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The following changes have been made to mercenaries in Path of Diablo.
The following changes have been made to mercenaries in Path of Diablo.


Unless otherwise noted, Mercenary auras max out at level 18.
Mercenary auras cap at level 18, except where stated.


Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
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== By Act ==
== By Act ==


'''Act 1 Rogue'''
'''Act 1 Rogue Scouts'''
*Now has Pierce.
*Has Pierce.
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow]''' (has been reworked).
*Shoots [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked) or [[Bow_and_Crossbow_Skills#Cold_Arrow |'''Cold Arrow''']].
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
*Casts '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked).
*Can now equip crossbows.
*Can equip crossbows.


'''Act 2 Desert'''
'''Act 2 Desert Mercenaries'''
*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
*The auras are the same in Normal/Nightmare/Hell:
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Blessed_Aim Blessed Aim]'''
:*Offensive has [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Defiance Defiance]'''
:*Defensive has [[Defensive_Auras#Defiance |'''Defiance''']]
:*Combat uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Prayer Prayer]'''
:*Combat has [[Defensive_Auras#Prayer |'''Prayer''']]


'''Act 3 Iron Wolf'''
'''Act 3 Iron Wolves'''
*Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
 
*Now have Defensive Auras:
Casts at range ‘Elemental Bolt’ a spell that does 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with %Faster Cast Rate, always hits, always pierces and the elemental damage scales from:
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Meditation Meditation]'''
Mercenary level
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Cleansing Cleansing]'''
 
:*Combat uses Thorns (Vanilla version) (this is currently bugged, the a3 combat merc actually uses Precision Aura)
*‘+X to all Skills’ bonuses
*Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
*+% to Fire, Cold, Lightning Skill Damage.
*Still cannot block despite use of shields (cannot be fixed)
*The mercenary's skill level caps at 32 however with skill level bonuses this can go higher. Each level of ‘Elemental Bolt’ adds a passive bonus of +1 Dexterity.
 
Have Defensive Auras:
:*Offensive has [[Defensive_Auras#Meditation |'''Meditation''']]
:*Defensive has [[Defensive_Auras#Cleansing |'''Cleansing''']]
:*Combat has [[Offensive_Auras#Precision | '''Precision''']] (''temporarily unavailable on Normal difficulty'')
* Uses % block chance, blocking with their shield (no block recovery time, animation or sound).  


'''Act 5 Barbarian Mercenaries'''
'''Act 5 Barbarian Mercenaries'''
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (reworked)
*Now uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura. '''(Capped at level 17)'''
*Has [[Offensive_Auras#Might |'''Might''']] aura. (caps at level 17)

Latest revision as of 08:28, 25 March 2025

The following changes have been made to mercenaries in Path of Diablo.

Mercenary auras cap at level 18, except where stated.

Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.

By Act

Act 1 Rogue Scouts

Act 2 Desert Mercenaries

  • The auras are the same in Normal/Nightmare/Hell:

Act 3 Iron Wolves

Casts at range ‘Elemental Bolt’ a spell that does 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with %Faster Cast Rate, always hits, always pierces and the elemental damage scales from: Mercenary level

  • ‘+X to all Skills’ bonuses
  • +% to Fire, Cold, Lightning Skill Damage.
  • The mercenary's skill level caps at 32 however with skill level bonuses this can go higher. Each level of ‘Elemental Bolt’ adds a passive bonus of +1 Dexterity.

Have Defensive Auras:

  • Uses % block chance, blocking with their shield (no block recovery time, animation or sound).

Act 5 Barbarian Mercenaries

  • Uses Bash exclusively (reworked)
  • Has Might aura. (caps at level 17)