User:Qord: Difference between revisions

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{{Wikiintro}}
{{Wikiintro}}
== Additional filtering notes==
From discord announcements
*Changed FLTRLVL to FILTERLVL and PINGLVL to NOTIFYLVL
*The old style %MAP% filter specifier has been removed
*Item Filtering has received a significant update which will require its own post in the coming days. This includes being able to use a filter on vendors and having over *94 new icons to choose from for item drops on the minimap.
*Sounds from item filters now have higher priority over other game sounds to avoid the sound being skipped entirely.
*Notifications from item filters can now reference the filter name.
*Item filter notification priority now works correctly
*Finalized all item filter changes, specifically for the following specifiers %NOTIFY(color[, priority]), %MAPICON(icon[, colorshift])%, %NOTIFYSOUND(sound_id[, priority])%, %BGCOLOR(palette_color)% and %BORDER(size, palette_color)%
*Re-added the REQLEVEL specifier for loot filtering.
*Loot filters now output a lot more errors and warnings to help diagnose filter bugs.
*Added text macro support to item filters.
*Added grouping/multi-checks to various item filter specifiers.
*Added %LBRACE% and %RBRACE% to allow for using { and } respectively in item filters.
*Added support for shared item styles in item filters.
*Added support for shared item notes in item filters.
*The TPSCROLLS & IDSCROLLS item filter specifiers will now cause the item to be rechecked every ~5 sec NOTE: TPSCROLLS & IDSCROLLS should always be the very last condition in your filter line, otherwise you will affect performance.
*Added symbolic naming/referencing for set and unique items, eg: UNIQUE("Cranebeak")
*Item and Skill lists now support referencing items and skills by name.
*Item bases can now directly be reference by name (instead of item codes, codes still work though).
*Added custom sound loading for filters without needing -direct (sounds are loaded from the filter directory):
<pre>
Sound[FANCY_SOUND]: "myfilter\filename"
<nowiki>//...</nowiki>
ItemDisplay[MAP]: %NAME%%NOTIFYSOUND(FANCY_SOUND)%
</pre>
*Added text macro'ing to filters:
<pre>
TextMacro[RGB]: %RED%@%GREEN%@%BLUE%@
//...
ItemDisplay[MAP]: %!RGB!%%NAME%%!RGB!%
</pre>
*Added options to set sane defaults for filter and ping levels for filters:
<pre>
Option[DefaultFilterLevel]: Filter Level Name
Option[DefaultNotifyLevel]: MEDIUM
</pre>
*Added block-based filtering conditions to skip multiple entries with shared conditions (hint: FILTERLVL):
<pre>
EnableIf[RUNE]
    ItemDisplay[]: %ORANGE%%RUNENAME% %TAN%[%RUNETIER%]%CONTINUE%
    EnableIf[RUNETIER>16]
      ItemDisplay[r32]: %NAME%%GOLD%!!Scam!!
      ItemDisplay[r32]: %NAME%%GOLD%!!Sadge!!
      ItemDisplay[]: %NAME%%GOLD%!!HR!!
    EndIf[]
      ItemDisplay[]: %NAME%
EndIf[]
</pre>
*ITEMSTAT has been removed, please use STAT(id) instead.
== 1-5 ==
== 1-2-24 testing ==
{| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;"
|-
!Version Name!!Patch Notes
|-
|style="background:transparent;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="background:transparent;"|
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
* Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
|}
<div class="mw-customtoggle-myToggle1" style="cursor:pointer; color:blue">[+/-] Click here to see more</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myToggle1">
<div class="toccolours mw-collapsible-content">
{| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;"
|-
|- class="skilltable-collapsed"
|style="border-bottom: 1px solid #a2a9b1; background:#222;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="background:#222;"|
* Increased physical to cold damage conversion from 60% to 80%.
|- class="skilltable-collapsed"
|style="border-bottom: 1px solid #a2a9b1; background:transparent;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="background:transparent;"|
* Cold damage per level increased by ~50%.
* Ice Charge synergy increased from 10% to 20% Cold damage per charge.
|}
</div>
</div>
{| style="border: 2px solid #4c4c4c;"
|-
|
{| style="border:2px solid white; background:transparent;" class="non-table skilltable mw-collapsible mw-collapsed" id="mw-customcollapsible-wakka2"
|-
!Version Name!!Patch Notes
|-
|style="background:transparent;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="background:transparent;"|
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
* Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
|-
! <span class="mw-customtoggle-wakka2" style="float:left; colspan=2;" | <span style="float:left; border:solid none solid none; colspan=2;" class="hidden">[[File:D2_minus_small_grey.png| 16px]]  See fewer patch notes</span><span style="float:left;" class="shown">[[File:D2_plus_small_grey.png|16px]]  Older patch notes</span>
|- class="skilltable-collapsed"
|style="border-bottom: 1px solid #a2a9b1; background:transparent;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1; background:transparent;"|
* Increased physical to cold damage conversion from 60% to 80%.
|- class="skilltable-collapsed"
|style="border-bottom: 1px solid #a2a9b1; background:transparent;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1; background:transparent;"|
* Cold damage per level increased by ~50%.
* Ice Charge synergy increased from 10% to 20% Cold damage per charge.
|}
|}
{| style="border: 2px solid #782121;"
|-
|
{| style="border:2px solid white; background:#461F1F;" class="non-table skilltable mw-collapsible mw-collapsed" id="mw-customcollapsible-wakka"
|-
!Version Name!!Patch Notes
|-
|style="background:#222;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="background:#222;"|
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
* Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
|-
! <span class="mw-customtoggle-wakka" style="float:left; colspan=2;" | <span style="float:left; border:solid none solid none; colspan=2;" class="hidden">[[File:D2_minus_small_grey.png| 16px]]  See fewer patch notes</span><span style="float:left;" class="shown">[[File:D2_plus_small_grey.png|16px]]  Older patch notes</span>
|- class="skilltable-collapsed"
|style="border-bottom: 1px solid #222; background:#222;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="background:#222;"|
* Increased physical to cold damage conversion from 60% to 80%.
|- class="skilltable-collapsed"
|style="border-bottom: 1px solid #222; background:#222;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="background:#222;"|
* Cold damage per level increased by ~50%.
* Ice Charge synergy increased from 10% to 20% Cold damage per charge.
|}
|}
== 11-6-Testing ==
== 11-6-Testing ==


{| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;"
{| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;"
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-wakka1">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-wakka1">
<div class="toccolours mw-collapsible-content">
<div class="toccolours mw-collapsible-content" style="border:none">
{| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;"
{| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;"
|-
|-
!Version Name!!Patch Notes
!Version Name!!Patch Notes
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
||[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
* Increased physical to cold damage conversion from 60% to 80%.
|-
||[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
* Increased physical to cold damage conversion from 60% to 80%.
* Increased physical to cold damage conversion from 60% to 80%.
|}
|}
</div>
</div>
</div>
</div>
{| class="non-table mw-collapsible mw-collapsed"
|[[File:D2_plus_small_grey.png|16px]]Show/hide older patch notes [[File:D2_plus_small_grey.png|16px]]
|-
!Version Name!!Patch Notes
|-
||[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
* Increased physical to cold damage conversion from 60% to 80%.
|}