Runes and Gems: Difference between revisions

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The following runes and gems have been changed in Path of Diablo.
Rune difference table template
 
== Rune - #Number ==
== Diamonds ==
'''Clvl Required:''' LVL
{| class="wikitable"
{| class="wikitable"
!Slot
!Slot
!Before
!Quality
!After
!LoD
!PoD
|-
| rowspan="5"|'''Weapon'''
|Chipped
|{{vanilla|+28% Damage to Undead}}
|{{change|+1-2 Damage}}
|-
|-
|'''Weapon'''
|Flawed
| Put the "before" stats here
|{{vanilla|+34% Damage to Undead}}
| Put the "after" stats here
|{{change|+2-3 Damage}}
|-
|-
|'''Armor/Helm'''
|Normal
| Put the "before" stats here
|{{vanilla|+44% Damage to Undead}}
| Put the "after" stats here
|{{change|+3-4 Damage}}
|-
|-
|'''Shield'''
|Flawless
| Put the "before" stats here
|{{vanilla|+54% Damage to Undead}}
| Put the "after" stats here
|{{change|+5-6 Damage}}
|-
|Perfect
|{{vanilla|+68% Damage to Undead}}
|{{change|+8-9 Damage}}
|}
|}


Put <br /> in the ends of all the lines so the stats won't be in one unreadable line
== Dol Rune ==
Avoid creating a |+ or |- where it doesn't belong. If your table looks really weird, make sure there is a space between your |s and +s.
-->
= Runes =
== Cham Rune - #32 ==
'''Clvl Required:''' 67
{| class="wikitable"
{| class="wikitable"
!Slot
!Slot
!Before
!LoD
!After
!PoD
|-
|'''Armor/Helm'''
|Cannot be Frozen
|Cannot be Frozen <br />
<span style="color: green">5% Reduced Skill Cooldown</span>
|-
|-
|'''Weapon'''
| '''Weapon'''
|Freezes Target +3
|{{vanilla|Hit Causes Monster To Flee 25%}}
|Freezes Target +3
|{{change|Half Freeze Duration}}
|-
|'''Shield'''
|Cannot be Frozen
|Cannot be Frozen
|}
|}


= Gems =
== Skulls ==
== Diamonds ==
{| class="wikitable"
{| class="wikitable"
!Slot
!Slot
!Quality
!Quality
!Before
!LoD
!After
!PoD
|-
|-
|'''Weapon'''
|rowspan="5"|'''Shields'''
|Chipped
|Chipped
| +28% Damage to Undead
|{{vanilla|Attacker Takes 4 Damage}}
| +1-2 Damage
|{{change| Physical Damage Taken Reduced By 2}}
|-
|-
|
|Flawed
|Flawed
| +34% Damage to Undead
|{{vanilla|Attacker Takes 8 Damage}}
| +2-3 Damage
|{{change| Physical Damage Taken Reduced By 4}}
|-
|-
|
|Normal
|Normal
| +44% Damage to Undead
|{{vanilla|Attacker Takes 12 Damage}}
| +3-4 Damage
|{{change| Physical Damage Taken Reduced By 6}}
|-
|-
|
|Flawless
|Flawless
| +54% Damage to Undead
|{{vanilla|Attacker Takes 16 Damage}}
| +5-6 Damage
|{{change| Physical Damage Taken Reduced By 11}}
|-
|-
|
|Perfect
|Perfect
| +68% Damage to Undead
|{{vanilla|Attacker Takes 20 Damage}}
| +8-9 Damage
|{{change| Physical Damage Taken Reduced By 17}}
|}
 
== Skulls ==
{| class="wikitable"
!Slot
!Before
!After
|-
|'''Shield'''
|Attacker takes damage x
|Reduced physical damage taken by x
|}
|}