Mercenaries: Difference between revisions

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'''Act 1 Rogue Scouts'''
'''Act 1 Rogue Scouts'''
*Has Pierce.
*Has Pierce.
*Attacks with [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked) or [[Bow_and_Crossbow_Skills#Cold_Arrow |'''Cold Arrow''']].
*Shoots [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked) or [[Bow_and_Crossbow_Skills#Cold_Arrow |'''Cold Arrow''']].
*Has '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked).
*Casts '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked).
*Can equip crossbows.
*Can equip crossbows.


'''Act 2 Desert Mercenaries'''
'''Act 2 Desert Mercenaries'''
*The auras are the same in Normal/Nightmare/Hell:
*The auras are the same in Normal/Nightmare/Hell:
:*Offensive uses [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]
:*Offensive has [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]
:*Defensive uses [[Defensive_Auras#Defiance |'''Defiance''']]
:*Defensive has [[Defensive_Auras#Defiance |'''Defiance''']]
:*Combat uses [[Defensive_Auras#Prayer |'''Prayer''']]
:*Combat has [[Defensive_Auras#Prayer |'''Prayer''']]


'''Act 3 Iron Wolves'''
'''Act 3 Iron Wolves'''
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Mercenary level
Mercenary level


‘+X to all Skills’ bonuses
*‘+X to all Skills’ bonuses
*+% to Fire, Cold, Lightning Skill Damage.
*The mercenary's skill level caps at 32 however with skill level bonuses this can go higher. Each level of ‘Elemental Bolt’ adds a passive bonus of +1 Dexterity.


+% to Fire, Cold, Lightning Skill Damage.
Have Defensive Auras:
 
:*Offensive has [[Defensive_Auras#Meditation |'''Meditation''']]
The mercenary's skill level caps at 32 however with skill level bonuses this can go higher. Each level of ‘Elemental Bolt’ adds a passive bonus of +1 Dexterity.
:*Defensive has [[Defensive_Auras#Cleansing |'''Cleansing''']]
*Have Defensive Auras:
:*Combat has [[Offensive_Auras#Precision | '''Precision''']] (''temporarily unavailable on Normal difficulty'')
:*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]
* Uses % block chance, blocking with their shield (no block recovery time, animation or sound).  
:*Defensive uses [[Defensive_Auras#Cleansing |'''Cleansing''']]
:*Combat uses [[Offensive_Auras#Precision | '''Precision''']] (''temporarily unavailable on Normal difficulty'')
* Uses block chance, blocking with their shield (no block recovery time, animation or sound).  


'''Act 5 Barbarian Mercenaries'''
'''Act 5 Barbarian Mercenaries'''
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (has been reworked).
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (reworked)
*Uses [[Offensive_Auras#Might |'''Might''']] aura. (caps at level 17)
*Has [[Offensive_Auras#Might |'''Might''']] aura. (caps at level 17)

Latest revision as of 08:28, 25 March 2025

The following changes have been made to mercenaries in Path of Diablo.

Mercenary auras cap at level 18, except where stated.

Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.

By Act

Act 1 Rogue Scouts

Act 2 Desert Mercenaries

  • The auras are the same in Normal/Nightmare/Hell:

Act 3 Iron Wolves

Casts at range ‘Elemental Bolt’ a spell that does 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with %Faster Cast Rate, always hits, always pierces and the elemental damage scales from: Mercenary level

  • ‘+X to all Skills’ bonuses
  • +% to Fire, Cold, Lightning Skill Damage.
  • The mercenary's skill level caps at 32 however with skill level bonuses this can go higher. Each level of ‘Elemental Bolt’ adds a passive bonus of +1 Dexterity.

Have Defensive Auras:

  • Uses % block chance, blocking with their shield (no block recovery time, animation or sound).

Act 5 Barbarian Mercenaries

  • Uses Bash exclusively (reworked)
  • Has Might aura. (caps at level 17)