Difference between revisions of "Bow and Crossbow Skills"
From Path of Diablo Wiki
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{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
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− | | style="text-align:left;" | Deals | + | | style="text-align:left;" | Deals 85% of weapon damage. |
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{| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
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− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| |
− | * | + | * Multiple Shot projectile distance increased (For reference: In Season 11 duration was 28 frames. In Vanilla it was 50 frames. Now it is 40 frames). |
− | * | + | * Multiple Shot weapon damage reduced from 90% to 85%. |
− | * | + | * Multiple Shot added physical damage scaling at lower levels has increased (Reference: Level 5 was 10-15 and now is 15-18. Level 10 was 22-32 and now 31-36). |
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! | ! | ||
! | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Starting mana cost lowered from 4 to 1.2. | ||
+ | * Mana cost per level lowered from 1 to 0.75. | ||
+ | * Skill physical damage lowered slightly at levels 23+. | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* 3/4 damage penalty removed. | * 3/4 damage penalty removed. | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
|- | |- | ||
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| |
− | * | + | * Strafe now uses the same added physical damage scaling as Multiple Shot (all levels) which results in higher damage overall. |
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! | ! | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_. | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * | + | * Damage scaling increased slightly. |
− | |||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* 3/4 Damage penalty removed. | * 3/4 Damage penalty removed. | ||
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|} | |} | ||
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| [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']] | | [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']] | ||
− | | + | + | | +4% Cold damage per hardpoint |
|- | |- | ||
| [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']] | | [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']] | ||
− | | + | + | | +4% Freeze duration per hardpoint |
|} | |} | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Damage synergies increased from 20% to 21%, attack rating bonus re-added. | * Damage synergies increased from 20% to 21%, attack rating bonus re-added. | ||
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Latest revision as of 23:26, 16 April 2024
Contents
Cold Arrow
|
Deals 100% of weapon damage |
Synergies | Bonus to skill |
---|---|
Ice Arrow | +12% Cold damage per hardpoint |
100 Dexterity | Shoots 2 additional Cold Arrows |
Version Name | Patch Notes | ||||||
---|---|---|---|---|---|---|---|
#19 Zincite |
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Older Versions |
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Magic Arrow
Multiple Shot
|