User:Qord: Difference between revisions
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{{Wikiintro}} | {{Wikiintro}} | ||
== Additional filtering notes== | |||
From discord announcements | |||
*Changed FLTRLVL to FILTERLVL and PINGLVL to NOTIFYLVL | |||
*The old style %MAP% filter specifier has been removed | |||
*Item Filtering has received a significant update which will require its own post in the coming days. This includes being able to use a filter on vendors and having over *94 new icons to choose from for item drops on the minimap. | |||
*Sounds from item filters now have higher priority over other game sounds to avoid the sound being skipped entirely. | |||
*Notifications from item filters can now reference the filter name. | |||
*Item filter notification priority now works correctly | |||
*Finalized all item filter changes, specifically for the following specifiers %NOTIFY(color[, priority]), %MAPICON(icon[, colorshift])%, %NOTIFYSOUND(sound_id[, priority])%, %BGCOLOR(palette_color)% and %BORDER(size, palette_color)% | |||
*Re-added the REQLEVEL specifier for loot filtering. | |||
*Loot filters now output a lot more errors and warnings to help diagnose filter bugs. | |||
*Added text macro support to item filters. | |||
*Added grouping/multi-checks to various item filter specifiers. | |||
*Added %LBRACE% and %RBRACE% to allow for using { and } respectively in item filters. | |||
*Added support for shared item styles in item filters. | |||
*Added support for shared item notes in item filters. | |||
*The TPSCROLLS & IDSCROLLS item filter specifiers will now cause the item to be rechecked every ~5 sec NOTE: TPSCROLLS & IDSCROLLS should always be the very last condition in your filter line, otherwise you will affect performance. | |||
*Added symbolic naming/referencing for set and unique items, eg: UNIQUE("Cranebeak") | |||
*Item and Skill lists now support referencing items and skills by name. | |||
*Item bases can now directly be reference by name (instead of item codes, codes still work though). | |||
*Added custom sound loading for filters without needing -direct (sounds are loaded from the filter directory): | |||
<pre> | |||
Sound[FANCY_SOUND]: "myfilter\filename" | |||
<nowiki>//...</nowiki> | |||
ItemDisplay[MAP]: %NAME%%NOTIFYSOUND(FANCY_SOUND)% | |||
</pre> | |||
*Added text macro'ing to filters: | |||
<pre> | |||
TextMacro[RGB]: %RED%@%GREEN%@%BLUE%@ | |||
//... | |||
ItemDisplay[MAP]: %!RGB!%%NAME%%!RGB!% | |||
</pre> | |||
*Added options to set sane defaults for filter and ping levels for filters: | |||
<pre> | |||
Option[DefaultFilterLevel]: Filter Level Name | |||
Option[DefaultNotifyLevel]: MEDIUM | |||
</pre> | |||
*Added block-based filtering conditions to skip multiple entries with shared conditions (hint: FILTERLVL): | |||
<pre> | |||
EnableIf[RUNE] | |||
ItemDisplay[]: %ORANGE%%RUNENAME% %TAN%[%RUNETIER%]%CONTINUE% | |||
EnableIf[RUNETIER>16] | |||
ItemDisplay[r32]: %NAME%%GOLD%!!Scam!! | |||
ItemDisplay[r32]: %NAME%%GOLD%!!Sadge!! | |||
ItemDisplay[]: %NAME%%GOLD%!!HR!! | |||
EndIf[] | |||
ItemDisplay[]: %NAME% | |||
EndIf[] | |||
</pre> | |||
*ITEMSTAT has been removed, please use STAT(id) instead. | |||
== 1-5 == | |||
== 1-2-24 testing == | == 1-2-24 testing == | ||
{| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;" | {| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;" | ||
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* Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies. | * Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies. | ||
|} | |} | ||
<div class="mw-customtoggle-myToggle1" style="cursor:pointer; color:blue">[+/-] Click here to see more</div> | <div class="mw-customtoggle-myToggle1" style="cursor:pointer; color:blue">[+/-] Click here to see more</div> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myToggle1"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myToggle1"> | ||
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{| style="border:2px solid white; background:transparent;" class="non-table skilltable mw-collapsible mw-collapsed" id="mw-customcollapsible- | {| style="border:2px solid white; background:transparent;" class="non-table skilltable mw-collapsible mw-collapsed" id="mw-customcollapsible-wakka2" | ||
|- | |- | ||
!Version Name!!Patch Notes | !Version Name!!Patch Notes | ||
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! <span class="mw-customtoggle- | ! <span class="mw-customtoggle-wakka2" style="float:left; colspan=2;" | <span style="float:left; border:solid none solid none; colspan=2;" class="hidden">[[File:D2_minus_small_grey.png| 16px]] See fewer patch notes</span><span style="float:left;" class="shown">[[File:D2_plus_small_grey.png|16px]] Older patch notes</span> | ||
|- class="skilltable-collapsed" | |- class="skilltable-collapsed" |
Latest revision as of 13:26, 19 March 2024
Anyone can login to their PoD account and edit the pages of this wiki. So please; if you see outdated or missing information, help us fix it. Thanks! |
Please do not fill the wiki with vanilla information. This wiki should only contain information about PoD changes. Therefore it can be implied that if something is not on the wiki, it has not changed.
Additional filtering notes
From discord announcements
- Changed FLTRLVL to FILTERLVL and PINGLVL to NOTIFYLVL
- The old style %MAP% filter specifier has been removed
- Item Filtering has received a significant update which will require its own post in the coming days. This includes being able to use a filter on vendors and having over *94 new icons to choose from for item drops on the minimap.
- Sounds from item filters now have higher priority over other game sounds to avoid the sound being skipped entirely.
- Notifications from item filters can now reference the filter name.
- Item filter notification priority now works correctly
- Finalized all item filter changes, specifically for the following specifiers %NOTIFY(color[, priority]), %MAPICON(icon[, colorshift])%, %NOTIFYSOUND(sound_id[, priority])%, %BGCOLOR(palette_color)% and %BORDER(size, palette_color)%
- Re-added the REQLEVEL specifier for loot filtering.
- Loot filters now output a lot more errors and warnings to help diagnose filter bugs.
- Added text macro support to item filters.
- Added grouping/multi-checks to various item filter specifiers.
- Added %LBRACE% and %RBRACE% to allow for using { and } respectively in item filters.
- Added support for shared item styles in item filters.
- Added support for shared item notes in item filters.
- The TPSCROLLS & IDSCROLLS item filter specifiers will now cause the item to be rechecked every ~5 sec NOTE: TPSCROLLS & IDSCROLLS should always be the very last condition in your filter line, otherwise you will affect performance.
- Added symbolic naming/referencing for set and unique items, eg: UNIQUE("Cranebeak")
- Item and Skill lists now support referencing items and skills by name.
- Item bases can now directly be reference by name (instead of item codes, codes still work though).
- Added custom sound loading for filters without needing -direct (sounds are loaded from the filter directory):
Sound[FANCY_SOUND]: "myfilter\filename" //... ItemDisplay[MAP]: %NAME%%NOTIFYSOUND(FANCY_SOUND)%
- Added text macro'ing to filters:
TextMacro[RGB]: %RED%@%GREEN%@%BLUE%@ //... ItemDisplay[MAP]: %!RGB!%%NAME%%!RGB!%
- Added options to set sane defaults for filter and ping levels for filters:
Option[DefaultFilterLevel]: Filter Level Name Option[DefaultNotifyLevel]: MEDIUM
- Added block-based filtering conditions to skip multiple entries with shared conditions (hint: FILTERLVL):
EnableIf[RUNE] ItemDisplay[]: %ORANGE%%RUNENAME% %TAN%[%RUNETIER%]%CONTINUE% EnableIf[RUNETIER>16] ItemDisplay[r32]: %NAME%%GOLD%!!Scam!! ItemDisplay[r32]: %NAME%%GOLD%!!Sadge!! ItemDisplay[]: %NAME%%GOLD%!!HR!! EndIf[] ItemDisplay[]: %NAME% EndIf[]
- ITEMSTAT has been removed, please use STAT(id) instead.
1-5
1-2-24 testing
Version Name | Patch Notes |
---|---|
#20 Perlite |
|
|
|
11-6-Testing
Version Name | Patch Notes |
---|---|
#20 Perlite |
|
![]() ![]() |
BoI patch notes examples
Old look:
Version Name | Patch Notes | ||
---|---|---|---|
#20 Perlite |
| ||
Older Versions |
|
New look:
![]() |
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11-5-Patch notes template test
![]() |
---|
![]() |
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11-5-Patch notes test
![]() |
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Patch notes test
Version Name | Patch Notes | ||
---|---|---|---|
#1 Bedrock |
| ||
![]() |
{-class="skilltable-collapsed" |
||
![]() | |||
#1 Bedrock |
| ||
Patch 2 |
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Patch 3 |
| ||
Patch 4 |
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|}
![]() |
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some other tests
|
Synergies | Bonus to skill |
---|---|
None | - |
|}
Skill table half n half
Collapse on left?
Skill table half n half
Collapse on left?
Skill level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Rating: | +20% | +32% | +44% | +56% | +68% | +80% | +92% | +104% | +116% | +128% | +140% | +152% | +164% | +176% | +188% | +200% | +212% | +224% | +236% | +248% |
Damage: | 1-16 | 1-36 | 1-56 | 1-76 | 1-96 | 1-116 | 1-136 | 1-156 | 1-206 | 1-256 | 1-306 | 1-356 | 1-406 | 1-456 | 1-506 | 1-556 | 1-636 | 1-716 | 1-796 | 1-876 |
Mana Cost: | 2 | 2.2 | 2.5 | 2.7 | 3 | 3.2 | 3.5 | 3.7 | 4 | 4.2 | 4.5 | 4.7 | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 | 6.5 | 6.7 |
Two tables, one is collapsible:
Skill level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Rating: | +20% | +32% | +44% | +56% | +68% | +80% | +92% | +104% | +116% | +128% | +140% | +152% | +164% | +176% | +188% | +200% | +212% | +224% | +236% | +248% |
Damage: | 1-16 | 1-36 | 1-56 | 1-76 | 1-96 | 1-116 | 1-136 | 1-156 | 1-206 | 1-256 | 1-306 | 1-356 | 1-406 | 1-456 | 1-506 | 1-556 | 1-636 | 1-716 | 1-796 | 1-876 |
Mana Cost: | 2 | 2.2 | 2.5 | 2.7 | 3 | 3.2 | 3.5 | 3.7 | 4 | 4.2 | 4.5 | 4.7 | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 | 6.5 | 6.7 |
Skill level: | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
---|
Just two tables, small space between
Skill level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Rating: | +20% | +32% | +44% | +56% | +68% | +80% | +92% | +104% | +116% | +128% | +140% | +152% | +164% | +176% | +188% | +200% | +212% | +224% | +236% | +248% |
Damage: | 1-16 | 1-36 | 1-56 | 1-76 | 1-96 | 1-116 | 1-136 | 1-156 | 1-206 | 1-256 | 1-306 | 1-356 | 1-406 | 1-456 | 1-506 | 1-556 | 1-636 | 1-716 | 1-796 | 1-876 |
Mana Cost: | 2 | 2.2 | 2.5 | 2.7 | 3 | 3.2 | 3.5 | 3.7 | 4 | 4.2 | 4.5 | 4.7 | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 | 6.5 | 6.7 |
Skill level: | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Rating: | +260% | +272% | +284% | +296% | +308% | +320% | +332% | +344% | +356% | +368% | +380% | +392% | +404% | +416% | +428% | +440% | +452% | +464% | +476% | +488% |
Damage: | 1-956 | 1-1036 | 1-1136 | 1-1236 | 1-1336 | 1-1436 | 1-1536 | 1-1636 | 1-1786 | 1-1936 | 1-2086 | 1-2236 | 1-2386 | 1-2536 | 1-2686 | 1-2836 | 1-2986 | 1-3136 | 1-3286 | 1-3436 |
Mana Cost: | 7 | 7.2 | 7.5 | 7.7 | 8 | 8.2 | 8.5 | 8.7 | 9 | 9.2 | 9.5 | 9.7 | 10 | 10.2 | 10.5 | 10.7 | 11 | 11.2 | 11.5 | 11.7 |
Just one big table:
Skill level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Rating: | +20% | +32% | +44% | +56% | +68% | +80% | +92% | +104% | +116% | +128% | +140% | +152% | +164% | +176% | +188% | +200% | +212% | +224% | +236% | +248% |
Damage: | 1-16 | 1-36 | 1-56 | 1-76 | 1-96 | 1-116 | 1-136 | 1-156 | 1-206 | 1-256 | 1-306 | 1-356 | 1-406 | 1-456 | 1-506 | 1-556 | 1-636 | 1-716 | 1-796 | 1-876 |
Mana Cost: | 2 | 2.2 | 2.5 | 2.7 | 3 | 3.2 | 3.5 | 3.7 | 4 | 4.2 | 4.5 | 4.7 | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 | 6.5 | 6.7 |
Skill level: | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
Attack Rating: | +260% | +272% | +284% | +296% | +308% | +320% | +332% | +344% | +356% | +368% | +380% | +392% | +404% | +416% | +428% | +440% | +452% | +464% | +476% | +488% |
Damage: | 1-956 | 1-1036 | 1-1136 | 1-1236 | 1-1336 | 1-1436 | 1-1536 | 1-1636 | 1-1786 | 1-1936 | 1-2086 | 1-2236 | 1-2386 | 1-2536 | 1-2686 | 1-2836 | 1-2986 | 1-3136 | 1-3286 | 1-3436 |
Mana Cost: | 7 | 7.2 | 7.5 | 7.7 | 8 | 8.2 | 8.5 | 8.7 | 9 | 9.2 | 9.5 | 9.7 | 10 | 10.2 | 10.5 | 10.7 | 11 | 11.2 | 11.5 | 11.7 |
Jab
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Power Strike
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Patch | Changes |
---|---|
#1 Bedrock |
|
Steal shamelessly, click edit
Skill level: |
---|
Attack Rating: |
Damage: |
Mana Cost: |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+20% | +32% | +44% | +56% | +68% | +80% | +92% | +104% | +116% | +128% | +140% | +152% | +164% | +176% | +188% | +200% | +212% | +224% | +236% | +248% | +260% | +272% | +284% | +296% | +308% | +320% | +332% | +344% | +356% | +368% | +380% | +392% | +404% | +416% | +428% | +440% | +452% | +464% | +476% | +488% |
1-16 | 1-36 | 1-56 | 1-76 | 1-96 | 1-116 | 1-136 | 1-156 | 1-206 | 1-256 | 1-306 | 1-356 | 1-406 | 1-456 | 1-506 | 1-556 | 1-636 | 1-716 | 1-796 | 1-876 | 1-956 | 1-1036 | 1-1136 | 1-1236 | 1-1336 | 1-1436 | 1-1536 | 1-1636 | 1-1786 | 1-1936 | 1-2086 | 1-2236 | 1-2386 | 1-2536 | 1-2686 | 1-2836 | 1-2986 | 1-3136 | 1-3286 | 1-3436 |
2 | 2.2 | 2.5 | 2.7 | 3 | 3.2 | 3.5 | 3.7 | 4 | 4.2 | 4.5 | 4.7 | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 | 6.5 | 6.7 | 7 | 7.2 | 7.5 | 7.7 | 8 | 8.2 | 8.5 | 8.7 | 9 | 9.2 | 9.5 | 9.7 | 10 | 10.2 | 10.5 | 10.7 | 11 | 11.2 | 11.5 | 11.7 |
Quick templates for odd
2 tables, static values and synergies
|
|
No odd, just synergies on left
Synergies | Bonus to skill |
---|---|
None | - |
Or...
|
Wiki Editing
Wiki Editing for class Skills Basics
Each page for class skills includes an overall page with "sections" for each skill. Sections are divided by creating headers using equals signs:
== Section Name ==
Gives us:
Section Name
Beneath that, we'll have 4 effective sections in a skill:
- The skill description, which includes the icon/picture, description, lvl required, and any prerequisites
- The "odd one", tables for synergies and static values (like "does 100% weapon damage" or "mana cost of 10")
- The skil damage table
- Patch notes tables
Using Jab as an example we see:
Jab
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Version Name | Patch Notes | ||
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#1 Bedrock |
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Older Versions |
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Breaking down Jab's skill page entry
Description
Let's parse through this code one section at a time. For the description section, this will be pretty standard/constant in layout, thought the values will change.
Description layout code:
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below --> |
<!-- <span style="color:green">'''New skill'''</span> --> |
{| |
|- |
| |
{| <!-- Description table --> |
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%" |
|https://pathofdiablo.com/wiki/images/amazon/Jab.png '''Description:''' Attacks with a series of rapid thrusts using a javelin or spear class weapon.''' |
|- |
|'''Required Level:''' 1 |
|- |
|'''Prerequisites:''' None |
|} |
The "odd one"
These will all have to be manually done, there's a lot of variations in style and layout but these examples show pretty much all the use cases we'll find in the wiki.
2 tables, static values (one of them spanning two columns while the rest include 2 columns for data) and synergies on the right. Likely the more common example.
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No odd, just synergies on left
Synergies | Bonus to skill |
---|---|
None | - |
Or...
|
The skill damage table
Patch notes tables
Sacrifice is the official template skill for formatting changes
Sacrifice
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