes for OOC ==
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| *'''These changes are listed in descending order from newest to oldest!'''
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| *'''Orb of Corruptions are slightly rarer'''
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| *'''Orb of Corruptions now only start dropping at monster level 40 or higher'''
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| *'''Orb of Corruptions no longer work on white items'''
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| *'''Orb of Corruptions drop a little less often'''
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| *'''A few mods granted by Orb of Corruptions have changed.''' This is a buff
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| *'''Some of the stats spawned by Orb of Corruptions have been buffed while others have been changed to different and better stats.''' This should make the implicit stats more appealing
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| *'''The odds of getting additional sockets via Orb of Corruptions remains the same, however the odds of getting more than two sockets has been reduced'''
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