Special Items: Difference between revisions

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The following special items have been added to Path of Diablo, plus other important item changes not located elsewhere.


== Orb of Corruption ==
== Special Items ==
=== [[Melee Splash Jewel]] ===
* A melee attack modifying jewel that does damage in a cone-shaped area behind the targeted enemy. For more technical information, [[Melee Splash Jewel]].


A mysterious orb. It corrupts an item granting it new properties, in some cases even reforging it into a totally new item. [[File:Orb_of_corruption.png]]<br />
=== [[Orb of Corruption]] ===
You can't corrupt an item that has sockets. However, you can socket quest a corrupted item.<br />
* A consumable item that "corrupts" a unique/set/rare/magic item granting it new properties, in some cases even reforging it into a totally new item. [For detailed information on Orbs of Corruption see the [[Orb_of_Corruption|Orb of Corruption ]] page.


'''Recipe''': To use it put it in the Horadric Cube with another item and press the Transmute button twice.
=== Relic ===
* A consumable item which moves the character and nearby party members to a map. Multiple versions exist for different maps. For detailed information about maps, see the [[Dungeoneering | Dungeoneering page]].


{| class="wikitable"
=== Orb of Alteration ===  
!colspan="8"|Possible Outcomes of Socketable Gear
* This orb will always drop from a relic boss and will re-roll a relic into a new one with new stats (of the same tier).
|-
!colspan="1"|Outcomes
!colspan="1"|Odds
|-
|No Changes
|25%
|-
|Transforms into a new Rare Item
|25%
|-
|Gains Sockets
|25%
|-
|Gains a Corruption mod
|25%
|}


{| class="wikitable"
== Other Item Changes ==
!colspan="8"|Possible Outcomes of Unsocketable Gear
=== [[Arrows_%26_Bolts_Affixes| Arrow and Bolt Affixes]] ===
|-
:Quivers new ‘Ballist’s’ prefix: ‘+3 to Bow & Crossbow Skills’.
!colspan="1"|Outcomes
:Quiver new ‘Experimenter’s’ prefix: ‘+1 to Magic Arrow (oskill).
!colspan="1"|Odds
:Quiver new stats: Cold, Lightning & Fire Damage prefixes have a new fourth damage tier with higher values (at higher ilvls).
|-
:Quiver new stats: Cold, Lightning, Fire & Poison Damage suffixes have a new fourth damage tier with higher values (at higher ilvls).
|No Changes
:Quiver new suffix stat (with two tiers): ‘Damage Taken Goes to Mana’.
|50%
:Quiver new ‘of Abjuration’ suffix: ‘+1 to Elemental & Poison Skills’.
|-
:Quiver new ‘of Evocation’ suffix: ‘+2 to Elemental & Poison Skills’.
|Transforms into a new Rare Item
:Added Magic and Rare Arrows and Bolts with a wide variety of prefixes and suffixes: For a list of all of them, see [[Arrows_%26_Bolts_Affixes| '''Arrow and Bolt affixes''']].
|25%
:Added gambling for Arrows and Bolts from each acts vendor.
|-
:Maximum quantity of Arrows and Bolts increased significantly, also quantity does not deplete when used.
|Gains a Corruption mod
|25%
|}


{| class="wikitable"
===Throwing Weapons ===
!colspan="8"|List of Corruption mods
*  Throwing weapons now have durability instead of quantity. Melee and Ranged attacks both consume durability. ([[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]])
|-
 
!colspan="1"|Inventory Slot
===Synthesized Weapons ===
!colspan="1"|Outcomes
* These are unique weapons that have been synthesized by melting down other [[uniques]] and reforging the base one. It can drop many different weapon types and gain properties from other weapons or even other slots giving a large number of possibilities. Synthesized weapons can be found in [[Dungeoneering|special areas]]. ([[Patch_Notes#Patch #22 Minium|#22 Minium]])
!colspan="1"|Value
 
|-
=== Potions ===
|rowspan="5"|Helm
* Full rejuvenation potions now heal for 70% of health and mana (down from 100%). ([[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]])
|Strength
* Super life potions now heal 400 (up from 320) and Greater life potions now heal for 200 (up from 180). ([[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]])
|5 to 10
* Antidote and Thawing potions no longer grant bonuses to maximum resistances. ([[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]])
|-
 
|Energy
=== Boots ===
|5 to ??
* Maximum kick damage on boots has been set to 1.5x the minimum damage which may cause an increase or decrease in maximum kick damage depending on the original range for the boots. ([[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]])
|-
 
|Life Gained on Melee Hit
=== Shields ===
|13 to 14 (to ??)
* Aegis shield strength requirement reduced to 200 and defense increased to 196-221. ([[Patch_Notes#Patch #22 Minium|#22  Minium]])
|-
 
|Life
=== General  ===
|10
* Increased the durability of all weapons by 50%. ([[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]])
|-
 
|?
* Two instances of Half Freeze Duration will grant Cannot be Frozen. ([[Patch_Notes#Patch #22 Minium|#22  Minium]])
|?
 
|-
* Superior items with 1-3% bonus to Attack Rating changed to +1 Attack Rating per Character Level. ([[Patch_Notes#Patch #22 Minium|#22 Minium]])
|rowspan="5"|Boots
 
|Fire Resistance
 
|10% to 20%
Crushing Blow:
|-
 
|?
*Prime Evils = Melee 1/32 (Ranged 1/64) (Andariel, Duriel, Mephisto, Diablo, Baal, Baal Clone, Diablo Clone, Lilith, Uber Duriel, Uber Izual, Uber Baal, Uber Meph, Uber Diablo and all relic bosses). ([[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]])
|?
 
|-
=== [[Runes_and_Gems|'''Gems''']] ===
|Dexterity
 
|8
 
|-
Diamonds in weapons, now add flat damage, instead of increased damage to undead.
|?
 
|?
Skulls in shields, now reduce physical damage taken, instead of doing damage to attackers.
|-
|?
|?
|-
|rowspan="5"|Gloves
|Attack Speed
|10%
|-
|Cold Resistance
|20%
|-
|All Resistance
|5% to 6%?
|-
|Life
|10 to  
|-
|?
|?
|-
|rowspan="5"|Amulet
|All Resistances
|5%
|-
|All Skills
|1
|-
|Regenerate Mana
|15%
|-
|Magic Find
|10%
|-
|?
|?
|-
|rowspan="5"|Rings
|Faster Cast Rate
|10%
|-
|Faster Run/Walk
|10%
|-
|Life
|15
|-
|Physical Damage Taken Reduced By
|8%
|-
|Better Chance Of Getting Magic Items
|10%
|-
|rowspan="5"|Armour
|Poison Skill Damage
|10%
|-
|Cold Skill Damage
|10%
|-
|?
|?
|-
|Faster Cast Rate
|10%
|-
|Increase Maximum Life
|2%
|-
|rowspan="5"|Weapons
|Enhanced Damage
|35% to 50%
|-
|Deadly Strike
|10%
|-
|Max Damage Per Level
|?
|-
|Crushing Blow
|10%
|-
|Attack Speed
|12%
|-
|rowspan="5"|Shield
|Increased Chance to Block
|10%
|-
|Increased Fire Damage
|10%
|-
|?
|?
|-
|?
|?
|-
|?
|?
|-
|rowspan="5"|Belt
|Pierce
|8%
|-
|Maximum Lightning Resistance
|2%
|-
|Maximum Poison Resistance
|2%
|-
|Maximum Fire Resistance
|2%
|-
|?
|?
|-