Difference between revisions of "Barbarian Combat Skills"
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+ | Combat tree changes in [[Patch_Notes#Patch_.2322:_Minium|#22 Minium]] : | ||
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+ | Cleave takes Frenzy’s spot and leads into Leap, Frenzy takes Concentrate’s spot and leads into Double Throw. Bash takes Cleave’s spot and has no path requirements from Double Swing. Concentrate becomes a level 18 skill and takes Bash’s previous spot. Concentrate now requires Leap Slam | ||
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== Double Swing == | == Double Swing == | ||
{{Skilldesc|[[File:Double_Swing.png]]|When two weapons are equipped attacks two targets if possible, or one target twice|1|None}} | {{Skilldesc|[[File:Double_Swing.png]]|When two weapons are equipped attacks two targets if possible, or one target twice|1|None}} | ||
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== Cleave == | == Cleave == | ||
− | {{Skilldesc|[[File:Cleave.png]]|Attacks in an arc, dealing damage to all enemies caught in the swing|6| | + | {{Skilldesc|[[File:Cleave.png]]|Attacks in an arc, dealing damage to all enemies caught in the swing|6|None }} |
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
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! Synergies !! Bonus to skill | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | | | + | | [[Barbarian_Combat_Skills#Leap_Slam|'''Leap Slam''']] |
| +15% Damage per hardpoint | | +15% Damage per hardpoint | ||
|} | |} | ||
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| +5% Attack rating per hardpoint | | +5% Attack rating per hardpoint | ||
|- | |- | ||
− | | [[Warcries# | + | | [[Warcries#Howl|'''Howl''']] |
| +10% Magic Damage per hardpoint | | +10% Magic Damage per hardpoint | ||
|} | |} | ||
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{{SklTblEnd|Stun}} | {{SklTblEnd|Stun}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Version Name !!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * | + | * Magic damage synergy switched from War Cry to Howl |
− | + | |- | |
− | |- | ||
| Older Versions | | Older Versions | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden) | * Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden) | ||
|} | |} | ||
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| style="text-align:left;" | Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind | | style="text-align:left;" | Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind | ||
|- | |- | ||
− | | style="text-align:left;" | Can now trigger 'Chance to Cast' but chance reduced to a | + | | style="text-align:left;" | Can now trigger 'Chance to Cast' but chance reduced to a quarter (1/4) during Whirlwind[[File:Info.png|12px|link=|30% chance to cast On Attack/Striking will instead have a 10% chance. (The penalty doesn’t affect When Struck or On Kill/Level-Up/Death)]] |
|} | |} | ||
| style="width:20px" | | | style="width:20px" | | ||
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{{SklTblEnd|Whirlwind}} | {{SklTblEnd|Whirlwind}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Version Name !!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | | [[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * Whirlwind | + | * Whirlwind Chance-to-cast penalty reduced from 33% of chance to 25% of chance. |
− | + | |- | |
− | |||
− | |- | ||
| Older Versions | | Older Versions | ||
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! | ! | ||
! | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work. | ||
+ | * Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.) | ||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"| |
Latest revision as of 18:18, 1 December 2024
Combat tree changes in #22 Minium :
Cleave takes Frenzy’s spot and leads into Leap, Frenzy takes Concentrate’s spot and leads into Double Throw. Bash takes Cleave’s spot and has no path requirements from Double Swing. Concentrate becomes a level 18 skill and takes Bash’s previous spot. Concentrate now requires Leap Slam
Contents
Double Swing
Concentrate
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