Mercenaries: Difference between revisions

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Act 1 Rogue Mercenaries
The following changes have been made to mercenaries in Path of Diablo.
*Now utilize the new Fire Arrow with a burning trail.
*Uses Inner Sight aura.


Act 2 Desert Mercenaries
Mercenary auras cap at level 18, except where stated.
*All 3 difficulties (Normal/Nightmare/Hell) use the same auras.
*Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.  


Act 3 Iron Wolf Mercenaries  
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
*No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
*Now use auras.
*Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.


Act 5 Barbarian Mercenaries
== By Act ==
*Now use Might aura.
*Now always use Bash (converts 70% of phys to mag).
*No longer can use Stun.


==General Patch Notes==
'''Act 1 Rogue Scouts'''
*Mediation has been nerfed slightly due to an increase in character's base mana regeneration per second.
*Has Pierce.
*Most other Defensive Auras have been buffed.
*Shoots [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked) or [[Bow_and_Crossbow_Skills#Cold_Arrow |'''Cold Arrow''']].
*Aura changes also affect mercenaries.
*Casts '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked).
*Can equip crossbows.


'''Act 2 Desert Mercenaries'''
*The auras are the same in Normal/Nightmare/Hell:
:*Offensive has [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]
:*Defensive has [[Defensive_Auras#Defiance |'''Defiance''']]
:*Combat has [[Defensive_Auras#Prayer |'''Prayer''']]


==See Also==
'''Act 3 Iron Wolves'''


1. [[http://pathofdiablo.com/wiki/index.php/Patch_Notes#Patch_.2310:_Tanzanite]]
Casts at range ‘Elemental Bolt’ a spell that does 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with %Faster Cast Rate, always hits, always pierces and the elemental damage scales from:
Mercenary level
 
*‘+X to all Skills’ bonuses
*+% to Fire, Cold, Lightning Skill Damage.
*The mercenary's skill level caps at 32 however with skill level bonuses this can go higher. Each level of ‘Elemental Bolt’ adds a passive bonus of +1 Dexterity.
 
Have Defensive Auras:
:*Offensive has [[Defensive_Auras#Meditation |'''Meditation''']]
:*Defensive has [[Defensive_Auras#Cleansing |'''Cleansing''']]
:*Combat has [[Offensive_Auras#Precision | '''Precision''']] (''temporarily unavailable on Normal difficulty'')
* Uses % block chance, blocking with their shield (no block recovery time, animation or sound).  
 
'''Act 5 Barbarian Mercenaries'''
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (reworked)
*Has [[Offensive_Auras#Might |'''Might''']] aura. (caps at level 17)