Mercenaries: Difference between revisions

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The following changes have been made to mercenaries in Path of Diablo.
The following changes have been made to mercenaries in Path of Diablo.


Mercenary auras have a maximum level of 18, unless stated otherwise.
Mercenary auras cap at level 18, except where stated.


Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
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== By Act ==
== By Act ==


'''Act 1 Rogue'''
'''Act 1 Rogue Scouts'''
*Has Pierce.
*Has Pierce.
*Attacks with [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked).
*Shoots [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked) or [[Bow_and_Crossbow_Skills#Cold_Arrow |'''Cold Arrow''']].
*Has '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked).
*Casts '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked).
*Can equip crossbows.
*Can equip crossbows.


'''Act 2 Desert'''
'''Act 2 Desert Mercenaries'''
*The same aura is used across Normal/Nightmare/Hell:
*The auras are the same in Normal/Nightmare/Hell:
:*Offensive uses [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]'''(Capped at level 18)'''
:*Offensive has [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]
:*Defensive uses [[Defensive_Auras#Defiance |'''Defiance''']]'''(Capped at level 18)'''
:*Defensive has [[Defensive_Auras#Defiance |'''Defiance''']]
:*Combat uses [[Defensive_Auras#Prayer |'''Prayer''']]'''(Capped at level 18)'''
:*Combat has [[Defensive_Auras#Prayer |'''Prayer''']]


'''Act 3 Iron Wolf'''
'''Act 3 Iron Wolves'''
*Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
 
*Have Defensive Auras:
Casts at range ‘Elemental Bolt’ a spell that does 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with %Faster Cast Rate, always hits, always pierces and the elemental damage scales from:
:*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]'''(Capped at level 18)'''
Mercenary level
:*Defensive uses [[Defensive_Auras#Cleansing |'''Cleansing''']]'''(Capped at level 18)'''
 
:*Combat uses Precision '''(Capped at level 18)'''
*‘+X to all Skills’ bonuses
*Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
*+% to Fire, Cold, Lightning Skill Damage.
*Can't block even when wielding a shield.
*The mercenary's skill level caps at 32 however with skill level bonuses this can go higher. Each level of ‘Elemental Bolt’ adds a passive bonus of +1 Dexterity.
*Act 3 Mercenary’s dexterity gain per level increased from 1 to 1.25.
 
Have Defensive Auras:
:*Offensive has [[Defensive_Auras#Meditation |'''Meditation''']]
:*Defensive has [[Defensive_Auras#Cleansing |'''Cleansing''']]
:*Combat has [[Offensive_Auras#Precision | '''Precision''']] (''temporarily unavailable on Normal difficulty'')
* Uses % block chance, blocking with their shield (no block recovery time, animation or sound).  


'''Act 5 Barbarian Mercenaries'''
'''Act 5 Barbarian Mercenaries'''
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (has been reworked).
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (reworked)
*Uses [[Offensive_Auras#Might |'''Might''']] aura. '''(Capped at level 17)'''
*Has [[Offensive_Auras#Might |'''Might''']] aura. (caps at level 17)