Difference between revisions of "Passive and Magic Skills"
From Path of Diablo Wiki
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{{SklTblEnd|PhaseRun}} | {{SklTblEnd|PhaseRun}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | | [[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * Phase | + | * Phase Run’s duration reset on kill can now trigger from any kills, even non-weapon damage skills. |
− | + | |- | |
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Phase Run chance to reset duration reduced slightly at higher levels (11% to 8% @Lvl20) | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Has a chance to reset the skill duration on kill. | * Has a chance to reset the skill duration on kill. | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Phase Run can now be assigned to left click. | * Phase Run can now be assigned to left click. | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
* No longer does damage. | * No longer does damage. | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Phase Run’s icon in the skill tree moved because it was on the wrong row. | * Phase Run’s icon in the skill tree moved because it was on the wrong row. | ||
* Phase Run’s damage scaling and starting duration have been increased slightly. | * Phase Run’s damage scaling and starting duration have been increased slightly. | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Activating Phase Run is now based on your attack speed instead of cast speed. | * Activating Phase Run is now based on your attack speed instead of cast speed. | ||
* Phase Run’s additional duration per level has been increased. | * Phase Run’s additional duration per level has been increased. | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"| |
* New Skill: Phase Run; Replaces Slow Missiles. | * New Skill: Phase Run; Replaces Slow Missiles. | ||
− | |||
|} | |} | ||
|} | |} | ||
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{{SklTblStart|Dodge}} | {{SklTblStart|Dodge}} | ||
− | {{SklTbl1-20|Chance to Dodge| | + | {{SklTbl1-20|Chance to Dodge|9%|14%|18%|21%|24%|26%|27%|29%|30%|31%|32%|33%|34%|35%|35%|36%|37%|37%|37%|38%}} |
{{SklTbl21-40Start|Dodge}} | {{SklTbl21-40Start|Dodge}} | ||
− | {{SklTbl21-40|Chance to Dodge| | + | {{SklTbl21-40|Chance to Dodge|38%|39%|39%|39%|39%|40%|40%|40%|41%|41%|41%|41%|42%|42%|42%|42%|42%|42%|42%|42%}} |
{{SklTblEnd|Dodge}} | {{SklTblEnd|Dodge}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * Dodge | + | * Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels. |
− | + | |- | |
− | |||
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions. | ||
+ | * Dodge chance to avoid damage reduced. | ||
+ | * Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Recovery animation speeds doubled. | * Recovery animation speeds doubled. | ||
− | |||
|} | |} | ||
|} | |} | ||
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{{Skilldesc|[[File:Avoid.png]]|Passive - You have a chance to dodge enemy missiles while attacking or standing still.|12|None}} | {{Skilldesc|[[File:Avoid.png]]|Passive - You have a chance to dodge enemy missiles while attacking or standing still.|12|None}} | ||
+ | |||
+ | {{Skilldescnosynergiesleft}} | ||
{{SklTblStart|Avoid}} | {{SklTblStart|Avoid}} | ||
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{{SklTblEnd|Avoid}} | {{SklTblEnd|Avoid}} | ||
− | + | {| class="wikitable" | |
− | + | ! Version Name !!Patch Notes | |
− | {| class="wikitable" | + | |- |
− | !Version Name!!Patch Notes | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | |- | + | * Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels. |
− | |[[Patch_Notes#Patch_. | + | |- |
− | * Dodge | ||
− | |||
− | |||
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * Recovery animation speeds doubled. | + | * Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions. |
− | + | * Dodge chance to avoid damage reduced. | |
+ | * Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for patch [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Recovery animation speeds doubled. | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Avoid chance to dodge decreased from 24% to 22% at Level 1 | * Avoid chance to dodge decreased from 24% to 22% at Level 1 | ||
− | |||
|} | |} | ||
|} | |} | ||
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{{SklTblEnd|Evade}} | {{SklTblEnd|Evade}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * Evade | + | * Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels. |
− | + | |- | |
− | |||
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Evade will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions. | ||
+ | * Evade chance to avoid damage reduced. | ||
+ | * Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for patch [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Recovery animation speeds doubled. | * Recovery animation speeds doubled. | ||
− | |||
|} | |} | ||
|} | |} | ||
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|- | |- | ||
| style="text-align:left;" | Base Life: || 50% of player's maximum life | | style="text-align:left;" | Base Life: || 50% of player's maximum life | ||
− | |||
− | |||
|} | |} | ||
{| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" |
Latest revision as of 15:02, 1 December 2024
Contents
Inner Sight
Lethal Strike(Renamed from Critical Strike)
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