Mercenaries: Difference between revisions

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The following changes have been made to mercenaries in Path of Diablo.


== '''Act I Rogue''' ==
Mercenary auras cap at level 18, except where stated.


Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.


The Rogue Archers of the Rogue Encampment belong to the order of the Sisters Of The Sightless Eye, and can be hired from Kashya after completing the Sisters' Burial Grounds quest (players receive a free Rogue upon completing that quest) or upon reaching level 9.
== By Act ==


'''Abilities:'''
'''Act 1 Rogue Scouts'''
*Has Pierce.
*Shoots [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked) or [[Bow_and_Crossbow_Skills#Cold_Arrow |'''Cold Arrow''']].
*Casts '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked).
*Can equip crossbows.


Uses the Amazon skill, Inner Sight, and can shoot either Fire or Ice Arrows. The ice arrows only travel half as far as the fire ones.
'''Act 2 Desert Mercenaries'''
*The auras are the same in Normal/Nightmare/Hell:
:*Offensive has [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]
:*Defensive has [[Defensive_Auras#Defiance |'''Defiance''']]
:*Combat has [[Defensive_Auras#Prayer |'''Prayer''']]


'''Weapons:'''
'''Act 3 Iron Wolves'''


Bows only. They cannot equip Amazon bows, or Crossbows.
Casts at range ‘Elemental Bolt’ a spell that does 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with %Faster Cast Rate, always hits, always pierces and the elemental damage scales from:
Mercenary level


'''Per Level up:
*‘+X to all Skills’ bonuses
'''
*+% to Fire, Cold, Lightning Skill Damage.
+8 Life
*The mercenary's skill level caps at 32 however with skill level bonuses this can go higher. Each level of ‘Elemental Bolt’ adds a passive bonus of +1 Dexterity.
+1 Strength
+2 Dexterity
+6.5 Defense
+2 Resistances


== '''Act II Desert Mercenary''' ==
Have Defensive Auras:
:*Offensive has [[Defensive_Auras#Meditation |'''Meditation''']]
:*Defensive has [[Defensive_Auras#Cleansing |'''Cleansing''']]
:*Combat has [[Offensive_Auras#Precision | '''Precision''']] (''temporarily unavailable on Normal difficulty'')
* Uses % block chance, blocking with their shield (no block recovery time, animation or sound).


 
'''Act 5 Barbarian Mercenaries'''
The Desert Mercenaries hail from the city of Lut Gholein and serve as the town's guards. They can be hired from their captain, Greiz.
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (reworked)
 
*Has [[Offensive_Auras#Might |'''Might''']] aura. (caps at level 17)
'''Abilities:'''
 
Uses Auras to enhance the battlefield, and uses the Amazon skill, Jab.
 
'''Weapons:'''  
 
Spears, Polearms and Javelins.
 
'''Normal/Hell Auras:'''
 
Combat: Prayer
 
Offensive: Blessed Aim
 
Defensive: Defiance
 
'''Nightmare Auras'''
 
Combat: Thorns
 
Offensive: Might
 
Defensive: Holy Freeze
 
'''Per Level up:'''
 
+10 Life
+1.5 Strength
+1.5 Dexterity
+9.5 Defense
+2 Resistances
 
 
 
== '''Act III Iron Wolf'''==
 
The Iron Wolf from Kurast are Sorcerer-knights, and guard of the Kurast Docks. They can be hired from Asheara. In the original Diablo II game, the player would receive a free mercenary upon completing Blade of the Old Religion (quest). This was changed with the expansion, as hirelings gained the ability to travel between different Acts.
 
''Abilities:''
 
Casting spells, the element they cast is dependent on their type.
 
'''Weapons:'''
 
One-Handed Swords and shields.
Lightning mercenary spells: Lightning, {{2|Charged Bolt]] and Nova. Fire mercenary spells: Fire Ball, Inferno. Cold mercenary spells: Ice Blast, Cold Armor, Glacial Spike.
 
'''Per Level up:'''
 
+6 Life
+1.5 Strength
+1.5 Dexterity
+4.5 Defense
+2 Resistances
 
 
== Act IV ==
 
There are no new hirelings, but Tyrael provides resurrection services.
 
 
== '''Act V Barbarian''' ==
 
The Barbarians of Harrogath can be hired from Qual-Kehk after completing the Rescue on Mount Arreat quest.
 
'''Abilities:'''
Uses Bash and Stun Attack.
 
'''Weapons:'''
 
One-handed and Two-handed swords.
Note that they cannot equip Shields, or Dual Wield weapons. Though they can equip Barbarian Helms.
 
'''Per Level up:'''
 
+12 Life
+2 Strength
+1.5 Dexterity
+7.5 Defense
+1.5 Resistancess