Difference between revisions of "Passive and Magic Skills"
From Path of Diablo Wiki
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== Inner Sight == | == Inner Sight == | ||
− | + | {{Skilldesc|[[File:Inner_Sight.png]] |Passive Aura - Illuminates nearby enemies making them easier for you and your party to hit.|1|None}} | |
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− | | style="text-align:left;" | | + | | style="text-align:left;" | Radius: || 18 Yards |
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− | {| | + | {{SklTblStart|InnerSight}} |
− | + | {{SklTbl1-20|Enemy Defense|-40|-65|-90|-115|-140|-165|-190|-215|-260|-305|-350|-395|-440|-485|-530|-575|-635|-695|-755|-815}} | |
− | + | {{SklTbl21-40Start|InnerSight}} | |
− | + | {{SklTbl21-40|Enemy Defense|-875|-935|-1015|-1095|-1175|-1255|-1335|-1415|-1515|-1615|-1715|-1815|-1915|-2015|-2115|-2215|-2315|-2415|-2515|-2615}} | |
− | + | {{SklTblEnd|InnerSight}} | |
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== Lethal Strike == | == Lethal Strike == | ||
(Renamed from Critical Strike) | (Renamed from Critical Strike) | ||
− | { | + | {{Skilldesc|[[File:Lethal_Strike.png]]|Passive - Your attacks have a chance to do double damage.|1|None}} |
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− | {| | + | {{SklTblStart|LethalStrike}} |
− | + | {{SklTbl1-20|Critical Chance|16%|25%|32%|38%|42%|46%|49%|51%|54%|56%|58%|59%|61%|62%|63%|65%|65%|66%|67%|68%}} | |
− | + | {{SklTbl21-40Start|LethalStrike}} | |
− | + | {{SklTbl21-40|Critical Chance|68%|69%|70%|71%|71%|71%|72%|72%|73%|73%|74%|74%|74%|74%|74%|75%|75%|76%|76%|76%}} | |
− | + | {{SklTblEnd|LethalStrike}} | |
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== Phase Run == | == Phase Run == | ||
− | + | {{Skilldesc|[[File:Phase_Run.png]]|Transcend to a heightened state, granting faster movement and hit recovery. |6|[[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]] }} | |
− | + | This skill replaces ''Slow Missiles''. When cast, it now provides a short burst of speed and increased hit recovery for a short duration. | |
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{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
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− | | style="text-align:left;" | Faster Hit Recovery: || 30% | + | | style="text-align:left;" | Faster Hit Recovery: || +30% |
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− | | style="text-align:left;" | Walk/Run Speed: || 30% | + | | style="text-align:left;" | Walk/Run Speed: || +30% |
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{| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
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− | {| | + | {{SklTblStart|PhaseRun}} |
− | + | {{SklTbl1-20|Duration in seconds|7|7.3|7.7|8|8.4|8.8|9.1|9.5|9.8|10.2|10.6|10.9|11.3|11.6|12|12.4|12.7|13.1|13.4|13.8}} | |
− | + | {{SklTbl1-20|Reset Duration Chance|2%|2%|3%|3%|3%|4%|4%|4%|5%|5%|5%|6%|6%|6%|7%|7%|7%|8%|8%|8%}} | |
− | + | {{SklTbl1-20|Mana Cost|1|1|1|1.2|1.5|1.7|2|2.2|2.5|2.7|3|3.2|3.5|3.7|4|4.2|4.5|4.7|5|5.2}} | |
− | + | {{SklTbl21-40Start|PhaseRun}} | |
− | + | {{SklTbl21-40|Duration in seconds |14.2|14.5|14.9|15.2|15.6|16|16.3|16.7|17|17.4|17.8|18.1|18.5|18.8|19.2|19.6|19.9|20.3|20.6|21}} | |
− | + | {{SklTbl21-40|Reset Duration Chance|9%|9%|9%|10%|10%|10%|11%|11%|11%|12%|12%|12%|13%|13%|13%|14%|14%|14%|15%|15%}} | |
− | + | {{SklTbl21-40|Mana Cost|5.5|5.7|6|6.2|6.5|6.7|7|7.2|7.5|7.7|8|8.2|8.5|8.7|9|9.2|9.5|9.7|10|10.2}} | |
− | + | {{SklTblEnd|PhaseRun}} | |
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− | |- | + | {| class="wikitable" |
+ | ! Version Name !!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | ||
+ | * Phase Run’s duration reset on kill can now trigger from any kills, even non-weapon damage skills. | ||
+ | |- | ||
| Older Versions | | Older Versions | ||
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! | ! | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Phase Run chance to reset duration reduced slightly at higher levels (11% to 8% @Lvl20) | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Has a chance to reset the skill duration on kill. | * Has a chance to reset the skill duration on kill. | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Phase Run can now be assigned to left click. | * Phase Run can now be assigned to left click. | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
* No longer does damage. | * No longer does damage. | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Phase Run’s icon in the skill tree moved because it was on the wrong row. | * Phase Run’s icon in the skill tree moved because it was on the wrong row. | ||
* Phase Run’s damage scaling and starting duration have been increased slightly. | * Phase Run’s damage scaling and starting duration have been increased slightly. | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Activating Phase Run is now based on your attack speed instead of cast speed. | * Activating Phase Run is now based on your attack speed instead of cast speed. | ||
* Phase Run’s additional duration per level has been increased. | * Phase Run’s additional duration per level has been increased. | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"| |
* New Skill: Phase Run; Replaces Slow Missiles. | * New Skill: Phase Run; Replaces Slow Missiles. | ||
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== Dodge == | == Dodge == | ||
− | { | + | {{Skilldesc|[[File:Dodge.png]]|Passive - You have a chance to dodge a melee attack while attacking or standing still.|6|[[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]]}} |
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{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
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− | {| | + | {{SklTblStart|Dodge}} |
− | + | {{SklTbl1-20|Chance to Dodge|9%|14%|18%|21%|24%|26%|27%|29%|30%|31%|32%|33%|34%|35%|35%|36%|37%|37%|37%|38%}} | |
− | + | {{SklTbl21-40Start|Dodge}} | |
− | + | {{SklTbl21-40|Chance to Dodge|38%|39%|39%|39%|39%|40%|40%|40%|41%|41%|41%|41%|42%|42%|42%|42%|42%|42%|42%|42%}} | |
− | + | {{SklTblEnd|Dodge}} | |
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− | {| class="wikitable" | + | {| class="wikitable" |
− | !Patch!! | + | ! Version Name !!Patch Notes |
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | ||
+ | * Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels. | ||
+ | |- | ||
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
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− | |[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | + | * Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions. | |
+ | * Dodge chance to avoid damage reduced. | ||
+ | * Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_. | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | + | * Recovery animation speeds doubled. | |
+ | |} | ||
|} | |} | ||
== Avoid == | == Avoid == | ||
− | { | + | {{Skilldesc|[[File:Avoid.png]]|Passive - You have a chance to dodge enemy missiles while attacking or standing still.|12|None}} |
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− | { | + | {{Skilldescnosynergiesleft}} |
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− | + | {{SklTblStart|Avoid}} | |
+ | {{SklTbl1-20|Chance to Avoid|8%|12%|16%|19%|22%|24%|25%|26%|28%|29%|30%|31%|32%|32%|33%|34%|34%|34%|35%|35%}} | ||
+ | {{SklTbl21-40Start|Avoid}} | ||
+ | {{SklTbl21-40|Chance to Avoid|36%|36%|36%|37%|37%|37%|38%|38%|38%|38%|38%|38%|39%|39%|39%|39%|39%|40%|40%|40%}} | ||
+ | {{SklTblEnd|Avoid}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Patch!! | + | ! Version Name !!Patch Notes |
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | ||
+ | * Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels. | ||
+ | |- | ||
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions. | ||
+ | * Dodge chance to avoid damage reduced. | ||
+ | * Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for patch [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_. | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | + | * Recovery animation speeds doubled. | |
|- | |- | ||
− | |[[Patch_Notes#Patch_. | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | + | * Avoid chance to dodge decreased from 24% to 22% at Level 1 | |
+ | |} | ||
|} | |} | ||
== Penetrate == | == Penetrate == | ||
− | + | {{Skilldesc|[[File:Penetrate.png]]|Passive - Increases your attack rating.|12|[[Passive_and_Magic_Skills#Lethal_Strike|Lethal Strike]]}} | |
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{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
! Synergies !! Bonus to skill | ! Synergies !! Bonus to skill | ||
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− | {| | + | {{SklTblStart|Penetrate}} |
− | + | {{SklTbl1-20|Attack Rating|+75%|+90%|+105%|+120%|+135%|+150%|+165%|+180%|+195%|+210%|+225%|+240%|+255%|+270%|+285%|+300%|+315%|+330%|+345%|+360%}} | |
− | + | {{SklTbl21-40Start|Penetrate}} | |
− | + | {{SklTbl21-40|Attack Rating|+375%|+390%|+405%|+420%|+435%|+450%|+465%|+480%|+495%|+510%|+525%|+540%|+555%|+570%|+585%|+600%|+615%|+630%|+645%|+660%}} | |
− | + | {{SklTblEnd|Penetrate}} | |
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{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Version Name!!Patch Notes |
|- | |- | ||
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] || |
− | + | * Penetrate is now a level 12 skill. | |
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− | | | + | | Older Versions |
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | | | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Starting attack rating increased from +35% to +75% (Hidden) Compared with Vanilla D2, attack rating scaling increased moderately. | ||
+ | |||
+ | |} | ||
|} | |} | ||
+ | |||
+ | == Evade == | ||
+ | {{Skilldesc|[[File:Evade.png]]|Passive - You have a chance to dodge a melee or missile attack while walking or running.|18|None}} | ||
{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
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|} | |} | ||
− | {| | + | {{SklTblStart|Evade}} |
− | + | {{SklTbl1-20|Attack Rating|6%|11%|14%|17%|20%|21%|23%|24%|26%|26%|27%|28%|29%|30%|30%|31%|31%|32%|32%|32%}} | |
− | + | {{SklTbl21-40Start|Evade}} | |
− | + | {{SklTbl21-40|Attack Rating |33%|33%|34%|34%|34%|34%|35%|35%|35%|35%|35%|35%|36%|36%|36%|36%|36%|37%|37%|37%}} | |
− | + | {{SklTblEnd|Evade}} | |
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− | |} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Patch!! | + | ! Version Name !!Patch Notes |
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | ||
+ | * Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels. | ||
+ | |- | ||
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * | + | * Evade will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions. |
− | + | * Evade chance to avoid damage reduced. | |
+ | * Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for patch [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_. | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * | + | * Recovery animation speeds doubled. |
+ | |} | ||
|} | |} | ||
== Decoy == | == Decoy == | ||
− | + | {{Skilldesc|[[File:Decoy.png]]|Creates a stationary duplicate of yourself that draws fire from enemies and shoots arrows.|24|[[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]], [[Passive_and_Magic_Skills#Phase_Run|Phase Run]]}} | |
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| style="text-align:left;" | Base Life: || 50% of player's maximum life | | style="text-align:left;" | Base Life: || 50% of player's maximum life | ||
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|} | |} | ||
{| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
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|} | |} | ||
− | {| | + | {{SklTblStart|Decoy}} |
− | + | {{SklTbl1-20|Damage|12 - 7|12 - 13|12 - 19|12 - 25|12 - 31|12 - 37|12 - 43|12 - 49|12 - 55|12 - 61|12 - 67|12 - 73|12 - 79|12 - 85|12 - 91|12 - 97|12 - 103|12 - 109|12 - 115|12 - 121}} | |
− | + | {{SklTbl1-20|Resistances|+4%|+8%|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%|+44%|+48%|+52%|+56%|+60%|+64%|+68%|+72%|+76%|+80%}} | |
− | + | {{SklTbl1-20|Attack Rating|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%|+210%|+220%|+230%}} | |
− | + | {{SklTbl1-20|Life|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%}} | |
− | + | {{SklTbl1-20|Duration in seconds|3|3.2|3.4|3.6|3.8|4|4.2|4.4|4.6|4.8|5|5.2|5.4|5.6|5.8|6|6.2|6.4|6.6|6.8}} | |
− | + | {{SklTbl1-20|Mana Cost|19|19|18|18|17|17|16|16|15|15|14|14|13|13|12|12|11|11|10|10}} | |
− | + | {{SklTbl21-40Start|Decoy}} | |
− | + | {{SklTbl21-40|Damage |12 - 127|12 - 133|12 - 139|12 - 145|12 - 151|12 - 157|12 - 163|12 - 169|12 - 175|12 - 181|12 - 187|12 - 193|12 - 199|12 - 205|12 - 211|12 - 217|12 - 223|12 - 229|12 - 235|12 - 241}} | |
− | + | {{SklTbl21-40|Resistances|+84%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%}} | |
− | + | {{SklTbl21-40|Attack Rating|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%|+410%|+420%|+430%}} | |
− | + | {{SklTbl21-40|Life |+210%|+220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%}} | |
− | + | {{SklTbl21-40|Duration in seconds|7|7.2|7.4|7.6|7.8|8|8.2|8.4|8.6|8.8|9|9.2|9.4|9.6|9.8|10|10.2|10.4|10.6|10.8}} | |
− | + | {{SklTbl21-40|Mana Cost|9|9|8|8|7|7|6|6|5|5|4|4|3|3|2|2|1|1|1|1}} | |
− | + | {{SklTblEnd|Decoy}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | || | ||
− | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Version Name!!Patch Notes |
|- | |- | ||
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| | |[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| | ||
− | * | + | * Decoy has been reworked. Her damage will be listed on the skill description. The skill description will now also show her shared life with you. She now uses your bow’s physical damage. Her duration has decreased and she no longer uses Phase Run. |
|- | |- | ||
− | |[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]|| | + | | Older Versions |
− | * Now attacks with | + | | |
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Now attacks with [[Bow_and_Crossbow_Skills#Multiple_Shot|Multiple Shot]] at player's skill level +1. | ||
+ | |} | ||
|} | |} | ||
Line 524: | Line 344: | ||
| colspan="2" | | | colspan="2" | | ||
{| | {| | ||
− | |rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"| | + | |rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|[[File:Valkyrie.png]] ||'''Description:''' Summons a powerful Valkyrie ally.''' |
|- | |- | ||
|'''Required Level:''' 30 | |'''Required Level:''' 30 | ||
Line 546: | Line 366: | ||
! Synergies !! Bonus to skill | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | + | ! [[Javelin_and_Spear_Skills#Jab|Jab]] | |
| +18% Damage per hardpoint | | +18% Damage per hardpoint | ||
|- | |- | ||
− | + | ! [[Javelin_and_Spear_Skills#Fend|Fend]] | |
| +18% Damage per hardpoint | | +18% Damage per hardpoint | ||
|- | |- | ||
− | + | ! [[Javelin_and_Spear_Skills#Lightning_Strike|Lightning Strike]] | |
| +20% Lightning damage per point | | +20% Lightning damage per point | ||
|- | |- | ||
− | + | ! [[Javelin_and_Spear_Skills#Power_Strike|Power Strike]] | |
| +20% Lightning damage per point | | +20% Lightning damage per point | ||
|- | |- | ||
|} | |} | ||
− | {| | + | {{SklTblStart|Valkyrie}} |
− | + | {{SklTbl1-20|Lightning Damage|1-30|1-45|1-60|1-75|1-90|1-105|1-120|1-135|1-155|1-175|1-195|1-215|1-235|1-255|1-275|1-295|1-319|1-343|1-367|1-391}} | |
− | + | {{SklTbl1-20|Physical Damage |8-21|13-27|18-33|24-42|28-45|33-51|38-57|43-63|48-69|53-75|58-81|63-87|68-93|73-99|78-105|83-111|88-117|93-123|98-129|103-135}} | |
− | + | {{SklTbl1-20|Attack Rating|+40|+50|+60|+70|+80|+90|+100|+110|+120|+130|+140|+150|+160|+170|+180|+190|+200|+210|+220|+230}} | |
− | + | {{SklTbl1-20|Life|528|616|704|792|880|968|1056|1144|1232|1320|1408|1496|1584|1672|1760|1848|1936|2024|2112|2200}} | |
− | + | {{SklTbl1-20|Defense|10|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|200}} | |
− | + | {{SklTbl1-20|Resistances|2|4|6|8|10|12|14|16|18|20|22|24|26|28|30|32|34|36|38|40}} | |
− | + | {{SklTbl21-40Start|Valkyrie}} | |
− | + | {{SklTbl21-40|Lightning Damage|1-415|1-439|1-467|1-495|1-523|1-551|1-579|1-607|1-642|1-677|1-712|1-747|1-782|1-817|1-852|1-887|1-922|1-957|1-992|1-1027}} | |
− | + | {{SklTbl21-40|Physical Damage |108-141|113-147|118-153|123-159|128-165|133-171|138-177|143-183|148-189|153-195|158-201|163-207|168-213|173-219|178-225|183-231|188-237|193-243|198-249|203-255}} | |
− | + | {{SklTbl21-40|Attack Rating|+240|+250|+260|+270|+280|+290|+300|+310|+320|+330|+340|+350|+360|+370|+380|+390|+400|+410|+420|+430}} | |
− | + | {{SklTbl21-40|Life|2288|2376|2464|2552|2640|2728|2816|2904|2992|3080|3168|3256|3344|3432|3520|3608|3696|3784|3872|3960}} | |
− | + | {{SklTbl21-40|Defense|210|220|230|240|250|260|270|280|290|300|310|320|330|340|350|360|370|380|390|400}} | |
− | + | {{SklTbl21-40|Resistances|42|44|46|48|50|52|54|56|58|60|62|64|66|68|70|72|74|76|78|80}} | |
− | + | {{SklTblEnd|Valkyrie}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- | ||
− | |||
− | | | ||
− | || | ||
− | |- | ||
− | || | ||
− | |||
− | || | ||
− | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Version Name!!Patch Notes |
|- | |- | ||
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]|| | |[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]|| | ||
− | * Physical damage synergy from Fend increased from 2% to 18%. | + | * Physical damage synergy from [[Javelin_and_Spear_Skills#Fend|Fend]] increased from 2% to 18%. |
− | * Bug fixed which caused Valkyrie's physical damage synergy to list only Jab, when actually both Jab and Fend work. | + | * Bug fixed which caused Valkyrie's physical damage synergy to list only [[Javelin_and_Spear_Skills#Jab|Jab]], when actually both [[Javelin_and_Spear_Skills#Jab|Jab]] and [[Javelin_and_Spear_Skills#Fend|Fend]] work. |
|- | |- | ||
− | |[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]|| | + | | Older Versions |
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Cooldown shortened from 6 to 3 seconds. | * Cooldown shortened from 6 to 3 seconds. | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * Physical damage increased and Jab synergy added. | + | * Physical damage increased and [[Javelin_and_Spear_Skills#Jab|Jab]] synergy added. |
|- | |- | ||
− | |[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"| |
− | * Skill reworked as follows: buffs to various stats and now attacks with its own (reduced) version of Charged Strike. | + | * Skill reworked as follows: buffs to various stats and now attacks with its own (reduced) version of [[Javelin_and_Spear_Skills#Charged_Strike|Charged Strike]]. |
|- | |- | ||
− | |[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| |
* Initial life lowered to 440 and damage halved. | * Initial life lowered to 440 and damage halved. | ||
+ | |} | ||
|} | |} | ||
Line 628: | Line 433: | ||
| colspan="2" | | | colspan="2" | | ||
{| | {| | ||
− | |rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"| | + | |rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|[[File:Pierce.png]] ||'''Description:''' Passive - Your missiles have a chance to pass through enemies that they hit. ''' |
|- | |- | ||
|'''Required Level:''' 30 | |'''Required Level:''' 30 | ||
Line 642: | Line 447: | ||
|} | |} | ||
− | {| | + | {{SklTblStart|Pierce}} |
− | + | {{SklTbl1-20|Chance to Pierce|24%|34%|41%|48%|53%|57%|60%|63%|66%|68%|70%|72%|74%|75%|76%|78%|79%|80%|80%|81%}} | |
− | + | {{SklTbl21-40Start|Pierce}} | |
− | + | {{SklTbl21-40|Chance to Pierce|82%|83%|84%|85%|85%|85%|86%|86%|87%|87%|88%|88%|89%|89%|89%|90%|90%|90%|90%|90%}} | |
− | + | {{SklTblEnd|Pierce}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Version Name!!Patch Notes |
|- | |- | ||
− | |[[Patch_Notes#Patch_.235:_Limestone|#5 Limestone]]|| | + | | [[Patch_Notes#Patch_.235:_Limestone|#5 Limestone]] || |
* Starting chance to pierce and scaling increased. | * Starting chance to pierce and scaling increased. | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| | + | | Older Versions |
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2, chance to pierce and scaling lowered moderately. | * Compared with Vanilla D2, chance to pierce and scaling lowered moderately. | ||
+ | |} | ||
|} | |} |
Latest revision as of 15:02, 1 December 2024
Contents
Inner Sight
Lethal Strike(Renamed from Critical Strike)
|