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== By Act ==
== By Act ==


'''Act 1 Rogue'''
'''Act 1 Rogue Scouts'''
*Has Pierce.
*Has Pierce.
*Attacks with [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked) or [[Bow_and_Crossbow_Skills#Cold_Arrow |'''Cold Arrow''']].
*Shoots [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked) or [[Bow_and_Crossbow_Skills#Cold_Arrow |'''Cold Arrow''']].
*Has '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked).
*Casts '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked).
*Can equip crossbows.
*Can equip crossbows.


'''Act 2 Desert'''
'''Act 2 Desert Mercenaries'''
*The same aura is used across Normal/Nightmare/Hell:
*The auras are the same in Normal/Nightmare/Hell:
:*Offensive uses [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]''' (Capped at level 18)'''
:*Offensive has [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]
:*Defensive uses [[Defensive_Auras#Defiance |'''Defiance''']]''' (Capped at level 18)'''
:*Defensive has [[Defensive_Auras#Defiance |'''Defiance''']]
:*Combat uses [[Defensive_Auras#Prayer |'''Prayer''']]''' (Capped at level 18)'''
:*Combat has [[Defensive_Auras#Prayer |'''Prayer''']]


'''Act 3 Iron Wolf'''
'''Act 3 Iron Wolves'''
*Now casts at range ‘Elemental Bolt’ a spell that deals 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with FCR, always hits, always pierces and the elemental damage scales from the Mercenary level, ‘+X to all Skills’ bonuses and +% to Fire/Cold/Lightning Skill Damage respectively. Has a maximum skill level of 32 from mercenary levels but skill level bonuses can go beyond this. Additionally, each level of ‘Elemental Bolt’ also gives him a passive bonus of +1 Dexterity.  
 
*Have Defensive Auras:
Casts at range ‘Elemental Bolt’ a spell that does 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with %Faster Cast Rate, always hits, always pierces and the elemental damage scales from:
:*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]''' (Capped at level 18)'''
Mercenary level
:*Defensive uses [[Defensive_Auras#Cleansing |'''Cleansing''']]''' (Capped at level 18)'''
 
:*Combat uses [[Offensive_Auras#Precision | '''Precision''']]''' (Capped at level 18)''' (''temporarily unavailable on Normal difficulty'')
*‘+X to all Skills’ bonuses
* Can now also benefit from block chance, blocking with their shield (no animation/sound, no block recovery time).  
*+% to Fire, Cold, Lightning Skill Damage.
*The mercenary's skill level caps at 32 however with skill level bonuses this can go higher. Each level of ‘Elemental Bolt’ adds a passive bonus of +1 Dexterity.
 
Have Defensive Auras:
:*Offensive has [[Defensive_Auras#Meditation |'''Meditation''']]
:*Defensive has [[Defensive_Auras#Cleansing |'''Cleansing''']]
:*Combat has [[Offensive_Auras#Precision | '''Precision''']] (''temporarily unavailable on Normal difficulty'')
* Uses % block chance, blocking with their shield (no block recovery time, animation or sound).  


'''Act 5 Barbarian Mercenaries'''
'''Act 5 Barbarian Mercenaries'''
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (has been reworked).
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (reworked)
*Uses [[Offensive_Auras#Might |'''Might''']] aura. ''' (Capped at level 17)'''
*Has [[Offensive_Auras#Might |'''Might''']] aura. (caps at level 17)

Latest revision as of 08:28, 25 March 2025

The following changes have been made to mercenaries in Path of Diablo.

Mercenary auras cap at level 18, except where stated.

Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.

By Act

Act 1 Rogue Scouts

Act 2 Desert Mercenaries

  • The auras are the same in Normal/Nightmare/Hell:

Act 3 Iron Wolves

Casts at range ‘Elemental Bolt’ a spell that does 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with %Faster Cast Rate, always hits, always pierces and the elemental damage scales from: Mercenary level

  • ‘+X to all Skills’ bonuses
  • +% to Fire, Cold, Lightning Skill Damage.
  • The mercenary's skill level caps at 32 however with skill level bonuses this can go higher. Each level of ‘Elemental Bolt’ adds a passive bonus of +1 Dexterity.

Have Defensive Auras:

  • Uses % block chance, blocking with their shield (no block recovery time, animation or sound).

Act 5 Barbarian Mercenaries

  • Uses Bash exclusively (reworked)
  • Has Might aura. (caps at level 17)