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The following changes have been made to mercenaries in Path of Diablo.
The following changes have been made to mercenaries in Path of Diablo.


Mercenary auras cap at level 18, except where stated.


== Auras ==
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.


All mercenaries now have auras that scale as follows:
== By Act ==
 
'''Act 1 Rogue Scouts'''
*Has Pierce.
*Shoots [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked) or [[Bow_and_Crossbow_Skills#Cold_Arrow |'''Cold Arrow''']].
*Casts '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked).
*Can equip crossbows.


:{| class = "wikitable"
'''Act 2 Desert Mercenaries'''
!colspan="21"|Aura Progression
*The auras are the same in Normal/Nightmare/Hell:
|-
:*Offensive has [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]
||Mercenary Level:||1||5||9||14||19||23||28||32||37||41||43||48||53||57||62||66||71||75
:*Defensive has [[Defensive_Auras#Defiance |'''Defiance''']]
|-
:*Combat has [[Defensive_Auras#Prayer |'''Prayer''']]
!Aura Level
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
|}


== By Act ==
'''Act 3 Iron Wolves'''


'''Act 1 Rogue'''
Casts at range ‘Elemental Bolt’ a spell that does 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with %Faster Cast Rate, always hits, always pierces and the elemental damage scales from:
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow]''' (has been reworked).
Mercenary level
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
*Can now equip crossbows.


'''Act 2 Desert'''
*‘+X to all Skills’ bonuses
*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
*+% to Fire, Cold, Lightning Skill Damage.
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Blessed_Aim Blessed Aim]'''
*The mercenary's skill level caps at 32 however with skill level bonuses this can go higher. Each level of ‘Elemental Bolt’ adds a passive bonus of +1 Dexterity.
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Defiance Defiance]'''
:*Combat uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Prayer Prayer]'''


'''Act 3 Iron Wolf'''
Have Defensive Auras:
*Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
:*Offensive has [[Defensive_Auras#Meditation |'''Meditation''']]
*Now have Defensive Auras:
:*Defensive has [[Defensive_Auras#Cleansing |'''Cleansing''']]
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Meditation Meditation]'''
:*Combat has [[Offensive_Auras#Precision | '''Precision''']] (''temporarily unavailable on Normal difficulty'')
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Cleansing Cleansing]'''
* Uses % block chance, blocking with their shield (no block recovery time, animation or sound).  
:*Combat uses Thorns (Vanilla version)
*Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
*Still cannot block despite use of shields (cannot be fixed)


'''Act 5 Barbarian Mercenaries'''
'''Act 5 Barbarian Mercenaries'''
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (reworked)
*Now uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura.
*Has [[Offensive_Auras#Might |'''Might''']] aura. (caps at level 17)
 
- Mercs hired from normal has better stats than from nm/hell hired mercs

Latest revision as of 08:28, 25 March 2025

The following changes have been made to mercenaries in Path of Diablo.

Mercenary auras cap at level 18, except where stated.

Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.

By Act

Act 1 Rogue Scouts

Act 2 Desert Mercenaries

  • The auras are the same in Normal/Nightmare/Hell:

Act 3 Iron Wolves

Casts at range ‘Elemental Bolt’ a spell that does 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with %Faster Cast Rate, always hits, always pierces and the elemental damage scales from: Mercenary level

  • ‘+X to all Skills’ bonuses
  • +% to Fire, Cold, Lightning Skill Damage.
  • The mercenary's skill level caps at 32 however with skill level bonuses this can go higher. Each level of ‘Elemental Bolt’ adds a passive bonus of +1 Dexterity.

Have Defensive Auras:

  • Uses % block chance, blocking with their shield (no block recovery time, animation or sound).

Act 5 Barbarian Mercenaries

  • Uses Bash exclusively (reworked)
  • Has Might aura. (caps at level 17)