Difference between revisions of "Barbarian Combat Skills"

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 +
Combat tree changes in  [[Patch_Notes#Patch_.2322:_Minium|#22 Minium]] :
 +
 +
Cleave takes Frenzy’s spot and leads into Leap, Frenzy takes Concentrate’s spot and leads into Double Throw. Bash takes Cleave’s spot and has no path requirements from Double Swing. Concentrate becomes a level 18 skill and takes Bash’s previous spot. Concentrate now requires Leap Slam
 +
 +
 
== Double Swing ==
 
== Double Swing ==
 
{{Skilldesc|[[File:Double_Swing.png]]|When two weapons are equipped attacks two targets if possible, or one target twice|1|None}}
 
{{Skilldesc|[[File:Double_Swing.png]]|When two weapons are equipped attacks two targets if possible, or one target twice|1|None}}
Line 10: Line 15:
  
 
{{SklTblStart|DoubleSwing}}
 
{{SklTblStart|DoubleSwing}}
{{SklTbl1-20|Damage| +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20%  }}
+
{{SklTbl1-20|Damage| +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100%  }}
{{SklTbl1-20|Attack Rating| +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% }}
+
{{SklTbl1-20|Attack Rating| +15%|+23%|+31%|+39%|+47%|+55%|+63%|+71%|+79%|+87%|+95%|+103%|+111%|+119%|+127%|+135%|+143%|+151%|+159%|+167% }}
 
{{SklTbl21-40Start|DoubleSwing}}
 
{{SklTbl21-40Start|DoubleSwing}}
{{SklTbl21-40|Damage| +21% | +22% | +23% | +24% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +32% | +33% | +34% | +35% | +36% | +37% | +38% | +39% | +40%  }}
+
{{SklTbl21-40|Damage| +105% | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200%  }}
{{SklTbl21-40|Attack Rating |  +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% }}
+
{{SklTbl21-40|Attack Rating |  +175%|+183%|+191%|+199%|+207%|+215%|+223%|+231%|+239%|+247%|+255%|+263%|+271%|+279%|+287%|+295%|+303%|+311%|+319%|+327%}}
 
{{SklTblEnd|DoubleSwing}}
 
{{SklTblEnd|DoubleSwing}}
  
{| class="wikitable"
+
{| class="wikitable"  
! Version Name !!Patch Notes
+
! Version Name !!Patch Notes  
 +
|-
 +
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
 +
*  Double Swing now starts with 5% damage (was 1%) and gains 5% damage per level (was 1%).
 +
*  Double Swing attack rating per level increased to 8% (was 5%).
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 
|-
 
|-
| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|  
 
* Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%.
 
* Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%.
 
+
|}
 
|}
 
|}
  
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== Cleave ==
 
== Cleave ==
{{Skilldesc|[[File:Cleave.png]]|Attacks in an arc, dealing damage to all enemies caught in the swing|6|[[Barbarian_Combat_Skills#Double_Swing|Double Swing]] }}
+
{{Skilldesc|[[File:Cleave.png]]|Attacks in an arc, dealing damage to all enemies caught in the swing|6|None }}
 
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
|-
 
|-
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! Synergies !! Bonus to skill
 
! Synergies !! Bonus to skill
 
|-
 
|-
| [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']]  
+
|   [[Barbarian_Combat_Skills#Leap_Slam|'''Leap Slam''']]  
 
| +15% Damage per hardpoint
 
| +15% Damage per hardpoint
 
|}
 
|}
Line 152: Line 167:
 
| 7.5 seconds
 
| 7.5 seconds
 
|-  
 
|-  
| style="text-align:left;" colspan="2" | Deals 115% of weapon damage   
+
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage   
 
|}
 
|}
 
| style="width:20px" |
 
| style="width:20px" |
Line 160: Line 175:
 
|-
 
|-
 
|  [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']]  
 
|  [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']]  
| +10% Damage per hardpoint  
+
| +10% Damage per hardpoint
 +
|-
 +
|  [[Barbarian_Combat_Skills#Increased Stamina|'''Increased Stamina''']]
 +
| +4% Damage per hardpoint 
 
|-
 
|-
|  [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']]  
+
|  [[Barbarian_Combat_Skills#Increased Stamina|'''Increased Stamina''']]  
| +8% Attack rating per hardpoint
+
| Duration +.1 Second per level 
 
|-
 
|-
 
|  [[Barbarian_Combat_Skills#Bash|'''Bash''']]  
 
|  [[Barbarian_Combat_Skills#Bash|'''Bash''']]  
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|}
 
|}
 
{{SklTblStart|Frenzy}}
 
{{SklTblStart|Frenzy}}
{{SklTbl1-20|Damage|+20%|+24%|+28%|+32%|+36%|+40%|+44%|+48%|+52%|+56%|+60%|+64%|+68%|+72%|+76%|+80%|+84%|+88%|+92%|+96%}}
+
{{SklTbl1-20|Damage|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%|+110%|+115%}}
{{SklTbl1-20|Attack Rating|+36%|+42%|+48%|+54%|+60%|+66%|+72%|+78%|+84%|+90%|+96%|+102%|+108%|+114%|+120%|+126%|+132%|+138%|+144%|+150%}}
+
{{SklTbl1-20|Attack Rating|+38%|+46%|+54%|+62%|+70%|+78%|+86%|+94%|+102%|+110%|+118%|+126%|+134%|+142%|+150%|+158%|+166%|+174%|+182%|+190%}}
 
{{SklTbl1-20|Attack Speed|+9-9%|+9-13%|+9-15%|+9-18%|+9-20%|+9-21%|+9-22%|+9-23%|+9-24%|+9-25%|+9-26%|+9-26%|+9-27%|+9-28%|+9-28%|+9-29%|+9-29%|+9-29%|+9-29%|+9-30%}}
 
{{SklTbl1-20|Attack Speed|+9-9%|+9-13%|+9-15%|+9-18%|+9-20%|+9-21%|+9-22%|+9-23%|+9-24%|+9-25%|+9-26%|+9-26%|+9-27%|+9-28%|+9-28%|+9-29%|+9-29%|+9-29%|+9-29%|+9-30%}}
 
{{SklTbl1-20|Walk/Run Speed|+36-36%|+36-45%|+36-52%|+36-58%|+36-62%|+36-66%|+36-69%|+36-71%|+36-74%|+36-76%|+36-78%|+36-79%|+36-81%|+36-82%|+36-83%|+36-85%|+36-85%|+36-86%|+36-87%|+36-88%}}
 
{{SklTbl1-20|Walk/Run Speed|+36-36%|+36-45%|+36-52%|+36-58%|+36-62%|+36-66%|+36-69%|+36-71%|+36-74%|+36-76%|+36-78%|+36-79%|+36-81%|+36-82%|+36-83%|+36-85%|+36-85%|+36-86%|+36-87%|+36-88%}}
 
{{SklTbl1-20|ManaCost|1|1|1|1|2|2|2|2|3|3|3|3|4|4|4|4|5|5|5|5}}
 
{{SklTbl1-20|ManaCost|1|1|1|1|2|2|2|2|3|3|3|3|4|4|4|4|5|5|5|5}}
 
{{SklTbl21-40Start|Frenzy}}
 
{{SklTbl21-40Start|Frenzy}}
{{SklTbl21-40|Damage|+100%|+104%|+108%|+112%|+116%|+120%|+124%|+128%|+132%|+136%|+140%|+144%|+148%|+152%|+156%|+160%|+164%|+168%|+172%|+176%}}
+
{{SklTbl21-40|Damage|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%|+210%|+215%}}
{{SklTbl21-40|Attack Rating|+156%|+162%|+168%|+174%|+180%|+186%|+192%|+198%|+204%|+210%|+216%|+222%|+228%|+234%|+240%|+246%|+252%|+258%|+264%|+270%}}
+
{{SklTbl21-40|Attack Rating|+198%|+206%|+214%|+222%|+230%|+238%|+246%|+254%|+262%|+270%|+278%|+286%|+294%|+302%|+310%|+318%|+326%|+334%|+342%|+350%}}
 
{{SklTbl21-40|Attack Speed|+9-30%|+9-30%|+9-31%|+9-31%|+9-31%|+9-31%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-33%|+9-33%|+9-33%|+9-33%|+9-33%}}
 
{{SklTbl21-40|Attack Speed|+9-30%|+9-30%|+9-31%|+9-31%|+9-31%|+9-31%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-33%|+9-33%|+9-33%|+9-33%|+9-33%}}
 
{{SklTbl21-40|Walk/Run Speed|+36-88%|+36-89%|+36-90%|+36-91%|+36-91%|+36-91%|+36-92%|+36-92%|+36-93%|+36-93%|+36-94%|+36-94%|+36-94%|+36-94%|+36-94%|+36-95%|+36-95%|+36-96%|+36-96%|+36-96%}}
 
{{SklTbl21-40|Walk/Run Speed|+36-88%|+36-89%|+36-90%|+36-91%|+36-91%|+36-91%|+36-92%|+36-92%|+36-93%|+36-93%|+36-94%|+36-94%|+36-94%|+36-94%|+36-94%|+36-95%|+36-95%|+36-96%|+36-96%|+36-96%}}
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{{SklTblEnd|Frenzy}}
 
{{SklTblEnd|Frenzy}}
  
{| class="wikitable"
+
{| class="wikitable"  
! Version Name !!Patch Notes
+
! Version Name !!Patch Notes  
|-
+
|-  
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
+
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
* Frenzy now has a damage synergy from Increased Stamina (10%).
+
* Frenzy’s damage synergy from Increased Stamina reduced to 4% (was 10%).
 
+
Frenzy now has a duration synergy from Increased Stamina of 0.1 Second per Level.
|-
+
*  Frenzy no longer has an attack rating synergy from Concentrate (was 8%).
 +
*  Frenzy’s attack rating per level increased to 8% (was 6%). [Now 254% at Lv28 (was 198%)]
 +
*  Frenzy weapon damage reduced to 100% (was 115%).
 +
*  Frenzy damage per level increased to 5% (was 4%).
 +
|-  
 
| Older Versions
 
| Older Versions
 
|
 
|
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!
 
!
 
!
 
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Frenzy now has a damage synergy from Increased Stamina (10%).
 
|-
 
|-
 
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
 
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
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|  +5% Attack rating per hardpoint  
 
|  +5% Attack rating per hardpoint  
 
|-
 
|-
|  [[Warcries#War_Cry|'''War Cry''']]  
+
|  [[Warcries#Howl|'''Howl''']]  
 
| +10% Magic Damage per hardpoint
 
| +10% Magic Damage per hardpoint
 
|}
 
|}
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{{SklTblEnd|Stun}}
 
{{SklTblEnd|Stun}}
  
{| class="wikitable"
+
{| class="wikitable"  
! Version Name !!Patch Notes
+
! Version Name !!Patch Notes  
|-
+
|-  
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||
+
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
* Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target.
+
* Magic damage synergy switched from War Cry to Howl
 
+
|-  
|-
 
 
| Older Versions
 
| Older Versions
 
|
 
|
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!
 
!
 
|-
 
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target.
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
 
* Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)
 
* Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)
 
|}
 
|}
 
|}
 
|}
  
== Leap ==
+
== Leap Slam ==
 
{{Skilldesc|[[File:Leap.png]]|Leaps away from danger or into the fray |12|[[Barbarian_Combat_Skills#Cleave|Cleave]] }}
 
{{Skilldesc|[[File:Leap.png]]|Leaps away from danger or into the fray |12|[[Barbarian_Combat_Skills#Cleave|Cleave]] }}
 
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
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{{SklTblEnd|Leap}}
 
{{SklTblEnd|Leap}}
  
{| class="wikitable"
+
{| class="wikitable"  
! Version Name !!Patch Notes
+
! Version Name !!Patch Notes  
|-
+
|-  
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
+
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
* Leap now deals damage in an area upon landing.
+
* Renamed the skill to Leap Slam
 
+
* Leap Slam can now release Whirling Axes (once) upon landing
|-
+
|-  
 
| Older Versions
 
| Older Versions
 
|
 
|
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!
 
!
 
|-
 
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Leap now deals damage in an area upon landing.
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|  
 
* Knockback effect removed
 
* Knockback effect removed
 
|-
 
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
 
* Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)
 
* Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)
 
|}
 
|}
 
|}
 
|}
  
== Power Throw ==
+
== Double Throw ==
{{Skilldesc|[[File:Power_Throw.png]]|Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies |18| [[Barbarian_Combat_Skills#Concentrate|Concentrate]] }}
+
{{Skilldesc|[[File:Power_Throw.png]]|Throw both your left & right throwing weapons(Alternate Mode): Throw your right-hand throwing weapon, twice|18| [[Barbarian_Combat_Skills#Concentrate|Concentrate]] }}
 
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
|-
 
|-
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! Synergies !! Bonus to skill
 
! Synergies !! Bonus to skill
 
|-
 
|-
! style="text-align:left;" |None
+
! style="text-align:left;" | [[Barbarian_Combat_Skills#Ethereal_Throw|'''Ethereal Throw''']]
| style="text-align:center;" | -
+
| style="text-align:center;" | 8%
 
|}
 
|}
 
|}
 
|}
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{{SklTblEnd|PowerThrow}}
 
{{SklTblEnd|PowerThrow}}
  
{| class="wikitable"
+
{| class="wikitable"  
! Version Name !!Patch Notes
+
! Version Name !!Patch Notes  
|-
+
|-  
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
+
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
* Power Throw rework: Instead of dealing damage in a small (invisible) area, it can now release at range Whirling Axes. Also has +20% chance to release Whirling Axes. Also, Power Throw projectile speed increased by 16.6%.
+
* Power Throw removed. Double Throw returns: throw both your left & right throwing weapons. Double Throw also grants Double Throw (Alternate Mode): Throw your right-hand throwing weapon, twice.
 
+
|-  
|-
 
 
| Older Versions
 
| Older Versions
 
|
 
|
Line 361: Line 390:
 
!
 
!
 
|-
 
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Power Throw rework: Instead of dealing damage in a small (invisible) area, it can now release at range Whirling Axes. Also has +20% chance to release Whirling Axes. Also, Power Throw projectile speed increased by 16.6%.
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|  
 
* Power Throw now also deals some low skill physical damage on attack
 
* Power Throw now also deals some low skill physical damage on attack
 
|-
 
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|  
 
* Power Throw adds 1-2 physical damage per level on attack
 
* Power Throw adds 1-2 physical damage per level on attack
 
 
|-
 
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|  
 
* Power Throw has an attack rating bonus per level
 
* Power Throw has an attack rating bonus per level
 
 
|-
 
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|  
 
* Power Throw damage per level increased from 8 to 10%
 
* Power Throw damage per level increased from 8 to 10%
 
 
|-
 
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|  
 
* Base damage increased from 110% to 120%
 
* Base damage increased from 110% to 120%
 
 
|-
 
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|  
 
* Damage increased from +6% to +8% per level
 
* Damage increased from +6% to +8% per level
 
 
|-
 
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|  
 
* New skill added, replaces Double Throw
 
* New skill added, replaces Double Throw
 
|}
 
|}
Line 390: Line 417:
  
 
== Bash ==
 
== Bash ==
{{Skilldesc|[[File:Bash.png]]|Powerful blow that converts physical damage to magic and knocks back enemies|18| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] ,  [[Barbarian_Combat_Skills#Stun|Stun]] }}
+
{{Skilldesc|[[File:Bash.png]]|Powerful blow that converts physical damage to magic and knocks back enemies|6| None }}
 
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
|-
 
|-
Line 399: Line 426:
 
| 2
 
| 2
 
|-  
 
|-  
| style="text-align:left;" colspan="2" | Deals 110% of weapon damage
+
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage
 
|}
 
|}
 
| style="width:20px" |
 
| style="width:20px" |
Line 415: Line 442:
 
{{SklTblStart|Bash}}
 
{{SklTblStart|Bash}}
 
{{SklTbl1-20|Physical to Magic Conversion|  46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 65% }}
 
{{SklTbl1-20|Physical to Magic Conversion|  46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 65% }}
{{SklTbl1-20|Attack Rating|  +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% }}
+
{{SklTbl1-20|Attack Rating|  +17%|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%|+35%|+37%|+39%|+41%|+43%|+45%|+47%|+49%|+51%|+53%|+55% }}
{{SklTbl1-20|Damage|  +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240% }}
+
{{SklTbl1-20|Damage|  +10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200% }}
 
{{SklTbl21-40Start|Bash}}
 
{{SklTbl21-40Start|Bash}}
 
{{SklTbl21-40|Physical to Magic Conversion|  66% | 67% | 68% | 69% | 70% | 71% | 72% | 73% | 74% | 75% | 76% | 77% | 78% | 79% | 80% | 81% | 82% | 83% | 84% | 85% }}
 
{{SklTbl21-40|Physical to Magic Conversion|  66% | 67% | 68% | 69% | 70% | 71% | 72% | 73% | 74% | 75% | 76% | 77% | 78% | 79% | 80% | 81% | 82% | 83% | 84% | 85% }}
{{SklTbl21-40|Attack Rating |  +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% }}
+
{{SklTbl21-40|Attack Rating |  +57%|+59%|+61%|+63%|+65%|+67%|+69%|+71%|+73%|+75%|+77%|+79%|+81%|+83%|+85%|+87%|+89%|+91%|+93%|+95% }}
{{SklTbl21-40|Damage|  +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420% | +430% | +440% }}
+
{{SklTbl21-40|Damage|  +210%|+220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%}}
 
{{SklTblEnd|Bash}}
 
{{SklTblEnd|Bash}}
  
{| class="wikitable"
+
{| class="wikitable"  
! Version Name !!Patch Notes
+
! Version Name !!Patch Notes  
|-
+
|-  
| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||
+
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
* Bash’s starting magic damage conversion has been reduced from 70% to 45%.
+
* Bash is now a level 6 skill. Weapon damage reverted back to 100% (was 110%).
* Bash’s base damage has been lowered from 130% to 110%.
+
* Bash attack rating per level reduced to 2% (was 5%), starting damage% reduced to 10% (was 50%).
 
+
|-  
|-
 
 
| Older Versions
 
| Older Versions
 
|
 
|
Line 436: Line 462:
 
!
 
!
 
!
 
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Bash’s starting magic damage conversion has been reduced from 70% to 45%.
 +
* Bash’s base damage has been lowered from 130% to 110%.
 
|-
 
|-
 
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
 
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
Line 525: Line 555:
 
| style="text-align:left;" | Deals 100% of weapon damage
 
| style="text-align:left;" | Deals 100% of weapon damage
 
|-  
 
|-  
| style="text-align:left;" | Character attack rating reduced by 50% during Whirlwind  
+
| style="text-align:left;" | Whirlwind uses D2 Classic[[File:Info.png|12px|link=|An attack is performed on one target every 4 frames no matter what attack speed. Each hit alternates between weapons when dual wielding.]] mechanics instead of D2 LoD
 +
|-
 +
| style="text-align:left;" | Attack Rating is reduced to half during Whirlwind  
 
|-  
 
|-  
| style="text-align:left;" | Deadly strike chance and crushing blow reduced to 1/3 during Whirlwind
+
| style="text-align:left;" | Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind
 
|-
 
|-
| style="text-align:left;" | Puncture and open wounds do not get any penalty during Whirlwind
+
| style="text-align:left;" | Can now trigger 'Chance to Cast' but chance reduced to a quarter (1/4) during Whirlwind[[File:Info.png|12px|link=|30% chance to cast On Attack/Striking will instead have a 10% chance. (The penalty doesn’t affect When Struck or On Kill/Level-Up/Death)]]
 
|}
 
|}
 
| style="width:20px" |
 
| style="width:20px" |
Line 550: Line 582:
 
{{SklTblEnd|Whirlwind}}
 
{{SklTblEnd|Whirlwind}}
  
{| class="wikitable"
+
{| class="wikitable"  
! Version Name !!Patch Notes
+
! Version Name !!Patch Notes  
|-
+
|-  
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
+
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
* Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work. Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.)
+
* Whirlwind Chance-to-cast penalty reduced from 33% of chance to 25% of chance.
 
+
|-  
|-
 
 
| Older Versions
 
| Older Versions
 
|
 
|
Line 562: Line 593:
 
!
 
!
 
!
 
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work.
 +
* Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.)
 
|-
 
|-
 
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"|
 
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"|

Latest revision as of 18:18, 1 December 2024

Combat tree changes in #22 Minium :

Cleave takes Frenzy’s spot and leads into Leap, Frenzy takes Concentrate’s spot and leads into Double Throw. Bash takes Cleave’s spot and has no path requirements from Double Swing. Concentrate becomes a level 18 skill and takes Bash’s previous spot. Concentrate now requires Leap Slam


Double Swing

Double Swing.png Description: When two weapons are equipped attacks two targets if possible, or one target twice
Required Level: 1
Prerequisites: None
Synergies Bonus to skill
Bash +5% damage per hardpoint (Is this true?)
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +5% +10% +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100%
Attack Rating: +15% +23% +31% +39% +47% +55% +63% +71% +79% +87% +95% +103% +111% +119% +127% +135% +143% +151% +159% +167%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: +105% +110% +115% +120% +125% +130% +135% +140% +145% +150% +155% +160% +165% +170% +175% +180% +185% +190% +195% +200%
Attack Rating : +175% +183% +191% +199% +207% +215% +223% +231% +239% +247% +255% +263% +271% +279% +287% +295% +303% +311% +319% +327%
Version Name Patch Notes
#22 Minium
  • Double Swing now starts with 5% damage (was 1%) and gains 5% damage per level (was 1%).
  • Double Swing attack rating per level increased to 8% (was 5%).
Older Versions
#19 Zincite
  • Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%.

Concentrate

Concentrate.png Description: Attack that is not interruptible and improves attack and defense rating
Required Level: 6
Prerequisites: None
Mana Cost: 2
Deals 160% of weapon damage
Synergies Bonus to skill
Bash +5% Damage per hardpoint
Battle Orders +10% Damage per hardpoint
Taunt +10% Damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Defense: +100% +112% +124% +136% +148% +160% +172% +184% +196% +208% +220% +232% +244% +256% +268% +280% +292% +304% +316% +328%
Attack Rating: +80% +88% +96% +104% +112% +120% +128% +136% +144% +152% +160% +168% +176% +184% +192% +200% +208% +216% +224% +232%
Damage: +50% +57% +64% +71% +78% +85% +92% +99% +106% +113% +120% +127% +134% +141% +148% +155% +162% +169% +176% +183%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Defense: +340% +352% +364% +376% +388% +400% +412% +424% +436% +448% +460% +472% +484% +496% +508% +520% +532% +544% +556% +568%
Attack Rating : +240% +248% +256% +264% +272% +280% +288% +296% +304% +312% +320% +328% +336% +344% +352% +360% +368% +376% +384% +392%
Damage: +190% +197% +204% +211% +218% +225% +232% +239% +246% +253% +260% +267% +274% +281% +288% +295% +302% +309% +316% +323%
Version Name Patch Notes
#16 Jade
  • Added synergy from Taunt
Older Versions
#1 Bedrock
  • Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden)

Cleave

Cleave.png Description: Attacks in an arc, dealing damage to all enemies caught in the swing
Required Level: 6
Prerequisites: None
Deals 60% of weapon damage
Always hits
Synergies Bonus to skill
Leap Slam +15% Damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 2-4 3-6 4-8 5-10 6-11 7-14 8-16 9-18 10-20 12-23 15-27 17-30 18-32 21-36 23-38 24-42 28-44 30-48 34-50 37-54
Mana Cost: 4.5 4.3 4.1 3.9 3.7 3.5 3.3 3.1 3 2.8 2.6 2.4 2.2 2 1.8 1.6 1.5 1.3 1.1 0.9
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: 40-57 43-60 47-64 51-68 55-72 59-76 63-80 67-84 72-89 77-94 82-99 87-104 92-109 97-114 102-119 107-124 112-129 117-134 122-139 127-144
Mana Cost : 0.7 0.5 0.3 0.1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [1) [2)

Version Name Patch Notes
#19 Zincite
  • Cleave skill tree placement changed to center column.
  • Cleave damage synergy changed from Frenzy to Double Swing.
Older Versions
#15 Graphite
  • Cleave weapon damage has been increased from 50% to 60%.
#13 Titanium
  • Double Swing synergy increased from +10% to +15% Damage per level
#10 Tanzanite
  • Base damage increased.
  • Mana cost and scaling lowered.
#9 Aventurine
  • New skill added, can be cast in Werewolf and Werebear forms.

Frenzy

Frenzy.png Description: Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons
Required Level: 1
Prerequisites: None
Duration: 7.5 seconds
Deals 100% of weapon damage
Synergies Bonus to skill
Double Swing +10% Damage per hardpoint
Increased Stamina +4% Damage per hardpoint
Increased Stamina Duration +.1 Second per level
Bash 1% Damage converted to magic per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115%
Attack Rating: +38% +46% +54% +62% +70% +78% +86% +94% +102% +110% +118% +126% +134% +142% +150% +158% +166% +174% +182% +190%
Attack Speed: +9-9% +9-13% +9-15% +9-18% +9-20% +9-21% +9-22% +9-23% +9-24% +9-25% +9-26% +9-26% +9-27% +9-28% +9-28% +9-29% +9-29% +9-29% +9-29% +9-30%
Walk/Run Speed: +36-36% +36-45% +36-52% +36-58% +36-62% +36-66% +36-69% +36-71% +36-74% +36-76% +36-78% +36-79% +36-81% +36-82% +36-83% +36-85% +36-85% +36-86% +36-87% +36-88%
ManaCost: 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: +120% +125% +130% +135% +140% +145% +150% +155% +160% +165% +170% +175% +180% +185% +190% +195% +200% +205% +210% +215%
Attack Rating: +198% +206% +214% +222% +230% +238% +246% +254% +262% +270% +278% +286% +294% +302% +310% +318% +326% +334% +342% +350%
Attack Speed: +9-30% +9-30% +9-31% +9-31% +9-31% +9-31% +9-32% +9-32% +9-32% +9-32% +9-32% +9-32% +9-32% +9-32% +9-32% +9-33% +9-33% +9-33% +9-33% +9-33%
Walk/Run Speed: +36-88% +36-89% +36-90% +36-91% +36-91% +36-91% +36-92% +36-92% +36-93% +36-93% +36-94% +36-94% +36-94% +36-94% +36-94% +36-95% +36-95% +36-96% +36-96% +36-96%
Mana Cost: 6 6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10 10 10
Version Name Patch Notes
#22 Minium
  • Frenzy’s damage synergy from Increased Stamina reduced to 4% (was 10%).
  • Frenzy now has a duration synergy from Increased Stamina of 0.1 Second per Level.
  • Frenzy no longer has an attack rating synergy from Concentrate (was 8%).
  • Frenzy’s attack rating per level increased to 8% (was 6%). [Now 254% at Lv28 (was 198%)]
  • Frenzy weapon damage reduced to 100% (was 115%).
  • Frenzy damage per level increased to 5% (was 4%).
Older Versions
#21 Shungite
  • Frenzy now has a damage synergy from Increased Stamina (10%).
#20 Perlite
  • Fixed Frenzy incorrectly listing Cleave as the synergy when in reality was Double Swing.
#19 Zincite
  • Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned.
  • Frenzy damage synergy changed from Cleave to Double Swing.
#17 Tourmaline
  • Frenzy duration lengthened from 6.8 to 7.5 seconds.
  • Frenzy attack rating synergy from Concentrate increased from 6% to 8%.
#13 Titanium
  • Starting attack speed increased from +5% to +9%.
#12 Edenite
  • Walk/run speed slowed and duration lengthened slightly.
  • Cleave synergy increased from +5% to +10%.
  • Added synergy from Concentrate.
#1 Bedrock
  • Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden)

Stun

Stun.png Description: Stuns your target for a short time and increases your attack rating
Required Level: 12
Prerequisites: Frenzy
Mana Cost: 2
Deals 100% of weapon damage
Synergies Bonus to skill
Bash +10% Magic Damage per hardpoint
Concentrate +5% Attack rating per hardpoint
Howl +10% Magic Damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Magic Damage: 13-19 24-35 35-51 46-67 57-83 68-99 79-115 90-131 106-153 122-175 138-197 154-219 170-241 186-263 202-285 218-307 240-337 262-367 284-397 306-427
Attack Rating: +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110%
Stun Duration: 0.8s 1s 1.2s 1.4s 1.6s 1.8s 2s 2.2s 2.4s 2.6s 2.8s 3s 3.2s 3.4s 3.6s 3.8s 3.8s 3.9s 4s 4.1s
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Magic Damage: 350-487 378-525 406-563 434-601 462-639 490-677 518-715 552-759 586-803 620-847 654-891 688-935 722-979 756-1023 790-1067 824-1111 858-1155 892-1199 926-1243 {{{21}}}
Attack Rating: +115% +120% +125% +130% +135% +140% +145% +150% +155% +160% +165% +170% +175% +180% +185% +190% +195% +200% +205% +210%
Stun Duration: 4.2s 4.2s 4.3s 4.4s 4.5s 4.6s 4.6s 4.7s 4.8s 4.9s 5s 5s 5.1s 5.2s 5.3s 5.4s 5.4s 5.5s 5.6s 5.7s
Version Name Patch Notes
#22 Minium
  • Magic damage synergy switched from War Cry to Howl
Older Versions
#19 Zincite
  • Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target.
#1 Bedrock
  • Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)

Leap Slam

Leap.png Description: Leaps away from danger or into the fray
Required Level: 12
Prerequisites: Cleave
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 51 53 54 56 57 59 60 62 63 65 66 68 69 71 72 74 75 77 78 80
Radius (y): 12 12.6 14 14.6 15.3 15.3 16 16 16.6 16.6 16.6 17.3 17.3 17.3 17.3 18 18 18 18 18
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: 81 83 84 86 87 89 90 92 93 95 96 98 99 101 102 104 105 107 108 110
Radius (y) : 18 18.6 18.6 18.6 18.6 18.6 18.6 18.6 18.6 18.6 18.6 18.6 18.6 18.6 18.6 19.3 19.3 19.3 19.3 19.3
Version Name Patch Notes
#22 Minium
  • Renamed the skill to Leap Slam
  • Leap Slam can now release Whirling Axes (once) upon landing
Older Versions
#20 Perlite
  • Leap now deals damage in an area upon landing.
#10 Tanzanite
  • Knockback effect removed
#1 Bedrock
  • Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)

Double Throw

Power Throw.png Description: Throw both your left & right throwing weapons(Alternate Mode): Throw your right-hand throwing weapon, twice
Required Level: 18
Prerequisites: Concentrate
Deals 120% of weapon damage
Increases physical damage for 2.2 seconds
Synergies Bonus to skill
Ethereal Throw 8%
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +15% +25% +35% +45% +55% +65% +75% +85% +95% +105% +115% +125% +135% +145% +155% +165% +175% +185% +195% +205%
Attack Rating: +20% +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210%
Damage: 1-2 2-4 3-6 4-8 5-10 6-12 7-14 8-16 10-18 12-20 14-22 16-24 18-26 20-28 22-30 24-32 26-34 28-36 30-38 32-40
Mana Cost : 1 2 2 3 3 4 4 4 5 5 6 6 7 7 8 8 9 9 9 10
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: +215% +225% +235% +245% +255% +265% +275% +285% +295% +305% +315% +325% +335% +345% +355% +365% +375% +385% +395% +405%
Attack Rating : +220% +230% +240% +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400% +410%
Damage: 34-42 36-44 38-46 40-48 42-50 44-52 46-54 48-56 50-58 52-60 54-62 56-64 58-66 60-68 62-70 64-72 66-74 68-76 70-78 72-80
Mana Cost: 10 11 11 12 12 13 13 14 14 14 15 15 16 16 17 17 18 18 19 19
Version Name Patch Notes
#22 Minium
  • Power Throw removed. Double Throw returns: throw both your left & right throwing weapons. Double Throw also grants Double Throw (Alternate Mode): Throw your right-hand throwing weapon, twice.
Older Versions
#21 Shungite
  • Power Throw rework: Instead of dealing damage in a small (invisible) area, it can now release at range Whirling Axes. Also has +20% chance to release Whirling Axes. Also, Power Throw projectile speed increased by 16.6%.
#20 Perlite
  • Power Throw now also deals some low skill physical damage on attack
#19 Zincite
  • Power Throw adds 1-2 physical damage per level on attack
#18 Flint
  • Power Throw has an attack rating bonus per level
#17 Tourmaline
  • Power Throw damage per level increased from 8 to 10%
#16 Jade
  • Base damage increased from 110% to 120%
#13 Titanium
  • Damage increased from +6% to +8% per level
#12 Edenite
  • New skill added, replaces Double Throw

Bash

Bash.png Description: Powerful blow that converts physical damage to magic and knocks back enemies
Required Level: 6
Prerequisites: None
Mana Cost: 2
Deals 100% of weapon damage
Synergies Bonus to skill
Stun +10% Damage per hardpoint
Concentrate +5% Attack rating per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Physical to Magic Conversion: 46% 47% 48% 49% 50% 51% 52% 53% 54% 55% 56% 57% 58% 59% 60% 61% 62% 63% 64% 65%
Attack Rating: +17% +19% +21% +23% +25% +27% +29% +31% +33% +35% +37% +39% +41% +43% +45% +47% +49% +51% +53% +55%
Damage: +10% +20% +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Physical to Magic Conversion: 66% 67% 68% 69% 70% 71% 72% 73% 74% 75% 76% 77% 78% 79% 80% 81% 82% 83% 84% 85%
Attack Rating : +57% +59% +61% +63% +65% +67% +69% +71% +73% +75% +77% +79% +81% +83% +85% +87% +89% +91% +93% +95%
Damage: +210% +220% +230% +240% +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400%
Version Name Patch Notes
#22 Minium
  • Bash is now a level 6 skill. Weapon damage reverted back to 100% (was 110%).
  • Bash attack rating per level reduced to 2% (was 5%), starting damage% reduced to 10% (was 50%).
Older Versions
#11 Kyanite
  • Bash’s starting magic damage conversion has been reduced from 70% to 45%.
  • Bash’s base damage has been lowered from 130% to 110%.
#9 Aventurine
  • Bash now deals 130% base damage.
  • Bash now starts at 70% physical to magic damage conversion and increases with levels.
#8 Pyrite
  • Bash now converts damage to magic.
#1 Bedrock
  • Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)

Ethereal Throw

Ethereal Throw.png Description: Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact
Required Level: 30
Prerequisites: Frenzy , Concentrate , Stun , Power Throw , Bash
Deals 60% of weapon damage
Synergies Bonus to skill
Power Throw +4% Magic damage per hardpoint
Bash +4% Magic damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Magic Damage: 13-19 23-34 34-51 45-67 56-82 68-98 79-115 90-131 106-153 121-175 138-196 154-219 169-241 185-263 202-284 218-306 240-336 261-367 283-396 306-427
Mana Cost: 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Magic Damage: 328-457 350-487 378-525 406-563 434-601 462-639 490-677 518-715 552-759 586-803 620-847 654-891 688-935 722-979 756-1023 790-1067 824-1111 858-1155 892-1199 926-1243
Mana Cost: 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5
Version Name Patch Notes
#11 Kyanite
  • Ethereal Throw’s weapon damage percent has been reduced from 65% to 60%.
Older Versions
#10 Tanzanite
  • Ethereal Throw’s base damage has been reduced slightly.
  • Ethereal Throw’s magic damage scaling especially at early levels has been increased slightly.
#9 Aventurine
  • Ethereal Throw's base damage has been reduced slightly.
  • Ethereal Throw's magic damage synergy has been reduced slightly.
#7 Beryl
  • Ethereal Throw’s magic damage has been reverted back to a previous version due to being incorrectly increased while it did not function properly.
  • Ethereal Throw’s weapon damage has been reduced slightly to account for the new magic damage it now deals.
#6 Obsidian
  • Ethereal Throw now deals 80% weapon damage.
  • Ethereal Throw’s synergies are now much more effective.
#1 Bedrock
  • New skill added. (Bedrock #1-hidden)

Whirlwind

Whirlwind.png Description: A whirling dance of death that cuts a path through the legions of your enemies
Required Level: 30
Prerequisites: Frenzy , Stun , Bash
Deals 100% of weapon damage
Whirlwind uses D2 ClassicAn attack is performed on one target every 4 frames no matter what attack speed. Each hit alternates between weapons when dual wielding. mechanics instead of D2 LoD
Attack Rating is reduced to half during Whirlwind
Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind
Can now trigger 'Chance to Cast' but chance reduced to a quarter (1/4) during Whirlwind30% chance to cast On Attack/Striking will instead have a 10% chance. (The penalty doesn’t affect When Struck or On Kill/Level-Up/Death)
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: -75% -69% -63% -57% -51% -45% -39% -33% -27% -21% -15% -9% -3% +3% +9% +15% +21% +27% +33% +39%
Attack Rating: +10% +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105%
Mana Cost: 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: +45% +51% +57% +63% +69% +75% +81% +87% +93% +99% +105% +111% +117% +123% +129% +135% +141% +147% +153% +159%
Attack Rating : +110% +115% +120% +125% +130% +135% +140% +145% +150% +155% +160% +165% +170% +175% +180% +185% +190% +195% +200% +205%
Mana Cost: 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5
Version Name Patch Notes
#22 Minium
  • Whirlwind Chance-to-cast penalty reduced from 33% of chance to 25% of chance.
Older Versions
#20 Perlite
  • Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work.
  • Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.)
#19 Zincite
  • Whirlwind weapon damage% increased from 90% to 100%.
#15 Graphite
  • Whirlwind weapon damage reduced from 100% to 90%.
  • Crushing Blow and Deadly Strike chance during Whirlwind has been reduced from ½ to ⅓ .
#13 Titanium
  • Whirlwind’s starting attack rating bonus reduced from 40% to 10%.
  • Deadly Strike chance is halved while using Whirlwind.
  • Total Attack Rating is halved while using Whirlwind.
#12 Edenite
  • Whirlwind’s damage per level has decreased from 7% to 6%.
  • The chance to apply crushing blow via Whirlwind will now be halved due to Whirlwind’s high attack rate.
#11 Kyanite
  • Whirlwind’s starting damage is now -75% (from -50%)
  • Whirlwind’s damage increase per level has been reduced by 1% (from 8 to 7 per lvl)
#10 Tanzanite
  • Whirlwind has been changed back to the classic game version. It will attack a fixed amount of time per spin regardless of the player’s attack speed. [This change does not work in singleplayer]
#1 Bedrock
  • Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden)