Difference between revisions of "Barbarian Combat Skills"
From Path of Diablo Wiki
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== Concentrate == | == Concentrate == | ||
− | + | {{Skilldesc|[[File:Concentrate.png]]|Attack that is not interruptible and improves attack and defense rating|6|None}} | |
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{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
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== Cleave == | == Cleave == | ||
− | + | {{Skilldesc|[[File:Cleave.png]]|Attacks in an arc, dealing damage to all enemies caught in the swing|6|[[Barbarian_Combat_Skills#Double_Swing|Double Swing]] }} | |
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{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
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== Frenzy == | == Frenzy == | ||
− | + | {{Skilldesc|[[File:Frenzy.png]]|Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons|1|None}} | |
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{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
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| [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']] | | [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']] | ||
− | | +10% Damage per hardpoint | + | | +10% Damage per hardpoint |
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+ | | [[Barbarian_Combat_Skills#Increased Stamina|'''Increased Stamina''']] | ||
+ | | +10% Damage per hardpoint | ||
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| [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']] | | [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']] | ||
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{{SklTblStart|Frenzy}} | {{SklTblStart|Frenzy}} | ||
{{SklTbl1-20|Damage|+20%|+24%|+28%|+32%|+36%|+40%|+44%|+48%|+52%|+56%|+60%|+64%|+68%|+72%|+76%|+80%|+84%|+88%|+92%|+96%}} | {{SklTbl1-20|Damage|+20%|+24%|+28%|+32%|+36%|+40%|+44%|+48%|+52%|+56%|+60%|+64%|+68%|+72%|+76%|+80%|+84%|+88%|+92%|+96%}} | ||
− | {{SklTbl1-20| | + | {{SklTbl1-20|Attack Rating|+36%|+42%|+48%|+54%|+60%|+66%|+72%|+78%|+84%|+90%|+96%|+102%|+108%|+114%|+120%|+126%|+132%|+138%|+144%|+150%}} |
− | {{SklTbl1-20| | + | {{SklTbl1-20|Attack Speed|+9-9%|+9-13%|+9-15%|+9-18%|+9-20%|+9-21%|+9-22%|+9-23%|+9-24%|+9-25%|+9-26%|+9-26%|+9-27%|+9-28%|+9-28%|+9-29%|+9-29%|+9-29%|+9-29%|+9-30%}} |
− | {{SklTbl1-20|Walk/ | + | {{SklTbl1-20|Walk/Run Speed|+36-36%|+36-45%|+36-52%|+36-58%|+36-62%|+36-66%|+36-69%|+36-71%|+36-74%|+36-76%|+36-78%|+36-79%|+36-81%|+36-82%|+36-83%|+36-85%|+36-85%|+36-86%|+36-87%|+36-88%}} |
{{SklTbl1-20|ManaCost|1|1|1|1|2|2|2|2|3|3|3|3|4|4|4|4|5|5|5|5}} | {{SklTbl1-20|ManaCost|1|1|1|1|2|2|2|2|3|3|3|3|4|4|4|4|5|5|5|5}} | ||
{{SklTbl21-40Start|Frenzy}} | {{SklTbl21-40Start|Frenzy}} | ||
{{SklTbl21-40|Damage|+100%|+104%|+108%|+112%|+116%|+120%|+124%|+128%|+132%|+136%|+140%|+144%|+148%|+152%|+156%|+160%|+164%|+168%|+172%|+176%}} | {{SklTbl21-40|Damage|+100%|+104%|+108%|+112%|+116%|+120%|+124%|+128%|+132%|+136%|+140%|+144%|+148%|+152%|+156%|+160%|+164%|+168%|+172%|+176%}} | ||
− | {{SklTbl21-40| | + | {{SklTbl21-40|Attack Rating|+156%|+162%|+168%|+174%|+180%|+186%|+192%|+198%|+204%|+210%|+216%|+222%|+228%|+234%|+240%|+246%|+252%|+258%|+264%|+270%}} |
− | {{SklTbl21-40| | + | {{SklTbl21-40|Attack Speed|+9-30%|+9-30%|+9-31%|+9-31%|+9-31%|+9-31%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-33%|+9-33%|+9-33%|+9-33%|+9-33%}} |
− | {{SklTbl21-40|Walk/ | + | {{SklTbl21-40|Walk/Run Speed|+36-88%|+36-89%|+36-90%|+36-91%|+36-91%|+36-91%|+36-92%|+36-92%|+36-93%|+36-93%|+36-94%|+36-94%|+36-94%|+36-94%|+36-94%|+36-95%|+36-95%|+36-96%|+36-96%|+36-96%}} |
− | {{SklTbl21-40| | + | {{SklTbl21-40|Mana Cost|6|6|6|6|7|7|7|7|8|8|8|8|9|9|9|9|10|10|10|10}} |
{{SklTblEnd|Frenzy}} | {{SklTblEnd|Frenzy}} | ||
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! Version Name !!Patch Notes | ! Version Name !!Patch Notes | ||
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− | | [[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| |
− | * | + | * Frenzy now has a damage synergy from Increased Stamina (10%). |
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! | ! | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Fixed Frenzy incorrectly listing Cleave as the synergy when in reality was Double Swing. | ||
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+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned. | * Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned. | ||
* Frenzy damage synergy changed from Cleave to Double Swing. | * Frenzy damage synergy changed from Cleave to Double Swing. | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Frenzy duration lengthened from 6.8 to 7.5 seconds. | * Frenzy duration lengthened from 6.8 to 7.5 seconds. | ||
* Frenzy attack rating synergy from Concentrate increased from 6% to 8%. | * Frenzy attack rating synergy from Concentrate increased from 6% to 8%. | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Starting attack speed increased from +5% to +9%. | * Starting attack speed increased from +5% to +9%. | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * Walk/run speed slowed and duration lengthened slightly. | + | * Walk/run speed slowed and duration lengthened slightly. |
* Cleave synergy increased from +5% to +10%. | * Cleave synergy increased from +5% to +10%. | ||
* Added synergy from Concentrate. | * Added synergy from Concentrate. | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden) | * Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden) | ||
|} | |} | ||
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== Stun == | == Stun == | ||
− | + | {{Skilldesc|[[File:Stun.png]]|Stuns your target for a short time and increases your attack rating|12| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] }} | |
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{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
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{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
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{{SklTblStart|Stun}} | {{SklTblStart|Stun}} | ||
− | {{SklTbl1-20| | + | {{SklTbl1-20|Magic Damage|13-19|24-35|35-51|46-67|57-83|68-99|79-115|90-131|106-153|122-175|138-197|154-219|170-241|186-263|202-285|218-307|240-337|262-367|284-397|306-427|328-457}} |
− | {{SklTbl1-20| | + | {{SklTbl1-20|Attack Rating|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%|+110%}} |
− | {{SklTbl1-20| | + | {{SklTbl1-20|Stun Duration|0.8s|1s|1.2s|1.4s|1.6s|1.8s|2s|2.2s|2.4s|2.6s|2.8s|3s|3.2s|3.4s|3.6s|3.8s|3.8s|3.9s|4s|4.1s}} |
{{SklTbl21-40Start|Stun}} | {{SklTbl21-40Start|Stun}} | ||
− | {{SklTbl21-40| | + | {{SklTbl21-40|Magic Damage|350-487|378-525|406-563|434-601|462-639|490-677|518-715|552-759|586-803|620-847|654-891|688-935|722-979|756-1023|790-1067|824-1111|858-1155|892-1199|926-1243}} |
− | {{SklTbl21-40| | + | {{SklTbl21-40|Attack Rating|+115%|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%|+210%}} |
− | {{SklTbl21-40| | + | {{SklTbl21-40|Stun Duration|4.2s|4.2s|4.3s|4.4s|4.5s|4.6s|4.6s|4.7s|4.8s|4.9s|5s|5s|5.1s|5.2s|5.3s|5.4s|5.4s|5.5s|5.6s|5.7s}} |
{{SklTblEnd|Stun}} | {{SklTblEnd|Stun}} | ||
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== Leap == | == Leap == | ||
− | + | {{Skilldesc|[[File:Leap.png]]|Leaps away from danger or into the fray |12|[[Barbarian_Combat_Skills#Cleave|Cleave]] }} | |
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{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
! Synergies !! Bonus to skill | ! Synergies !! Bonus to skill | ||
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== Power Throw == | == Power Throw == | ||
− | + | {{Skilldesc|[[File:Power_Throw.png]]|Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies |18| [[Barbarian_Combat_Skills#Concentrate|Concentrate]] }} | |
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{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
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! Version Name !!Patch Notes | ! Version Name !!Patch Notes | ||
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− | | [[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| |
− | * Power Throw now | + | * Power Throw rework: Instead of dealing damage in a small (invisible) area, it can now release at range Whirling Axes. Also has +20% chance to release Whirling Axes. Also, Power Throw projectile speed increased by 16.6%. |
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! | ! | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Power Throw now also deals some low skill physical damage on attack | ||
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+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Power Throw adds 1-2 physical damage per level on attack | * Power Throw adds 1-2 physical damage per level on attack | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Power Throw has an attack rating bonus per level | * Power Throw has an attack rating bonus per level | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Power Throw damage per level increased from 8 to 10% | * Power Throw damage per level increased from 8 to 10% | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Base damage increased from 110% to 120% | * Base damage increased from 110% to 120% | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Damage increased from +6% to +8% per level | * Damage increased from +6% to +8% per level | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * | + | * New skill added, replaces Double Throw |
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== Bash == | == Bash == | ||
− | + | {{Skilldesc|[[File:Bash.png]]|Powerful blow that converts physical damage to magic and knocks back enemies|18| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] , [[Barbarian_Combat_Skills#Stun|Stun]] }} | |
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|- style="text-align:left;" | |- style="text-align:left;" | ||
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| 2 | | 2 | ||
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== Ethereal Throw == | == Ethereal Throw == | ||
− | + | {{Skilldesc|[[File:Ethereal_Throw.png]]|Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact |30| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] , [[Barbarian_Combat_Skills#Concentrate|Concentrate]] , [[Barbarian_Combat_Skills#Stun|Stun]] , [[Barbarian_Combat_Skills#Power_Throw|Power Throw]] , [[Barbarian_Combat_Skills#Bash|Bash]] }} | |
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− | {| | + | {{SklTblStart|EtherealThrow}} |
− | + | {{SklTbl1-20|Magic Damage|13-19|23-34|34-51|45-67|56-82|68-98|79-115|90-131|106-153|121-175|138-196|154-219|169-241|185-263|202-284|218-306|240-336|261-367|283-396|306-427}} | |
− | + | {{SklTbl1-20|Mana Cost|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5}} | |
− | + | {{SklTbl21-40Start|EtherealThrow}} | |
− | + | {{SklTbl21-40|Magic Damage|328-457|350-487|378-525|406-563|434-601|462-639|490-677|518-715|552-759|586-803|620-847|654-891|688-935|722-979|756-1023|790-1067|824-1111|858-1155|892-1199|926-1243}} | |
− | + | {{SklTbl21-40|Mana Cost|15|15.5|16|16.5|17|17.5|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5}} | |
− | + | {{SklTblEnd|EtherealThrow}} | |
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== Whirlwind == | == Whirlwind == | ||
− | + | {{Skilldesc|[[File:Whirlwind.png]]|A whirling dance of death that cuts a path through the legions of your enemies |30| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] , [[Barbarian_Combat_Skills#Stun|Stun]] , [[Barbarian_Combat_Skills#Bash|Bash]] }} | |
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{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
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| style="text-align:left;" | Deals 100% of weapon damage | | style="text-align:left;" | Deals 100% of weapon damage | ||
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− | | style="text-align:left;" | | + | | style="text-align:left;" | Whirlwind uses D2 Classic[[File:Info.png|12px|link=|An attack is performed on one target every 4 frames no matter what attack speed. Each hit alternates between weapons when dual wielding.]] mechanics instead of D2 LoD |
+ | |- | ||
+ | | style="text-align:left;" | Attack Rating is reduced to half during Whirlwind | ||
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− | | style="text-align:left;" | Deadly | + | | style="text-align:left;" | Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind |
+ | |- | ||
+ | | style="text-align:left;" | Can now trigger 'Chance to Cast' but chance reduced to a third during Whirlwind[[File:Info.png|12px|link=|30% chance to cast On Attack/Striking will instead have a 10% chance. (The penalty doesn’t affect When Struck or On Kill/Level-Up/Death)]] | ||
|} | |} | ||
| style="width:20px" | | | style="width:20px" | | ||
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|} | |} | ||
|} | |} | ||
− | + | {{SklTblStart|Whirlwind}} | |
− | {| | + | {{SklTbl1-20|Damage| -75% | -69% | -63% | -57% | -51% | -45% | -39% | -33% | -27% | -21% | -15% | -9% | -3% | +3% | +9% | +15% | +21% | +27% | +33% | +39% }} |
− | + | {{SklTbl1-20|Attack Rating| +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% }} | |
− | + | {{SklTbl1-20|Mana Cost| 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5 }} | |
− | + | {{SklTbl21-40Start|Whirlwind}} | |
− | + | {{SklTbl21-40|Damage| +45% | +51% | +57% | +63% | +69% | +75% | +81% | +87% | +93% | +99% | +105% | +111% | +117% | +123% | +129% | +135% | +141% | +147% | +153% | +159%}} | |
− | + | {{SklTbl21-40|Attack Rating | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% }} | |
− | + | {{SklTbl21-40|Mana Cost| 15 | 15.5 | 16 | 16.5 | 17 | 17.5 | 18 | 18.5 | 19 | 19.5|20 | 20.5 | 21 | 21.5 | 22 | 22.5 | 23 | 23.5 | 24 | 24.5 }} | |
− | + | {{SklTblEnd|Whirlwind}} | |
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− | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] || | | [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] || | ||
− | * Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work. Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.) | + | * Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work. |
+ | * Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.) | ||
|- | |- |
Latest revision as of 01:29, 9 June 2024
Contents
Double Swing
Concentrate
|