Mercenaries: Difference between revisions

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The following changes have been made to mercenaries in Path of Diablo.
The following changes have been made to mercenaries in Path of Diablo.


-Mercs hired from normal has better stats than from nm/hell hired mercs
Mercenary auras cap at level 18, except where stated.


== Auras ==
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.


All mercenaries now have auras that scale as follows:
== By Act ==


:{| class = "wikitable"
'''Act 1 Rogue Scouts'''
!colspan="21"|Aura Progression
*Has Pierce.
|-
*Shoots [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked) or [[Bow_and_Crossbow_Skills#Cold_Arrow |'''Cold Arrow''']].
||Mercenary Level:||1||5||9||14||19||23||28||32||37||41||43||48||53||57||62||66||71||75
*Casts '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked).
|-
*Can equip crossbows.
!Aura Level
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
|}


== By Act ==
'''Act 2 Desert Mercenaries'''
*The auras are the same in Normal/Nightmare/Hell:
:*Offensive has [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]
:*Defensive has [[Defensive_Auras#Defiance |'''Defiance''']]
:*Combat has [[Defensive_Auras#Prayer |'''Prayer''']]
 
'''Act 3 Iron Wolves'''


'''Act 1 Rogue'''
Casts at range ‘Elemental Bolt’ a spell that does 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with %Faster Cast Rate, always hits, always pierces and the elemental damage scales from:
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow]''' (has been reworked).
Mercenary level
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
*Can now equip crossbows.


'''Act 2 Desert'''
*‘+X to all Skills’ bonuses
*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
*+% to Fire, Cold, Lightning Skill Damage.
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Blessed_Aim Blessed Aim]'''
*The mercenary's skill level caps at 32 however with skill level bonuses this can go higher. Each level of ‘Elemental Bolt’ adds a passive bonus of +1 Dexterity.
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Defiance Defiance]'''
:*Combat uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Prayer Prayer]'''


'''Act 3 Iron Wolf'''
Have Defensive Auras:
*Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
:*Offensive has [[Defensive_Auras#Meditation |'''Meditation''']]
*Now have Defensive Auras:
:*Defensive has [[Defensive_Auras#Cleansing |'''Cleansing''']]
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Meditation Meditation]'''
:*Combat has [[Offensive_Auras#Precision | '''Precision''']] (''temporarily unavailable on Normal difficulty'')
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Cleansing Cleansing]'''
* Uses % block chance, blocking with their shield (no block recovery time, animation or sound).  
:*Combat uses Thorns (Vanilla version)
*Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
*Still cannot block despite use of shields (cannot be fixed)


'''Act 5 Barbarian Mercenaries'''
'''Act 5 Barbarian Mercenaries'''
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (reworked)
*Now uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura.
*Has [[Offensive_Auras#Might |'''Might''']] aura. (caps at level 17)