Difference between revisions of "Bow and Crossbow Skills"
From Path of Diablo Wiki
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== Cold Arrow == | == Cold Arrow == | ||
− | {{Skilldesc|[[File:Cold_Arrow.png]]|Magically enhances your arrows or bolts by adding cold damage and a slowing effect.|1|None}} | + | {{Skilldesc|[[File:Cold_Arrow.png]]|Magically enhances your arrows or bolts by adding cold damage and a slowing effect.|1|None}} |
|} | |} | ||
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! Synergies !! Bonus to skill | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | ! style="text-align:left;" |[[Bow_and_Crossbow_Skills# | + | ! style="text-align:left;" |[[Bow_and_Crossbow_Skills#Ice_Arrow|Ice Arrow]] |
| style="text-align:center;" | +12% Cold damage per hardpoint | | style="text-align:center;" | +12% Cold damage per hardpoint | ||
|- | |- | ||
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{{SklTblStart|ColdArrow}} | {{SklTblStart|ColdArrow}} | ||
− | {{SklTbl1-20|Physical to Cold Damage | + | {{SklTbl1-20|Physical to Cold Damage|50%|52%|54%|56%|58%|60%|62%|64%|66%|68%|70%|72%|74%|76%|78%|80%|82%|84%|86%|88%}} |
− | {{SklTbl1-20|Cold Damage | + | {{SklTbl1-20|Cold Damage|2-3|5-7|8-11|11-15|14-19|17-23|20-27|23-31|29-37|35-43|41-49|47-55|53-61|59-67|65-73|71-79|79-88|87-97|95-106|103-115}} |
− | {{SklTbl1-20|Chill Duration | + | {{SklTbl1-20|Chill Duration|4s|5.2s|6.4s|7.6s|8.8s|10s|11.2s|12.4s|13.6s|14.8s|16s|17.2s|18.4s|19.6s|20.8s|22s|23.2s|24.4s|25.6s|26.8s}} |
− | {{SklTbl1-20|Attack Rating Bonus | + | {{SklTbl1-20|Attack Rating Bonus|10%|19%|28%|37%|46%|55%|64%|73%|82%|91%|100%|109%|118%|127%|136%|145%|154%|163%|172%|181%}} |
− | {{SklTbl1-20|Mana Cost | + | {{SklTbl1-20|Mana Cost|2.5|2.6|2.7|2.8|3|3.1|3.2|3.3|3.5|3.6|3.7|3.8|4|4.1|4.2|4.3|4.5|4.6|4.7|4.8}} |
{{SklTbl21-40Start|ColdArrow}} | {{SklTbl21-40Start|ColdArrow}} | ||
− | {{SklTbl21-40|Physical to Cold Damage | + | {{SklTbl21-40|Physical to Cold Damage|90%|92%|94%|96%|98%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%}} |
− | {{SklTbl21-40|Cold Damage | + | {{SklTbl21-40|Cold Damage|111-124|119-133|135-151|151-169|167-187|183-205|199-223|215-241|245-277|275-313|305-349|335-385|365-421|395-457|425-493|455-529|485-565|515-601|545-637|575-673}} |
− | {{SklTbl21-40|Chill Duration | + | {{SklTbl21-40|Chill Duration|28s|29.2s|30.4s|31.6s|32.8s|34s|35.2s|36.4s|37.6s|38.8s|40s|41.2s|42.4s|43.6s|44.8s|46s|47.2s|48.4s|49.6s|50.8s}} |
− | {{SklTbl21-40|Attack Rating Bonus | + | {{SklTbl21-40|Attack Rating Bonus|190%|199%|208%|217%|226%|235%|244%|253%|262%|271%|280%|289%|298%|307%|316%|325%|334%|343%|352%|361%}} |
− | {{SklTbl21-40|Mana Cost | + | {{SklTbl21-40|Mana Cost|5|5.1|5.2|5.3|5.5|5.6|5.7|5.8|6|6.1|6.2|6.3|6.5|6.6|6.7|6.8|7|7.1|7.2|7.3}} |
{{SklTblEnd|ColdArrow}} | {{SklTblEnd|ColdArrow}} | ||
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{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
|- | |- | ||
− | | style="text-align:left;" | Deals | + | | style="text-align:left;" | Deals 87% of weapon damage. |
|} | |} | ||
{| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
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{{SklTblEnd|multiplestrike}} | {{SklTblEnd|multiplestrike}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * | + | * Multiple Shot can now trigger Chance-to-Cast stats on the three center arrows. (This had been previously announced months before last season but had not been applied correctly due to the bug described above) |
− | * | + | * Multiple Shot damage at level 17+ lowered very slightly. (At level 27 was 101-115, now 96-110) |
− | * | + | * Multiple Shot weapon damage increased from 85% to 87%. |
− | + | |- | |
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Multiple Shot projectile distance increased (For reference: In Season 11 duration was 28 frames. In Vanilla it was 50 frames. Now it is 40 frames). | ||
+ | * Multiple Shot weapon damage reduced from 90% to 85%. | ||
+ | * Multiple Shot added physical damage scaling at lower levels has increased (Reference: Level 5 was 10-15 and now is 15-18. Level 10 was 22-32 and now 31-36). | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Starting mana cost lowered from 4 to 1.2. | ||
+ | * Mana cost per level lowered from 1 to 0.75. | ||
+ | * Skill physical damage lowered slightly at levels 23+. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Damage scaling increased slightly. | * Damage scaling increased slightly. | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Added flat damage scaling per level. | * Added flat damage scaling per level. | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* 3/4 damage penalty removed. | * 3/4 damage penalty removed. | ||
− | |||
|} | |} | ||
|} | |} | ||
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{{SklTblEnd|IceArrow}} | {{SklTblEnd|IceArrow}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * | + | * Ice Arrow has been reworked: it leaves a trail of ice which deals damage over time. |
− | + | |- | |
− | |||
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * 100 Dexterity shoots 2 additional Ice Arrows. | ||
+ | * Tooltip now shows attack rating bonus. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Damage synergies increased from 8% to 10%. | * Damage synergies increased from 8% to 10%. | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Compared with Vanilla D2, cold damage scaling increased moderately and attack rating bonus removed. | * Compared with Vanilla D2, cold damage scaling increased moderately and attack rating bonus removed. | ||
− | |||
|} | |} | ||
|} | |} | ||
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{{SklTblEnd|GuidedArrow}} | {{SklTblEnd|GuidedArrow}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Patch!! | + | ! Version Name !!Patch Notes |
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | ||
+ | * [Experimental] Guided Arrow can shoot a random amount of additional arrows in a random direction with levels. | ||
+ | |- | ||
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Compared with Vanilla D2, deals 150% of weapon damage. | * Compared with Vanilla D2, deals 150% of weapon damage. | ||
− | + | |} | |
|} | |} | ||
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== Strafe == | == Strafe == | ||
− | { | + | {{Skilldesc|[[File:Strafe.png]]|Magically splits one arrow into several that target multiple nearby enemies.|24|[[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]], [[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]], [[Bow_and_Crossbow_Skills#Multiple_Shot|Multiple Shot]], [[Bow_and_Crossbow_Skills#Guided_Arrow|Guided Arrow]] }} |
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− | {| | ||
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{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
|- | |- | ||
− | | style="text-align:left;" colspan="2" | Deals | + | | style="text-align:left;" colspan="2" | Deals 100% of weapon damage |
|- | |- | ||
| style="text-align:left;" | Mana Cost: || 11 | | style="text-align:left;" | Mana Cost: || 11 | ||
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{{SklTblEnd|Strafe}} | {{SklTblEnd|Strafe}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * | + | * Strafe now gains attack speed per level. |
− | + | |- | |
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_. | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * | + | * Strafe now uses the same added physical damage scaling as Multiple Shot (all levels) which results in higher damage overall. |
− | + | |- | |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Damage scaling increased slightly. | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level. | * Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level. | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Weapon damage decreased from 100% to 80% and flat damage scaling per level added. | * Weapon damage decreased from 100% to 80% and flat damage scaling per level added. | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* 3/4 Damage penalty removed. | * 3/4 Damage penalty removed. | ||
− | |||
|} | |} | ||
|} | |} | ||
== Immolation Arrow == | == Immolation Arrow == | ||
− | + | {{Skilldesc|[[File:Immolation_Arrow.png]]|Enhances arrows or bolts to cause severe fire damage and creates a pyre upon impact.|24|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]], [[Bow_and_Crossbow_Skills#Fire_Arrow|Fire Arrow]], [[Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]]}} | |
− | { | ||
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{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
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== Freezing Arrow == | == Freezing Arrow == | ||
− | + | {{Skilldesc|[[File:Freezing_Arrow.png]]|Magically enhances an arrow or bolt to freeze entire groups of monsters.|30|[[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]], [[Bow_and_Crossbow_Skills#Ice_Arrow|Ice Arrow]] }} | |
− | { | ||
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− | {| | ||
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{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
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|- | |- | ||
| [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']] | | [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']] | ||
− | | + | + | | +4% Cold damage per hardpoint |
|- | |- | ||
| [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']] | | [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']] | ||
− | | + | + | | +4% Freeze duration per hardpoint |
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
|- | |- | ||
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| |
− | * | + | * Freezing Arrow’s freeze length synergy from Ice Arrow reduced from 5% to 4%. |
+ | * Freezing Arrow’s damage synergy from Ice Arrow increased from 2% to 4%. | ||
|- | |- | ||
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! | ! | ||
! | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Tooltip shows attack rating bonus. | ||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Cold Arrow synergy increased. | * Cold Arrow synergy increased. | ||
− | * Compared with Vanilla D2, cold damage scaling moderately increased and attack rating bonus removed | + | * Compared with Vanilla D2, cold damage scaling moderately increased and attack rating bonus removed |
− | |||
|} | |} | ||
|} | |} |
Latest revision as of 14:53, 1 December 2024
Contents
Cold Arrow
|
Deals 100% of weapon damage |
Synergies | Bonus to skill |
---|---|
Ice Arrow | +12% Cold damage per hardpoint |
100 Dexterity | Shoots 2 additional Cold Arrows |
Version Name | Patch Notes | ||||||
---|---|---|---|---|---|---|---|
#19 Zincite |
| ||||||
Older Versions |
|
Magic Arrow
Multiple Shot
|