Difference between revisions of "Passive and Magic Skills"
From Path of Diablo Wiki
(→Phase Run) |
(→Evade) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 155: | Line 155: | ||
{{SklTblEnd|Dodge}} | {{SklTblEnd|Dodge}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * Dodge | + | * Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels. |
− | + | |- | |
− | |||
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
Line 169: | Line 167: | ||
! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions. | ||
+ | * Dodge chance to avoid damage reduced. | ||
+ | * Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Recovery animation speeds doubled. | * Recovery animation speeds doubled. | ||
− | |||
|} | |} | ||
|} | |} | ||
Line 187: | Line 189: | ||
{{SklTblEnd|Avoid}} | {{SklTblEnd|Avoid}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * Dodge | + | * Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels. |
− | + | |- | |
− | |||
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
Line 201: | Line 201: | ||
! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * Recovery animation speeds doubled. | + | * Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions. |
− | + | * Dodge chance to avoid damage reduced. | |
+ | * Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for patch [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Recovery animation speeds doubled. | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Avoid chance to dodge decreased from 24% to 22% at Level 1 | * Avoid chance to dodge decreased from 24% to 22% at Level 1 | ||
− | |||
|} | |} | ||
|} | |} | ||
Line 261: | Line 264: | ||
{{SklTblEnd|Evade}} | {{SklTblEnd|Evade}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * Evade | + | * Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels. |
− | + | |- | |
− | |||
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
Line 275: | Line 276: | ||
! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Evade will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions. | ||
+ | * Evade chance to avoid damage reduced. | ||
+ | * Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for patch [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Recovery animation speeds doubled. | * Recovery animation speeds doubled. | ||
− | |||
|} | |} | ||
|} | |} |
Latest revision as of 15:02, 1 December 2024
Contents
Inner Sight
Lethal Strike(Renamed from Critical Strike)
|