Difference between revisions of "Offensive Auras"
From Path of Diablo Wiki
(→Holy Shock) |
(→Blessed Aim) |
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+ | '''Paladins can now use auras on left click (Yes you can have two at once).''' | ||
== Might == | == Might == | ||
− | {{Skilldesc|[[File:Might.png]]|While active, aura increases the damage done by you and your party|1|None}} | + | {{Skilldesc|[[File:Might.png]]|While active, aura increases the physical damage done by you and your party|1|None}} |
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
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{{Skilldescnosynergiesright}} | {{Skilldescnosynergiesright}} | ||
{{SklTblStart|Might}} | {{SklTblStart|Might}} | ||
− | {{SklTbl1-20|Damage| +50%|+58%|+66%|+74%|+82%|+90%|+98%|+106%|+114%|+122%|+130%|+138%|+146%|+154%|+162%|+170%|+178%|+186%|+194%|+202% }} | + | {{SklTbl1-20|Physical Damage| +50%|+58%|+66%|+74%|+82%|+90%|+98%|+106%|+114%|+122%|+130%|+138%|+146%|+154%|+162%|+170%|+178%|+186%|+194%|+202% }} |
{{SklTbl21-40Start|Might}} | {{SklTbl21-40Start|Might}} | ||
− | {{SklTbl21-40|Damage| +210%|+218%|+226%|+234%|+242%|+250%|+258%|+266%|+274%|+282%|+290%|+298%|+306%|+314%|+322%|+330%|+338%|+346%|+354%|+362% }} | + | {{SklTbl21-40|Physical Damage| +210%|+218%|+226%|+234%|+242%|+250%|+258%|+266%|+274%|+282%|+290%|+298%|+306%|+314%|+322%|+330%|+338%|+346%|+354%|+362% }} |
{{SklTblEnd|Might}} | {{SklTblEnd|Might}} | ||
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! Version Name !!Patch Notes | ! Version Name !!Patch Notes | ||
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− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| |
− | * | + | * Holy Fire fire damage synergies increased from 4% to 8%. |
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! | ! | ||
! | ! | ||
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+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Damage scaling reduced | ||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
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{{SklTblStart|BlessedAim}} | {{SklTblStart|BlessedAim}} | ||
{{SklTbl1-20|Attack Rating| +100% | +115% | +130% | +145% | +160% | +175% | +190% | +205% | +220% | +235% | +250% | +265% | +280% | +295% | +310% | +325% | +340% | +355% | +370% | +385% }} | {{SklTbl1-20|Attack Rating| +100% | +115% | +130% | +145% | +160% | +175% | +190% | +205% | +220% | +235% | +250% | +265% | +280% | +295% | +310% | +325% | +340% | +355% | +370% | +385% }} | ||
− | {{SklTbl1-20|Blessed Hammer Chance| | + | {{SklTbl1-20|Blessed Hammer Chance| 12% | 14% | 16% | 18% | 20% | 22% | 24% | 26% | 28% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40% }} |
{{SklTbl21-40Start|BlessedAim}} | {{SklTbl21-40Start|BlessedAim}} | ||
{{SklTbl21-40|Attack Rating| +400% | +415% | +430% | +445% | +460% | +475% | +490% | +505% | +520% | +535% | +550% | +565% | +580% | +595% | +610% | +625% | +640% | +655% | +670% | +685% }} | {{SklTbl21-40|Attack Rating| +400% | +415% | +430% | +445% | +460% | +475% | +490% | +505% | +520% | +535% | +550% | +565% | +580% | +595% | +610% | +625% | +640% | +655% | +670% | +685% }} | ||
− | {{SklTbl21-40|Blessed Hammer Chance | 41% | | + | {{SklTbl21-40|Blessed Hammer Chance | 41% | 42% | 43% | 44% | 45% | 46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% }} |
− | {{SklTblEnd|BlessedAim}} | + | {{SklTblEnd|BlessedAim}} |
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− | |- | + | {| class="wikitable" |
+ | ! Version Name !!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | ||
+ | * Blessed Hammer proc from Blessed Aim now starts at 12%, increasing by 2% per level and eventually by 1% per level beyond level ten. (was 1% initially then 2%/lvl) | ||
+ | |- | ||
| Older Versions | | Older Versions | ||
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! | ! | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Blessed Aim has a chance to cast a Blessed Hammer on attack (based on the current level of your Blessed Hammer) | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2, starting attack rating increased moderately and has a set radius (shortened greatly at higher lvls). (Bedrock #1-hidden) | * Compared with Vanilla D2, starting attack rating increased moderately and has a set radius (shortened greatly at higher lvls). (Bedrock #1-hidden) | ||
|} | |} | ||
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== Sanctuary == | == Sanctuary == | ||
+ | {{Skilldesc|[[File:Sanctuary.png]]|Skill description: While active, aura deals magic damage to nearby enemies and increases your damage against undead|24| [[Offensive_Auras#Might|Might]] , [[Offensive_Auras#Holy_Fire|Holy Fire]], [[Offensive_Auras#Precision|Precision]] , [[Offensive_Auras#Holy_Freeze|Holy Freeze]] }} | ||
− | + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | |
+ | |- | ||
+ | | style="text-align:left;" |Radius: || 12.6 yards | ||
+ | |} | ||
− | + | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | |
− | + | |- | |
− | + | ! Synergies !! Bonus to skill | |
− | |||
− | {| class = "wikitable" | ||
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− | + | | [[Defensive_Auras#Cleansing|'''Cleansing''']] | |
− | + | | +18% Magic damage per hardpoint | |
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− | || | + | | [[Paladin_Combat_Skills#Dashing_Strike|'''Dashing Strike''']] |
+ | | +18% Magic damage per hardpoint | ||
|- | |- | ||
− | |||
|} | |} | ||
− | + | {{SklTblStart|Sanctuary}} | |
− | + | {{SklTbl1-20|Damage to Undead| +50% | +80% | +110% | +140% | +170% | +200% | +230% | +260% | +290% | +320% | +350% | +380% | +410% | +440% | +470% | +500% | +530% | +560% | +590% | +620% }} | |
− | + | {{SklTbl1-20|Magic Damage| 12-24 | 16-30 | 20-36 | 24-42 | 28-48 | 32-54 | 36-60 | 40-66 | 46-74 | 52-82 | 58-90 | 64-98 | 70-106 | 76-114 | 82-122 | 88-130 | 98-142 | 108-154 | 118-166 | 128-178 }} | |
+ | {{SklTbl21-40Start|Sanctuary}} | ||
+ | {{SklTbl21-40|Damage to Undead| +650% | +680% | +710% | +740% | +770% | +800% | +830% | +860% | +890% | +920% | +950% | +980% | +1010% | +1040% | +1070% | +1100% | +1130% | +1160% | +1190% | +1220% }} | ||
+ | {{SklTbl21-40|Magic Damage | 138-190 | 148-202 | 162-218 | 176-234 | 190-250 | 204-266 | 218-282 | 232-298 | 250-318 | 268-338 | 286-358 | 304-378 | 322-398 | 340-418 | 358-438 | 376-458 | 394-478 | 412-498 | 430-518 | 448-538 }} | ||
+ | {{SklTblEnd|Sanctuary}} | ||
− | + | {| class="wikitable" | |
− | + | ! Version Name !!Patch Notes | |
− | + | |- | |
− | + | |[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]|| | |
− | + | * Added synergy from Dashing Strike and Cleansing synergy increased from +13% to +18% Magic damage per level | |
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− | + | | Older Versions | |
− | + | | | |
− | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" | |
− | + | ! | |
− | + | ! | |
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− | ! | ||
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− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Starting damage against undead decreased from +150% to +50%. | ||
+ | * Sanctuary no longer causes attacks to ignore undead's physical resistances | ||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Skill reworked as follows: magic damage hits all monsters, not only undead. Knockback removed | ||
+ | |||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | + | * Compared with Vanilla D2, magic damage scaling increased moderately, damage to undead decreased slightly, synergy to magic damage increased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden) | |
− | | | + | |} |
|} | |} | ||
− | + | == Fanaticism == | |
+ | {{Skilldesc|[[File:Fanaticism.png]]|While active, aura increases your and your party's damage, attack speed and attack rating|30| [[Offensive_Auras#Might|Might]], [[Offensive_Auras#Blessed_Aim|Blessed Aim]], [[Offensive_Auras#Concentration|Concentration]] }} | ||
− | + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | |
− | :: | + | |- |
− | + | | style="text-align:left;" |Radius: || 12 yards | |
− | + | |} | |
+ | {{Skilldescnosynergiesright}} | ||
− | + | {{SklTblStart|Fanaticism}} | |
+ | {{SklTbl1-20|Party Damage| +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% }} | ||
+ | {{SklTbl1-20|Your Damage| +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240% }} | ||
+ | {{SklTbl1-20|Attack Speed| +14% | +18% | +20% | +23% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +31% | +32% | +33% | +33% | +34% | +34% | +34% | +34% | +35% }} | ||
+ | {{SklTbl1-20|Attack Rating | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% | +125% | +130% | +135% }} | ||
+ | {{SklTbl21-40Start|Fanaticism}} | ||
+ | {{SklTbl21-40|Party Damage| +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% }} | ||
+ | {{SklTbl21-40|Your Damage | +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420% | +430% | +440% }} | ||
+ | {{SklTbl21-40|Attack Speed| +35% | +35% | +36% | +36% | +36% | +36% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +38% | +38% | +38% | +38% | +38% | +38% }} | ||
+ | {{SklTbl21-40|Attack Rating| +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% | +225% | +230% | +235% }} | ||
+ | {{SklTblEnd|Fanaticism}} | ||
− | + | {| class="wikitable" | |
− | + | ! Version Name !!Patch Notes | |
− | + | |- | |
− | + | |[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]|| | |
− | + | * Fanaticism +damage% per level increased by 2 for both party and self | |
+ | * Fanaticism attack speed bonus reverted to original game values | ||
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|- | |- | ||
− | + | | Older Versions | |
− | + | | | |
− | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" | |
− | + | ! | |
− | + | ! | |
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− | ! | ||
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− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Compared with Vanilla D2, party damage scaling reduced moderately, your damage scaling reduced greatly and has a set radius. (Bedrock #1-hidden) | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | == Conviction == | ||
+ | {{Skilldesc|[[File:Conviction.png]]|While active, aura reduces defense and resistances of nearby enemies|30|[[Offensive_Auras#Might|Might]], [[Offensive_Auras#Holy_Fire|Holy Fire]], [[Offensive_Auras#Precision|Precision]], [[Offensive_Auras#Holy_Freeze|Holy Freeze]], [[Offensive_Auras#Sanctuary|Sanctuary]] }} | ||
+ | In PoD, enemy monster resistances cannot be reduced below zero. | ||
+ | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
|- | |- | ||
− | || | + | | style="text-align:left;" |Radius: || 21.3 yards |
|} | |} | ||
− | ''' | + | {{Skilldescnosynergiesright}} |
+ | |||
+ | {{SklTblStart|Conviction}} | ||
+ | {{SklTbl1-20|Enemy Defense| -32% | -38% | -43% | -47% | -50% | -52% | -54% | -56% | -58% | -59% | -60% | -61% | -62% | -63% | -64% | -65% | -65% | -66% | -66% | -67% }} | ||
+ | {{SklTbl1-20|Enemy All Resistance| -30% | -35% | -40% | -45% | -50% | -55% | -60% | -65% | -70% | -75% | -80% | -85% | -90% | -95% | -100% | -105% | -110% | -115% | -120% | -125% }} | ||
+ | {{SklTbl21-40Start|Conviction}} | ||
+ | {{SklTbl21-40|Enemy Defense| -67% | -68% | -68% | -69% | -69% | -69% | -70% | -70% | -70% | -70% | -71% | -71% | -71% | -71% | -71% | -72% | -72% | -72% | -72% | -72% }} | ||
+ | {{SklTbl21-40|Enemy All Resistance | -130% | -135% | -140% | -145% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% }} | ||
+ | {{SklTblEnd|Conviction}} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Version Name !!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| | ||
+ | * Compared with Vanilla D2, -enemy defense% scaling decreased slightly and radius lengthened moderately | ||
+ | * '''NOTE: Minimum monster resistance is 0%'''. Monster resistances no longer go below 0% | ||
− | + | |} | |
− | |||
− |
Latest revision as of 02:19, 16 November 2024
Paladins can now use auras on left click (Yes you can have two at once).
Contents
Might
Holy Fire
|