Mercenaries: Difference between revisions

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== By Act ==
== By Act ==


'''Act 1 Rogue'''
'''Act 1 Rogue Scouts'''
*Has Pierce.
*Has Pierce.
*Attacks with [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked) or [[Bow_and_Crossbow_Skills#Cold_Arrow |'''Cold Arrow''']].
*Shoots [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked) or [[Bow_and_Crossbow_Skills#Cold_Arrow |'''Cold Arrow''']].
*Has '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked).
*Casts '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked).
*Can equip crossbows.
*Can equip crossbows.


'''Act 2 Desert'''
'''Act 2 Desert Mercenaries'''
*The auras are the same in Normal/Nightmare/Hell:
*The auras are the same in Normal/Nightmare/Hell:
:*Offensive uses [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]
:*Offensive has [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]
:*Defensive uses [[Defensive_Auras#Defiance |'''Defiance''']]
:*Defensive has [[Defensive_Auras#Defiance |'''Defiance''']]
:*Combat uses [[Defensive_Auras#Prayer |'''Prayer''']]
:*Combat has [[Defensive_Auras#Prayer |'''Prayer''']]


'''Act 3 Iron Wolf'''
'''Act 3 Iron Wolves'''
*Casts at range ‘Elemental Bolt’ a spell that does 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with FCR, always hits and pierces. The elemental damage scales from the Mercenary level, ‘+X to all Skills’ bonuses and +% to Fire/Cold/Lightning Skill Damage respectively. Has a maximum skill level of 32 from mercenary levels but skill level bonuses can go beyond this. Additionally, each level of ‘Elemental Bolt’ also gives him a passive bonus of +1 Dexterity.  
 
*Have Defensive Auras:
Casts at range ‘Elemental Bolt’ a spell that does 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with %Faster Cast Rate, always hits, always pierces and the elemental damage scales from:
:*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]
Mercenary level
:*Defensive uses [[Defensive_Auras#Cleansing |'''Cleansing''']]
 
:*Combat uses [[Offensive_Auras#Precision | '''Precision''']] (''temporarily unavailable on Normal difficulty'')
*‘+X to all Skills’ bonuses
* Uses block chance, blocking with their shield (no block recovery time, animation or sound).  
*+% to Fire, Cold, Lightning Skill Damage.
*The mercenary's skill level caps at 32 however with skill level bonuses this can go higher. Each level of ‘Elemental Bolt’ adds a passive bonus of +1 Dexterity.
 
Have Defensive Auras:
:*Offensive has [[Defensive_Auras#Meditation |'''Meditation''']]
:*Defensive has [[Defensive_Auras#Cleansing |'''Cleansing''']]
:*Combat has [[Offensive_Auras#Precision | '''Precision''']] (''temporarily unavailable on Normal difficulty'')
* Uses % block chance, blocking with their shield (no block recovery time, animation or sound).  


'''Act 5 Barbarian Mercenaries'''
'''Act 5 Barbarian Mercenaries'''
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (has been reworked).
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (reworked)
*Uses [[Offensive_Auras#Might |'''Might''']] aura. (caps at level 17)
*Has [[Offensive_Auras#Might |'''Might''']] aura. (caps at level 17)