Difference between revisions of "Bow and Crossbow Skills"
From Path of Diablo Wiki
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{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
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− | | style="text-align:left;" | Deals | + | | style="text-align:left;" | Deals 87% of weapon damage. |
|} | |} | ||
{| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
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{{SklTblEnd|multiplestrike}} | {{SklTblEnd|multiplestrike}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * | + | * Multiple Shot can now trigger Chance-to-Cast stats on the three center arrows. (This had been previously announced months before last season but had not been applied correctly due to the bug described above) |
− | * | + | * Multiple Shot damage at level 17+ lowered very slightly. (At level 27 was 101-115, now 96-110) |
− | * | + | * Multiple Shot weapon damage increased from 85% to 87%. |
− | + | |- | |
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Multiple Shot projectile distance increased (For reference: In Season 11 duration was 28 frames. In Vanilla it was 50 frames. Now it is 40 frames). | ||
+ | * Multiple Shot weapon damage reduced from 90% to 85%. | ||
+ | * Multiple Shot added physical damage scaling at lower levels has increased (Reference: Level 5 was 10-15 and now is 15-18. Level 10 was 22-32 and now 31-36). | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Starting mana cost lowered from 4 to 1.2. | ||
+ | * Mana cost per level lowered from 1 to 0.75. | ||
+ | * Skill physical damage lowered slightly at levels 23+. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Damage scaling increased slightly. | * Damage scaling increased slightly. | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Added flat damage scaling per level. | * Added flat damage scaling per level. | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* 3/4 damage penalty removed. | * 3/4 damage penalty removed. | ||
− | |||
|} | |} | ||
|} | |} | ||
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{{SklTblEnd|IceArrow}} | {{SklTblEnd|IceArrow}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * | + | * Ice Arrow has been reworked: it leaves a trail of ice which deals damage over time. |
− | + | |- | |
− | |||
− | |- | ||
| Older Versions | | Older Versions | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * 100 Dexterity shoots 2 additional Ice Arrows. | ||
+ | * Tooltip now shows attack rating bonus. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Damage synergies increased from 8% to 10%. | * Damage synergies increased from 8% to 10%. | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Compared with Vanilla D2, cold damage scaling increased moderately and attack rating bonus removed. | * Compared with Vanilla D2, cold damage scaling increased moderately and attack rating bonus removed. | ||
− | |||
|} | |} | ||
|} | |} | ||
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{{SklTblEnd|GuidedArrow}} | {{SklTblEnd|GuidedArrow}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Patch!! | + | ! Version Name !!Patch Notes |
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | ||
+ | * [Experimental] Guided Arrow can shoot a random amount of additional arrows in a random direction with levels. | ||
+ | |- | ||
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Compared with Vanilla D2, deals 150% of weapon damage. | * Compared with Vanilla D2, deals 150% of weapon damage. | ||
− | + | |} | |
|} | |} | ||
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{{SklTblEnd|Strafe}} | {{SklTblEnd|Strafe}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * | + | * Strafe now gains attack speed per level. |
− | + | |- | |
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_. | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * | + | * Strafe now uses the same added physical damage scaling as Multiple Shot (all levels) which results in higher damage overall. |
− | + | |- | |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Damage scaling increased slightly. | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level. | * Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level. | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Weapon damage decreased from 100% to 80% and flat damage scaling per level added. | * Weapon damage decreased from 100% to 80% and flat damage scaling per level added. | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* 3/4 Damage penalty removed. | * 3/4 Damage penalty removed. | ||
− | |||
|} | |} | ||
|} | |} | ||
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|- | |- | ||
| [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']] | | [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']] | ||
− | | + | + | | +4% Cold damage per hardpoint |
|- | |- | ||
| [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']] | | [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']] | ||
− | | + | + | | +4% Freeze duration per hardpoint |
|} | |} | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Damage synergies increased from 20% to 21%, attack rating bonus re-added. | * Damage synergies increased from 20% to 21%, attack rating bonus re-added. | ||
− | |||
|- | |- |
Latest revision as of 14:53, 1 December 2024
Contents
Cold Arrow
|
Deals 100% of weapon damage |
Synergies | Bonus to skill |
---|---|
Ice Arrow | +12% Cold damage per hardpoint |
100 Dexterity | Shoots 2 additional Cold Arrows |
Version Name | Patch Notes | ||||||
---|---|---|---|---|---|---|---|
#19 Zincite |
| ||||||
Older Versions |
|
Magic Arrow
Multiple Shot
|