Difference between revisions of "Bow and Crossbow Skills"
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== Cold Arrow == | == Cold Arrow == | ||
+ | {{Skilldesc|[[File:Cold_Arrow.png]]|Magically enhances your arrows or bolts by adding cold damage and a slowing effect.|1|None}} | ||
+ | |} | ||
− | + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | |
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− | {| class = "wikitable" | ||
− | |||
|- | |- | ||
− | + | | style="text-align:left;" | Deals 100% of weapon damage | |
− | + | |} | |
− | + | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | |
− | + | ! Synergies !! Bonus to skill | |
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− | |- | ||
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|- | |- | ||
− | + | ! style="text-align:left;" |[[Bow_and_Crossbow_Skills#Ice_Arrow|Ice Arrow]] | |
+ | | style="text-align:center;" | +12% Cold damage per hardpoint | ||
|- | |- | ||
− | | | + | | style="text-align:left;" | 100 Dexterity |
+ | | style="text-align:center;" | Shoots 2 additional Cold Arrows | ||
|} | |} | ||
− | + | {{SklTblStart|ColdArrow}} | |
− | + | {{SklTbl1-20|Physical to Cold Damage|50%|52%|54%|56%|58%|60%|62%|64%|66%|68%|70%|72%|74%|76%|78%|80%|82%|84%|86%|88%}} | |
+ | {{SklTbl1-20|Cold Damage|2-3|5-7|8-11|11-15|14-19|17-23|20-27|23-31|29-37|35-43|41-49|47-55|53-61|59-67|65-73|71-79|79-88|87-97|95-106|103-115}} | ||
+ | {{SklTbl1-20|Chill Duration|4s|5.2s|6.4s|7.6s|8.8s|10s|11.2s|12.4s|13.6s|14.8s|16s|17.2s|18.4s|19.6s|20.8s|22s|23.2s|24.4s|25.6s|26.8s}} | ||
+ | {{SklTbl1-20|Attack Rating Bonus|10%|19%|28%|37%|46%|55%|64%|73%|82%|91%|100%|109%|118%|127%|136%|145%|154%|163%|172%|181%}} | ||
+ | {{SklTbl1-20|Mana Cost|2.5|2.6|2.7|2.8|3|3.1|3.2|3.3|3.5|3.6|3.7|3.8|4|4.1|4.2|4.3|4.5|4.6|4.7|4.8}} | ||
+ | {{SklTbl21-40Start|ColdArrow}} | ||
+ | {{SklTbl21-40|Physical to Cold Damage|90%|92%|94%|96%|98%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%}} | ||
+ | {{SklTbl21-40|Cold Damage|111-124|119-133|135-151|151-169|167-187|183-205|199-223|215-241|245-277|275-313|305-349|335-385|365-421|395-457|425-493|455-529|485-565|515-601|545-637|575-673}} | ||
+ | {{SklTbl21-40|Chill Duration|28s|29.2s|30.4s|31.6s|32.8s|34s|35.2s|36.4s|37.6s|38.8s|40s|41.2s|42.4s|43.6s|44.8s|46s|47.2s|48.4s|49.6s|50.8s}} | ||
+ | {{SklTbl21-40|Attack Rating Bonus|190%|199%|208%|217%|226%|235%|244%|253%|262%|271%|280%|289%|298%|307%|316%|325%|334%|343%|352%|361%}} | ||
+ | {{SklTbl21-40|Mana Cost|5|5.1|5.2|5.3|5.5|5.6|5.7|5.8|6|6.1|6.2|6.3|6.5|6.6|6.7|6.8|7|7.1|7.2|7.3}} | ||
+ | {{SklTblEnd|ColdArrow}} | ||
− | + | {| class="wikitable" | |
− | + | !Version Name!!Patch Notes | |
+ | |- | ||
+ | | [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] || | ||
+ | * 100 Dexterity shoots 2 additional Cold Arrows. | ||
+ | * Tooltip shows attack rating bonus. | ||
+ | * Initial cost lowered from 3.5 to 2.5 mana. | ||
− | == | + | |- |
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Cold Arrow is now a level 1 skill. | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2, cold damage scaling increased moderately, starting physical to cold damage increased greatly and bonus to attack rating removed. | ||
− | + | |} | |
+ | |} | ||
− | + | == Magic Arrow == | |
+ | {{Skilldesc|[[File:Magic_Arrow.png]]|Creates a magical arrow or bolt that does extra damage.|1|None}} | ||
− | {| class = "wikitable" | + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" |
− | + | |- | |
+ | | style="text-align:left;" | Deals 100% of weapon damage. | ||
|- | |- | ||
− | + | | style="text-align:left;" |Always pierces. | |
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
+ | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | ! | + | ! style="text-align:left;" |100 Dexterity |
− | + | | style="text-align:center;" | shoots 2 additional Magic Arrows. | |
− | + | |} | |
− | + | {{SklTblStart|MAgicArrow}} | |
− | + | {{SklTbl1-20|Physical to Magic Damage|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49|50|51|52|52}} | |
− | + | {{SklTbl1-20|Damage|1-2|2-3|3-4|4-5|5-6|6-7|7-8|8-9|9-10|10-11|11-12|12-13|13-14|14-15|15-16|16-17|17-18|18-19|19-20|20-21}} | |
− | + | {{SklTbl1-20|Mana Cost|1.5|1.3|1.2|1.1|1|0.8|0.7|0.6|0.5|0.3|0.2|0.1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0}} | |
− | + | {{SklTbl21-40Start|MAgicArrow}} | |
− | + | {{SklTbl21-40|Physical to Magic Damage|53|54|55|56|57|58|59|60|61|62|63|64|65|66|67|68|69|70|71|72|73|74|75|76|77|78|79|80|81|82|83|84|85|86|87|88|89|90|91|92|93}} | |
− | + | {{SklTbl21-40|Damage|21-22|22-23|23-24|24-25|25-26|26-27|27-28|28-29|29-30|30-31}} | |
− | + | {{SklTbl21-40|Mana Cost|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0}} | |
− | + | {{SklTblEnd|MAgicArrow}} | |
− | + | ||
− | + | {| class="wikitable" | |
− | + | !Version Name!!Patch Notes | |
− | |||
− | |||
− | |||
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | | | + | |[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]|| |
+ | * 100 Dexterity shoots 2 additional Magic Arrows. | ||
+ | |||
|- | |- | ||
− | || | + | | Older Versions |
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | | | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | + | * Now always pierces. | |
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2, starting physical to magic damage raised greatly and bonus to attack rating removed. | ||
− | + | |} | |
− | + | |} | |
− | |||
== Multiple Shot == | == Multiple Shot == | ||
+ | {{Skilldesc|[[File:Multiple_Shot.png]]|Magically splits one arrow or bolt into many. |6|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] }} | ||
− | + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | |
+ | |- | ||
+ | | style="text-align:left;" | Deals 85% of weapon damage. | ||
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
+ | ! Synergies !! Bonus to skill | ||
+ | |- | ||
+ | ! style="text-align:left;" |None | ||
+ | | style="text-align:center;" | - | ||
+ | |} | ||
+ | {{SklTblStart|multiplestrike}} | ||
+ | {{SklTbl1-20|Damage|2-3|4-6|6-9|8-12|10-15|12-18|14-21|16-24|19-28|22-32|25-36|28-40|31-44|34-48|37-52|40-56|44-61|48-66|52-71|56-76}} | ||
+ | {{SklTbl1-20|Arrows|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21}} | ||
+ | {{SklTbl1-20|Mana Cost|1.2|1.95|2.7|3.45|4.2|4.95|5.7|6.45|7.2|7.95|8.7|9.45|10.2|10.95|11.7|12.45|13.2|13.95|14.7|15.45}} | ||
+ | {{SklTbl21-40StartRed|multiplestrike}} | ||
+ | {{SklTbl21-40|Damage|60-81|64-86|68-91|72-96|76-101|80-106|84-111|88-116|92-121|96-126|100-131|104-136|108-141|112-146|116-151|120-156|124-161|128-166|132-171|136-176|140-181|144-186|148-191|152-196|156-201|160-206|164-211|168-216|172-221|176-226|180-231|184-236|188-241|192-246|196-251|200-256|204-261|208-266|212-271|216-276}} | ||
+ | {{SklTbl21-40|Arrows|22|23|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24}} | ||
+ | {{SklTbl21-40|Mana Cost|15.45|16.2|16.95|17.7|18.45|19.2|19.95|20.7|21.45|22.2|22.95|23.7|24.45|25.2|25.95|26.7|27.45|28.2|28.95|29.7|30.45|31.2|31.95|32.7|33.45|34.2|34.95|35.7|36.45|37.2|37.95|38.7|39.45|40.2|40.95|41.7|42.45|43.2|43.95|44.7|45.45}} | ||
+ | {{SklTblEnd|multiplestrike}} | ||
− | * | + | {| class="wikitable" |
+ | ! Version Name !!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| | ||
+ | * Multiple Shot projectile distance increased (For reference: In Season 11 duration was 28 frames. In Vanilla it was 50 frames. Now it is 40 frames). | ||
+ | * Multiple Shot weapon damage reduced from 90% to 85%. | ||
+ | * Multiple Shot added physical damage scaling at lower levels has increased (Reference: Level 5 was 10-15 and now is 15-18. Level 10 was 22-32 and now 31-36). | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Older Versions | |
− | + | | | |
− | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" | |
− | ! | + | ! |
− | ! | + | ! |
− | + | |- | |
− | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | |
− | + | * Starting mana cost lowered from 4 to 1.2. | |
− | + | * Mana cost per level lowered from 1 to 0.75. | |
− | + | * Skill physical damage lowered slightly at levels 23+. | |
− | |||
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|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Damage scaling increased slightly. | ||
+ | |||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Added flat damage scaling per level. | ||
+ | |||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * 3/4 damage penalty removed. | ||
+ | |} | ||
|} | |} | ||
− | |||
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== Fire Arrow == | == Fire Arrow == | ||
+ | {{Skilldesc|[[File:Fire_Arrow.png]]|Magically enhances your arrows or bolts with fire and leaves a burning trail behind it.|6|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] }} | ||
− | + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | |
+ | |- | ||
+ | | style="text-align:left;" | Deals 100% of weapon damage. | ||
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
+ | ! Synergies !! Bonus to skill | ||
+ | |- | ||
+ | ! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]] || | ||
+ | +12% Fire damage per hardpoint | ||
+ | |- | ||
+ | ! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]] || | ||
+ | +12% Burn damage per second per hardpoint | ||
+ | |} | ||
− | + | {{SklTblStart|FireArrow}} | |
+ | {{SklTbl1-20|Physical to Fire Damage|52%|54%|56%|58%|60%|62%|64%|66%|68%|70%|72%|74%|76%|78%|80%|82%|84%|86%|88%|90%}} | ||
+ | {{SklTbl1-20|Burn Damage per Second|5-7|10-12|16-17|21-22|26-28|31-33|37-38|42-43|50-52|58-60|67-68|75-76|83-84|91-93|99-101|108-109|120-121|132-134|145-146|157-158}} | ||
+ | {{SklTbl1-20|Attack Rating|10%|19%|28%|37%|46%|55%|64%|73%|82%|91%|100%|109%|118%|127%|136%|145%|154%|163%|172%|181%}} | ||
+ | {{SklTbl1-20|Fire Damage|3-6|7-10|11-14|15-18|19-22|23-26|27-30|31-34|37-42|43-50|49-58|55-66|61-74|67-82|73-90|79-98|88-110|97-122|106-134|115-146|124-158}} | ||
+ | {{SklTbl1-20|Mana Cost|3|3.1|3.2|3.3|3.5|3.6|3.7|3.8|4|4.1|4.2|4.3|4.5|4.6|4.7|4.8|5|5.1|5.2|5.3}} | ||
+ | {{SklTbl21-40Start|FireArrow}} | ||
+ | {{SklTbl21-40|Physical to Fire Damage| 92%|94%|96%|98%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%}} | ||
+ | {{SklTbl21-40|Burn Damage per Second| 169-171|181-183|194-195|206-208|219-220|231-232|243-244|255-257|268-269|280-281|292-294|304-306|317-318|329-331|342-343|354-355|366-367|378-380|391-392|403-404}} | ||
+ | {{SklTbl21-40|Attack Rating| 190%|199%|208%|217%|226%|235%|244%|253%|262%|271%|280%|289%|298%|307%|316%|325%|334%|343%|352%|361%}} | ||
+ | {{SklTbl21-40|Fire Damage| 169-214|187-236|205-258|223-280|241-302|281-346|321-390|361-434|401-478|441-522|481-566|521-610|561-654|601-698|641-742|681-786|721-830|761-874|801-918|841-962|881-1006}} | ||
+ | {{SklTbl21-40|Mana Cost| 5.5|5.6|5.7|5.8|6|6.1|6.2|6.3|6.5|6.6|6.7|6.8|7|7.1|7.2|7.3|7.5|7.6|7.7|7.8|8}} | ||
+ | {{SklTblEnd|FireArrow}} | ||
− | * | + | {| class="wikitable" |
+ | !Version Name!!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]|| | ||
+ | * Fire trail length shortened. | ||
− | |||
− | |||
|- | |- | ||
− | + | | Older Versions | |
− | + | | | |
− | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" | |
− | + | ! | |
− | + | ! | |
− | |||
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− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | ! | ||
− | ! | ||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Added synergy from Exploding Arrow to burn damage per second. | ||
+ | |||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Added fire trail with burn damage per second. | ||
+ | |||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Fire damage scaling increased moderately and starting physical to fire damage increased from +3% to +50%. | ||
+ | |||
+ | |} | ||
+ | |} | ||
+ | |||
+ | == Ice Arrow == | ||
+ | {{Skilldesc|[[File:Ice_Arrow.png]]| Magically enhances your arrow or bolt to freeze your enemies.|18| [[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]] }} | ||
+ | |||
+ | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
+ | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | || | + | ! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]] |
+ | | style="text-align:center;" | +10% Cold damage per hardpoint | ||
|- | |- | ||
− | + | ! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Freezing_Arrow|Freezing Arrow]] | |
+ | | style="text-align:center;" | +5% Freeze duration per hardpoint | ||
|- | |- | ||
− | || | + | ! style="text-align:left;" |100 Dexterity |
+ | | style="text-align:center;" | Shoots 2 additional Ice Arrows | ||
|} | |} | ||
− | + | {{SklTblStart|IceArrow}} | |
− | + | {{SklTbl1-20|Cold Damage|6-10| 12-18| 18-26| 24-34| 30-42| 36-50| 42-58| 48-66| 60-84| 72-102| 84-120| 96-138| 108-156| 120-174| 132-192| 144-210| 162-234| 180-258| 198-282| 216-306}} | |
− | + | {{SklTbl1-20|Freeze Duration|2| 2.2| 2.4| 2.6| 2.8| 3| 3.2| 3.4| 3.6| 3.8| 4| 4.2| 4.4| 4.6| 4.8| 5| 5.2| 5.4| 5.6| 5.8}} | |
+ | {{SklTbl1-20|Attack Rating|20%| 29%| 38%| 47%| 56%| 65%| 74%| 83%| 92%| 101%| 110%| 119%| 128%| 137%| 146%| 155%| 164%| 173%| 182%| 191%}} | ||
+ | {{SklTbl1-20|Mana Cost|2.7| 3| 3.2| 3.5| 3.7| 4| 4.2| 4.5| 4.7| 5| 5.2| 5.5| 5.7| 6| 6.2| 6.5| 6.7| 7| 7.2| 7.5}} | ||
+ | {{SklTbl21-40Start|IceArrow}} | ||
+ | {{SklTbl21-40|Cold Damage|234-330| 252-354| 277-385| 304-417| 330-450| 355-482| 382-514| 407-545| 444-590| 480-634| 515-677| 552-722| 587-765| 624-810| 660-854| 695-897| 732-942| 767-985| 804-1030| 840-1074| 875-1117}} | ||
+ | {{SklTbl21-40|Freeze Duration|6| 6.2| 6.4| 6.6| 6.8| 7| 7.2| 7.4| 7.6| 7.8| 8| 8.2| 8.4| 8.6| 8.8| 9| 9.2| 9.4| 9.6| 9.8}} | ||
+ | {{SklTbl21-40|Attack Rating|200%| 209%| 218%| 227%| 236%| 245%| 254%| 263%| 272%| 281%| 290%| 299%| 308%| 317%| 326%| 335%| 344%| 353%| 362%| 371%}} | ||
+ | {{SklTbl21-40|Mana Cost|7.7| 8| 8.2| 8.5| 8.7| 9| 9.2| 9.5| 9.7| 10| 10.2| 10.5| 10.7| 11| 11.2| 11.5| 11.7| 12| 12.2| 12.5}} | ||
+ | {{SklTblEnd|IceArrow}} | ||
− | + | {| class="wikitable" | |
− | + | !Version Name!!Patch Notes | |
− | + | |- | |
− | + | |[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]|| | |
− | + | * 100 Dexterity shoots 2 additional Ice Arrows. | |
+ | * Tooltip now shows attack rating bonus. | ||
− | == | + | |- |
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Damage synergies increased from 8% to 10%. | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2, cold damage scaling increased moderately and attack rating bonus removed. | ||
− | + | |} | |
+ | |} | ||
− | + | == Guided Arrow == | |
+ | {{Skilldesc|[[File:Guided_Arrow.png]]|Enhances your arrows and bolts to track your target or seek one of its own.|18|[[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]] , [[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] , [[Bow_and_Crossbow_Skills#Multiple_Shot|Multiple Shot]] }} | ||
− | {| class = "wikitable" | + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | style="text-align:left;" | Deals 150% of weapon damage. |
|- | |- | ||
− | | | + | | style="text-align:left;" | Always hits. |
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
+ | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | || | + | ! style="text-align:left;" |None |
+ | | style="text-align:center;" | - | ||
|} | |} | ||
− | + | {{SklTblStart|GuidedArrow}} | |
− | + | {{SklTbl1-20|Damage|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%}} | |
− | + | {{SklTbl1-20|Mana Cost|8|7.7|7.5|7.2|7|6.7|6.5|6.2|6|5.7|5.5|5.2|5|4.7|4.5|4.2|4|3.7|3.5|3.2}} | |
+ | {{SklTbl21-40Start|GuidedArrow}} | ||
+ | {{SklTbl21-40|Damage|+110%|+115%|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%}} | ||
+ | {{SklTbl21-40|Mana Cost|3|2.7|2.5|2.2|2|1.7|1.5|1.2|1|1|1|1|1|1|1|1|1|1|1|1}} | ||
+ | {{SklTblEnd|GuidedArrow}} | ||
− | + | {| class="wikitable" | |
− | + | !Patch!!Changes | |
+ | |- | ||
+ | |[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| | ||
+ | * Compared with Vanilla D2, deals 150% of weapon damage. | ||
− | + | |} | |
− | + | == Exploding Arrow == | |
− | + | {{Skilldesc|[[File:Exploding_Arrow.png]]|Enchants an arrow or bolt that explodes on contact, damaging all nearby enemies.|18|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]], [[Bow_and_Crossbow_Skills#Fire_Arrow|Fire Arrow]] }} | |
− | |||
− | |||
− | |||
− | {| class = "wikitable" | + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" |
− | |||
|- | |- | ||
− | ! | + | ! Synergies !! Bonus to skill |
− | ! | ||
− | ! | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | ! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] || +20% Fire damage per hardpoint | |
|- | |- | ||
− | + | ! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Fire_Arrow|Fire Arrow]] || +20% Fire damage per hardpoint | |
|} | |} | ||
− | + | {{SklTblStart|ExplodingArrow}} | |
+ | {{SklTbl1-20|Fire Damage|9-14| 16-23| 23-31| 30-41| 36-50| 44-59| 51-68| 58-76| 73-94| 88-111| 103-128| 118-145| 133-161| 148-179| 163-196| 178-213| 198-235| 218-256| 238-279| 258-301}} | ||
+ | {{SklTbl1-20|Attack Rating|20%|29%|38%|47%|56%|65%|74%|83%|92%|101%|110%|119%|128%|137%|146%|155%|164%|173%|182%|191%}} | ||
+ | {{SklTbl1-20|Mana Cost|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5}} | ||
+ | {{SklTbl21-40Start|ExplodingArrow}} | ||
+ | {{SklTbl21-40|Fire Damage|278-323| 298-345| 322-372| 346-399| 370-426| 394-453| 418-480| 442-507| 472-542| 508-577| 541-612| 574-647| 607-682| 640-717| 673-752| 706-787| 739-822| 772-857| 805-892| 838-927}} | ||
+ | {{SklTbl21-40|Attack Rating|200%|209%|218%|227%|236%|245%|254%|263%|272%|281%|290%|299%|308%|317%|326%|335%|344%|353%|362%|371%}} | ||
+ | {{SklTbl21-40|Mana Cost|15|15.5|16|16.5|17|17.5|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5}} | ||
+ | {{SklTblEnd|ExplodingArrow}} | ||
− | + | {| class="wikitable" | |
− | + | !Version Name!!Patch Notes | |
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]|| | ||
+ | * Tooltip shows attack rating bonus. | ||
− | == | + | |- |
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Added synergy from Magic Arrow. | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2, fire damage scaling increased, Fire Arrow synergy increased greatly and attack rating bonus removed. | ||
− | + | |} | |
+ | |} | ||
− | + | == Strafe == | |
+ | {{Skilldesc|[[File:Strafe.png]]|Magically splits one arrow into several that target multiple nearby enemies.|24|[[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]], [[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]], [[Bow_and_Crossbow_Skills#Multiple_Shot|Multiple Shot]], [[Bow_and_Crossbow_Skills#Guided_Arrow|Guided Arrow]] }} | ||
− | {| class = "wikitable" | + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" |
− | + | |- | |
− | + | | style="text-align:left;" colspan="2" | Deals 100% of weapon damage | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | || | + | | style="text-align:left;" | Mana Cost: || 11 |
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
+ | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | || | + | ! style="text-align:left;" |None |
+ | | style="text-align:center;" | - | ||
|} | |} | ||
− | + | {{SklTblStart|Strafe}} | |
− | + | {{SklTbl1-20|Damage|3-4| 5-7| 7-10| 9-13| 11-16| 13-19| 15-22| 17-25| 20-28| 23-33| 26-37| 29-41| 32-45| 35-49| 38-53| 41-57| 45-62| 49-67| 53-72| 57-77| 61-82}} | |
− | + | {{SklTbl1-20|Arrows|5|6|7|8|9|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10}} | |
+ | {{SklTbl1-20|Damage|5%|11%|17%|23%|29%|35%|41%|47%|53%|59%|65%|71%|77%|83%|89%|95%|101%|107%|113%|119%}} | ||
+ | {{SklTbl1-20|Mana Cost|11|10.9|10.8|10.8|10.7|10.6|10.6|10.5|10.5|10.4|10.3|10.3|10.2|10.1|10.1|10|10|9.9|9.8|9.8}} | ||
+ | {{SklTbl21-40Start|Strafe}} | ||
+ | {{SklTbl21-40|Damage|65-87| 71-93| 77-99| 83-105| 89-111| 95-117| 101-123| 108-130| 115-137| 122-144| 129-151| 136-158| 143-165| 150-172| 157-179| 164-186| 171-193| 178-200| 185-207| 192-214}} | ||
+ | {{SklTbl21-40|Arrows|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10}} | ||
+ | {{SklTbl21-40|Damage|125%|131%|137%|143%|149%|155%|161%|167%|173%|179%|185%|191%|197%|203%|209%|215%|221%|227%|233%|239%}} | ||
+ | {{SklTbl21-40|Mana Cost|9.7|10|10.2|10.5|10.7|11|11.2|11.5|11.7|12|12.2|12.5|12.7|13|13.2|13.5|13.7|14|14.2|14.5}} | ||
+ | {{SklTblEnd|Strafe}} | ||
− | + | {| class="wikitable" | |
− | + | ! Version Name !!Patch Notes | |
− | + | |- | |
+ | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| | ||
+ | * Strafe now uses the same added physical damage scaling as Multiple Shot (all levels) which results in higher damage overall. | ||
− | == | + | |- |
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Damage scaling increased slightly. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level. | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Weapon damage decreased from 100% to 80% and flat damage scaling per level added. | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * 3/4 Damage penalty removed. | ||
+ | |} | ||
+ | |} | ||
− | + | == Immolation Arrow == | |
+ | {{Skilldesc|[[File:Immolation_Arrow.png]]|Enhances arrows or bolts to cause severe fire damage and creates a pyre upon impact.|24|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]], [[Bow_and_Crossbow_Skills#Fire_Arrow|Fire Arrow]], [[Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]]}} | ||
− | {| class = "wikitable" | + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" |
− | |||
|- | |- | ||
− | + | | style="text-align:left;" | Burn duration: || 2 Seconds | |
− | + | |} | |
− | + | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | ! Synergies !! Bonus to skill | |
|- | |- | ||
− | || | + | | [[Bow_and_Crossbow_Skills#Fire_Arrow|'''Fire Arrow''']] |
+ | | +16% Burn damage per second per hardpoint | ||
|- | |- | ||
− | || | + | | [[Bow_and_Crossbow_Skills#Exploding_Arrow|'''Exploding Arrow''']] |
+ | | +15% Fire damage per hardpoint | ||
|- | |- | ||
− | |||
|} | |} | ||
− | + | {{SklTblStart|ImmolationArrow}} | |
+ | {{SklTbl1-20|Fire Damage|16-27| 37-49| 60-70| 82-92| 103-115| 125-137| 148-158| 170-181| 198-210| 228-238| 257-268| 285-297| 315-325| 343-355| 372-383| 402-412| 440-450| 477-489| 516-527| 554-565| 592-603}} | ||
+ | {{SklTbl1-20|Burn Damage per Second|18-31| 44-56| 69-83| 96-108| 121-134| 147-159| 172-185| 198-210| 232-245| 266-279| 301-313| 334-347| 368-381| 403-415| 436-449| 471-484| 515-528| 559-572| 604-617| 649-662| 693-706}} | ||
+ | {{SklTbl1-20|Attack Rating|30%|39%|48%|57%|66%|75%|84%|93%|102%|111%|120%|129%|138%|147%|156%|165%|174%|183%|192%|201%}} | ||
+ | {{SklTbl1-20|Mana Cost|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5|15|15.5|16|16.5|17|17.5}} | ||
+ | {{SklTbl21-40Start|ImmolationArrow}} | ||
+ | {{SklTbl21-40|Fire Damage|630-641| 676-687| 722-733| 768-779| 814-825| 860-871| 906-917| 958-969| 1010-1021| 1062-1073| 1114-1125| 1166-1177| 1218-1229| 1270-1281| 1322-1333| 1374-1385| 1426-1437| 1478-1489| 1530-1541| 1582-1593| 1634-1645}} | ||
+ | {{SklTbl21-40|Burn Damage per Second|738-751| 792-805| 846-858| 900-912| 953-966| 1007-1020| 1061-1074| 1122-1135| 1183-1196| 1244-1257| 1305-1318| 1366-1379| 1427-1440| 1488-1501| 1549-1562| 1609-1622| 1670-1683| 1731-1744| 1792-1805| 1853-1866| 1914-1927}} | ||
+ | {{SklTbl21-40|Attack Rating|210%|219%|228%|237%|246%|255%|264%|273%|282%|291%|300%|309%|318%|327%|336%|345%|354%|363%|372%|381%}} | ||
+ | {{SklTbl21-40|Mana Cost|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5|25|25.5|26|26.5|27|27.5}} | ||
+ | {{SklTblEnd|ImmolationArrow}} | ||
− | + | {| class="wikitable" | |
− | + | !Version Name!!Patch Notes | |
− | + | |- | |
− | + | |[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]|| | |
− | + | * Tooltip shows attack rating bonus. | |
− | |||
− | == | + | |- |
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Fire Arrow synergy increased from +14% to +16% Burn damage per second. | ||
+ | * Burn duration shortened from 4 to 2 seconds. | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Fire trail duration shortened. | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Burn damage per second increased. | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Added fire trail with burn damage per second. | ||
+ | * Fire damage increased and Fire Arrow synergy increased. | ||
− | |||
− | |||
|- | |- | ||
− | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |
− | + | * Skill reworked as follows: Cooldown removed and fire damage, burn damage, burn duration and all synergies increased. | |
− | + | ||
− | + | |} | |
− | + | |} | |
− | + | ||
− | + | == Freezing Arrow == | |
− | + | {{Skilldesc|[[File:Freezing_Arrow.png]]|Magically enhances an arrow or bolt to freeze entire groups of monsters.|30|[[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]], [[Bow_and_Crossbow_Skills#Ice_Arrow|Ice Arrow]] }} | |
− | + | ||
− | + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | || | + | | style="text-align:left;" | Freeze Duration: || 2 Seconds |
|- | |- | ||
− | || | + | | style="text-align:left;" | Freeze Radius: || 3.3 Yards |
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
|- | |- | ||
− | || | + | ! Synergies !! Bonus to skill |
+ | |- | ||
+ | | [[Bow_and_Crossbow_Skills#Cold_Arrow|'''Cold Arrow''']] | ||
+ | | +21% Cold damage per hardpoin | ||
+ | |- | ||
+ | | [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']] | ||
+ | | +4% Cold damage per hardpoint | ||
+ | |- | ||
+ | | [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']] | ||
+ | | +4% Freeze duration per hardpoint | ||
|} | |} | ||
− | + | {{SklTblStart|FreezingArrow}} | |
− | + | {{SklTbl1-20|Cold Damage|40-50| 55-65| 70-80| 85-95| 100-110| 115-125| 130-140| 144-155| 165-175| 185-195| 205-215| 225-235| 244-255| 265-275| 285-295| 305-315| 330-340| 352-362| 376-387| 401-411}} | |
− | + | {{SklTbl1-20|Attack Rating|40%|49%|58%|67%|76%|85%|94%|103%|112%|121%|130%|139%|148%|157%|166%|175%|184%|193%|202%|211%}} | |
+ | {{SklTbl1-20|Mana Cost|4.5|4.7|5|5.2|5.5|5.7|6|6.2|6.5|6.7|7|7.2|7.5|7.7|8|8.2|8.5|8.7|9|9.2|9.5|9.7|10|10.2|10.5|10.7|11|11.2|11.5|11.7|12|12.2}} | ||
+ | {{SklTbl21-40Start|FreezingArrow}} | ||
+ | {{SklTbl21-40|Cold Damage|424-435| 448-459| 475-484| 501-511| 526-536| 553-563| 578-588| 605-615| 635-645| 665-675| 695-705| 725-735| 755-765| 785-795| 815-825| 845-855| 875-885| 905-915| 935-945| 965-975| 995-1005}} | ||
+ | {{SklTbl21-40|Attack Rating|220%|229%|238%|247%|256%|265%|274%|283%|292%|301%|310%|319%|328%|337%|346%|355%|364%|373%|382%|391%}} | ||
+ | {{SklTbl21-40|Mana Cost|12.5|12.7|13|13.2|13.5|13.7|14|14.2|14.5|14.7|15|15.2|15.5|15.7|16|16.2|16.5|16.7|17|17.2|17.5|17.7|18|18.2|18.5|18.7|19|19.2}} | ||
+ | {{SklTblEnd|FreezingArrow}} | ||
− | + | {| class="wikitable" | |
− | + | ! Version Name !!Patch Notes | |
− | + | |- | |
− | + | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| | |
− | + | * Freezing Arrow’s freeze length synergy from Ice Arrow reduced from 5% to 4%. | |
− | + | * Freezing Arrow’s damage synergy from Ice Arrow increased from 2% to 4%. | |
− | |||
− | |||
− | == | + | |- |
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Tooltip shows attack rating bonus. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Damage synergies increased from 20% to 21%, attack rating bonus re-added. | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Added synergy from Ice Arrow. | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Cold Arrow synergy increased. | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Cold Arrow synergy increased. | ||
− | |||
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− | | | + | * Cold Arrow synergy increased. |
− | + | * Compared with Vanilla D2, cold damage scaling moderately increased and attack rating bonus removed | |
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Latest revision as of 23:26, 16 April 2024
Contents
Cold Arrow
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Deals 100% of weapon damage |
Synergies | Bonus to skill |
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Ice Arrow | +12% Cold damage per hardpoint |
100 Dexterity | Shoots 2 additional Cold Arrows |
Version Name | Patch Notes | ||||||
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#19 Zincite |
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Older Versions |
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Magic Arrow
Multiple Shot
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