Difference between revisions of "Barbarian Combat Skills"
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+ | Combat tree changes in [[Patch_Notes#Patch_.2322:_Minium|#22 Minium]] : | ||
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+ | Cleave takes Frenzy’s spot and leads into Leap, Frenzy takes Concentrate’s spot and leads into Double Throw. Bash takes Cleave’s spot and has no path requirements from Double Swing. Concentrate becomes a level 18 skill and takes Bash’s previous spot. Concentrate now requires Leap Slam | ||
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== Double Swing == | == Double Swing == | ||
+ | {{Skilldesc|[[File:Double_Swing.png]]|When two weapons are equipped attacks two targets if possible, or one target twice|1|None}} | ||
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{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
! Synergies !! Bonus to skill | ! Synergies !! Bonus to skill | ||
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|} | |} | ||
+ | {{SklTblStart|DoubleSwing}} | ||
+ | {{SklTbl1-20|Damage| +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% }} | ||
+ | {{SklTbl1-20|Attack Rating| +15%|+23%|+31%|+39%|+47%|+55%|+63%|+71%|+79%|+87%|+95%|+103%|+111%|+119%|+127%|+135%|+143%|+151%|+159%|+167% }} | ||
+ | {{SklTbl21-40Start|DoubleSwing}} | ||
+ | {{SklTbl21-40|Damage| +105% | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% }} | ||
+ | {{SklTbl21-40|Attack Rating | +175%|+183%|+191%|+199%|+207%|+215%|+223%|+231%|+239%|+247%|+255%|+263%|+271%|+279%|+287%|+295%|+303%|+311%|+319%|+327%}} | ||
+ | {{SklTblEnd|DoubleSwing}} | ||
− | + | {| class="wikitable" | |
− | {| class="wikitable" | + | ! Version Name !!Patch Notes |
− | ! Version Name !!Patch Notes | + | |- |
+ | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | ||
+ | * Double Swing now starts with 5% damage (was 1%) and gains 5% damage per level (was 1%). | ||
+ | * Double Swing attack rating per level increased to 8% (was 5%). | ||
+ | |- | ||
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | | [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%. | * Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%. | ||
− | + | |} | |
|} | |} | ||
== Concentrate == | == Concentrate == | ||
− | + | {{Skilldesc|[[File:Concentrate.png]]|Attack that is not interruptible and improves attack and defense rating|6|None}} | |
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{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
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− | + | {{SklTblStart|Concentrate}} | |
− | {| | + | {{SklTbl1-20|Defense| +100% | +112% | +124% | +136% | +148% | +160% | +172% | +184% | +196% | +208%| +220% | +232% | +244% | +256% | +268% | +280% | +292% | +304% | +316% | +328% }} |
− | + | {{SklTbl1-20|Attack Rating| +80% | +88% | +96% | +104% | +112% | +120% | +128% | +136% | +144% | +152%| +160% | +168% | +176% | +184% | +192% | +200% | +208% | +216% | +224% | +232% }} | |
− | + | {{SklTbl1-20|Damage| +50% | +57% | +64% | +71% | +78% | +85% | +92% | +99% | +106% | +113%| +120% | +127% | +134% | +141% | +148% | +155% | +162% | +169% | +176% | +183% }} | |
− | + | {{SklTbl21-40Start|Concentrate}} | |
− | + | {{SklTbl21-40|Defense| +340% | +352% | +364% | +376% | +388% | +400% | +412% | +424% | +436% | +448%| +460% | +472% | +484% | +496% | +508% | +520% | +532% | +544% | +556% | +568% }} | |
− | + | {{SklTbl21-40|Attack Rating | +240% | +248% | +256% | +264% | +272% | +280% | +288% | +296% | +304% | +312%| +320% | +328% | +336% | +344% | +352% | +360% | +368% | +376% | +384% | +392% }} | |
− | + | {{SklTbl21-40|Damage| +190% | +197% | +204% | +211% | +218% | +225% | +232% | +239% | +246% | +253%| +260% | +267% | +274% | +281% | +288% | +295% | +302% | +309% | +316% | +323% }} | |
− | + | {{SklTblEnd|Concentrate}} | |
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{| class="wikitable" | {| class="wikitable" | ||
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== Cleave == | == Cleave == | ||
− | + | {{Skilldesc|[[File:Cleave.png]]|Attacks in an arc, dealing damage to all enemies caught in the swing|6|None }} | |
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{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
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! Synergies !! Bonus to skill | ! Synergies !! Bonus to skill | ||
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− | | | + | | [[Barbarian_Combat_Skills#Leap_Slam|'''Leap Slam''']] |
| +15% Damage per hardpoint | | +15% Damage per hardpoint | ||
|} | |} | ||
|} | |} | ||
− | + | {{SklTblStart|Cleave}} | |
− | {| | + | {{SklTbl1-20|Damage| 2-4 | 3-6 | 4-8 | 5-10 | 6-11 | 7-14 | 8-16 | 9-18 | 10-20 | 12-23 | 15-27 | 17-30 | 18-32 | 21-36 | 23-38 | 24-42 | 28-44 | 30-48 | 34-50 | 37-54 }} |
− | + | {{SklTbl1-20|Mana Cost| 4.5 | 4.3 | 4.1 | 3.9 | 3.7 | 3.5 | 3.3 | 3.1 | 3 | 2.8 | 2.6 | 2.4 | 2.2 | 2 | 1.8 | 1.6 | 1.5 | 1.3 | 1.1 | 0.9 }} | |
− | + | {{SklTbl21-40Start|Cleave}} | |
− | + | {{SklTbl21-40|Damage| 40-57 | 43-60 | 47-64 | 51-68 | 55-72 | 59-76 | 63-80 | 67-84 | 72-89 | 77-94 | 82-99 | 87-104 | 92-109 | 97-114 | 102-119 | 107-124 | 112-129 | 117-134 | 122-139 | 127-144 }} | |
− | + | {{SklTbl21-40|Mana Cost | 0.7 | 0.5 | 0.3 | 0.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 }} | |
− | + | {{SklTblEnd|Cleave}} | |
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Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [https://www.reddit.com/r/pathofdiablo/comments/hlro3z/cleave_mechanicsbarb_builds/ [1)] | Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [https://www.reddit.com/r/pathofdiablo/comments/hlro3z/cleave_mechanicsbarb_builds/ [1)] | ||
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== Frenzy == | == Frenzy == | ||
− | + | {{Skilldesc|[[File:Frenzy.png]]|Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons|1|None}} | |
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{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
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| 7.5 seconds | | 7.5 seconds | ||
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− | | style="text-align:left;" colspan="2" | Deals | + | | style="text-align:left;" colspan="2" | Deals 100% of weapon damage |
|} | |} | ||
| style="width:20px" | | | style="width:20px" | | ||
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| [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']] | | [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']] | ||
− | | +10% Damage per hardpoint | + | | +10% Damage per hardpoint |
+ | |- | ||
+ | | [[Barbarian_Combat_Skills#Increased Stamina|'''Increased Stamina''']] | ||
+ | | +4% Damage per hardpoint | ||
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− | | [[Barbarian_Combat_Skills# | + | | [[Barbarian_Combat_Skills#Increased Stamina|'''Increased Stamina''']] |
− | | + | + | | Duration +.1 Second per level |
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| [[Barbarian_Combat_Skills#Bash|'''Bash''']] | | [[Barbarian_Combat_Skills#Bash|'''Bash''']] | ||
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|} | |} | ||
|} | |} | ||
− | {| | + | {{SklTblStart|Frenzy}} |
− | + | {{SklTbl1-20|Damage|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%|+110%|+115%}} | |
− | + | {{SklTbl1-20|Attack Rating|+38%|+46%|+54%|+62%|+70%|+78%|+86%|+94%|+102%|+110%|+118%|+126%|+134%|+142%|+150%|+158%|+166%|+174%|+182%|+190%}} | |
− | + | {{SklTbl1-20|Attack Speed|+9-9%|+9-13%|+9-15%|+9-18%|+9-20%|+9-21%|+9-22%|+9-23%|+9-24%|+9-25%|+9-26%|+9-26%|+9-27%|+9-28%|+9-28%|+9-29%|+9-29%|+9-29%|+9-29%|+9-30%}} | |
− | + | {{SklTbl1-20|Walk/Run Speed|+36-36%|+36-45%|+36-52%|+36-58%|+36-62%|+36-66%|+36-69%|+36-71%|+36-74%|+36-76%|+36-78%|+36-79%|+36-81%|+36-82%|+36-83%|+36-85%|+36-85%|+36-86%|+36-87%|+36-88%}} | |
− | + | {{SklTbl1-20|ManaCost|1|1|1|1|2|2|2|2|3|3|3|3|4|4|4|4|5|5|5|5}} | |
− | + | {{SklTbl21-40Start|Frenzy}} | |
− | + | {{SklTbl21-40|Damage|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%|+210%|+215%}} | |
− | + | {{SklTbl21-40|Attack Rating|+198%|+206%|+214%|+222%|+230%|+238%|+246%|+254%|+262%|+270%|+278%|+286%|+294%|+302%|+310%|+318%|+326%|+334%|+342%|+350%}} | |
− | + | {{SklTbl21-40|Attack Speed|+9-30%|+9-30%|+9-31%|+9-31%|+9-31%|+9-31%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-33%|+9-33%|+9-33%|+9-33%|+9-33%}} | |
− | + | {{SklTbl21-40|Walk/Run Speed|+36-88%|+36-89%|+36-90%|+36-91%|+36-91%|+36-91%|+36-92%|+36-92%|+36-93%|+36-93%|+36-94%|+36-94%|+36-94%|+36-94%|+36-94%|+36-95%|+36-95%|+36-96%|+36-96%|+36-96%}} | |
− | + | {{SklTbl21-40|Mana Cost|6|6|6|6|7|7|7|7|8|8|8|8|9|9|9|9|10|10|10|10}} | |
− | + | {{SklTblEnd|Frenzy}} | |
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− | |} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Version Name !!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | | [[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * | + | * Frenzy’s damage synergy from Increased Stamina reduced to 4% (was 10%). |
− | + | * Frenzy now has a duration synergy from Increased Stamina of 0.1 Second per Level. | |
− | |- | + | * Frenzy no longer has an attack rating synergy from Concentrate (was 8%). |
+ | * Frenzy’s attack rating per level increased to 8% (was 6%). [Now 254% at Lv28 (was 198%)] | ||
+ | * Frenzy weapon damage reduced to 100% (was 115%). | ||
+ | * Frenzy damage per level increased to 5% (was 4%). | ||
+ | |- | ||
| Older Versions | | Older Versions | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Frenzy now has a damage synergy from Increased Stamina (10%). | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Fixed Frenzy incorrectly listing Cleave as the synergy when in reality was Double Swing. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned. | * Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned. | ||
* Frenzy damage synergy changed from Cleave to Double Swing. | * Frenzy damage synergy changed from Cleave to Double Swing. | ||
+ | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Frenzy duration lengthened from 6.8 to 7.5 seconds. | * Frenzy duration lengthened from 6.8 to 7.5 seconds. | ||
* Frenzy attack rating synergy from Concentrate increased from 6% to 8%. | * Frenzy attack rating synergy from Concentrate increased from 6% to 8%. | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Starting attack speed increased from +5% to +9%. | * Starting attack speed increased from +5% to +9%. | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * Walk/run speed slowed and duration lengthened slightly. | + | * Walk/run speed slowed and duration lengthened slightly. |
* Cleave synergy increased from +5% to +10%. | * Cleave synergy increased from +5% to +10%. | ||
* Added synergy from Concentrate. | * Added synergy from Concentrate. | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden) | * Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden) | ||
|} | |} | ||
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== Stun == | == Stun == | ||
− | + | {{Skilldesc|[[File:Stun.png]]|Stuns your target for a short time and increases your attack rating|12| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] }} | |
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{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
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{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
|- style="text-align:left;" | |- style="text-align:left;" | ||
− | | | + | | Mana Cost: |
| 2 | | 2 | ||
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|- | |- | ||
| [[Barbarian_Combat_Skills#Bash|'''Bash''']] | | [[Barbarian_Combat_Skills#Bash|'''Bash''']] | ||
− | | +10% Damage per hardpoint | + | | +10% Magic Damage per hardpoint |
|- | |- | ||
| [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']] | | [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']] | ||
| +5% Attack rating per hardpoint | | +5% Attack rating per hardpoint | ||
|- | |- | ||
− | | [[Warcries# | + | | [[Warcries#Howl|'''Howl''']] |
− | | + | + | | +10% Magic Damage per hardpoint |
|} | |} | ||
|} | |} | ||
+ | {{SklTblStart|Stun}} | ||
+ | {{SklTbl1-20|Magic Damage|13-19|24-35|35-51|46-67|57-83|68-99|79-115|90-131|106-153|122-175|138-197|154-219|170-241|186-263|202-285|218-307|240-337|262-367|284-397|306-427|328-457}} | ||
+ | {{SklTbl1-20|Attack Rating|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%|+110%}} | ||
+ | {{SklTbl1-20|Stun Duration|0.8s|1s|1.2s|1.4s|1.6s|1.8s|2s|2.2s|2.4s|2.6s|2.8s|3s|3.2s|3.4s|3.6s|3.8s|3.8s|3.9s|4s|4.1s}} | ||
+ | {{SklTbl21-40Start|Stun}} | ||
+ | {{SklTbl21-40|Magic Damage|350-487|378-525|406-563|434-601|462-639|490-677|518-715|552-759|586-803|620-847|654-891|688-935|722-979|756-1023|790-1067|824-1111|858-1155|892-1199|926-1243}} | ||
+ | {{SklTbl21-40|Attack Rating|+115%|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%|+210%}} | ||
+ | {{SklTbl21-40|Stun Duration|4.2s|4.2s|4.3s|4.4s|4.5s|4.6s|4.6s|4.7s|4.8s|4.9s|5s|5s|5.1s|5.2s|5.3s|5.4s|5.4s|5.5s|5.6s|5.7s}} | ||
+ | {{SklTblEnd|Stun}} | ||
− | {| class = "wikitable" | + | {| class="wikitable" |
− | ! | + | ! Version Name !!Patch Notes |
− | + | |- | |
− | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | |
− | + | * Magic damage synergy switched from War Cry to Howl | |
− | ! | + | |- |
− | ! | + | | Older Versions |
− | + | | | |
− | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" | |
− | + | ! | |
− | + | ! | |
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ! | ||
− | ! | ||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target. | ||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden) | ||
+ | |} | ||
|} | |} | ||
− | {| class="wikitable" | + | == Leap Slam == |
− | ! | + | {{Skilldesc|[[File:Leap.png]]|Leaps away from danger or into the fray |12|[[Barbarian_Combat_Skills#Cleave|Cleave]] }} |
+ | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
+ | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | | | + | ! style="text-align:left;" |None |
− | + | | style="text-align:center;" | - | |
+ | |} | ||
+ | {{SklTblStart|Leap}} | ||
+ | {{SklTbl1-20|Damage| 51 | 53 | 54 | 56 | 57 | 59 | 60 | 62 | 63 | 65 | 66 | 68 | 69 | 71 | 72 | 74 | 75 | 77 | 78 | 80 }} | ||
+ | {{SklTbl1-20|Radius (y)| 12 | 12.6 | 14 | 14.6 | 15.3 | 15.3 | 16 | 16 | 16.6 | 16.6 | 16.6 | 17.3 | 17.3 | 17.3 | 17.3 | 18 | 18 | 18 | 18 | 18 }} | ||
+ | {{SklTbl21-40Start|Leap}} | ||
+ | {{SklTbl21-40|Damage| 81 | 83 | 84 | 86 | 87 | 89 | 90 | 92 | 93 | 95 | 96 | 98 | 99 | 101 | 102 | 104 | 105 | 107 | 108 | 110 }} | ||
+ | {{SklTbl21-40|Radius (y) | 18 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 19.3 | 19.3 | 19.3 | 19.3 | 19.3 | 19.3 }} | ||
+ | {{SklTblEnd|Leap}} | ||
− | |- | + | {| class="wikitable" |
+ | ! Version Name !!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | ||
+ | * Renamed the skill to Leap Slam | ||
+ | * Leap Slam can now release Whirling Axes (once) upon landing | ||
+ | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
Line 414: | Line 335: | ||
! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * Compared with Vanilla D2 | + | * Leap now deals damage in an area upon landing. |
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Knockback effect removed | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden) | ||
|} | |} | ||
|} | |} | ||
− | == | + | == Double Throw == |
− | + | {{Skilldesc|[[File:Power_Throw.png]]|Throw both your left & right throwing weapons(Alternate Mode): Throw your right-hand throwing weapon, twice|18| [[Barbarian_Combat_Skills#Concentrate|Concentrate]] }} | |
− | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |
− | |||
− | |||
|- | |- | ||
− | | | + | | style="vertical-align:top;" | |
− | {| <!-- | + | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> |
− | | | + | |- style="text-align:left;" |
− | |- | + | | Deals 120% of weapon damage |
− | + | |- style="text-align:left;" | |
− | | | + | | Increases physical damage for 2.2 seconds |
− | |||
|} | |} | ||
− | | | + | | style="width:20px" | |
| | | | ||
− | {| class="wikitable" | + | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> |
! Synergies !! Bonus to skill | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | ! style="text-align:left;" | | + | ! style="text-align:left;" | [[Barbarian_Combat_Skills#Ethereal_Throw|'''Ethereal Throw''']] |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 8% |
|} | |} | ||
− | |||
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− | |||
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− | |||
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− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | {{SklTblStart|PowerThrow}} | ||
+ | {{SklTbl1-20|Damage| +15% | +25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% }} | ||
+ | {{SklTbl1-20|Attack Rating| +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% }} | ||
+ | {{SklTbl1-20|Damage| 1-2 | 2-4 | 3-6 | 4-8 | 5-10 | 6-12 | 7-14 | 8-16 | 10-18 | 12-20 | 14-22 | 16-24 | 18-26 | 20-28 | 22-30 | 24-32 | 26-34 | 28-36 | 30-38 | 32-40 }} | ||
+ | {{SklTbl1-20|Mana Cost | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 9 | 10 }} | ||
+ | {{SklTbl21-40Start|PowerThrow}} | ||
+ | {{SklTbl21-40|Damage| +215% | +225% | +235% | +245% | +255% | +265% | +275% | +285% | +295% | +305% | +315% | +325% | +335% | +345% | +355% | +365% | +375% | +385% | +395% | +405% }} | ||
+ | {{SklTbl21-40|Attack Rating | +220% | +230% | +240% | +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% }} | ||
+ | {{SklTbl21-40|Damage| 34-42 | 36-44 | 38-46 | 40-48 | 42-50 | 44-52 | 46-54 | 48-56 | 50-58 | 52-60 | 54-62 | 56-64 | 58-66 | 60-68 | 62-70 | 64-72 | 66-74 | 68-76 | 70-78 | 72-80 }} | ||
+ | {{SklTbl21-40|Mana Cost| 10 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 18 | 19 | 19 }} | ||
+ | {{SklTblEnd|PowerThrow}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Version Name !!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | | [[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * | + | * Power Throw removed. Double Throw returns: throw both your left & right throwing weapons. Double Throw also grants Double Throw (Alternate Mode): Throw your right-hand throwing weapon, twice. |
− | + | |- | |
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
Line 480: | Line 390: | ||
! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_. | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * | + | * Power Throw rework: Instead of dealing damage in a small (invisible) area, it can now release at range Whirling Axes. Also has +20% chance to release Whirling Axes. Also, Power Throw projectile speed increased by 16.6%. |
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_. | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | + | * Power Throw now also deals some low skill physical damage on attack | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | |
+ | * Power Throw adds 1-2 physical damage per level on attack | ||
|- | |- | ||
− | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | |
− | + | * Power Throw has an attack rating bonus per level | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Power Throw damage per level increased from 8 to 10% | ||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Base damage increased from 110% to 120% | ||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Damage increased from +6% to +8% per level | ||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * New skill added, replaces Double Throw | ||
+ | |} | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Bash == | == Bash == | ||
+ | {{Skilldesc|[[File:Bash.png]]|Powerful blow that converts physical damage to magic and knocks back enemies|6| None }} | ||
+ | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
+ | |- | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
+ | |- style="text-align:left;" | ||
+ | | Mana Cost: | ||
+ | | 2 | ||
+ | |- | ||
+ | | style="text-align:left;" colspan="2" | Deals 100% of weapon damage | ||
+ | |} | ||
+ | | style="width:20px" | | ||
+ | | | ||
+ | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | ||
+ | ! Synergies !! Bonus to skill | ||
+ | |- | ||
+ | | [[Barbarian_Combat_Skills#Stun|'''Stun''']] | ||
+ | | +10% Damage per hardpoint | ||
+ | |- | ||
+ | | [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']] | ||
+ | | +5% Attack rating per hardpoint | ||
+ | |} | ||
+ | |} | ||
+ | {{SklTblStart|Bash}} | ||
+ | {{SklTbl1-20|Physical to Magic Conversion| 46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 65% }} | ||
+ | {{SklTbl1-20|Attack Rating| +17%|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%|+35%|+37%|+39%|+41%|+43%|+45%|+47%|+49%|+51%|+53%|+55% }} | ||
+ | {{SklTbl1-20|Damage| +10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200% }} | ||
+ | {{SklTbl21-40Start|Bash}} | ||
+ | {{SklTbl21-40|Physical to Magic Conversion| 66% | 67% | 68% | 69% | 70% | 71% | 72% | 73% | 74% | 75% | 76% | 77% | 78% | 79% | 80% | 81% | 82% | 83% | 84% | 85% }} | ||
+ | {{SklTbl21-40|Attack Rating | +57%|+59%|+61%|+63%|+65%|+67%|+69%|+71%|+73%|+75%|+77%|+79%|+81%|+83%|+85%|+87%|+89%|+91%|+93%|+95% }} | ||
+ | {{SklTbl21-40|Damage| +210%|+220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%}} | ||
+ | {{SklTblEnd|Bash}} | ||
− | + | {| class="wikitable" | |
+ | ! Version Name !!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | ||
+ | * Bash is now a level 6 skill. Weapon damage reverted back to 100% (was 110%). | ||
+ | * Bash attack rating per level reduced to 2% (was 5%), starting damage% reduced to 10% (was 50%). | ||
+ | |- | ||
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Bash’s starting magic damage conversion has been reduced from 70% to 45%. | ||
+ | * Bash’s base damage has been lowered from 130% to 110%. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Bash now deals 130% base damage. | ||
+ | * Bash now starts at 70% physical to magic damage conversion and increases with levels. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Bash now converts damage to magic. | ||
− | + | |- | |
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden) | ||
+ | |} | ||
+ | |} | ||
− | + | == Ethereal Throw == | |
− | + | {{Skilldesc|[[File:Ethereal_Throw.png]]|Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact |30| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] , [[Barbarian_Combat_Skills#Concentrate|Concentrate]] , [[Barbarian_Combat_Skills#Stun|Stun]] , [[Barbarian_Combat_Skills#Power_Throw|Power Throw]] , [[Barbarian_Combat_Skills#Bash|Bash]] }} | |
− | {| | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> |
− | ! | ||
|- | |- | ||
− | + | | style="vertical-align:top;" | | |
− | + | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | |
− | + | |- | |
− | + | | style="text-align:left;" | Deals 60% of weapon damage | |
− | + | |} | |
− | + | | style="width:20px" | | |
− | + | | | |
− | + | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |
− | + | ! Synergies !! Bonus to skill | |
− | |||
− | |||
− | ! | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | || | + | | [[Barbarian_Combat_Skills#Power_Throw|'''Power Throw''']] |
+ | | +4% Magic damage per hardpoint | ||
|- | |- | ||
− | || | + | | [[Barbarian_Combat_Skills#Bash|'''Bash''']] |
− | | | + | | +4% Magic damage per hardpoint |
− | + | |} | |
− | |||
− | |||
|} | |} | ||
+ | {{SklTblStart|EtherealThrow}} | ||
+ | {{SklTbl1-20|Magic Damage|13-19|23-34|34-51|45-67|56-82|68-98|79-115|90-131|106-153|121-175|138-196|154-219|169-241|185-263|202-284|218-306|240-336|261-367|283-396|306-427}} | ||
+ | {{SklTbl1-20|Mana Cost|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5}} | ||
+ | {{SklTbl21-40Start|EtherealThrow}} | ||
+ | {{SklTbl21-40|Magic Damage|328-457|350-487|378-525|406-563|434-601|462-639|490-677|518-715|552-759|586-803|620-847|654-891|688-935|722-979|756-1023|790-1067|824-1111|858-1155|892-1199|926-1243}} | ||
+ | {{SklTbl21-40|Mana Cost|15|15.5|16|16.5|17|17.5|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5}} | ||
+ | {{SklTblEnd|EtherealThrow}} | ||
− | + | {| class="wikitable" | |
− | + | ! Version Name !!Patch Notes | |
− | + | |- | |
+ | | [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] || | ||
+ | * Ethereal Throw’s weapon damage percent has been reduced from 65% to 60%. | ||
− | + | |- | |
− | :: | + | | Older Versions |
− | + | | | |
− | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" | |
− | + | ! | |
− | + | ! | |
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Ethereal Throw’s base damage has been reduced slightly. | ||
+ | * Ethereal Throw’s magic damage scaling especially at early levels has been increased slightly. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Ethereal Throw's base damage has been reduced slightly. | ||
+ | * Ethereal Throw's magic damage synergy has been reduced slightly. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Ethereal Throw’s magic damage has been reverted back to a previous version due to being incorrectly increased while it did not function properly. | ||
+ | * Ethereal Throw’s weapon damage has been reduced slightly to account for the new magic damage it now deals. | ||
− | == | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Ethereal Throw now deals 80% weapon damage. | ||
+ | * Ethereal Throw’s synergies are now much more effective. | ||
− | + | |- | |
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * '''New skill added. '''(Bedrock #1-hidden) | ||
+ | |} | ||
+ | |} | ||
− | + | == Whirlwind == | |
− | + | {{Skilldesc|[[File:Whirlwind.png]]|A whirling dance of death that cuts a path through the legions of your enemies |30| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] , [[Barbarian_Combat_Skills#Stun|Stun]] , [[Barbarian_Combat_Skills#Bash|Bash]] }} | |
− | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |
− | |||
− | {| | ||
− | ! | ||
|- | |- | ||
− | ! | + | | style="vertical-align:top;" | |
− | + | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | |
− | + | |- | |
− | + | | style="text-align:left;" | Deals 100% of weapon damage | |
− | + | |- | |
− | + | | style="text-align:left;" | Whirlwind uses D2 Classic[[File:Info.png|12px|link=|An attack is performed on one target every 4 frames no matter what attack speed. Each hit alternates between weapons when dual wielding.]] mechanics instead of D2 LoD | |
− | + | |- | |
− | + | | style="text-align:left;" | Attack Rating is reduced to half during Whirlwind | |
− | + | |- | |
− | + | | style="text-align:left;" | Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | || | + | | style="text-align:left;" | Can now trigger 'Chance to Cast' but chance reduced to a quarter (1/4) during Whirlwind[[File:Info.png|12px|link=|30% chance to cast On Attack/Striking will instead have a 10% chance. (The penalty doesn’t affect When Struck or On Kill/Level-Up/Death)]] |
+ | |} | ||
+ | | style="width:20px" | | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | ||
+ | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | || | + | ! style="text-align:left;" |None |
+ | | style="text-align:center;" | - | ||
+ | |} | ||
|} | |} | ||
+ | {{SklTblStart|Whirlwind}} | ||
+ | {{SklTbl1-20|Damage| -75% | -69% | -63% | -57% | -51% | -45% | -39% | -33% | -27% | -21% | -15% | -9% | -3% | +3% | +9% | +15% | +21% | +27% | +33% | +39% }} | ||
+ | {{SklTbl1-20|Attack Rating| +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% }} | ||
+ | {{SklTbl1-20|Mana Cost| 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5 }} | ||
+ | {{SklTbl21-40Start|Whirlwind}} | ||
+ | {{SklTbl21-40|Damage| +45% | +51% | +57% | +63% | +69% | +75% | +81% | +87% | +93% | +99% | +105% | +111% | +117% | +123% | +129% | +135% | +141% | +147% | +153% | +159%}} | ||
+ | {{SklTbl21-40|Attack Rating | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% }} | ||
+ | {{SklTbl21-40|Mana Cost| 15 | 15.5 | 16 | 16.5 | 17 | 17.5 | 18 | 18.5 | 19 | 19.5|20 | 20.5 | 21 | 21.5 | 22 | 22.5 | 23 | 23.5 | 24 | 24.5 }} | ||
+ | {{SklTblEnd|Whirlwind}} | ||
− | + | {| class="wikitable" | |
− | + | ! Version Name !!Patch Notes | |
− | + | |- | |
− | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | |
− | + | * Whirlwind Chance-to-cast penalty reduced from 33% of chance to 25% of chance. | |
− | + | |- | |
− | + | | Older Versions | |
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− | : | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" |
− | + | ! | |
− | + | ! | |
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− | {| class = " | ||
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|- | |- | ||
− | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| | |
+ | * Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work. | ||
+ | * Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.) | ||
|- | |- | ||
− | + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"| | |
+ | * Whirlwind weapon damage% increased from 90% to 100%. | ||
|- | |- | ||
− | + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"| | |
− | + | * Whirlwind weapon damage reduced from 100% to 90%. | |
− | + | * Crushing Blow and Deadly Strike chance during Whirlwind has been reduced from ½ to ⅓ . | |
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|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Whirlwind’s starting attack rating bonus reduced from 40% to 10%. | ||
+ | * Deadly Strike chance is halved while using Whirlwind. | ||
+ | * Total Attack Rating is halved while using Whirlwind. | ||
+ | |||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Whirlwind’s damage per level has decreased from 7% to 6%. | ||
+ | * The chance to apply crushing blow via Whirlwind will now be halved due to Whirlwind’s high attack rate. | ||
+ | |||
|- | |- | ||
− | | | + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"| |
− | + | * Whirlwind’s starting damage is now -75% (from -50%) | |
+ | * Whirlwind’s damage increase per level has been reduced by 1% (from 8 to 7 per lvl) | ||
− | + | |- | |
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Whirlwind has been changed back to the classic game version. It will attack a fixed amount of time per spin regardless of the player’s attack speed. [This change does not work in singleplayer] | ||
− | + | |- | |
− | + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | |
− | : | + | * Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden) |
− | + | |} | |
− | + | |} | |
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Latest revision as of 18:18, 1 December 2024
Combat tree changes in #22 Minium :
Cleave takes Frenzy’s spot and leads into Leap, Frenzy takes Concentrate’s spot and leads into Double Throw. Bash takes Cleave’s spot and has no path requirements from Double Swing. Concentrate becomes a level 18 skill and takes Bash’s previous spot. Concentrate now requires Leap Slam
Contents
Double Swing
Concentrate
|