Difference between revisions of "Curses"

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'''Skill Tree Changes:''' All prerequisites removed.
 +
 
 +
== Amplify Damage ==
 +
{{Skilldesc|[[File:Amplify_Damage.png]]|urses a group of enemies, increasing the non-magic damage they receive.|1| None}}
 +
 
 +
This skill actually applies -100% physical resistance. In PoD, enemy monster resistances cannot be reduced below zero.
 +
 
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Damage Taken: || +100%
 +
|-  style="text-align:left;"
 +
| Mana Cost: || 4
 +
|}
 +
| style="width:20px" |
 +
|
 +
|}
 +
{{SklTblStart|AmplifyDamage}}
 +
{{SklTbl1-20|Radius (y) | 4|4.6|5.3|6|6.6|7.3|8|8.6|9.3|10|10.6|11.3|12|12.6|13.3|14|14.6|15.3|16|16.6}}
 +
{{SklTbl1-20|Duration|  12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|31}}
 +
{{SklTbl21-40Start|AmplifyDamage}}
 +
{{SklTbl21-40|Radius (y) | 17.3|17.9|18.6|19.3|19.9|20.6|21.3|21.9|22.6|23.3|23.9|24.6|25.3|25.9|26.6|27.3|27.9|28.6|29.3|29.9}}
 +
{{SklTbl21-40|Duration| 32|33|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49|50|51}}
 +
{{SklTblEnd|AmplifyDamage}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||
 +
* Radius at lower levels increased slightly and duration shortened moderately. (Bedrock #1)
 +
 
 +
|}
 +
 
 +
== Dim Vision ==
 +
{{Skilldesc|[[File:Dim_Vision.png]]|Curses a group of monsters, reducing their vision radius|6| None}}
 +
 
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Duration: || 12 seconds, +1 second per level
 +
|-  style="text-align:left;"
 +
| Mana Cost: || 9
 +
|}
 +
| style="width:20px" |
 +
|
 +
|}
 +
{{SklTblStart|DimVision}}
 +
{{SklTbl1-20|Radius (y) |2.6|3.3|4|4.6|5.3|6|6.6|7.3|8|8.6|9.3|10|10.6|11.3|12|12.6|13.3|14|14.6|15.3}}
 +
{{SklTbl1-20|Duration| 3|3.2|3.4|3.7|4|4.2|4.4|4.7|5|5.2|5.4|5.7|6|6.2|6.4|6.7|7|7.2|7.4|7.7}}
 +
{{SklTbl21-40Start|DimVision}}
 +
{{SklTbl21-40|Radius (y) | 16|16.6|17.3|18|18.6|19.3|20|20.6|21.3|22|22.6|23.3|24|24.6|25.3|26|26.6|27.3|28|28.6}}
 +
{{SklTbl21-40|Duration| 8|8.2|8.4|8.7|9|9.2|9.4|9.7|10|10.2|10.4|10.7|11|11.2|11.4|11.7|12|12.2|12.4|12.7}}
 +
{{SklTblEnd|DimVision}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||
 +
* Duration shortened moderately
 +
 
 +
|}
 +
 
 +
== Hemorrhage ==
 +
{{Skilldesc|[[File:Hemorrhage.png]]|Curses a group of enemies to cause bleeding which drains their life away (ignores curse overrides/immunities) |6| None}}
 +
 
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Radius: || 7.3 Yards
 +
|}
 +
| style="width:20px" |
 +
|
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 +
|-
 +
|  [[Curses#Weaken|'''Weaken''']]
 +
| +18% Bleeding damage per hardpoint
 +
|-
 +
|  [[Curses#Iron_Maiden|'''Iron Maiden''']]
 +
| +18% Bleeding damage per hardpoint
 +
|-
 +
| [[Curses#Life_Tap|'''Life Tap''']]
 +
| +18% Bleeding damage per hardpoint
 +
|}
 +
|}
 +
{{SklTblStart|Hemorrhage}}
 +
{{SklTbl1-20|Damage per second| 2|5|8|11|15|18|21|24|31|37|43|49|55|62|68|74|84|93|102|112}}
 +
{{SklTbl1-20|Duration| 4|4.1|4.3|4.4|4.6|4.8|4.9|5.1|5.2|5.4|5.6|5.7|5.9|6|6.2|6.4|6.5|6.7|6.8|7}}
 +
{{SklTbl1-20|Mana Cost|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25}}
 +
{{SklTbl21-40Start|Hemorrhage}}
 +
{{SklTbl21-40|Damage per second|121|131|146|162|177|193|209|224|248|271.5|295|318.5|342|365.5|389|412|435.5|459|482.5|506}}
 +
{{SklTbl21-40|Duration|7.2|7.3|7.5|7.6|7.8|8|8.1|8.3|8.4|8.6|8.8|8.9|9.1|9.2|9.4|9.6|9.7|9.9|10|10.2}}
 +
{{SklTbl21-40|Mana Cost| 26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45}}
 +
{{SklTblEnd|Hemorrhage}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
 +
* Hemorrhage no longer has a radius synergy from Dim Vision.
 +
* Hemorrhage damage synergy reduced to 18% (was 20%) and damage scaling reduced at all levels. [Level 10 No Syn is 32dps (was 34) / L20 No syn is 86 (was 99) / L20 1 Max Syn is 395 (was 500) / L20 2 Max Syns is 704 (was 900) / L20 3 Max Syns is 1014 (was 1300)]
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Hemorrhage radius now increases ~0.7 radius per level (Reference: was 7.3 yards at all levels and now is 8.6 yards by level 20).
 +
* Hemorrhage now has a radius synergy from Dim Vision (~0.7 radius per 5 levels).
 +
* Hemorrhage damage reduced by 0.18dmg per sec per level (for levels 9 to 16) [example dps: 74dps reduced to 62dps at lvl16 with no synergies]
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* New skill added
 +
|}
 +
|}
 +
 
 +
== Weaken ==
 +
{{Skilldesc|[[File:Weaken.png]]|Curses a group of enemies, reducing the amount of damage they inflict  |6| None}}
 +
 
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Target's Damage: || -33%
 +
|- style="text-align:left;"
 +
| Duration: || 13 seconds, +1 second per level
 +
|- style="text-align:left;"
 +
| Mana Cost: || 4
 +
|}
 +
| style="width:20px" |
 +
|
 +
|}
 +
{{SklTblStart|Weaken}}
 +
{{SklTbl1-20|Radius (y) | 4|4.6|5.3|6|6.6|7.3|8|8.6|9.3|10|10.6|11.3|12|12.6|13.3|14|14.6|15.3|16|16.6}}
 +
{{SklTbl1-20|Duration|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|31}}
 +
{{SklTbl21-40Start|Weaken}}
 +
{{SklTbl21-40|Radius (y) |17.3|18|18.6|19.3|20|20.6|21.3|22|22.6|23.3|24|24.6|25.3|26|26.6|27.3|28|28.6|29.3|30}}
 +
{{SklTbl21-40|Duration|32|33|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49|50|51}}
 +
{{SklTblEnd|Weaken}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||
 +
* Radius at lower levels reduced slightly and duration shortened moderately. (Bedrock #1)
 +
 
 +
|}
 +
 
 +
== Iron Maiden ==
 +
{{Skilldesc|[[File:Iron_Maiden.png]]|Curses a group of enemies, causing them to damage themselves when damaging others |12| None}}
 +
 
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Duration: || 13 seconds, +1 second per level
 +
|- style="text-align:left;"
 +
| Mana Cost: || 5
 +
|}
 +
| style="width:20px" |
 +
|
 +
|}
 +
{{SklTblStart|IronMaiden}}
 +
{{SklTbl1-20|Damage Returned|350|425|500|575|650|725|800|875|950|1025|1100|1175|1250|1325|1400|1475|1550|1625|1700|1775}}
 +
{{SklTbl1-20|Duration|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|31}}
 +
{{SklTbl1-20|Radius (y) | 2.6|3.3|4|4.6|5.3|6|6.6|7.3|8|8.6|9.3|10|10.6|11.3|12|12.6|13.3|14|14.6|15.3}}
 +
{{SklTbl21-40Start|IronMaiden}}
 +
{{SklTbl21-40|Damage Returned|1850|1925|2000|2075|2150|2225|2300|2375|2450|2525|2600|2675|2750|2825|2900|2975|3050|3125|3200|3275}}
 +
{{SklTbl21-40|Duration|32|33|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49|50|51}}
 +
{{SklTbl21-40|Radius (y) |16|16.6|17.3|18|18.6|19.3|20|20.6|21.3|22|22.6|23.3|24|24.6|25.3|26|26.6|27.3|28|28.6}}
 +
{{SklTblEnd|IronMaiden}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
 +
* Starting damage returned increased greatly, scaling increased greatly, radius scales with level and duration shortened moderately.
 +
 
 +
|}
 +
 
 +
== Terror ==
 +
{{Skilldesc|[[File:Terror.png]]|Curses a group of enemies, causing them to flee in terror  |12| None}}
 +
 
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Duration: || 12 seconds, +1 second per level
 +
|- style="text-align:left;"
 +
| Mana Cost: || 7
 +
|}
 +
| style="width:20px" |
 +
|
 +
|}
 +
{{SklTblStart|Terror}}
 +
{{SklTbl1-20|Radius (y) | 4|4.6|5.3|6|6.6|7.3|8|8.6|9.3|10|10.6|11.3|12|12.6|13.3|14|14.6|15.3|16|16.6}}
 +
{{SklTbl1-20|Duration| 12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|31}}
 +
{{SklTbl21-40Start|Terror}}
 +
{{SklTbl21-40|Radius (y) | 17.3|18|18.6|19.3|20|20.6|21.3|22|22.6|23.3|24|24.6|25.3|26|26.6|27.3|28|28.6|29.3|30}}
 +
{{SklTbl21-40|Duration|32|33|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49|50|51}}
 +
{{SklTblEnd|Terror}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||
 +
* Compared with Vanilla D2, radius scales with level and duration lengthened slightly. (Bedrock #1-hidden)
 +
 
 +
|}
 +
 
 +
== Confuse ==
 +
{{Skilldesc|[[File:Confuse.png]]|Curses a monster to force it to attack random targets  |18| None}}
 +
 
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Duration: || 12 seconds, +1 second per level
 +
|- style="text-align:left;"
 +
| Mana Cost: || 13
 +
|}
 +
| style="width:20px" |
 +
|
 +
|}
 +
{{SklTblStart|Confuse}}
 +
{{SklTbl1-20|Radius (y) |5.3|6|6.6|7.3|8|8.6|9.3|10|10.6|11.3|12|12.6|13.3|14|14.6|15.3|16|16.6|17.3|18}}
 +
{{SklTbl1-20|Duration|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|31 }}
 +
{{SklTbl1-20|Knockback chance|||||||||||||||||||| }}
 +
{{SklTbl21-40Start|Confuse}}
 +
{{SklTbl21-40|Radius (y) | 18.7|19.3|20|20.7|21.3|22|22.7|23.3|24|24.7|25.3|26|26.7|27.3|28|28.7|29.3|30|30.7|31.3}}
 +
{{SklTbl21-40|Duration| 32|33|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49|50|51}}
 +
{{SklTbl21-40|Knockback chance| |||||||||||||||||||}}
 +
{{SklTblEnd|Confuse}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
 +
* Confuse now also has “% Chance Confused Enemy is Knocked Back When Hit”.
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, starting radius and duration shortened slightly. (Bedrock #1-hidden)
 +
|}
 +
|}
 +
 
 +
== Life Tap ==
 +
{{Skilldesc|[[File:Life_Tap.png]]|Curses a group of monsters so that damaging them gives the attacker life |18| None}}
 +
 
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Mana Cost: || 9
 +
|}
 +
| style="width:20px" |
 +
|
 +
|}
 +
{{SklTblStart|LifeTap}}
 +
{{SklTbl1-20|Life steal| 25|27|29|31|33|35|37|39|41|43|45|47|49|50|50|50|50|50|50|50}}
 +
{{SklTbl1-20|Radius (y) |2.6|3.3|4|4.6|5.3|6|6.6|7.3|8|8.6|9.3|10|10.6|11.3|12|12.6|13.3|14|14.6|15.3}}
 +
{{SklTbl1-20|Duration| 12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|31}}
 +
{{SklTbl21-40Start|LifeTap}}
 +
{{SklTbl21-40|Life steal| 50|50|50|50|50|50|50|50|50|50|50|50|50|50|50|50|50|50|50|50}}
 +
{{SklTbl21-40|Radius (y) |16|16.6|17.3|18|18.6|19.3|20|20.6|21.3|22|22.6|23.3|24|24.6|25.3|26|26.6|27.3|28|28.6}}
 +
{{SklTbl21-40|Duration|32|33|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49|50|51}}
 +
{{SklTblEnd|LifeTap}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||
 +
* Life steal scales with level (was 50% at all levels in Vanilla D2). (Kyanite #11)
 +
 
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, duration shortened moderately. (Bedrock #1-hidden)
 +
 
 +
|}
 +
|}
 +
 
 +
== Attract ==
 +
{{Skilldesc|[[File:Attract.png]]|Curses a monster to become the target of all nearby monsters. This curse can't be overridden by another curse|24| None}}
 +
 
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Radius: || 5.3 yards
 +
|- style="text-align:left;"
 +
| Mana Cost: || 17
 +
|}
 +
| style="width:20px" |
 +
|
 +
|}
 +
{{SklTblStart|Attract}}
 +
{{SklTbl1-20|Duration|2.4|3.4|4.4|5.4|6.4|7.4|8.4|9.4|10.4|11.4|12.4|13.4|14.4|15.4|16.4|17.4|18.4|19.4|20.4|21.4}}
 +
{{SklTbl21-40Start|Attract}}
 +
{{SklTbl21-40|Duration|22.4|23.4|24.4|25.4|26.4|27.4|28.4|29.4|30.4|31.4|32.4|33.4|34.4|35.4|36.4|37.4|38.4|39.4|40.4|41.4}}
 +
{{SklTblEnd|Attract}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||
 +
* Compared with Vanilla D2, radius reduced slightly and duration lengthened slightly. (Bedrock #1-hidden)
 +
 
 +
|}
 +
 
 +
== Decrepify ==
 +
{{Skilldesc|[[File:Decrepify.png]]|Curses a group of enemies to make them slow, weak and receive amplified damage|24| None}}
 +
In PoD, enemy monster resistances cannot be reduced below zero.
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
| style="text-align:left;" colspan="2" | Target's speed, physical damage, and physical resistance reduced by 50%
 +
|- style="text-align:left;"
 +
| Duration: || 10 seconds
 +
|- style="text-align:left;"
 +
| Mana Cost: || 11
 +
|}
 +
| style="width:20px" |
 +
|
 +
|}
 +
{{SklTblStart|Decrepify}}
 +
{{SklTbl1-20|Radius (y) |2.6|3.3|4|4.6|5.3|6|6.6|7.3|8|8.6|9.3|10|10.6|11.3|12|12.6|13.3|14|14.6|15.3}}
 +
{{SklTbl21-40Start|Decrepify}}
 +
{{SklTbl21-40|Radius (y) | 16|16.6|17.3|18|18.6|19.3|20|20.6|21.3|22|22.6|23.3|24|24.6|25.3|26|26.6|27.3|28|28.6}}
 +
{{SklTblEnd|Decrepify}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||
 +
* Decrepify's radius has been reduced and duration increased.
 +
* Compared with Vanilla D2: has a set duration and radius reduced (now scales per level). (Bedrock #1)
 +
 
 +
|}
 +
 
 +
== Lower Resist ==
 +
{{Skilldesc|[[File:Lower_Resist.png]]|Curses an enemy to take more damage from all elemental (Fire, Cold, Lightning) and Poison attacks. Lowers resistances of monsters. Lowers maximum resistances of hostile players.|30| None}}
 +
In PoD, enemy monster resistances cannot be reduced below zero.
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Mana Cost: || 22
 +
|-
 +
| style="text-align:left;" colspan="2" | Cannot reduce monster resistance below 0%
 +
|}
 +
| style="width:20px" |
 +
|
 +
|}
 +
{{SklTblStart|LowerResist}}
 +
{{SklTbl1-20|Radius (y) | 4|4.6|5.3|6|6.6|7.3|8|8.6|9.3|10|10.6|11.3|12|12.6|13.3|14|14.6|15.3|16|16.6}}
 +
{{SklTbl1-20|Duration|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29}}
 +
{{SklTbl1-20|All Resistances|-52%|-61%|-68%|-75%|-80%|-84%|-87%|-89%|-92%|-94%|-96%|-98%|-100%|-101%|-102%|-104%|-104%|-105%|-106%|-107%}}
 +
{{SklTbl21-40Start|LowerResist}}
 +
{{SklTbl21-40|Radius (y) |17.3|17.9|18.6|19.3|19.9|20.6|21.3|21.9|22.6|23.3|23.9|24.6|25.3|25.9|26.6|27.3|27.9|28.6|29.3|29.9}}
 +
{{SklTbl21-40|Duration| 30|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49}}
 +
{{SklTbl21-40|All Resistances|  -108%|-109%|-110%|-111%|-112%|-113%|-114%|-115%|-116%|-117%|-118%|-119%|-120%|-121%|-122%|-123%|-124%|-125%|-126%|-127%}}
 +
{{SklTblEnd|LowerResist}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||
 +
*        Compared with Vanilla D2: radius decreased slightly, duration shortened, and all resistance scaling increased greatly. (Bedrock #1-hidden)
 +
*  '''NOTE: Monster's minimum resistance is 0%. Monster resistances no longer go below 0%.'''
 +
 
 +
|}

Latest revision as of 02:23, 16 November 2024

Skill Tree Changes: All prerequisites removed.

Amplify Damage

Amplify Damage.png Description: urses a group of enemies, increasing the non-magic damage they receive.
Required Level: 1
Prerequisites: None

This skill actually applies -100% physical resistance. In PoD, enemy monster resistances cannot be reduced below zero.

Damage Taken: +100%
Mana Cost: 4
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (y) : 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6
Duration: 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Radius (y) : 17.3 17.9 18.6 19.3 19.9 20.6 21.3 21.9 22.6 23.3 23.9 24.6 25.3 25.9 26.6 27.3 27.9 28.6 29.3 29.9
Duration: 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
Version Name Patch Notes
#1 Bedrock
  • Radius at lower levels increased slightly and duration shortened moderately. (Bedrock #1)

Dim Vision

Dim Vision.png Description: Curses a group of monsters, reducing their vision radius
Required Level: 6
Prerequisites: None
Duration: 12 seconds, +1 second per level
Mana Cost: 9
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (y) : 2.6 3.3 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3
Duration: 3 3.2 3.4 3.7 4 4.2 4.4 4.7 5 5.2 5.4 5.7 6 6.2 6.4 6.7 7 7.2 7.4 7.7
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Radius (y) : 16 16.6 17.3 18 18.6 19.3 20 20.6 21.3 22 22.6 23.3 24 24.6 25.3 26 26.6 27.3 28 28.6
Duration: 8 8.2 8.4 8.7 9 9.2 9.4 9.7 10 10.2 10.4 10.7 11 11.2 11.4 11.7 12 12.2 12.4 12.7
Version Name Patch Notes
#1 Bedrock
  • Duration shortened moderately

Hemorrhage

Hemorrhage.png Description: Curses a group of enemies to cause bleeding which drains their life away (ignores curse overrides/immunities)
Required Level: 6
Prerequisites: None
Radius: 7.3 Yards
Synergies Bonus to skill
Weaken +18% Bleeding damage per hardpoint
Iron Maiden +18% Bleeding damage per hardpoint
Life Tap +18% Bleeding damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage per second: 2 5 8 11 15 18 21 24 31 37 43 49 55 62 68 74 84 93 102 112
Duration: 4 4.1 4.3 4.4 4.6 4.8 4.9 5.1 5.2 5.4 5.6 5.7 5.9 6 6.2 6.4 6.5 6.7 6.8 7
Mana Cost: 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage per second: 121 131 146 162 177 193 209 224 248 271.5 295 318.5 342 365.5 389 412 435.5 459 482.5 506
Duration: 7.2 7.3 7.5 7.6 7.8 8 8.1 8.3 8.4 8.6 8.8 8.9 9.1 9.2 9.4 9.6 9.7 9.9 10 10.2
Mana Cost: 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
Version Name Patch Notes
#22 Minium
  • Hemorrhage no longer has a radius synergy from Dim Vision.
  • Hemorrhage damage synergy reduced to 18% (was 20%) and damage scaling reduced at all levels. [Level 10 No Syn is 32dps (was 34) / L20 No syn is 86 (was 99) / L20 1 Max Syn is 395 (was 500) / L20 2 Max Syns is 704 (was 900) / L20 3 Max Syns is 1014 (was 1300)]
Older Versions
#21 Shungite
  • Hemorrhage radius now increases ~0.7 radius per level (Reference: was 7.3 yards at all levels and now is 8.6 yards by level 20).
  • Hemorrhage now has a radius synergy from Dim Vision (~0.7 radius per 5 levels).
  • Hemorrhage damage reduced by 0.18dmg per sec per level (for levels 9 to 16) [example dps: 74dps reduced to 62dps at lvl16 with no synergies]
#18 Flint
  • New skill added

Weaken

Weaken.png Description: Curses a group of enemies, reducing the amount of damage they inflict
Required Level: 6
Prerequisites: None
Target's Damage: -33%
Duration: 13 seconds, +1 second per level
Mana Cost: 4
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (y) : 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6
Duration: 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Radius (y) : 17.3 18 18.6 19.3 20 20.6 21.3 22 22.6 23.3 24 24.6 25.3 26 26.6 27.3 28 28.6 29.3 30
Duration: 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
Version Name Patch Notes
#1 Bedrock
  • Radius at lower levels reduced slightly and duration shortened moderately. (Bedrock #1)

Iron Maiden

Iron Maiden.png Description: Curses a group of enemies, causing them to damage themselves when damaging others
Required Level: 12
Prerequisites: None
Duration: 13 seconds, +1 second per level
Mana Cost: 5
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage Returned: 350 425 500 575 650 725 800 875 950 1025 1100 1175 1250 1325 1400 1475 1550 1625 1700 1775
Duration: 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
Radius (y) : 2.6 3.3 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage Returned: 1850 1925 2000 2075 2150 2225 2300 2375 2450 2525 2600 2675 2750 2825 2900 2975 3050 3125 3200 3275
Duration: 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
Radius (y) : 16 16.6 17.3 18 18.6 19.3 20 20.6 21.3 22 22.6 23.3 24 24.6 25.3 26 26.6 27.3 28 28.6
Version Name Patch Notes
#1 Bedrock
  • Starting damage returned increased greatly, scaling increased greatly, radius scales with level and duration shortened moderately.

Terror

Terror.png Description: Curses a group of enemies, causing them to flee in terror
Required Level: 12
Prerequisites: None
Duration: 12 seconds, +1 second per level
Mana Cost: 7
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (y) : 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6
Duration: 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Radius (y) : 17.3 18 18.6 19.3 20 20.6 21.3 22 22.6 23.3 24 24.6 25.3 26 26.6 27.3 28 28.6 29.3 30
Duration: 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2, radius scales with level and duration lengthened slightly. (Bedrock #1-hidden)

Confuse

Confuse.png Description: Curses a monster to force it to attack random targets
Required Level: 18
Prerequisites: None
Duration: 12 seconds, +1 second per level
Mana Cost: 13
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (y) : 5.3 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6 17.3 18
Duration: 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
Knockback chance:
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Radius (y) : 18.7 19.3 20 20.7 21.3 22 22.7 23.3 24 24.7 25.3 26 26.7 27.3 28 28.7 29.3 30 30.7 31.3
Duration: 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
Knockback chance:
Version Name Patch Notes
#22 Minium
  • Confuse now also has “% Chance Confused Enemy is Knocked Back When Hit”.
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, starting radius and duration shortened slightly. (Bedrock #1-hidden)

Life Tap

Life Tap.png Description: Curses a group of monsters so that damaging them gives the attacker life
Required Level: 18
Prerequisites: None
Mana Cost: 9
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Life steal: 25 27 29 31 33 35 37 39 41 43 45 47 49 50 50 50 50 50 50 50
Radius (y) : 2.6 3.3 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3
Duration: 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Life steal: 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Radius (y) : 16 16.6 17.3 18 18.6 19.3 20 20.6 21.3 22 22.6 23.3 24 24.6 25.3 26 26.6 27.3 28 28.6
Duration: 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
Version Name Patch Notes
#11 Kyanite
  • Life steal scales with level (was 50% at all levels in Vanilla D2). (Kyanite #11)
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, duration shortened moderately. (Bedrock #1-hidden)

Attract

Attract.png Description: Curses a monster to become the target of all nearby monsters. This curse can't be overridden by another curse
Required Level: 24
Prerequisites: None
Radius: 5.3 yards
Mana Cost: 17
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration: 2.4 3.4 4.4 5.4 6.4 7.4 8.4 9.4 10.4 11.4 12.4 13.4 14.4 15.4 16.4 17.4 18.4 19.4 20.4 21.4
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Duration: 22.4 23.4 24.4 25.4 26.4 27.4 28.4 29.4 30.4 31.4 32.4 33.4 34.4 35.4 36.4 37.4 38.4 39.4 40.4 41.4
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2, radius reduced slightly and duration lengthened slightly. (Bedrock #1-hidden)

Decrepify

Decrepify.png Description: Curses a group of enemies to make them slow, weak and receive amplified damage
Required Level: 24
Prerequisites: None

In PoD, enemy monster resistances cannot be reduced below zero.

Target's speed, physical damage, and physical resistance reduced by 50%
Duration: 10 seconds
Mana Cost: 11
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (y) : 2.6 3.3 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Radius (y) : 16 16.6 17.3 18 18.6 19.3 20 20.6 21.3 22 22.6 23.3 24 24.6 25.3 26 26.6 27.3 28 28.6
Version Name Patch Notes
#1 Bedrock
  • Decrepify's radius has been reduced and duration increased.
  • Compared with Vanilla D2: has a set duration and radius reduced (now scales per level). (Bedrock #1)

Lower Resist

Lower Resist.png Description: Curses an enemy to take more damage from all elemental (Fire, Cold, Lightning) and Poison attacks. Lowers resistances of monsters. Lowers maximum resistances of hostile players.
Required Level: 30
Prerequisites: None

In PoD, enemy monster resistances cannot be reduced below zero.

Mana Cost: 22
Cannot reduce monster resistance below 0%
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (y) : 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6
Duration: 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
All Resistances: -52% -61% -68% -75% -80% -84% -87% -89% -92% -94% -96% -98% -100% -101% -102% -104% -104% -105% -106% -107%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Radius (y) : 17.3 17.9 18.6 19.3 19.9 20.6 21.3 21.9 22.6 23.3 23.9 24.6 25.3 25.9 26.6 27.3 27.9 28.6 29.3 29.9
Duration: 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
All Resistances: -108% -109% -110% -111% -112% -113% -114% -115% -116% -117% -118% -119% -120% -121% -122% -123% -124% -125% -126% -127%
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2: radius decreased slightly, duration shortened, and all resistance scaling increased greatly. (Bedrock #1-hidden)
  • NOTE: Monster's minimum resistance is 0%. Monster resistances no longer go below 0%.