|
|
(One intermediate revision by the same user not shown) |
Line 1: |
Line 1: |
| + | Combat tree changes in [[Patch_Notes#Patch_.2322:_Minium|#22 Minium]] : |
| + | |
| + | Cleave takes Frenzy’s spot and leads into Leap, Frenzy takes Concentrate’s spot and leads into Double Throw. Bash takes Cleave’s spot and has no path requirements from Double Swing. Concentrate becomes a level 18 skill and takes Bash’s previous spot. Concentrate now requires Leap Slam |
| + | |
| + | |
| == Double Swing == | | == Double Swing == |
| {{Skilldesc|[[File:Double_Swing.png]]|When two weapons are equipped attacks two targets if possible, or one target twice|1|None}} | | {{Skilldesc|[[File:Double_Swing.png]]|When two weapons are equipped attacks two targets if possible, or one target twice|1|None}} |
Line 556: |
Line 561: |
| | style="text-align:left;" | Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind | | | style="text-align:left;" | Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind |
| |- | | |- |
− | | style="text-align:left;" | Can now trigger 'Chance to Cast' but chance reduced to a third during Whirlwind[[File:Info.png|12px|link=|30% chance to cast On Attack/Striking will instead have a 10% chance. (The penalty doesn’t affect When Struck or On Kill/Level-Up/Death)]] | + | | style="text-align:left;" | Can now trigger 'Chance to Cast' but chance reduced to a quarter (1/4) during Whirlwind[[File:Info.png|12px|link=|30% chance to cast On Attack/Striking will instead have a 10% chance. (The penalty doesn’t affect When Struck or On Kill/Level-Up/Death)]] |
| |} | | |} |
| | style="width:20px" | | | | style="width:20px" | |
Line 577: |
Line 582: |
| {{SklTblEnd|Whirlwind}} | | {{SklTblEnd|Whirlwind}} |
| | | |
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Version Name !!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | | [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] || | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work. | + | * Whirlwind Chance-to-cast penalty reduced from 33% of chance to 25% of chance. |
− | * Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.)
| + | |- |
− | | |
− | |- | |
| | Older Versions | | | Older Versions |
| | | | | |
Line 590: |
Line 593: |
| ! | | ! |
| ! | | ! |
| + | |- |
| + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| |
| + | * Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work. |
| + | * Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.) |
| |- | | |- |
| |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"| | | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"| |
Cleave takes Frenzy’s spot and leads into Leap, Frenzy takes Concentrate’s spot and leads into Double Throw. Bash takes Cleave’s spot and has no path requirements from Double Swing. Concentrate becomes a level 18 skill and takes Bash’s previous spot. Concentrate now requires Leap Slam
|
Description: When two weapons are equipped attacks two targets if possible, or one target twice
|
Required Level: 1
|
Prerequisites: None
|
Synergies |
Bonus to skill
|
Bash
|
+5% damage per hardpoint (Is this true?)
|
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Damage:
|
+5% |
+10% |
+15% |
+20% |
+25% |
+30% |
+35% |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+100%
|
Attack Rating:
|
+15% |
+23% |
+31% |
+39% |
+47% |
+55% |
+63% |
+71% |
+79% |
+87% |
+95% |
+103% |
+111% |
+119% |
+127% |
+135% |
+143% |
+151% |
+159% |
+167%
|
|
More Levels
|
|
Fewer Levels
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Damage:
|
+105% |
+110% |
+115% |
+120% |
+125% |
+130% |
+135% |
+140% |
+145% |
+150% |
+155% |
+160% |
+165% |
+170% |
+175% |
+180% |
+185% |
+190% |
+195% |
+200%
|
Attack Rating :
|
+175% |
+183% |
+191% |
+199% |
+207% |
+215% |
+223% |
+231% |
+239% |
+247% |
+255% |
+263% |
+271% |
+279% |
+287% |
+295% |
+303% |
+311% |
+319% |
+327%
|
Version Name |
Patch Notes
|
#22 Minium |
- Double Swing now starts with 5% damage (was 1%) and gains 5% damage per level (was 1%).
- Double Swing attack rating per level increased to 8% (was 5%).
|
Older Versions
|
|
|
#19 Zincite |
- Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%.
|
|
Concentrate
|
Description: Attack that is not interruptible and improves attack and defense rating
|
Required Level: 6
|
Prerequisites: None
|
Mana Cost:
|
2
|
Deals 160% of weapon damage
|
|
|
Synergies |
Bonus to skill
|
Bash
|
+5% Damage per hardpoint
|
Battle Orders
|
+10% Damage per hardpoint
|
Taunt
|
+10% Damage per hardpoint
|
|
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Defense:
|
+100% |
+112% |
+124% |
+136% |
+148% |
+160% |
+172% |
+184% |
+196% |
+208% |
+220% |
+232% |
+244% |
+256% |
+268% |
+280% |
+292% |
+304% |
+316% |
+328%
|
Attack Rating:
|
+80% |
+88% |
+96% |
+104% |
+112% |
+120% |
+128% |
+136% |
+144% |
+152% |
+160% |
+168% |
+176% |
+184% |
+192% |
+200% |
+208% |
+216% |
+224% |
+232%
|
Damage:
|
+50% |
+57% |
+64% |
+71% |
+78% |
+85% |
+92% |
+99% |
+106% |
+113% |
+120% |
+127% |
+134% |
+141% |
+148% |
+155% |
+162% |
+169% |
+176% |
+183%
|
|
More Levels
|
|
Fewer Levels
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Defense:
|
+340% |
+352% |
+364% |
+376% |
+388% |
+400% |
+412% |
+424% |
+436% |
+448% |
+460% |
+472% |
+484% |
+496% |
+508% |
+520% |
+532% |
+544% |
+556% |
+568%
|
Attack Rating :
|
+240% |
+248% |
+256% |
+264% |
+272% |
+280% |
+288% |
+296% |
+304% |
+312% |
+320% |
+328% |
+336% |
+344% |
+352% |
+360% |
+368% |
+376% |
+384% |
+392%
|
Damage:
|
+190% |
+197% |
+204% |
+211% |
+218% |
+225% |
+232% |
+239% |
+246% |
+253% |
+260% |
+267% |
+274% |
+281% |
+288% |
+295% |
+302% |
+309% |
+316% |
+323%
|
Version Name |
Patch Notes
|
#16 Jade |
|
Older Versions
|
|
|
#1 Bedrock |
- Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden)
|
|
Cleave
|
Description: Attacks in an arc, dealing damage to all enemies caught in the swing
|
Required Level: 6
|
Prerequisites: None
|
Deals 60% of weapon damage
|
Always hits
|
|
|
Synergies |
Bonus to skill
|
Leap Slam
|
+15% Damage per hardpoint
|
|
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Damage:
|
2-4 |
3-6 |
4-8 |
5-10 |
6-11 |
7-14 |
8-16 |
9-18 |
10-20 |
12-23 |
15-27 |
17-30 |
18-32 |
21-36 |
23-38 |
24-42 |
28-44 |
30-48 |
34-50 |
37-54
|
Mana Cost:
|
4.5 |
4.3 |
4.1 |
3.9 |
3.7 |
3.5 |
3.3 |
3.1 |
3 |
2.8 |
2.6 |
2.4 |
2.2 |
2 |
1.8 |
1.6 |
1.5 |
1.3 |
1.1 |
0.9
|
|
More Levels
|
|
Fewer Levels
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Damage:
|
40-57 |
43-60 |
47-64 |
51-68 |
55-72 |
59-76 |
63-80 |
67-84 |
72-89 |
77-94 |
82-99 |
87-104 |
92-109 |
97-114 |
102-119 |
107-124 |
112-129 |
117-134 |
122-139 |
127-144
|
Mana Cost :
|
0.7 |
0.5 |
0.3 |
0.1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0
|
Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [1)
[2)
Version Name |
Patch Notes
|
#19 Zincite |
- Cleave skill tree placement changed to center column.
- Cleave damage synergy changed from Frenzy to Double Swing.
|
Older Versions
|
|
|
#15 Graphite |
- Cleave weapon damage has been increased from 50% to 60%.
|
#13 Titanium |
- Double Swing synergy increased from +10% to +15% Damage per level
|
#10 Tanzanite |
- Base damage increased.
- Mana cost and scaling lowered.
|
#9 Aventurine |
- New skill added, can be cast in Werewolf and Werebear forms.
|
|
Frenzy
|
Description: Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons
|
Required Level: 1
|
Prerequisites: None
|
Duration:
|
7.5 seconds
|
Deals 100% of weapon damage
|
|
|
|
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Damage:
|
+20% |
+25% |
+30% |
+35% |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+100% |
+105% |
+110% |
+115%
|
Attack Rating:
|
+38% |
+46% |
+54% |
+62% |
+70% |
+78% |
+86% |
+94% |
+102% |
+110% |
+118% |
+126% |
+134% |
+142% |
+150% |
+158% |
+166% |
+174% |
+182% |
+190%
|
Attack Speed:
|
+9-9% |
+9-13% |
+9-15% |
+9-18% |
+9-20% |
+9-21% |
+9-22% |
+9-23% |
+9-24% |
+9-25% |
+9-26% |
+9-26% |
+9-27% |
+9-28% |
+9-28% |
+9-29% |
+9-29% |
+9-29% |
+9-29% |
+9-30%
|
Walk/Run Speed:
|
+36-36% |
+36-45% |
+36-52% |
+36-58% |
+36-62% |
+36-66% |
+36-69% |
+36-71% |
+36-74% |
+36-76% |
+36-78% |
+36-79% |
+36-81% |
+36-82% |
+36-83% |
+36-85% |
+36-85% |
+36-86% |
+36-87% |
+36-88%
|
ManaCost:
|
1 |
1 |
1 |
1 |
2 |
2 |
2 |
2 |
3 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
5
|
|
More Levels
|
|
Fewer Levels
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Damage:
|
+120% |
+125% |
+130% |
+135% |
+140% |
+145% |
+150% |
+155% |
+160% |
+165% |
+170% |
+175% |
+180% |
+185% |
+190% |
+195% |
+200% |
+205% |
+210% |
+215%
|
Attack Rating:
|
+198% |
+206% |
+214% |
+222% |
+230% |
+238% |
+246% |
+254% |
+262% |
+270% |
+278% |
+286% |
+294% |
+302% |
+310% |
+318% |
+326% |
+334% |
+342% |
+350%
|
Attack Speed:
|
+9-30% |
+9-30% |
+9-31% |
+9-31% |
+9-31% |
+9-31% |
+9-32% |
+9-32% |
+9-32% |
+9-32% |
+9-32% |
+9-32% |
+9-32% |
+9-32% |
+9-32% |
+9-33% |
+9-33% |
+9-33% |
+9-33% |
+9-33%
|
Walk/Run Speed:
|
+36-88% |
+36-89% |
+36-90% |
+36-91% |
+36-91% |
+36-91% |
+36-92% |
+36-92% |
+36-93% |
+36-93% |
+36-94% |
+36-94% |
+36-94% |
+36-94% |
+36-94% |
+36-95% |
+36-95% |
+36-96% |
+36-96% |
+36-96%
|
Mana Cost:
|
6 |
6 |
6 |
6 |
7 |
7 |
7 |
7 |
8 |
8 |
8 |
8 |
9 |
9 |
9 |
9 |
10 |
10 |
10 |
10
|
Version Name |
Patch Notes
|
#22 Minium |
- Frenzy’s damage synergy from Increased Stamina reduced to 4% (was 10%).
- Frenzy now has a duration synergy from Increased Stamina of 0.1 Second per Level.
- Frenzy no longer has an attack rating synergy from Concentrate (was 8%).
- Frenzy’s attack rating per level increased to 8% (was 6%). [Now 254% at Lv28 (was 198%)]
- Frenzy weapon damage reduced to 100% (was 115%).
- Frenzy damage per level increased to 5% (was 4%).
|
Older Versions
|
|
|
#21 Shungite |
- Frenzy now has a damage synergy from Increased Stamina (10%).
|
#20 Perlite |
- Fixed Frenzy incorrectly listing Cleave as the synergy when in reality was Double Swing.
|
#19 Zincite |
- Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned.
- Frenzy damage synergy changed from Cleave to Double Swing.
|
#17 Tourmaline |
- Frenzy duration lengthened from 6.8 to 7.5 seconds.
- Frenzy attack rating synergy from Concentrate increased from 6% to 8%.
|
#13 Titanium |
- Starting attack speed increased from +5% to +9%.
|
#12 Edenite |
- Walk/run speed slowed and duration lengthened slightly.
- Cleave synergy increased from +5% to +10%.
- Added synergy from Concentrate.
|
#1 Bedrock |
- Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden)
|
|
Stun
|
Description: Stuns your target for a short time and increases your attack rating
|
Required Level: 12
|
Prerequisites: Frenzy
|
Mana Cost:
|
2
|
Deals 100% of weapon damage
|
|
|
Synergies |
Bonus to skill
|
Bash
|
+10% Magic Damage per hardpoint
|
Concentrate
|
+5% Attack rating per hardpoint
|
Howl
|
+10% Magic Damage per hardpoint
|
|
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Magic Damage:
|
13-19 |
24-35 |
35-51 |
46-67 |
57-83 |
68-99 |
79-115 |
90-131 |
106-153 |
122-175 |
138-197 |
154-219 |
170-241 |
186-263 |
202-285 |
218-307 |
240-337 |
262-367 |
284-397 |
306-427
|
Attack Rating:
|
+15% |
+20% |
+25% |
+30% |
+35% |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+100% |
+105% |
+110%
|
Stun Duration:
|
0.8s |
1s |
1.2s |
1.4s |
1.6s |
1.8s |
2s |
2.2s |
2.4s |
2.6s |
2.8s |
3s |
3.2s |
3.4s |
3.6s |
3.8s |
3.8s |
3.9s |
4s |
4.1s
|
|
More Levels
|
|
Fewer Levels
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Magic Damage:
|
350-487 |
378-525 |
406-563 |
434-601 |
462-639 |
490-677 |
518-715 |
552-759 |
586-803 |
620-847 |
654-891 |
688-935 |
722-979 |
756-1023 |
790-1067 |
824-1111 |
858-1155 |
892-1199 |
926-1243 |
{{{21}}}
|
Attack Rating:
|
+115% |
+120% |
+125% |
+130% |
+135% |
+140% |
+145% |
+150% |
+155% |
+160% |
+165% |
+170% |
+175% |
+180% |
+185% |
+190% |
+195% |
+200% |
+205% |
+210%
|
Stun Duration:
|
4.2s |
4.2s |
4.3s |
4.4s |
4.5s |
4.6s |
4.6s |
4.7s |
4.8s |
4.9s |
5s |
5s |
5.1s |
5.2s |
5.3s |
5.4s |
5.4s |
5.5s |
5.6s |
5.7s
|
Version Name |
Patch Notes
|
#22 Minium |
- Magic damage synergy switched from War Cry to Howl
|
Older Versions
|
|
|
#19 Zincite |
- Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target.
|
#1 Bedrock |
- Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)
|
|
Leap Slam
|
Description: Leaps away from danger or into the fray
|
Required Level: 12
|
Prerequisites: Cleave
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Damage:
|
51 |
53 |
54 |
56 |
57 |
59 |
60 |
62 |
63 |
65 |
66 |
68 |
69 |
71 |
72 |
74 |
75 |
77 |
78 |
80
|
Radius (y):
|
12 |
12.6 |
14 |
14.6 |
15.3 |
15.3 |
16 |
16 |
16.6 |
16.6 |
16.6 |
17.3 |
17.3 |
17.3 |
17.3 |
18 |
18 |
18 |
18 |
18
|
|
More Levels
|
|
Fewer Levels
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Damage:
|
81 |
83 |
84 |
86 |
87 |
89 |
90 |
92 |
93 |
95 |
96 |
98 |
99 |
101 |
102 |
104 |
105 |
107 |
108 |
110
|
Radius (y) :
|
18 |
18.6 |
18.6 |
18.6 |
18.6 |
18.6 |
18.6 |
18.6 |
18.6 |
18.6 |
18.6 |
18.6 |
18.6 |
18.6 |
18.6 |
19.3 |
19.3 |
19.3 |
19.3 |
19.3
|
Version Name |
Patch Notes
|
#22 Minium |
- Renamed the skill to Leap Slam
- Leap Slam can now release Whirling Axes (once) upon landing
|
Older Versions
|
|
|
#20 Perlite |
- Leap now deals damage in an area upon landing.
|
#10 Tanzanite |
|
#1 Bedrock |
- Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)
|
|
Double Throw
|
Description: Throw both your left & right throwing weapons(Alternate Mode): Throw your right-hand throwing weapon, twice
|
Required Level: 18
|
Prerequisites: Concentrate
|
Deals 120% of weapon damage
|
Increases physical damage for 2.2 seconds
|
|
|
|
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Damage:
|
+15% |
+25% |
+35% |
+45% |
+55% |
+65% |
+75% |
+85% |
+95% |
+105% |
+115% |
+125% |
+135% |
+145% |
+155% |
+165% |
+175% |
+185% |
+195% |
+205%
|
Attack Rating:
|
+20% |
+30% |
+40% |
+50% |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200% |
+210%
|
Damage:
|
1-2 |
2-4 |
3-6 |
4-8 |
5-10 |
6-12 |
7-14 |
8-16 |
10-18 |
12-20 |
14-22 |
16-24 |
18-26 |
20-28 |
22-30 |
24-32 |
26-34 |
28-36 |
30-38 |
32-40
|
Mana Cost :
|
1 |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
7 |
7 |
8 |
8 |
9 |
9 |
9 |
10
|
|
More Levels
|
|
Fewer Levels
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Damage:
|
+215% |
+225% |
+235% |
+245% |
+255% |
+265% |
+275% |
+285% |
+295% |
+305% |
+315% |
+325% |
+335% |
+345% |
+355% |
+365% |
+375% |
+385% |
+395% |
+405%
|
Attack Rating :
|
+220% |
+230% |
+240% |
+250% |
+260% |
+270% |
+280% |
+290% |
+300% |
+310% |
+320% |
+330% |
+340% |
+350% |
+360% |
+370% |
+380% |
+390% |
+400% |
+410%
|
Damage:
|
34-42 |
36-44 |
38-46 |
40-48 |
42-50 |
44-52 |
46-54 |
48-56 |
50-58 |
52-60 |
54-62 |
56-64 |
58-66 |
60-68 |
62-70 |
64-72 |
66-74 |
68-76 |
70-78 |
72-80
|
Mana Cost:
|
10 |
11 |
11 |
12 |
12 |
13 |
13 |
14 |
14 |
14 |
15 |
15 |
16 |
16 |
17 |
17 |
18 |
18 |
19 |
19
|
Version Name |
Patch Notes
|
#22 Minium |
- Power Throw removed. Double Throw returns: throw both your left & right throwing weapons. Double Throw also grants Double Throw (Alternate Mode): Throw your right-hand throwing weapon, twice.
|
Older Versions
|
|
|
#21 Shungite |
- Power Throw rework: Instead of dealing damage in a small (invisible) area, it can now release at range Whirling Axes. Also has +20% chance to release Whirling Axes. Also, Power Throw projectile speed increased by 16.6%.
|
#20 Perlite |
- Power Throw now also deals some low skill physical damage on attack
|
#19 Zincite |
- Power Throw adds 1-2 physical damage per level on attack
|
#18 Flint |
- Power Throw has an attack rating bonus per level
|
#17 Tourmaline |
- Power Throw damage per level increased from 8 to 10%
|
#16 Jade |
- Base damage increased from 110% to 120%
|
#13 Titanium |
- Damage increased from +6% to +8% per level
|
#12 Edenite |
- New skill added, replaces Double Throw
|
|
Bash
|
Description: Powerful blow that converts physical damage to magic and knocks back enemies
|
Required Level: 6
|
Prerequisites: None
|
Mana Cost:
|
2
|
Deals 100% of weapon damage
|
|
|
Synergies |
Bonus to skill
|
Stun
|
+10% Damage per hardpoint
|
Concentrate
|
+5% Attack rating per hardpoint
|
|
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Physical to Magic Conversion:
|
46% |
47% |
48% |
49% |
50% |
51% |
52% |
53% |
54% |
55% |
56% |
57% |
58% |
59% |
60% |
61% |
62% |
63% |
64% |
65%
|
Attack Rating:
|
+17% |
+19% |
+21% |
+23% |
+25% |
+27% |
+29% |
+31% |
+33% |
+35% |
+37% |
+39% |
+41% |
+43% |
+45% |
+47% |
+49% |
+51% |
+53% |
+55%
|
Damage:
|
+10% |
+20% |
+30% |
+40% |
+50% |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200%
|
|
More Levels
|
|
Fewer Levels
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Physical to Magic Conversion:
|
66% |
67% |
68% |
69% |
70% |
71% |
72% |
73% |
74% |
75% |
76% |
77% |
78% |
79% |
80% |
81% |
82% |
83% |
84% |
85%
|
Attack Rating :
|
+57% |
+59% |
+61% |
+63% |
+65% |
+67% |
+69% |
+71% |
+73% |
+75% |
+77% |
+79% |
+81% |
+83% |
+85% |
+87% |
+89% |
+91% |
+93% |
+95%
|
Damage:
|
+210% |
+220% |
+230% |
+240% |
+250% |
+260% |
+270% |
+280% |
+290% |
+300% |
+310% |
+320% |
+330% |
+340% |
+350% |
+360% |
+370% |
+380% |
+390% |
+400%
|
Version Name |
Patch Notes
|
#22 Minium |
- Bash is now a level 6 skill. Weapon damage reverted back to 100% (was 110%).
- Bash attack rating per level reduced to 2% (was 5%), starting damage% reduced to 10% (was 50%).
|
Older Versions
|
|
|
#11 Kyanite |
- Bash’s starting magic damage conversion has been reduced from 70% to 45%.
- Bash’s base damage has been lowered from 130% to 110%.
|
#9 Aventurine |
- Bash now deals 130% base damage.
- Bash now starts at 70% physical to magic damage conversion and increases with levels.
|
#8 Pyrite |
- Bash now converts damage to magic.
|
#1 Bedrock |
- Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)
|
|
Ethereal Throw
|
Description: Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact
|
Required Level: 30
|
Prerequisites: Frenzy , Concentrate , Stun , Power Throw , Bash
|
Deals 60% of weapon damage
|
|
|
Synergies |
Bonus to skill
|
Power Throw
|
+4% Magic damage per hardpoint
|
Bash
|
+4% Magic damage per hardpoint
|
|
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Magic Damage:
|
13-19 |
23-34 |
34-51 |
45-67 |
56-82 |
68-98 |
79-115 |
90-131 |
106-153 |
121-175 |
138-196 |
154-219 |
169-241 |
185-263 |
202-284 |
218-306 |
240-336 |
261-367 |
283-396 |
306-427
|
Mana Cost:
|
5 |
5.5 |
6 |
6.5 |
7 |
7.5 |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12.5 |
13 |
13.5 |
14 |
14.5
|
|
More Levels
|
|
Fewer Levels
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Magic Damage:
|
328-457 |
350-487 |
378-525 |
406-563 |
434-601 |
462-639 |
490-677 |
518-715 |
552-759 |
586-803 |
620-847 |
654-891 |
688-935 |
722-979 |
756-1023 |
790-1067 |
824-1111 |
858-1155 |
892-1199 |
926-1243
|
Mana Cost:
|
15 |
15.5 |
16 |
16.5 |
17 |
17.5 |
18 |
18.5 |
19 |
19.5 |
20 |
20.5 |
21 |
21.5 |
22 |
22.5 |
23 |
23.5 |
24 |
24.5
|
Version Name |
Patch Notes
|
#11 Kyanite |
- Ethereal Throw’s weapon damage percent has been reduced from 65% to 60%.
|
Older Versions
|
|
|
#10 Tanzanite |
- Ethereal Throw’s base damage has been reduced slightly.
- Ethereal Throw’s magic damage scaling especially at early levels has been increased slightly.
|
#9 Aventurine |
- Ethereal Throw's base damage has been reduced slightly.
- Ethereal Throw's magic damage synergy has been reduced slightly.
|
#7 Beryl |
- Ethereal Throw’s magic damage has been reverted back to a previous version due to being incorrectly increased while it did not function properly.
- Ethereal Throw’s weapon damage has been reduced slightly to account for the new magic damage it now deals.
|
#6 Obsidian |
- Ethereal Throw now deals 80% weapon damage.
- Ethereal Throw’s synergies are now much more effective.
|
#1 Bedrock |
- New skill added. (Bedrock #1-hidden)
|
|
Whirlwind
|
Description: A whirling dance of death that cuts a path through the legions of your enemies
|
Required Level: 30
|
Prerequisites: Frenzy , Stun , Bash
|
Deals 100% of weapon damage
|
Whirlwind uses D2 Classic mechanics instead of D2 LoD
|
Attack Rating is reduced to half during Whirlwind
|
Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind
|
Can now trigger 'Chance to Cast' but chance reduced to a quarter (1/4) during Whirlwind
|
|
|
Synergies |
Bonus to skill
|
None
|
-
|
|
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Damage:
|
-75% |
-69% |
-63% |
-57% |
-51% |
-45% |
-39% |
-33% |
-27% |
-21% |
-15% |
-9% |
-3% |
+3% |
+9% |
+15% |
+21% |
+27% |
+33% |
+39%
|
Attack Rating:
|
+10% |
+15% |
+20% |
+25% |
+30% |
+35% |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+100% |
+105%
|
Mana Cost:
|
5 |
5.5 |
6 |
6.5 |
7 |
7.5 |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12.5 |
13 |
13.5 |
14 |
14.5
|
|
More Levels
|
|
Fewer Levels
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Damage:
|
+45% |
+51% |
+57% |
+63% |
+69% |
+75% |
+81% |
+87% |
+93% |
+99% |
+105% |
+111% |
+117% |
+123% |
+129% |
+135% |
+141% |
+147% |
+153% |
+159%
|
Attack Rating :
|
+110% |
+115% |
+120% |
+125% |
+130% |
+135% |
+140% |
+145% |
+150% |
+155% |
+160% |
+165% |
+170% |
+175% |
+180% |
+185% |
+190% |
+195% |
+200% |
+205%
|
Mana Cost:
|
15 |
15.5 |
16 |
16.5 |
17 |
17.5 |
18 |
18.5 |
19 |
19.5 |
20 |
20.5 |
21 |
21.5 |
22 |
22.5 |
23 |
23.5 |
24 |
24.5
|
Version Name |
Patch Notes
|
#22 Minium |
- Whirlwind Chance-to-cast penalty reduced from 33% of chance to 25% of chance.
|
Older Versions
|
|
|
#20 Perlite |
- Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work.
- Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.)
|
#19 Zincite |
- Whirlwind weapon damage% increased from 90% to 100%.
|
#15 Graphite |
- Whirlwind weapon damage reduced from 100% to 90%.
- Crushing Blow and Deadly Strike chance during Whirlwind has been reduced from ½ to ⅓ .
|
#13 Titanium |
- Whirlwind’s starting attack rating bonus reduced from 40% to 10%.
- Deadly Strike chance is halved while using Whirlwind.
- Total Attack Rating is halved while using Whirlwind.
|
#12 Edenite |
- Whirlwind’s damage per level has decreased from 7% to 6%.
- The chance to apply crushing blow via Whirlwind will now be halved due to Whirlwind’s high attack rate.
|
#11 Kyanite |
- Whirlwind’s starting damage is now -75% (from -50%)
- Whirlwind’s damage increase per level has been reduced by 1% (from 8 to 7 per lvl)
|
#10 Tanzanite |
- Whirlwind has been changed back to the classic game version. It will attack a fixed amount of time per spin regardless of the player’s attack speed. [This change does not work in singleplayer]
|
#1 Bedrock |
- Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden)
|
|
|
|
|
|
|
|
|
|
|
|