Difference between revisions of "Barbarian Combat Skills"
From Path of Diablo Wiki
(12 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | Combat tree changes in [[Patch_Notes#Patch_.2322:_Minium|#22 Minium]] : | ||
+ | |||
+ | Cleave takes Frenzy’s spot and leads into Leap, Frenzy takes Concentrate’s spot and leads into Double Throw. Bash takes Cleave’s spot and has no path requirements from Double Swing. Concentrate becomes a level 18 skill and takes Bash’s previous spot. Concentrate now requires Leap Slam | ||
+ | |||
+ | |||
== Double Swing == | == Double Swing == | ||
{{Skilldesc|[[File:Double_Swing.png]]|When two weapons are equipped attacks two targets if possible, or one target twice|1|None}} | {{Skilldesc|[[File:Double_Swing.png]]|When two weapons are equipped attacks two targets if possible, or one target twice|1|None}} | ||
Line 10: | Line 15: | ||
{{SklTblStart|DoubleSwing}} | {{SklTblStart|DoubleSwing}} | ||
− | {{SklTbl1-20|Damage| + | + | {{SklTbl1-20|Damage| +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% }} |
− | {{SklTbl1-20|Attack Rating| +15% | + | + | {{SklTbl1-20|Attack Rating| +15%|+23%|+31%|+39%|+47%|+55%|+63%|+71%|+79%|+87%|+95%|+103%|+111%|+119%|+127%|+135%|+143%|+151%|+159%|+167% }} |
{{SklTbl21-40Start|DoubleSwing}} | {{SklTbl21-40Start|DoubleSwing}} | ||
− | {{SklTbl21-40|Damage| + | + | {{SklTbl21-40|Damage| +105% | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% }} |
− | {{SklTbl21-40|Attack Rating | + | + | {{SklTbl21-40|Attack Rating | +175%|+183%|+191%|+199%|+207%|+215%|+223%|+231%|+239%|+247%|+255%|+263%|+271%|+279%|+287%|+295%|+303%|+311%|+319%|+327%}} |
{{SklTblEnd|DoubleSwing}} | {{SklTblEnd|DoubleSwing}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Version Name !!Patch Notes | + | ! Version Name !!Patch Notes |
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | ||
+ | * Double Swing now starts with 5% damage (was 1%) and gains 5% damage per level (was 1%). | ||
+ | * Double Swing attack rating per level increased to 8% (was 5%). | ||
+ | |- | ||
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | | [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%. | * Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%. | ||
− | + | |} | |
|} | |} | ||
Line 81: | Line 96: | ||
== Cleave == | == Cleave == | ||
− | {{Skilldesc|[[File:Cleave.png]]|Attacks in an arc, dealing damage to all enemies caught in the swing|6| | + | {{Skilldesc|[[File:Cleave.png]]|Attacks in an arc, dealing damage to all enemies caught in the swing|6|None }} |
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
|- | |- | ||
Line 96: | Line 111: | ||
! Synergies !! Bonus to skill | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | | | + | | [[Barbarian_Combat_Skills#Leap_Slam|'''Leap Slam''']] |
| +15% Damage per hardpoint | | +15% Damage per hardpoint | ||
|} | |} | ||
Line 152: | Line 167: | ||
| 7.5 seconds | | 7.5 seconds | ||
|- | |- | ||
− | | style="text-align:left;" colspan="2" | Deals | + | | style="text-align:left;" colspan="2" | Deals 100% of weapon damage |
|} | |} | ||
| style="width:20px" | | | style="width:20px" | | ||
Line 160: | Line 175: | ||
|- | |- | ||
| [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']] | | [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']] | ||
− | | +10% Damage per hardpoint | + | | +10% Damage per hardpoint |
+ | |- | ||
+ | | [[Barbarian_Combat_Skills#Increased Stamina|'''Increased Stamina''']] | ||
+ | | +4% Damage per hardpoint | ||
|- | |- | ||
− | | [[Barbarian_Combat_Skills# | + | | [[Barbarian_Combat_Skills#Increased Stamina|'''Increased Stamina''']] |
− | | + | + | | Duration +.1 Second per level |
|- | |- | ||
| [[Barbarian_Combat_Skills#Bash|'''Bash''']] | | [[Barbarian_Combat_Skills#Bash|'''Bash''']] | ||
Line 170: | Line 188: | ||
|} | |} | ||
{{SklTblStart|Frenzy}} | {{SklTblStart|Frenzy}} | ||
− | {{SklTbl1-20|Damage|+20%|+ | + | {{SklTbl1-20|Damage|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%|+110%|+115%}} |
− | {{SklTbl1-20|Attack Rating|+ | + | {{SklTbl1-20|Attack Rating|+38%|+46%|+54%|+62%|+70%|+78%|+86%|+94%|+102%|+110%|+118%|+126%|+134%|+142%|+150%|+158%|+166%|+174%|+182%|+190%}} |
{{SklTbl1-20|Attack Speed|+9-9%|+9-13%|+9-15%|+9-18%|+9-20%|+9-21%|+9-22%|+9-23%|+9-24%|+9-25%|+9-26%|+9-26%|+9-27%|+9-28%|+9-28%|+9-29%|+9-29%|+9-29%|+9-29%|+9-30%}} | {{SklTbl1-20|Attack Speed|+9-9%|+9-13%|+9-15%|+9-18%|+9-20%|+9-21%|+9-22%|+9-23%|+9-24%|+9-25%|+9-26%|+9-26%|+9-27%|+9-28%|+9-28%|+9-29%|+9-29%|+9-29%|+9-29%|+9-30%}} | ||
{{SklTbl1-20|Walk/Run Speed|+36-36%|+36-45%|+36-52%|+36-58%|+36-62%|+36-66%|+36-69%|+36-71%|+36-74%|+36-76%|+36-78%|+36-79%|+36-81%|+36-82%|+36-83%|+36-85%|+36-85%|+36-86%|+36-87%|+36-88%}} | {{SklTbl1-20|Walk/Run Speed|+36-36%|+36-45%|+36-52%|+36-58%|+36-62%|+36-66%|+36-69%|+36-71%|+36-74%|+36-76%|+36-78%|+36-79%|+36-81%|+36-82%|+36-83%|+36-85%|+36-85%|+36-86%|+36-87%|+36-88%}} | ||
{{SklTbl1-20|ManaCost|1|1|1|1|2|2|2|2|3|3|3|3|4|4|4|4|5|5|5|5}} | {{SklTbl1-20|ManaCost|1|1|1|1|2|2|2|2|3|3|3|3|4|4|4|4|5|5|5|5}} | ||
{{SklTbl21-40Start|Frenzy}} | {{SklTbl21-40Start|Frenzy}} | ||
− | {{SklTbl21-40|Damage|+ | + | {{SklTbl21-40|Damage|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%|+210%|+215%}} |
− | {{SklTbl21-40|Attack Rating|+ | + | {{SklTbl21-40|Attack Rating|+198%|+206%|+214%|+222%|+230%|+238%|+246%|+254%|+262%|+270%|+278%|+286%|+294%|+302%|+310%|+318%|+326%|+334%|+342%|+350%}} |
{{SklTbl21-40|Attack Speed|+9-30%|+9-30%|+9-31%|+9-31%|+9-31%|+9-31%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-33%|+9-33%|+9-33%|+9-33%|+9-33%}} | {{SklTbl21-40|Attack Speed|+9-30%|+9-30%|+9-31%|+9-31%|+9-31%|+9-31%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-33%|+9-33%|+9-33%|+9-33%|+9-33%}} | ||
{{SklTbl21-40|Walk/Run Speed|+36-88%|+36-89%|+36-90%|+36-91%|+36-91%|+36-91%|+36-92%|+36-92%|+36-93%|+36-93%|+36-94%|+36-94%|+36-94%|+36-94%|+36-94%|+36-95%|+36-95%|+36-96%|+36-96%|+36-96%}} | {{SklTbl21-40|Walk/Run Speed|+36-88%|+36-89%|+36-90%|+36-91%|+36-91%|+36-91%|+36-92%|+36-92%|+36-93%|+36-93%|+36-94%|+36-94%|+36-94%|+36-94%|+36-94%|+36-95%|+36-95%|+36-96%|+36-96%|+36-96%}} | ||
Line 183: | Line 201: | ||
{{SklTblEnd|Frenzy}} | {{SklTblEnd|Frenzy}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Version Name !!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * Frenzy now has a | + | * Frenzy’s damage synergy from Increased Stamina reduced to 4% (was 10%). |
− | + | * Frenzy now has a duration synergy from Increased Stamina of 0.1 Second per Level. | |
− | |- | + | * Frenzy no longer has an attack rating synergy from Concentrate (was 8%). |
+ | * Frenzy’s attack rating per level increased to 8% (was 6%). [Now 254% at Lv28 (was 198%)] | ||
+ | * Frenzy weapon damage reduced to 100% (was 115%). | ||
+ | * Frenzy damage per level increased to 5% (was 4%). | ||
+ | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
Line 195: | Line 217: | ||
! | ! | ||
! | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Frenzy now has a damage synergy from Increased Stamina (10%). | ||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
Line 247: | Line 272: | ||
| +5% Attack rating per hardpoint | | +5% Attack rating per hardpoint | ||
|- | |- | ||
− | | [[Warcries# | + | | [[Warcries#Howl|'''Howl''']] |
| +10% Magic Damage per hardpoint | | +10% Magic Damage per hardpoint | ||
|} | |} | ||
Line 261: | Line 286: | ||
{{SklTblEnd|Stun}} | {{SklTblEnd|Stun}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Version Name !!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * | + | * Magic damage synergy switched from War Cry to Howl |
− | + | |- | |
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
Line 274: | Line 298: | ||
! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden) | * Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden) | ||
|} | |} | ||
|} | |} | ||
− | == Leap == | + | == Leap Slam == |
{{Skilldesc|[[File:Leap.png]]|Leaps away from danger or into the fray |12|[[Barbarian_Combat_Skills#Cleave|Cleave]] }} | {{Skilldesc|[[File:Leap.png]]|Leaps away from danger or into the fray |12|[[Barbarian_Combat_Skills#Cleave|Cleave]] }} | ||
{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
Line 295: | Line 322: | ||
{{SklTblEnd|Leap}} | {{SklTblEnd|Leap}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Version Name !!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | | [[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * | + | * Renamed the skill to Leap Slam |
− | + | * Leap Slam can now release Whirling Axes (once) upon landing | |
− | |- | + | |- |
| Older Versions | | Older Versions | ||
| | | | ||
Line 308: | Line 335: | ||
! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Leap now deals damage in an area upon landing. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Knockback effect removed | * Knockback effect removed | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden) | * Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden) | ||
|} | |} | ||
|} | |} | ||
− | == | + | == Double Throw == |
− | {{Skilldesc|[[File:Power_Throw.png]]| | + | {{Skilldesc|[[File:Power_Throw.png]]|Throw both your left & right throwing weapons(Alternate Mode): Throw your right-hand throwing weapon, twice|18| [[Barbarian_Combat_Skills#Concentrate|Concentrate]] }} |
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
|- | |- | ||
Line 332: | Line 362: | ||
! Synergies !! Bonus to skill | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | ! style="text-align:left;" | | + | ! style="text-align:left;" | [[Barbarian_Combat_Skills#Ethereal_Throw|'''Ethereal Throw''']] |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 8% |
|} | |} | ||
|} | |} | ||
Line 348: | Line 378: | ||
{{SklTblEnd|PowerThrow}} | {{SklTblEnd|PowerThrow}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Version Name !!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * Power Throw | + | * Power Throw removed. Double Throw returns: throw both your left & right throwing weapons. Double Throw also grants Double Throw (Alternate Mode): Throw your right-hand throwing weapon, twice. |
− | + | |- | |
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
Line 361: | Line 390: | ||
! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Power Throw rework: Instead of dealing damage in a small (invisible) area, it can now release at range Whirling Axes. Also has +20% chance to release Whirling Axes. Also, Power Throw projectile speed increased by 16.6%. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Power Throw now also deals some low skill physical damage on attack | * Power Throw now also deals some low skill physical damage on attack | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Power Throw adds 1-2 physical damage per level on attack | * Power Throw adds 1-2 physical damage per level on attack | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Power Throw has an attack rating bonus per level | * Power Throw has an attack rating bonus per level | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Power Throw damage per level increased from 8 to 10% | * Power Throw damage per level increased from 8 to 10% | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Base damage increased from 110% to 120% | * Base damage increased from 110% to 120% | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Damage increased from +6% to +8% per level | * Damage increased from +6% to +8% per level | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* New skill added, replaces Double Throw | * New skill added, replaces Double Throw | ||
|} | |} | ||
Line 390: | Line 417: | ||
== Bash == | == Bash == | ||
− | {{Skilldesc|[[File:Bash.png]]|Powerful blow that converts physical damage to magic and knocks back enemies| | + | {{Skilldesc|[[File:Bash.png]]|Powerful blow that converts physical damage to magic and knocks back enemies|6| None }} |
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
|- | |- | ||
Line 399: | Line 426: | ||
| 2 | | 2 | ||
|- | |- | ||
− | | style="text-align:left;" colspan="2" | Deals | + | | style="text-align:left;" colspan="2" | Deals 100% of weapon damage |
|} | |} | ||
| style="width:20px" | | | style="width:20px" | | ||
Line 415: | Line 442: | ||
{{SklTblStart|Bash}} | {{SklTblStart|Bash}} | ||
{{SklTbl1-20|Physical to Magic Conversion| 46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 65% }} | {{SklTbl1-20|Physical to Magic Conversion| 46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 65% }} | ||
− | {{SklTbl1-20|Attack Rating| + | + | {{SklTbl1-20|Attack Rating| +17%|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%|+35%|+37%|+39%|+41%|+43%|+45%|+47%|+49%|+51%|+53%|+55% }} |
− | {{SklTbl1-20|Damage| +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200 | + | {{SklTbl1-20|Damage| +10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200% }} |
{{SklTbl21-40Start|Bash}} | {{SklTbl21-40Start|Bash}} | ||
{{SklTbl21-40|Physical to Magic Conversion| 66% | 67% | 68% | 69% | 70% | 71% | 72% | 73% | 74% | 75% | 76% | 77% | 78% | 79% | 80% | 81% | 82% | 83% | 84% | 85% }} | {{SklTbl21-40|Physical to Magic Conversion| 66% | 67% | 68% | 69% | 70% | 71% | 72% | 73% | 74% | 75% | 76% | 77% | 78% | 79% | 80% | 81% | 82% | 83% | 84% | 85% }} | ||
− | {{SklTbl21-40|Attack Rating | + | + | {{SklTbl21-40|Attack Rating | +57%|+59%|+61%|+63%|+65%|+67%|+69%|+71%|+73%|+75%|+77%|+79%|+81%|+83%|+85%|+87%|+89%|+91%|+93%|+95% }} |
− | {{SklTbl21-40|Damage| +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400 | + | {{SklTbl21-40|Damage| +210%|+220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%}} |
{{SklTblEnd|Bash}} | {{SklTblEnd|Bash}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Version Name !!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | | [[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * | + | * Bash is now a level 6 skill. Weapon damage reverted back to 100% (was 110%). |
− | * | + | * Bash attack rating per level reduced to 2% (was 5%), starting damage% reduced to 10% (was 50%). |
− | + | |- | |
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
Line 436: | Line 462: | ||
! | ! | ||
! | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Bash’s starting magic damage conversion has been reduced from 70% to 45%. | ||
+ | * Bash’s base damage has been lowered from 130% to 110%. | ||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
Line 525: | Line 555: | ||
| style="text-align:left;" | Deals 100% of weapon damage | | style="text-align:left;" | Deals 100% of weapon damage | ||
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Whirlwind uses D2 Classic[[File:Info.png|12px|link=|An attack is performed on one target every 4 frames no matter what attack speed. Each hit alternates between weapons when dual wielding.]] mechanics instead of D2 LoD |
+ | |- | ||
+ | | style="text-align:left;" | Attack Rating is reduced to half during Whirlwind | ||
|- | |- | ||
− | | style="text-align:left;" | Deadly | + | | style="text-align:left;" | Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind |
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Can now trigger 'Chance to Cast' but chance reduced to a quarter (1/4) during Whirlwind[[File:Info.png|12px|link=|30% chance to cast On Attack/Striking will instead have a 10% chance. (The penalty doesn’t affect When Struck or On Kill/Level-Up/Death)]] |
|} | |} | ||
| style="width:20px" | | | style="width:20px" | | ||
Line 550: | Line 582: | ||
{{SklTblEnd|Whirlwind}} | {{SklTblEnd|Whirlwind}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Version Name !!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | | [[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * Whirlwind | + | * Whirlwind Chance-to-cast penalty reduced from 33% of chance to 25% of chance. |
− | + | |- | |
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
Line 562: | Line 593: | ||
! | ! | ||
! | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work. | ||
+ | * Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.) | ||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"| |
Latest revision as of 18:18, 1 December 2024
Combat tree changes in #22 Minium :
Cleave takes Frenzy’s spot and leads into Leap, Frenzy takes Concentrate’s spot and leads into Double Throw. Bash takes Cleave’s spot and has no path requirements from Double Swing. Concentrate becomes a level 18 skill and takes Bash’s previous spot. Concentrate now requires Leap Slam
Contents
Double Swing
Concentrate
|