Difference between revisions of "Passive and Magic Skills"

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== Inner Sight (Level 1) ==
+
== Inner Sight ==
 +
{{Skilldesc|[[File:Inner_Sight.png]] |Passive Aura - Illuminates nearby enemies making them easier for you and your party to hit.|1|None}}
  
*'''Skill description:''' Illuminates nearby enemies making them easier to hit for you and your party.'''
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 
 
{| class = "wikitable"
 
!colspan="21"|Radius: 18 Yards
 
 
|-
 
|-
!slvl
+
| style="text-align:left;" | Radius: || 18 Yards
!1
+
|}
!2
+
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
!3
+
! Synergies !! Bonus to skill
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Enemy Defense:||-40||-65||-90||-115||-140||-165||-190||-215||-260||-305||-350||-395||-440||-485||-530||-575||-635||-695||-755||-815
+
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 
|}
 
|}
  
*'''Synergies:''' None
+
{{SklTblStart|InnerSight}}
 +
{{SklTbl1-20|Enemy Defense|-40|-65|-90|-115|-140|-165|-190|-215|-260|-305|-350|-395|-440|-485|-530|-575|-635|-695|-755|-815}}
 +
{{SklTbl21-40Start|InnerSight}}
 +
{{SklTbl21-40|Enemy Defense|-875|-935|-1015|-1095|-1175|-1255|-1335|-1415|-1515|-1615|-1715|-1815|-1915|-2015|-2115|-2215|-2315|-2415|-2515|-2615}}
 +
{{SklTblEnd|InnerSight}}
  
'''Patch Notes:'''
+
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||
 +
* Tooltip clarifies it's a passive aura and plays the animation when activated (when joining a game or leveling up).
  
== Lethal Strike (Level 1) ==
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Inner Sight has been reworked into an aura. The radius now increases per level.
  
*'''Skill description:''' Passive - Your attacks have a chance to do double damage.'''
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Inner Sight can now be assigned to left click.
  
{| class = "wikitable"
 
!slvl
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Critical Strike Chance:||16%||25%||32%||38%||42%||46%||49%||51%||54%||56%||58%||59%||61%||62%||63%||65%||65%||66%||67%||68%
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Inner Sight’s duration has been changed to 8 seconds.
 +
* Inner Sight’s radius has been changed to 16 yards at all levels.
 +
* Inner Sight no longer has a mana cost.
 +
 
 +
|}
 
|}
 
|}
  
*'''Synergies:''' None
+
== Lethal Strike ==
 +
(Renamed from Critical Strike)
 +
{{Skilldesc|[[File:Lethal_Strike.png]]|Passive - Your attacks have a chance to do double damage.|1|None}}
  
'''Patch Notes:'''
+
{| class="wikitable" style="display: inline-table;  margin-right: 50px;"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
  
== Phase Run (level 6) ==
+
{{SklTblStart|LethalStrike}}
 +
{{SklTbl1-20|Critical Chance|16%|25%|32%|38%|42%|46%|49%|51%|54%|56%|58%|59%|61%|62%|63%|65%|65%|66%|67%|68%}}
 +
{{SklTbl21-40Start|LethalStrike}}
 +
{{SklTbl21-40|Critical Chance|68%|69%|70%|71%|71%|71%|72%|72%|73%|73%|74%|74%|74%|74%|74%|75%|75%|76%|76%|76%}}
 +
{{SklTblEnd|LethalStrike}}
  
*'''Skill description:''' Transcend to a heighten state, granting faster movement, increased damage and faster recovery.'''
+
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||
 +
* Critical Strike has been renamed Lethal Strike to avoid confusion with the stat of the same name.
  
*'''Prerequisites:''' Inner Sight
+
|}
 +
 
 +
== Phase Run ==
 +
{{Skilldesc|[[File:Phase_Run.png]]|Transcend to a heightened state, granting faster movement and hit recovery. |6|[[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]] }}
 +
This skill replaces ''Slow Missiles''. When cast, it now provides a short burst of speed and increased hit recovery for a short duration.
 +
|-
 +
|
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" | Faster Hit Recovery: || +30%
 +
|-
 +
| style="text-align:left;" | Walk/Run Speed: || +30%
 +
|}
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
  
{| class = "wikitable"
+
{{SklTblStart|PhaseRun}}
!colspan="21"|Faster Hit Recovery: 30%
+
{{SklTbl1-20|Duration in seconds|7|7.3|7.7|8|8.4|8.8|9.1|9.5|9.8|10.2|10.6|10.9|11.3|11.6|12|12.4|12.7|13.1|13.4|13.8}}
 +
{{SklTbl1-20|Reset Duration Chance|2%|2%|3%|3%|3%|4%|4%|4%|5%|5%|5%|6%|6%|6%|7%|7%|7%|8%|8%|8%}}
 +
{{SklTbl1-20|Mana Cost|1|1|1|1.2|1.5|1.7|2|2.2|2.5|2.7|3|3.2|3.5|3.7|4|4.2|4.5|4.7|5|5.2}}
 +
{{SklTbl21-40Start|PhaseRun}}
 +
{{SklTbl21-40|Duration in seconds |14.2|14.5|14.9|15.2|15.6|16|16.3|16.7|17|17.4|17.8|18.1|18.5|18.8|19.2|19.6|19.9|20.3|20.6|21}}
 +
{{SklTbl21-40|Reset Duration Chance|9%|9%|9%|10%|10%|10%|11%|11%|11%|12%|12%|12%|13%|13%|13%|14%|14%|14%|15%|15%}}
 +
{{SklTbl21-40|Mana Cost|5.5|5.7|6|6.2|6.5|6.7|7|7.2|7.5|7.7|8|8.2|8.5|8.7|9|9.2|9.5|9.7|10|10.2}}
 +
{{SklTblEnd|PhaseRun}}
 +
 
 +
{| class="wikitable"  
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
 +
* Phase Run’s duration reset on kill can now trigger from any kills, even non-weapon damage skills.
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Phase Run chance to reset duration reduced slightly at higher levels (11% to 8% @Lvl20)
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Has a chance to reset the skill duration on kill.
 
|-
 
|-
!colspan="21"|Walk/Run Speed: 30%
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|  
 +
* Phase Run can now be assigned to left click.
 
|-
 
|-
!slvl
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
+
* No longer does damage.
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Duration (seconds):||7||7.3||7.7||8||8.4||8.8||9.1||9.5||9.8||10.2||10.6||10.9||11.3||11.6||12||12.4||12.7||13.1||13.4||13.8
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|  
 +
* Phase Run’s icon in the skill tree moved because it was on the wrong row.
 +
* Phase Run’s damage scaling and starting duration have been increased slightly.
 
|-
 
|-
||Melee/Bow Damage:||1-3||3-5||5-7||7-9||9-11||11-13||13-15||15-17||18-21||21-25||24-29||27-33||30-37||33-41||36-45||39-49||43-54||47-59||51-64||55-69
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]]||style="border-bottom: 1px solid #a2a9b1;"|  
 +
* Activating Phase Run is now based on your attack speed instead of cast speed.
 +
* Phase Run’s additional duration per level has been increased.
 
|-
 
|-
||Mana Cost:||1||1||1||1.2||1.5||1.7||2||2.2||2.5||2.7||3||3.2||3.5||3.7||4||4.2||4.5||4.7||5||5.2
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|  
 +
* New Skill: Phase Run; Replaces Slow Missiles.
 +
|}
 
|}
 
|}
  
*'''Synergies:''' None
+
== Dodge ==
  
'''Patch Notes:'''
+
{{Skilldesc|[[File:Dodge.png]]|Passive - You have a chance to dodge a melee attack while attacking or standing still.|6|[[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]]}}
  
== Dodge (Level 6) ==
+
{| class="wikitable" style="display: inline-table;  margin-right: 50px;"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
  
*'''Skill description:''' Passive - You have a chance to dodge a melee attack when attacking or standing still.'''
+
{{SklTblStart|Dodge}}
 +
{{SklTbl1-20|Chance to Dodge|9%|14%|18%|21%|24%|26%|27%|29%|30%|31%|32%|33%|34%|35%|35%|36%|37%|37%|37%|38%}}
 +
{{SklTbl21-40Start|Dodge}}
 +
{{SklTbl21-40|Chance to Dodge|38%|39%|39%|39%|39%|40%|40%|40%|41%|41%|41%|41%|42%|42%|42%|42%|42%|42%|42%|42%}}
 +
{{SklTblEnd|Dodge}}
  
*'''Prerequisites:''' None
+
{| class="wikitable"  
 
+
! Version Name !!Patch Notes
{| class = "wikitable"
+
|-
!slvl
+
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
!1
+
* Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels.
!2
+
|-
!3
+
| Older Versions
!4
+
|
!5
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!6
+
!
!7
+
!
!8
+
|-
!9
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
!10
+
* Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
!11
+
* Dodge chance to avoid damage reduced.
!12
+
* Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Dodge Chance:||18%||24%||29%||34%||37%||40%||42%||44%||46%||47%||49%||50%||51%||52%||52%||54%||54%||55%||55%||56%
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|  
 +
* Recovery animation speeds doubled.
 +
|}
 
|}
 
|}
  
*'''Synergies:''' None
+
== Avoid ==
  
'''Patch Notes:'''
+
{{Skilldesc|[[File:Avoid.png]]|Passive - You have a chance to dodge enemy missiles while attacking or standing still.|12|None}}
  
== Avoid (Level 12) ==
+
{{Skilldescnosynergiesleft}}
  
*'''Skill description:''' Passive - You have a chance to dodge enemy missiles when attacking or standing still.'''
+
{{SklTblStart|Avoid}}
 +
{{SklTbl1-20|Chance to Avoid|8%|12%|16%|19%|22%|24%|25%|26%|28%|29%|30%|31%|32%|32%|33%|34%|34%|34%|35%|35%}}
 +
{{SklTbl21-40Start|Avoid}}
 +
{{SklTbl21-40|Chance to Avoid|36%|36%|36%|37%|37%|37%|38%|38%|38%|38%|38%|38%|39%|39%|39%|39%|39%|40%|40%|40%}}
 +
{{SklTblEnd|Avoid}}
  
*'''Prerequisites:''' Dodge
+
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
 +
* Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels.
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
 +
* Dodge chance to avoid damage reduced.
 +
* Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for patch [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
*  Recovery animation speeds doubled.
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Avoid chance to dodge decreased from 24% to 22% at Level 1
 +
|}
 +
|}
  
{| class = "wikitable"
+
== Penetrate ==
!slvl
+
{{Skilldesc|[[File:Penetrate.png]]|Passive - Increases your attack rating.|12|[[Passive_and_Magic_Skills#Lethal_Strike|Lethal Strike]]}}
!1
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!2
+
! Synergies !! Bonus to skill
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Avoid Chance:||18%||24%||29%||34%||37%||40%||42%||44%||46%||47%||49%||50%||51%||52%||52%||54%||54%||55%||55%||56%
+
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 
|}
 
|}
  
*'''Synergies:''' None
+
{{SklTblStart|Penetrate}}
 +
{{SklTbl1-20|Attack Rating|+75%|+90%|+105%|+120%|+135%|+150%|+165%|+180%|+195%|+210%|+225%|+240%|+255%|+270%|+285%|+300%|+315%|+330%|+345%|+360%}}
 +
{{SklTbl21-40Start|Penetrate}}
 +
{{SklTbl21-40|Attack Rating|+375%|+390%|+405%|+420%|+435%|+450%|+465%|+480%|+495%|+510%|+525%|+540%|+555%|+570%|+585%|+600%|+615%|+630%|+645%|+660%}}
 +
{{SklTblEnd|Penetrate}}
  
'''Patch Notes:'''
+
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||
 +
* Penetrate is now a level 12 skill.
  
== Penetrate (Level 12) ==
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Starting attack rating increased from +35% to +75% (Hidden) Compared with Vanilla D2, attack rating scaling increased moderately.
  
*'''Skill description:''' Passive - Increases your attack rating.'''
+
|}
 +
|}
  
*'''Prerequisites:''' Lethal Strike
+
== Evade ==
 +
{{Skilldesc|[[File:Evade.png]]|Passive - You have a chance to dodge a melee or missile attack while walking or running.|18|None}}
  
{| class = "wikitable"
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!slvl
+
! Synergies !! Bonus to skill
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||To Attack Rating:||75%||90%||105%||120%||135%||150%||165%||180%||195%||210%||225%||240%||255%||270%||285%||300%||315%||330%||345%||360%
+
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 
|}
 
|}
  
*'''Synergies:''' None
+
{{SklTblStart|Evade}}
 +
{{SklTbl1-20|Attack Rating|6%|11%|14%|17%|20%|21%|23%|24%|26%|26%|27%|28%|29%|30%|30%|31%|31%|32%|32%|32%}}
 +
{{SklTbl21-40Start|Evade}}
 +
{{SklTbl21-40|Attack Rating |33%|33%|34%|34%|34%|34%|35%|35%|35%|35%|35%|35%|36%|36%|36%|36%|36%|37%|37%|37%}}
 +
{{SklTblEnd|Evade}}
  
'''Patch Notes:'''
+
{| class="wikitable"
 +
! Version Name !!Patch Notes  
 +
|-
 +
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
 +
* Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels.
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Evade will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
 +
* Evade chance to avoid damage reduced.
 +
* Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for patch [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Recovery animation speeds doubled.
 +
|}
 +
|}
  
== Evade (Level 18) ==
+
== Decoy ==
 +
{{Skilldesc|[[File:Decoy.png]]|Creates a stationary duplicate of yourself that draws fire from enemies and shoots arrows.|24|[[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]], [[Passive_and_Magic_Skills#Phase_Run|Phase Run]]}}
  
*'''Skill description:''' Passive - You have a chance to dodge a melee or missile attack when walking or running.'''
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 
+
|-
*'''Prerequisites:''' Dodge
+
| style="text-align:left;" colspan="2" | Attacks with Multiple Shot at 100% of player bow's physical damage
 
+
|-
{| class = "wikitable"
+
| style="text-align:left;" colspan="2" | Benefits from current skill level of  [[Passive_and_Magic_Skills#Pierce|Pierce]] , [[Passive_and_Magic_Skills#Penetrate|Penetrate]], and [[Passive_and_Magic_Skills#Lethal_Strike|Lethal Strike]]
!slvl
+
|-
!1
+
| style="text-align:left;" | Base Life: || 50% of player's maximum life
!2
+
|}
!3
+
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
!4
+
! Synergies !! Bonus to skill
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Evade Chance:||18%||24%||29%||34%||37%||40%||42%||44%||46%||47%||49%||50%||51%||52%||52%||54%||54%||55%||55%||56%
+
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 
|}
 
|}
  
*'''Synergies:''' None
+
{{SklTblStart|Decoy}}
 +
{{SklTbl1-20|Damage|12 - 7|12 - 13|12 - 19|12 - 25|12 - 31|12 - 37|12 - 43|12 - 49|12 - 55|12 - 61|12 - 67|12 - 73|12 - 79|12 - 85|12 - 91|12 - 97|12 - 103|12 - 109|12 - 115|12 - 121}}
 +
{{SklTbl1-20|Resistances|+4%|+8%|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%|+44%|+48%|+52%|+56%|+60%|+64%|+68%|+72%|+76%|+80%}}
 +
{{SklTbl1-20|Attack Rating|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%|+210%|+220%|+230%}}
 +
{{SklTbl1-20|Life|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%}}
 +
{{SklTbl1-20|Duration in seconds|3|3.2|3.4|3.6|3.8|4|4.2|4.4|4.6|4.8|5|5.2|5.4|5.6|5.8|6|6.2|6.4|6.6|6.8}}
 +
{{SklTbl1-20|Mana Cost|19|19|18|18|17|17|16|16|15|15|14|14|13|13|12|12|11|11|10|10}}
 +
{{SklTbl21-40Start|Decoy}}
 +
{{SklTbl21-40|Damage |12 - 127|12 - 133|12 - 139|12 - 145|12 - 151|12 - 157|12 - 163|12 - 169|12 - 175|12 - 181|12 - 187|12 - 193|12 - 199|12 - 205|12 - 211|12 - 217|12 - 223|12 - 229|12 - 235|12 - 241}}
 +
{{SklTbl21-40|Resistances|+84%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%}}
 +
{{SklTbl21-40|Attack Rating|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%|+410%|+420%|+430%}}
 +
{{SklTbl21-40|Life |+210%|+220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%}}
 +
{{SklTbl21-40|Duration in seconds|7|7.2|7.4|7.6|7.8|8|8.2|8.4|8.6|8.8|9|9.2|9.4|9.6|9.8|10|10.2|10.4|10.6|10.8}}
 +
{{SklTbl21-40|Mana Cost|9|9|8|8|7|7|6|6|5|5|4|4|3|3|2|2|1|1|1|1}}
 +
{{SklTblEnd|Decoy}}
  
'''Patch Notes:'''
+
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||
 +
* Decoy has been reworked. Her damage will be listed on the skill description. The skill description will now also show her shared life with you. She now uses your bow’s physical damage. Her duration has decreased and she no longer uses Phase Run.
  
== Decoy (Level 24) ==
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Now attacks with [[Bow_and_Crossbow_Skills#Multiple_Shot|Multiple Shot]] at player's skill level +1.
  
*'''Skill description:''' Creates a stationary duplicate of yourself that draws fire from enemies and shoots arrows.'''
+
|}
 +
|}
  
*'''Prerequisites:''' Inner Sight, Phase Run
+
== Valkyrie ==
  
{| class = "wikitable"
+
{|
!colspan="21"|Uses Multiple Shot Skill Level: (Hard points in Multiple Shot + 1)
+
| colspan="2" |
 +
{|
 +
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|[[File:Valkyrie.png]] ||'''Description:''' Summons a powerful Valkyrie ally.'''
 
|-
 
|-
!colspan="21"|Uses Phase Run Skill Level: (Hard points in Phase Run)
+
|'''Required Level:''' 30
 
|-
 
|-
!slvl
+
|'''Prerequisites:''' [[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]],  [[Passive_and_Magic_Skills#Phase_Run|Phase Run]],  [[Passive_and_Magic_Skills#Decoy|Decoy]] 
!1
+
|}
!2
+
 
!3
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Damage:||+10%||+15%||+20%||+25%||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%
+
| style="text-align:left;" colspan="2" | Attacks with  [[Javelin_and_Spear_Skills#Charged_Strike|Charged Strike]]
 
|-
 
|-
||Elemental Resistances:||+4||+8||+12||+16||+20||+24||+28||+32||+36||+40||+44||+48||+52||+56||+60||+64||+68||+72||+376||+80
+
| style="text-align:left;" colspan="2" | Benefits from current skill level of [[Passive_and_Magic_Skills#Penetrate|Penetrate]], [[Passive_and_Magic_Skills#Lethal_Strike|Lethal Strike]], [[Passive_and_Magic_Skills#Dodge|Dodge]], [[Passive_and_Magic_Skills#Avoid|Avoid]], and [[Passive_and_Magic_Skills#Evade|Evade]]
 
|-
 
|-
||Attack Rating:||+40||+50||+60||+70||+80||+90||+100||+110||+120||+130||+140||+150||+160||+170||+180||+190||+200||+210||+220||+230
+
| style="text-align:left;" | Cooldown: || 3 seconds
 
|-
 
|-
||Life:||+10%||+20%||+30%||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%
+
| style="text-align:left;" | Mana Cost: || 30
|-
 
||Duration (seconds):||6||6.2||6.4||6.6||6.8||7||7.2||7.4||7.6||7.8||8||8.2||8.4||8.6||8.8||9||9.2||9.4||9.6||9.8
 
|-
 
||Mana Cost:||19||18.5||18||17.5||17||16.5||16||15.5||15||14.5||14||13.5||13||12.5||12||11.5||11||10.5||10||9.5
 
 
|}
 
|}
  
*'''Synergies:''' Pierce,  Penetrate, Lethal Strike, Multiple Shot, Phase Run
+
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 
 
'''Patch Notes:'''
 
 
 
== Valkyrie (Level 30) ==
 
 
 
*'''Skill description:''' Summons a powerful Valkyrie ally.'''
 
 
 
*'''Prerequisites:''' Inner Sight, Phase Run, Decoy
 
 
 
{| class = "wikitable"
 
!colspan="21"|Uses Charged Strike Skill
 
 
|-
 
|-
!colspan="21"|Uses Phase Run Skill Level: (Hard points in Phase Run)
+
! Synergies !! Bonus to skill
 
|-
 
|-
!slvl
+
! [[Javelin_and_Spear_Skills#Jab|Jab]]
!1
+
| +18% Damage per hardpoint
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Charged Strike Level:||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20
+
!  [[Javelin_and_Spear_Skills#Fend|Fend]]
 +
| +18% Damage per hardpoint
 
|-
 
|-
||Life:||528||616||704||792||880||968||1056||1144||1232||1320||1408||1496||1584||1672||1760||1848||1936||2024||2112||2200
+
!  [[Javelin_and_Spear_Skills#Lightning_Strike|Lightning Strike]]
 +
| +20% Lightning damage per point
 
|-
 
|-
||Damage:||+2%||+4%||+6%||+8%||+10%||+12%||+14%||+16%||+18%||+20%||+22%||+24%||+26%||+28%||+30%||+32%||+34%||+36%||+38%||+40%
+
! [[Javelin_and_Spear_Skills#Power_Strike|Power Strike]]
 +
| +20% Lightning damage per point
 
|-
 
|-
||Attack Rating:||+40||+50||+60||+70||+80||+90||+100||+110||+120||+130||+140||+150||+160||+170||+180||+190||+200||+210||+220||+230
+
|}
 +
 
 +
{{SklTblStart|Valkyrie}}
 +
{{SklTbl1-20|Lightning Damage|1-30|1-45|1-60|1-75|1-90|1-105|1-120|1-135|1-155|1-175|1-195|1-215|1-235|1-255|1-275|1-295|1-319|1-343|1-367|1-391}}
 +
{{SklTbl1-20|Physical Damage |8-21|13-27|18-33|24-42|28-45|33-51|38-57|43-63|48-69|53-75|58-81|63-87|68-93|73-99|78-105|83-111|88-117|93-123|98-129|103-135}}
 +
{{SklTbl1-20|Attack Rating|+40|+50|+60|+70|+80|+90|+100|+110|+120|+130|+140|+150|+160|+170|+180|+190|+200|+210|+220|+230}}
 +
{{SklTbl1-20|Life|528|616|704|792|880|968|1056|1144|1232|1320|1408|1496|1584|1672|1760|1848|1936|2024|2112|2200}}
 +
{{SklTbl1-20|Defense|10|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|200}}
 +
{{SklTbl1-20|Resistances|2|4|6|8|10|12|14|16|18|20|22|24|26|28|30|32|34|36|38|40}}
 +
{{SklTbl21-40Start|Valkyrie}}
 +
{{SklTbl21-40|Lightning Damage|1-415|1-439|1-467|1-495|1-523|1-551|1-579|1-607|1-642|1-677|1-712|1-747|1-782|1-817|1-852|1-887|1-922|1-957|1-992|1-1027}}
 +
{{SklTbl21-40|Physical Damage |108-141|113-147|118-153|123-159|128-165|133-171|138-177|143-183|148-189|153-195|158-201|163-207|168-213|173-219|178-225|183-231|188-237|193-243|198-249|203-255}}
 +
{{SklTbl21-40|Attack Rating|+240|+250|+260|+270|+280|+290|+300|+310|+320|+330|+340|+350|+360|+370|+380|+390|+400|+410|+420|+430}}
 +
{{SklTbl21-40|Life|2288|2376|2464|2552|2640|2728|2816|2904|2992|3080|3168|3256|3344|3432|3520|3608|3696|3784|3872|3960}}
 +
{{SklTbl21-40|Defense|210|220|230|240|250|260|270|280|290|300|310|320|330|340|350|360|370|380|390|400}}
 +
{{SklTbl21-40|Resistances|42|44|46|48|50|52|54|56|58|60|62|64|66|68|70|72|74|76|78|80}}
 +
{{SklTblEnd|Valkyrie}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 
|-
 
|-
||Defense Bonus:||+10%||+20%||+30%||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%
+
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
 +
* Physical damage synergy from [[Javelin_and_Spear_Skills#Fend|Fend]] increased from 2% to 18%.
 +
* Bug fixed which caused Valkyrie's physical damage synergy to list only [[Javelin_and_Spear_Skills#Jab|Jab]], when actually both [[Javelin_and_Spear_Skills#Jab|Jab]] and [[Javelin_and_Spear_Skills#Fend|Fend]] work.
 +
 
 
|-
 
|-
||Elemental Resistances:||+2||+4||+6||+8||+10||+12||+14||+16||+18||+20||+22||+24||+26||+28||+30||+32||+34||+36||+38||+40
+
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Cooldown shortened from 6 to 3 seconds.
 +
 
 
|-
 
|-
!colspan="21"|Mana Cost: 30
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
|}
+
* Physical damage increased and [[Javelin_and_Spear_Skills#Jab|Jab]] synergy added.
  
*'''Synergies:''' Lightning Strike (+20% lightning damage / level), Power Strike (+20% lightning damage / level), Phase Run, Penetrate, Lethal Strike, Dodge, Avoid, Evade
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Skill reworked as follows: buffs to various stats and now attacks with its own (reduced) version of [[Javelin_and_Spear_Skills#Charged_Strike|Charged Strike]].
  
'''Patch Notes:'''
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Initial life lowered to 440 and damage halved.
  
== Pierce (Level 30) ==
+
|}
 +
|}
  
*'''Skill description:''' Passive - Your missiles have a chance to pass through enemies that they hit.'''
+
== Pierce ==
  
*'''Prerequisites:''' Lethal Strike, Penetrate
+
{|
 +
| colspan="2" |
 +
{|
 +
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|[[File:Pierce.png]] ||'''Description:''' Passive - Your missiles have a chance to pass through enemies that they hit. '''
 +
|-
 +
|'''Required Level:''' 30
 +
|-
 +
|'''Prerequisites:''' [[Passive_and_Magic_Skills#Lethal_Strike|Lethal Strike]], [[Passive_and_Magic_Skills#Penetrate|Penetrate]]
 +
|}
  
{| class = "wikitable"
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!slvl
+
! Synergies !! Bonus to skill
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Pierce Chance:||24%||34%||41%||48%||53%||57%||60%||63%||66%||68%||70%||72%||74%||75%||76%||78%||79%||80%||80%||81%
+
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 
|}
 
|}
  
*'''Synergies:''' None
+
{{SklTblStart|Pierce}}
 +
{{SklTbl1-20|Chance to Pierce|24%|34%|41%|48%|53%|57%|60%|63%|66%|68%|70%|72%|74%|75%|76%|78%|79%|80%|80%|81%}}
 +
{{SklTbl21-40Start|Pierce}}
 +
{{SklTbl21-40|Chance to Pierce|82%|83%|84%|85%|85%|85%|86%|86%|87%|87%|88%|88%|89%|89%|89%|90%|90%|90%|90%|90%}}
 +
{{SklTblEnd|Pierce}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.235:_Limestone|#5 Limestone]] ||
 +
* Starting chance to pierce and scaling increased.
 +
 
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, chance to pierce and scaling lowered moderately.
  
'''Patch Notes:'''
+
|}
 +
|}

Latest revision as of 15:02, 1 December 2024

Inner Sight

Inner Sight.png Description: Passive Aura - Illuminates nearby enemies making them easier for you and your party to hit.
Required Level: 1
Prerequisites: None
Radius: 18 Yards
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Enemy Defense: -40 -65 -90 -115 -140 -165 -190 -215 -260 -305 -350 -395 -440 -485 -530 -575 -635 -695 -755 -815
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Enemy Defense: -875 -935 -1015 -1095 -1175 -1255 -1335 -1415 -1515 -1615 -1715 -1815 -1915 -2015 -2115 -2215 -2315 -2415 -2515 -2615
Version Name Patch Notes
#19 Zincite
  • Tooltip clarifies it's a passive aura and plays the animation when activated (when joining a game or leveling up).
Older Versions
#18 Flint
  • Inner Sight has been reworked into an aura. The radius now increases per level.
#16 Jade
  • Inner Sight can now be assigned to left click.
#6 Obsidian
  • Inner Sight’s duration has been changed to 8 seconds.
  • Inner Sight’s radius has been changed to 16 yards at all levels.
  • Inner Sight no longer has a mana cost.

Lethal Strike

(Renamed from Critical Strike)

Lethal Strike.png Description: Passive - Your attacks have a chance to do double damage.
Required Level: 1
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical Chance: 16% 25% 32% 38% 42% 46% 49% 51% 54% 56% 58% 59% 61% 62% 63% 65% 65% 66% 67% 68%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Critical Chance: 68% 69% 70% 71% 71% 71% 72% 72% 73% 73% 74% 74% 74% 74% 74% 75% 75% 76% 76% 76%
Version Name Patch Notes
#12 Edenite
  • Critical Strike has been renamed Lethal Strike to avoid confusion with the stat of the same name.

Phase Run

Phase Run.png Description: Transcend to a heightened state, granting faster movement and hit recovery.
Required Level: 6
Prerequisites: Inner Sight

This skill replaces Slow Missiles. When cast, it now provides a short burst of speed and increased hit recovery for a short duration.

Faster Hit Recovery: +30%
Walk/Run Speed: +30%
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration in seconds: 7 7.3 7.7 8 8.4 8.8 9.1 9.5 9.8 10.2 10.6 10.9 11.3 11.6 12 12.4 12.7 13.1 13.4 13.8
Reset Duration Chance: 2% 2% 3% 3% 3% 4% 4% 4% 5% 5% 5% 6% 6% 6% 7% 7% 7% 8% 8% 8%
Mana Cost: 1 1 1 1.2 1.5 1.7 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Duration in seconds : 14.2 14.5 14.9 15.2 15.6 16 16.3 16.7 17 17.4 17.8 18.1 18.5 18.8 19.2 19.6 19.9 20.3 20.6 21
Reset Duration Chance: 9% 9% 9% 10% 10% 10% 11% 11% 11% 12% 12% 12% 13% 13% 13% 14% 14% 14% 15% 15%
Mana Cost: 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2
Version Name Patch Notes
#22 Minium
  • Phase Run’s duration reset on kill can now trigger from any kills, even non-weapon damage skills.
Older Versions
#20 Perlite
  • Phase Run chance to reset duration reduced slightly at higher levels (11% to 8% @Lvl20)
#19 Zincite
  • Has a chance to reset the skill duration on kill.
#16 Jade
  • Phase Run can now be assigned to left click.
#13 Titanium
  • No longer does damage.
#10 Tanzanite
  • Phase Run’s icon in the skill tree moved because it was on the wrong row.
  • Phase Run’s damage scaling and starting duration have been increased slightly.
#8 Pyrite
  • Activating Phase Run is now based on your attack speed instead of cast speed.
  • Phase Run’s additional duration per level has been increased.
#7 Beryl
  • New Skill: Phase Run; Replaces Slow Missiles.

Dodge

Dodge.png Description: Passive - You have a chance to dodge a melee attack while attacking or standing still.
Required Level: 6
Prerequisites: Inner Sight
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Chance to Dodge: 9% 14% 18% 21% 24% 26% 27% 29% 30% 31% 32% 33% 34% 35% 35% 36% 37% 37% 37% 38%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Chance to Dodge: 38% 39% 39% 39% 39% 40% 40% 40% 41% 41% 41% 41% 42% 42% 42% 42% 42% 42% 42% 42%
Version Name Patch Notes
#22 Minium
  • Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels.
Older Versions
#13 Titanium
  • Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
  • Dodge chance to avoid damage reduced.
  • Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
#7 Beryl
  • Recovery animation speeds doubled.

Avoid

Avoid.png Description: Passive - You have a chance to dodge enemy missiles while attacking or standing still.
Required Level: 12
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Chance to Avoid: 8% 12% 16% 19% 22% 24% 25% 26% 28% 29% 30% 31% 32% 32% 33% 34% 34% 34% 35% 35%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Chance to Avoid: 36% 36% 36% 37% 37% 37% 38% 38% 38% 38% 38% 38% 39% 39% 39% 39% 39% 40% 40% 40%
Version Name Patch Notes
#22 Minium
  • Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels.
Older Versions
#13 Titanium
  • Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
  • Dodge chance to avoid damage reduced.
  • Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
#7 Beryl
  • Recovery animation speeds doubled.
#1 Bedrock
  • Avoid chance to dodge decreased from 24% to 22% at Level 1

Penetrate

Penetrate.png Description: Passive - Increases your attack rating.
Required Level: 12
Prerequisites: Lethal Strike
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +75% +90% +105% +120% +135% +150% +165% +180% +195% +210% +225% +240% +255% +270% +285% +300% +315% +330% +345% +360%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack Rating: +375% +390% +405% +420% +435% +450% +465% +480% +495% +510% +525% +540% +555% +570% +585% +600% +615% +630% +645% +660%
Version Name Patch Notes
#10 Tanzanite
  • Penetrate is now a level 12 skill.
Older Versions
#1 Bedrock
  • Starting attack rating increased from +35% to +75% (Hidden) Compared with Vanilla D2, attack rating scaling increased moderately.

Evade

Evade.png Description: Passive - You have a chance to dodge a melee or missile attack while walking or running.
Required Level: 18
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: 6% 11% 14% 17% 20% 21% 23% 24% 26% 26% 27% 28% 29% 30% 30% 31% 31% 32% 32% 32%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack Rating : 33% 33% 34% 34% 34% 34% 35% 35% 35% 35% 35% 35% 36% 36% 36% 36% 36% 37% 37% 37%
Version Name Patch Notes
#22 Minium
  • Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels.
Older Versions
#13 Titanium
  • Evade will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
  • Evade chance to avoid damage reduced.
  • Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
#7 Beryl
  • Recovery animation speeds doubled.

Decoy

Decoy.png Description: Creates a stationary duplicate of yourself that draws fire from enemies and shoots arrows.
Required Level: 24
Prerequisites: Inner Sight, Phase Run
Attacks with Multiple Shot at 100% of player bow's physical damage
Benefits from current skill level of Pierce , Penetrate, and Lethal Strike
Base Life: 50% of player's maximum life
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 12 - 7 12 - 13 12 - 19 12 - 25 12 - 31 12 - 37 12 - 43 12 - 49 12 - 55 12 - 61 12 - 67 12 - 73 12 - 79 12 - 85 12 - 91 12 - 97 12 - 103 12 - 109 12 - 115 12 - 121
Resistances: +4% +8% +12% +16% +20% +24% +28% +32% +36% +40% +44% +48% +52% +56% +60% +64% +68% +72% +76% +80%
Attack Rating: +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230%
Life: +10% +20% +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200%
Duration in seconds: 3 3.2 3.4 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8
Mana Cost: 19 19 18 18 17 17 16 16 15 15 14 14 13 13 12 12 11 11 10 10
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage : 12 - 127 12 - 133 12 - 139 12 - 145 12 - 151 12 - 157 12 - 163 12 - 169 12 - 175 12 - 181 12 - 187 12 - 193 12 - 199 12 - 205 12 - 211 12 - 217 12 - 223 12 - 229 12 - 235 12 - 241
Resistances: +84% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85%
Attack Rating: +240% +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400% +410% +420% +430%
Life : +210% +220% +230% +240% +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400%
Duration in seconds: 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8
Mana Cost: 9 9 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 1 1
Version Name Patch Notes
#13 Titanium
  • Decoy has been reworked. Her damage will be listed on the skill description. The skill description will now also show her shared life with you. She now uses your bow’s physical damage. Her duration has decreased and she no longer uses Phase Run.
Older Versions
#11 Kyanite

Valkyrie

Valkyrie.png Description: Summons a powerful Valkyrie ally.
Required Level: 30
Prerequisites: Inner Sight, Phase Run, Decoy
Attacks with Charged Strike
Benefits from current skill level of Penetrate, Lethal Strike, Dodge, Avoid, and Evade
Cooldown: 3 seconds
Mana Cost: 30
Synergies Bonus to skill
Jab +18% Damage per hardpoint
Fend +18% Damage per hardpoint
Lightning Strike +20% Lightning damage per point
Power Strike +20% Lightning damage per point
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage: 1-30 1-45 1-60 1-75 1-90 1-105 1-120 1-135 1-155 1-175 1-195 1-215 1-235 1-255 1-275 1-295 1-319 1-343 1-367 1-391
Physical Damage : 8-21 13-27 18-33 24-42 28-45 33-51 38-57 43-63 48-69 53-75 58-81 63-87 68-93 73-99 78-105 83-111 88-117 93-123 98-129 103-135
Attack Rating: +40 +50 +60 +70 +80 +90 +100 +110 +120 +130 +140 +150 +160 +170 +180 +190 +200 +210 +220 +230
Life: 528 616 704 792 880 968 1056 1144 1232 1320 1408 1496 1584 1672 1760 1848 1936 2024 2112 2200
Defense: 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200
Resistances: 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Lightning Damage: 1-415 1-439 1-467 1-495 1-523 1-551 1-579 1-607 1-642 1-677 1-712 1-747 1-782 1-817 1-852 1-887 1-922 1-957 1-992 1-1027
Physical Damage : 108-141 113-147 118-153 123-159 128-165 133-171 138-177 143-183 148-189 153-195 158-201 163-207 168-213 173-219 178-225 183-231 188-237 193-243 198-249 203-255
Attack Rating: +240 +250 +260 +270 +280 +290 +300 +310 +320 +330 +340 +350 +360 +370 +380 +390 +400 +410 +420 +430
Life: 2288 2376 2464 2552 2640 2728 2816 2904 2992 3080 3168 3256 3344 3432 3520 3608 3696 3784 3872 3960
Defense: 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400
Resistances: 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80
Version Name Patch Notes
#19 Zincite
  • Physical damage synergy from Fend increased from 2% to 18%.
  • Bug fixed which caused Valkyrie's physical damage synergy to list only Jab, when actually both Jab and Fend work.
Older Versions
#16 Jade
  • Cooldown shortened from 6 to 3 seconds.
#13 Titanium
  • Physical damage increased and Jab synergy added.
#11 Kyanite
  • Skill reworked as follows: buffs to various stats and now attacks with its own (reduced) version of Charged Strike.
#1 Bedrock
  • Initial life lowered to 440 and damage halved.

Pierce

Pierce.png Description: Passive - Your missiles have a chance to pass through enemies that they hit.
Required Level: 30
Prerequisites: Lethal Strike, Penetrate
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Chance to Pierce: 24% 34% 41% 48% 53% 57% 60% 63% 66% 68% 70% 72% 74% 75% 76% 78% 79% 80% 80% 81%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Chance to Pierce: 82% 83% 84% 85% 85% 85% 86% 86% 87% 87% 88% 88% 89% 89% 89% 90% 90% 90% 90% 90%
Version Name Patch Notes
#5 Limestone
  • Starting chance to pierce and scaling increased.
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, chance to pierce and scaling lowered moderately.