User:Qord: Difference between revisions
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{{Wikiintro}} | {{Wikiintro}} | ||
== Additional filtering notes== | |||
From discord announcements | |||
*Changed FLTRLVL to FILTERLVL and PINGLVL to NOTIFYLVL | |||
*The old style %MAP% filter specifier has been removed | |||
*Item Filtering has received a significant update which will require its own post in the coming days. This includes being able to use a filter on vendors and having over *94 new icons to choose from for item drops on the minimap. | |||
*Sounds from item filters now have higher priority over other game sounds to avoid the sound being skipped entirely. | |||
*Notifications from item filters can now reference the filter name. | |||
*Item filter notification priority now works correctly | |||
*Finalized all item filter changes, specifically for the following specifiers %NOTIFY(color[, priority]), %MAPICON(icon[, colorshift])%, %NOTIFYSOUND(sound_id[, priority])%, %BGCOLOR(palette_color)% and %BORDER(size, palette_color)% | |||
*Re-added the REQLEVEL specifier for loot filtering. | |||
*Loot filters now output a lot more errors and warnings to help diagnose filter bugs. | |||
*Added text macro support to item filters. | |||
*Added grouping/multi-checks to various item filter specifiers. | |||
*Added %LBRACE% and %RBRACE% to allow for using { and } respectively in item filters. | |||
*Added support for shared item styles in item filters. | |||
*Added support for shared item notes in item filters. | |||
*The TPSCROLLS & IDSCROLLS item filter specifiers will now cause the item to be rechecked every ~5 sec NOTE: TPSCROLLS & IDSCROLLS should always be the very last condition in your filter line, otherwise you will affect performance. | |||
*Added symbolic naming/referencing for set and unique items, eg: UNIQUE("Cranebeak") | |||
*Item and Skill lists now support referencing items and skills by name. | |||
*Item bases can now directly be reference by name (instead of item codes, codes still work though). | |||
*Added custom sound loading for filters without needing -direct (sounds are loaded from the filter directory): | |||
<pre> | |||
Sound[FANCY_SOUND]: "myfilter\filename" | |||
<nowiki>//...</nowiki> | |||
ItemDisplay[MAP]: %NAME%%NOTIFYSOUND(FANCY_SOUND)% | |||
</pre> | |||
*Added text macro'ing to filters: | |||
<pre> | |||
TextMacro[RGB]: %RED%@%GREEN%@%BLUE%@ | |||
//... | |||
ItemDisplay[MAP]: %!RGB!%%NAME%%!RGB!% | |||
</pre> | |||
*Added options to set sane defaults for filter and ping levels for filters: | |||
<pre> | |||
Option[DefaultFilterLevel]: Filter Level Name | |||
Option[DefaultNotifyLevel]: MEDIUM | |||
</pre> | |||
*Added block-based filtering conditions to skip multiple entries with shared conditions (hint: FILTERLVL): | |||
<pre> | |||
EnableIf[RUNE] | |||
ItemDisplay[]: %ORANGE%%RUNENAME% %TAN%[%RUNETIER%]%CONTINUE% | |||
EnableIf[RUNETIER>16] | |||
ItemDisplay[r32]: %NAME%%GOLD%!!Scam!! | |||
ItemDisplay[r32]: %NAME%%GOLD%!!Sadge!! | |||
ItemDisplay[]: %NAME%%GOLD%!!HR!! | |||
EndIf[] | |||
ItemDisplay[]: %NAME% | |||
EndIf[] | |||
</pre> | |||
*ITEMSTAT has been removed, please use STAT(id) instead. | |||
== 1-5 == | |||
== 1-2-24 testing == | == 1-2-24 testing == | ||
{| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;" | |||
|- | |||
!Version Name!!Patch Notes | |||
|- | |||
|style="background:transparent;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="background:transparent;"| | |||
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | |||
* Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies. | |||
|} | |||
<div class="mw-customtoggle-myToggle1" style="cursor:pointer; color:blue">[+/-] Click here to see more</div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myToggle1"> | |||
<div class="toccolours mw-collapsible-content"> | |||
{| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;" | |||
|- | |||
|- class="skilltable-collapsed" | |||
|style="border-bottom: 1px solid #a2a9b1; background:#222;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="background:#222;"| | |||
* Increased physical to cold damage conversion from 60% to 80%. | |||
|- class="skilltable-collapsed" | |||
|style="border-bottom: 1px solid #a2a9b1; background:transparent;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="background:transparent;"| | |||
* Cold damage per level increased by ~50%. | |||
* Ice Charge synergy increased from 10% to 20% Cold damage per charge. | |||
|} | |||
</div> | |||
</div> | |||
{| style="border:2px solid white; background:transparent;" class="non-table skilltable mw-collapsible mw-collapsed" id="mw-customcollapsible- | |||
{| style="border: 2px solid #4c4c4c;" | |||
|- | |||
| | |||
{| style="border:2px solid white; background:transparent;" class="non-table skilltable mw-collapsible mw-collapsed" id="mw-customcollapsible-wakka2" | |||
|- | |- | ||
!Version Name!!Patch Notes | !Version Name!!Patch Notes | ||
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|- | |- | ||
! <span class="mw-customtoggle- | ! <span class="mw-customtoggle-wakka2" style="float:left; colspan=2;" | <span style="float:left; border:solid none solid none; colspan=2;" class="hidden">[[File:D2_minus_small_grey.png| 16px]] See fewer patch notes</span><span style="float:left;" class="shown">[[File:D2_plus_small_grey.png|16px]] Older patch notes</span> | ||
|- class="skilltable-collapsed" | |- class="skilltable-collapsed" | ||
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|- class="skilltable-collapsed" | |- class="skilltable-collapsed" | ||
|style="border-bottom: 1px solid #a2a9b1; background:transparent;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1; background:transparent;"| | |style="border-bottom: 1px solid #a2a9b1; background:transparent;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1; background:transparent;"| | ||
* Cold damage per level increased by ~50%. | |||
* Ice Charge synergy increased from 10% to 20% Cold damage per charge. | |||
|} | |||
|} | |||
{| style="border: 2px solid #782121;" | |||
|- | |||
| | |||
{| style="border:2px solid white; background:#461F1F;" class="non-table skilltable mw-collapsible mw-collapsed" id="mw-customcollapsible-wakka" | |||
|- | |||
!Version Name!!Patch Notes | |||
|- | |||
|style="background:#222;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="background:#222;"| | |||
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | |||
* Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies. | |||
|- | |||
! <span class="mw-customtoggle-wakka" style="float:left; colspan=2;" | <span style="float:left; border:solid none solid none; colspan=2;" class="hidden">[[File:D2_minus_small_grey.png| 16px]] See fewer patch notes</span><span style="float:left;" class="shown">[[File:D2_plus_small_grey.png|16px]] Older patch notes</span> | |||
|- class="skilltable-collapsed" | |||
|style="border-bottom: 1px solid #222; background:#222;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="background:#222;"| | |||
* Increased physical to cold damage conversion from 60% to 80%. | |||
|- class="skilltable-collapsed" | |||
|style="border-bottom: 1px solid #222; background:#222;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="background:#222;"| | |||
* Cold damage per level increased by ~50%. | * Cold damage per level increased by ~50%. | ||
* Ice Charge synergy increased from 10% to 20% Cold damage per charge. | * Ice Charge synergy increased from 10% to 20% Cold damage per charge. |