Difference between revisions of "Passive and Magic Skills"

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== Inner Sight ==
 
== Inner Sight ==
 +
{{Skilldesc|[[File:Inner_Sight.png]] |Passive Aura - Illuminates nearby enemies making them easier for you and your party to hit.|1|None}}
  
*'''Description:''' Passive - Illuminates nearby enemies making them easier to hit for you and your party.'''
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" | Radius: || 18 Yards
 +
|}
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
  
*'''Required Level:''' 1
+
{{SklTblStart|InnerSight}}
 +
{{SklTbl1-20|Enemy Defense|-40|-65|-90|-115|-140|-165|-190|-215|-260|-305|-350|-395|-440|-485|-530|-575|-635|-695|-755|-815}}
 +
{{SklTbl21-40Start|InnerSight}}
 +
{{SklTbl21-40|Enemy Defense|-875|-935|-1015|-1095|-1175|-1255|-1335|-1415|-1515|-1615|-1715|-1815|-1915|-2015|-2115|-2215|-2315|-2415|-2515|-2615}}
 +
{{SklTblEnd|InnerSight}}
  
*'''Prerequisites:''' None.
+
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||
 +
* Tooltip clarifies it's a passive aura and plays the animation when activated (when joining a game or leveling up).  
  
{| class = "wikitable"
 
!colspan="21"|Radius: 18 yards
 
 
|-
 
|-
!slvl
+
| Older Versions
!1
+
|
!2
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
+
!
!4
+
!
!5
+
|-
!6
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||style="border-bottom: 1px solid #a2a9b1;"|
!7
+
* Inner Sight has been reworked into an aura. The radius now increases per level.
!8
+
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Enemy Defense:||-40||-65||-90||-115||-140||-165||-190||-215||-260||-305||-350||-395||-440||-485||-530||-575||-635||-695||-755||-815
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||style="border-bottom: 1px solid #a2a9b1;"|
|}
+
* Inner Sight can now be assigned to left click.
  
*'''Synergies:''' None.
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Inner Sight’s duration has been changed to 8 seconds.
 +
* Inner Sight’s radius has been changed to 16 yards at all levels.
 +
* Inner Sight no longer has a mana cost.
  
*'''Patch Notes:'''
+
|}
Changed to a passive ability (Edenite #12).<br/>
+
|}
Radius increased from 13 to 18 yards (Obsidian #6).
 
  
 
== Lethal Strike ==
 
== Lethal Strike ==
 +
(Renamed from Critical Strike)
 +
{{Skilldesc|[[File:Lethal_Strike.png]]|Passive - Your attacks have a chance to do double damage.|1|None}}
  
*'''Description:''' Passive - Your attacks have a chance to do double damage.'''
+
{| class="wikitable" style="display: inline-table;  margin-right: 50px;"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
  
*'''Required Level:''' 1
+
{{SklTblStart|LethalStrike}}
 +
{{SklTbl1-20|Critical Chance|16%|25%|32%|38%|42%|46%|49%|51%|54%|56%|58%|59%|61%|62%|63%|65%|65%|66%|67%|68%}}
 +
{{SklTbl21-40Start|LethalStrike}}
 +
{{SklTbl21-40|Critical Chance|68%|69%|70%|71%|71%|71%|72%|72%|73%|73%|74%|74%|74%|74%|74%|75%|75%|76%|76%|76%}}
 +
{{SklTblEnd|LethalStrike}}
  
*'''Prerequisites:''' None.
+
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||
 +
* Critical Strike has been renamed Lethal Strike to avoid confusion with the stat of the same name.
  
{| class = "wikitable"
 
!slvl
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
|-
 
||Chance to Crit:||16%||25%||32%||38%||42%||46%||49%||51%||54%||56%||58%||59%||61%||62%||63%||65%||65%||66%||67%||68%
 
 
|}
 
|}
 
*'''Synergies:''' None.
 
 
*'''Patch Notes:'''
 
  
 
== Phase Run ==
 
== Phase Run ==
 +
{{Skilldesc|[[File:Phase_Run.png]]|Transcend to a heightened state, granting faster movement and hit recovery. |6|[[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]] }}
 +
This skill replaces ''Slow Missiles''. When cast, it now provides a short burst of speed and increased hit recovery for a short duration.
 +
|-
 +
|
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" | Faster Hit Recovery: || +30%
 +
|-
 +
| style="text-align:left;" | Walk/Run Speed: || +30%
 +
|}
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
  
*'''Description:''' Transcend to a heighten state, granting faster movement and recovery.'''
+
{{SklTblStart|PhaseRun}}
 +
{{SklTbl1-20|Duration in seconds|7|7.3|7.7|8|8.4|8.8|9.1|9.5|9.8|10.2|10.6|10.9|11.3|11.6|12|12.4|12.7|13.1|13.4|13.8}}
 +
{{SklTbl1-20|Reset Duration Chance|2%|2%|3%|3%|3%|4%|4%|4%|5%|5%|5%|6%|6%|6%|7%|7%|7%|8%|8%|8%}}
 +
{{SklTbl1-20|Mana Cost|1|1|1|1.2|1.5|1.7|2|2.2|2.5|2.7|3|3.2|3.5|3.7|4|4.2|4.5|4.7|5|5.2}}
 +
{{SklTbl21-40Start|PhaseRun}}
 +
{{SklTbl21-40|Duration in seconds |14.2|14.5|14.9|15.2|15.6|16|16.3|16.7|17|17.4|17.8|18.1|18.5|18.8|19.2|19.6|19.9|20.3|20.6|21}}
 +
{{SklTbl21-40|Reset Duration Chance|9%|9%|9%|10%|10%|10%|11%|11%|11%|12%|12%|12%|13%|13%|13%|14%|14%|14%|15%|15%}}
 +
{{SklTbl21-40|Mana Cost|5.5|5.7|6|6.2|6.5|6.7|7|7.2|7.5|7.7|8|8.2|8.5|8.7|9|9.2|9.5|9.7|10|10.2}}
 +
{{SklTblEnd|PhaseRun}}
  
*'''Required Level:''' 6
+
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
 +
* Phase Run chance to reset duration reduced slightly at higher levels (11% to 8% @Lvl20)
  
*'''Prerequisites:''' Inner Sight
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Has a chance to reset the skill duration on kill.
  
{| class = "wikitable"
 
!colspan="21"|Faster Hit Recovery: +30%
 
 
|-
 
|-
!colspan="21"|Walk/Run Speed: +30%
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Phase Run can now be assigned to left click.
 +
 
 
|-
 
|-
!slvl
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
+
* No longer does damage.
!2
+
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Duration:||7s||7.3s||7.7s||8s||8.4s||8.8s||9.1s||9.5s||9.8s||10.2s||10.6s||10.9s||11.3s||11.6s||12s||12.4s||12.7s||13.1s||13.4s||13.8s
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Phase Run’s icon in the skill tree moved because it was on the wrong row.
 +
* Phase Run’s damage scaling and starting duration have been increased slightly.
 +
 
 
|-
 
|-
||Mana Cost:||1||1||1||1.2||1.5||1.7||2||2.2||2.5||2.7||3||3.2||3.5||3.7||4||4.2||4.5||4.7||5||5.2
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]]||style="border-bottom: 1px solid #a2a9b1;"|
|}
+
* Activating Phase Run is now based on your attack speed instead of cast speed.
 +
* Phase Run’s additional duration per level has been increased.
  
*'''Synergies:''' None.
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* New Skill: Phase Run; Replaces Slow Missiles.
  
*'''Patch Notes:'''
+
|}
No longer deals damage (Titanium #13).<br/>
+
|}
Starting duration and damage increased slightly (Tanzanite #10).<br/>
 
Duration scaling increased and cast rate now based on attack speed (Pyrite #8).<br/>
 
New skill added, replaces Slow Missiles (Beryl #7).
 
  
 
== Dodge ==
 
== Dodge ==
  
*'''Description:''' Passive - You have a chance to dodge a melee attack when attacking or standing still.'''
+
{{Skilldesc|[[File:Dodge.png]]|Passive - You have a chance to dodge a melee attack while attacking or standing still.|6|[[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]]}}
  
*'''Required Level:''' 6
+
{| class="wikitable" style="display: inline-table;  margin-right: 50px;"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
  
*'''Prerequisites:''' None.
+
{{SklTblStart|Dodge}}
 +
{{SklTbl1-20|Chance to Dodge|9%|14%|18%|21%|24%|26%|27%|29%|30%|31%|32%|33%|34%|35%|35%|36%|37%|37%|37%|38%}}
 +
{{SklTbl21-40Start|Dodge}}
 +
{{SklTbl21-40|Chance to Dodge|38%|39%|39%|39%|39%|40%|40%|40%|41%|41%|41%|41%|42%|42%|42%|42%|42%|42%|42%|42%}}
 +
{{SklTblEnd|Dodge}}
  
{| class = "wikitable"
+
{| class="wikitable"
!slvl
+
!Version Name!!Patch Notes
!1
+
|-
!2
+
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||
!3
+
* Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
!4
+
* Dodge chance to avoid damage reduced.
!5
+
*Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for patch [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]
!6
+
|-
!7
+
| Older Versions
!8
+
|
!9
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!10
+
!
!11
+
!
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Chance to Dodge:||9%||14%||18%||21%||24%||26%||27%||29%||30%||31%||32%||33%||34%||35%||35%||36%||37%||37%||37%||38%
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Recovery animation speeds doubled.
 +
 
 +
|}
 
|}
 
|}
 
*'''Synergies:''' None.
 
 
*'''Patch Notes:'''
 
Starting chance to dodge and scaling reduced (Titanium #13).<br/>
 
Animations removed, thus avoiding the "next hit always misses" bug from Vanilla D2 for multiframe attacks (Edenite #12).
 
  
 
== Avoid ==
 
== Avoid ==
  
*'''Description:''' Passive - You have a chance to dodge enemy missiles when attacking or standing still.'''
+
{{Skilldesc|[[File:Avoid.png]]|Passive - You have a chance to dodge enemy missiles while attacking or standing still.|12|None}}
  
*'''Required Level:''' 12
+
{{Skilldescnosynergiesleft}}
  
*'''Prerequisites:''' None.
+
{{SklTblStart|Avoid}}
 +
{{SklTbl1-20|Chance to Avoid|8%|12%|16%|19%|22%|24%|25%|26%|28%|29%|30%|31%|32%|32%|33%|34%|34%|34%|35%|35%}}
 +
{{SklTbl21-40Start|Avoid}}
 +
{{SklTbl21-40|Chance to Avoid|36%|36%|36%|37%|37%|37%|38%|38%|38%|38%|38%|38%|39%|39%|39%|39%|39%|40%|40%|40%}}
 +
{{SklTblEnd|Avoid}}
  
{| class = "wikitable"
+
{| class="wikitable"
!slvl
+
!Version Name!!Patch Notes
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Chance to Avoid:||8%||12%||16%||19%||22%||24%||25%||26%||28%||29%||30%||31%||32%||32%||33%||34%||34%||34%||35%||35%
+
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||
|}
+
* Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
 +
* Dodge chance to avoid damage reduced.
 +
*Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for patch [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Recovery animation speeds doubled.
  
*'''Synergies:''' None.
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Avoid chance to dodge decreased from 24% to 22% at Level 1
  
*'''Patch Notes:'''
+
|}
Starting chance to avoid and scaling reduced (Titanium #13).<br/>
+
|}
Animation removed, thus avoiding the "next hit always misses" bug from Vanilla D2 for multiframe attacks (Edenite #12).
 
  
 
== Penetrate ==
 
== Penetrate ==
 +
{{Skilldesc|[[File:Penetrate.png]]|Passive - Increases your attack rating.|12|[[Passive_and_Magic_Skills#Lethal_Strike|Lethal Strike]]}}
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
  
*'''Description:''' Passive - Increases your attack rating.'''
+
{{SklTblStart|Penetrate}}
 +
{{SklTbl1-20|Attack Rating|+75%|+90%|+105%|+120%|+135%|+150%|+165%|+180%|+195%|+210%|+225%|+240%|+255%|+270%|+285%|+300%|+315%|+330%|+345%|+360%}}
 +
{{SklTbl21-40Start|Penetrate}}
 +
{{SklTbl21-40|Attack Rating|+375%|+390%|+405%|+420%|+435%|+450%|+465%|+480%|+495%|+510%|+525%|+540%|+555%|+570%|+585%|+600%|+615%|+630%|+645%|+660%}}
 +
{{SklTblEnd|Penetrate}}
  
*'''Required Level:''' 12
+
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||
 +
* Penetrate is now a level 12 skill.
  
*'''Prerequisites:''' Lethal Strike
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Starting attack rating increased from +35% to +75% (Hidden) Compared with Vanilla D2, attack rating scaling increased moderately.
  
{| class = "wikitable"
+
|}
!slvl
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
|-
 
||Attack Rating:||+75%||+90%||+105%||+120%||+135%||+150%||+165%||+180%||+195%||+210%||+225%||+240%||+255%||+270%||+285%||+300%||+315%||+330%||+345%||+360%
 
 
|}
 
|}
  
*'''Synergies:''' None.
+
== Evade ==
 +
{{Skilldesc|[[File:Evade.png]]|Passive - You have a chance to dodge a melee or missile attack while walking or running.|18|None}}
  
*'''Patch Notes:'''
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
Starting attack rating increased from +35% to +75% (Bedrock #1).<br/>
+
! Synergies !! Bonus to skill
''Compared to Vanilla D2, attack rating scaling moderately increased (Bedrock #1-hidden).''
+
|-
 +
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
  
== Evade ==
+
{{SklTblStart|Evade}}
 +
{{SklTbl1-20|Attack Rating|6%|11%|14%|17%|20%|21%|23%|24%|26%|26%|27%|28%|29%|30%|30%|31%|31%|32%|32%|32%}}
 +
{{SklTbl21-40Start|Evade}}
 +
{{SklTbl21-40|Attack Rating |33%|33%|34%|34%|34%|34%|35%|35%|35%|35%|35%|35%|36%|36%|36%|36%|36%|37%|37%|37%}}
 +
{{SklTblEnd|Evade}}
  
*'''Description:''' Passive - You have a chance to dodge a melee or missile attack when walking or running.'''
+
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||
 +
* Evade will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
 +
* Evade chance to avoid damage reduced.
 +
*Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for patch [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Recovery animation speeds doubled.
  
*'''Required Level:''' 18
+
|}
 +
|}
  
*'''Prerequisites:''' None.
+
== Decoy ==
 +
{{Skilldesc|[[File:Decoy.png]]|Creates a stationary duplicate of yourself that draws fire from enemies and shoots arrows.|24|[[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]], [[Passive_and_Magic_Skills#Phase_Run|Phase Run]]}}
  
{| class = "wikitable"
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!slvl
+
|-
!1
+
| style="text-align:left;" colspan="2" | Attacks with Multiple Shot at 100% of player bow's physical damage
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Chance to Evade:||6%||11%||14%||17%||20%||21%||23%||24%||26%||26%||27%||28%||29%||30%||30%||31%||31%||32%||32%||32%
+
| style="text-align:left;" colspan="2" | Benefits from current skill level of  [[Passive_and_Magic_Skills#Pierce|Pierce]] , [[Passive_and_Magic_Skills#Penetrate|Penetrate]], and [[Passive_and_Magic_Skills#Lethal_Strike|Lethal Strike]]
 +
|-
 +
| style="text-align:left;" | Base Life: || 50% of player's maximum life
 +
|}
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 
|}
 
|}
  
*'''Synergies:''' None.
+
{{SklTblStart|Decoy}}
 +
{{SklTbl1-20|Damage|12 - 7|12 - 13|12 - 19|12 - 25|12 - 31|12 - 37|12 - 43|12 - 49|12 - 55|12 - 61|12 - 67|12 - 73|12 - 79|12 - 85|12 - 91|12 - 97|12 - 103|12 - 109|12 - 115|12 - 121}}
 +
{{SklTbl1-20|Resistances|+4%|+8%|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%|+44%|+48%|+52%|+56%|+60%|+64%|+68%|+72%|+76%|+80%}}
 +
{{SklTbl1-20|Attack Rating|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%|+210%|+220%|+230%}}
 +
{{SklTbl1-20|Life|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%}}
 +
{{SklTbl1-20|Duration in seconds|3|3.2|3.4|3.6|3.8|4|4.2|4.4|4.6|4.8|5|5.2|5.4|5.6|5.8|6|6.2|6.4|6.6|6.8}}
 +
{{SklTbl1-20|Mana Cost|19|19|18|18|17|17|16|16|15|15|14|14|13|13|12|12|11|11|10|10}}
 +
{{SklTbl21-40Start|Decoy}}
 +
{{SklTbl21-40|Damage |12 - 127|12 - 133|12 - 139|12 - 145|12 - 151|12 - 157|12 - 163|12 - 169|12 - 175|12 - 181|12 - 187|12 - 193|12 - 199|12 - 205|12 - 211|12 - 217|12 - 223|12 - 229|12 - 235|12 - 241}}
 +
{{SklTbl21-40|Resistances|+84%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%}}
 +
{{SklTbl21-40|Attack Rating|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%|+410%|+420%|+430%}}
 +
{{SklTbl21-40|Life |+210%|+220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%}}
 +
{{SklTbl21-40|Duration in seconds|7|7.2|7.4|7.6|7.8|8|8.2|8.4|8.6|8.8|9|9.2|9.4|9.6|9.8|10|10.2|10.4|10.6|10.8}}
 +
{{SklTbl21-40|Mana Cost|9|9|8|8|7|7|6|6|5|5|4|4|3|3|2|2|1|1|1|1}}
 +
{{SklTblEnd|Decoy}}
  
*'''Patch Notes:'''
+
{| class="wikitable"
Starting chance to evade and scaling reduced (Titanium #13).<br/>
+
!Version Name!!Patch Notes
Animation removed, thus avoiding the "next hit always misses" bug from Vanilla D2 for multiframe attacks (Edenite #12).
+
|-
 +
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||
 +
* Decoy has been reworked. Her damage will be listed on the skill description. The skill description will now also show her shared life with you. She now uses your bow’s physical damage. Her duration has decreased and she no longer uses Phase Run.
  
== Decoy ==
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Now attacks with [[Bow_and_Crossbow_Skills#Multiple_Shot|Multiple Shot]] at player's skill level +1.
  
*'''Description:''' Creates a stationary duplicate of yourself that draws fire from enemies and shoots arrows.'''
+
|}
 +
|}
  
*'''Required Level:''' 24
+
== Valkyrie ==
  
*'''Prerequisites:''' Inner Sight, Phase Run
+
{|
 
+
| colspan="2" |
{| class = "wikitable"
+
{|
!colspan="21"|Attacks with Multiple Shot at 100% of player bow's physical damage
+
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|[[File:Valkyrie.png]] ||'''Description:''' Summons a powerful Valkyrie ally.'''
 
|-
 
|-
!colspan="21"|Base Life: 50% of player's maximum life
+
|'''Required Level:''' 30
 
|-
 
|-
!colspan="21"|Benefits from current skill level of Pierce, Penetrate, and Lethal Strike
+
|'''Prerequisites:''' [[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]], [[Passive_and_Magic_Skills#Phase_Run|Phase Run]], [[Passive_and_Magic_Skills#Decoy|Decoy]] 
|-
+
|}
!colspan="21"|Duration: 3 seconds, +0.2 seconds per level
+
 
|-
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!slvl
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Damage:||5-7||10-13||15-19||20-25||25-31||30-37||35-43||40-49||45-55||50-61||55-67||60-73||65-79||70-85||75-91||80-97||85-103||90-109||95-115||100-121
+
| style="text-align:left;" colspan="2" | Attacks with  [[Javelin_and_Spear_Skills#Charged_Strike|Charged Strike]]
 
|-
 
|-
||All Resistance:||+4||+8||+12||+16||+20||+24||+28||+32||+36||+40||+44||+48||+52||+56||+60||+64||+68||+72||+376||+80
+
| style="text-align:left;" colspan="2" | Benefits from current skill level of [[Passive_and_Magic_Skills#Penetrate|Penetrate]], [[Passive_and_Magic_Skills#Lethal_Strike|Lethal Strike]], [[Passive_and_Magic_Skills#Dodge|Dodge]], [[Passive_and_Magic_Skills#Avoid|Avoid]], and [[Passive_and_Magic_Skills#Evade|Evade]]
 
|-
 
|-
||Attack Rating:||+40||+50||+60||+70||+80||+90||+100||+110||+120||+130||+140||+150||+160||+170||+180||+190||+200||+210||+220||+230
+
| style="text-align:left;" | Cooldown: || 3 seconds
 
|-
 
|-
||Life:||+10%||+20%||+30%||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%
+
| style="text-align:left;" | Mana Cost: || 30
|-
 
||Mana Cost:||19||18.5||18||17.5||17||16.5||16||15.5||15||14.5||14||13.5||13||12.5||12||11.5||11||10.5||10||9.5
 
 
|}
 
|}
  
*'''Synergies:'''
+
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 
 
*'''Patch Notes:'''
 
Has been reworked as follows: now deals damage at 100% of player bow's physical damage, benefits from various passive skills, life modified, and duration significantly reduced (Titanium #13).<br/>
 
Now attacks with [https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Multiple_Shot Multiple Shot] at player's skill level plus one (Kyanite #11).
 
 
 
== Valkyrie ==
 
 
 
*'''Description:''' Summons a powerful Valkyrie ally.'''
 
 
 
*'''Required Level:''' 30
 
 
 
*'''Prerequisites:''' Inner Sight, Phase Run, Decoy
 
 
 
{| class = "wikitable"
 
!colspan="21"|Attacks with Charged Strike
 
 
|-
 
|-
!colspan="21"|Benefits from current skill level of Penetrate, Lethal Strike, Dodge, Avoid, and Evade
+
! Synergies !! Bonus to skill
 
|-
 
|-
!colspan="21"|Cooldown: 3 seconds
+
! [[Javelin_and_Spear_Skills#Jab|Jab]]
 +
| +18% Damage per hardpoint
 
|-
 
|-
!colspan="21"|Duration: 3 seconds, +0.2 seconds per level
+
! [[Javelin_and_Spear_Skills#Fend|Fend]]
 +
| +18% Damage per hardpoint
 
|-
 
|-
!slvl
+
! [[Javelin_and_Spear_Skills#Lightning_Strike|Lightning Strike]]
!1
+
| +20% Lightning damage per point
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Number of Bolts:||3||3||3||3||4||4||4||4||4||5||5||5||5||5||6||6||6||6||6||7
+
! [[Javelin_and_Spear_Skills#Power_Strike|Power Strike]]
 +
| +20% Lightning damage per point
 
|-
 
|-
||Lightning Damage:||1-30||1-45||1-60||1-75||1-90||1-105||1-120||1-135||1-155||1-175||1-195||1-215||1-235||1-255||1-275||1-295||1-319||1-343||1-367||1-391
+
|}
 +
 
 +
{{SklTblStart|Valkyrie}}
 +
{{SklTbl1-20|Lightning Damage|1-30|1-45|1-60|1-75|1-90|1-105|1-120|1-135|1-155|1-175|1-195|1-215|1-235|1-255|1-275|1-295|1-319|1-343|1-367|1-391}}
 +
{{SklTbl1-20|Physical Damage |8-21|13-27|18-33|24-42|28-45|33-51|38-57|43-63|48-69|53-75|58-81|63-87|68-93|73-99|78-105|83-111|88-117|93-123|98-129|103-135}}
 +
{{SklTbl1-20|Attack Rating|+40|+50|+60|+70|+80|+90|+100|+110|+120|+130|+140|+150|+160|+170|+180|+190|+200|+210|+220|+230}}
 +
{{SklTbl1-20|Life|528|616|704|792|880|968|1056|1144|1232|1320|1408|1496|1584|1672|1760|1848|1936|2024|2112|2200}}
 +
{{SklTbl1-20|Defense|10|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|200}}
 +
{{SklTbl1-20|Resistances|2|4|6|8|10|12|14|16|18|20|22|24|26|28|30|32|34|36|38|40}}
 +
{{SklTbl21-40Start|Valkyrie}}
 +
{{SklTbl21-40|Lightning Damage|1-415|1-439|1-467|1-495|1-523|1-551|1-579|1-607|1-642|1-677|1-712|1-747|1-782|1-817|1-852|1-887|1-922|1-957|1-992|1-1027}}
 +
{{SklTbl21-40|Physical Damage |108-141|113-147|118-153|123-159|128-165|133-171|138-177|143-183|148-189|153-195|158-201|163-207|168-213|173-219|178-225|183-231|188-237|193-243|198-249|203-255}}
 +
{{SklTbl21-40|Attack Rating|+240|+250|+260|+270|+280|+290|+300|+310|+320|+330|+340|+350|+360|+370|+380|+390|+400|+410|+420|+430}}
 +
{{SklTbl21-40|Life|2288|2376|2464|2552|2640|2728|2816|2904|2992|3080|3168|3256|3344|3432|3520|3608|3696|3784|3872|3960}}
 +
{{SklTbl21-40|Defense|210|220|230|240|250|260|270|280|290|300|310|320|330|340|350|360|370|380|390|400}}
 +
{{SklTbl21-40|Resistances|42|44|46|48|50|52|54|56|58|60|62|64|66|68|70|72|74|76|78|80}}
 +
{{SklTblEnd|Valkyrie}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 
|-
 
|-
||Physical Damage:||8-21||13-28||19-34||24-42||30-49||36-57||43-64||49-73||56-81||63-90||70-98||78-107||85-117||93-126||101-136||109-146||117-156||126-167||135-178||144-189
+
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
 +
* Physical damage synergy from [[Javelin_and_Spear_Skills#Fend|Fend]] increased from 2% to 18%.
 +
* Bug fixed which caused Valkyrie's physical damage synergy to list only [[Javelin_and_Spear_Skills#Jab|Jab]], when actually both [[Javelin_and_Spear_Skills#Jab|Jab]] and [[Javelin_and_Spear_Skills#Fend|Fend]] work.
 +
 
 
|-
 
|-
||Life:||528||616||704||792||880||968||1056||1144||1232||1320||1408||1496||1584||1672||1760||1848||1936||2024||2112||2200
+
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 
|-
 
|-
||Attack Rating:||+40||+50||+60||+70||+80||+90||+100||+110||+120||+130||+140||+150||+160||+170||+180||+190||+200||+210||+220||+230
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Cooldown shortened from 6 to 3 seconds.
 +
 
 
|-
 
|-
||Defense:||+10%||+20%||+30%||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Physical damage increased and [[Javelin_and_Spear_Skills#Jab|Jab]] synergy added.
 +
 
 
|-
 
|-
||Elemental Resistances:||+2||+4||+6||+8||+10||+12||+14||+16||+18||+20||+22||+24||+26||+28||+30||+32||+34||+36||+38||+40
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Skill reworked as follows: buffs to various stats and now attacks with its own (reduced) version of  [[Javelin_and_Spear_Skills#Charged_Strike|Charged Strike]].
 +
 
 
|-
 
|-
!colspan="21"|Mana Cost: 30
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Initial life lowered to 440 and damage halved.
 +
 
 +
|}
 
|}
 
|}
 
*'''Synergies:'''
 
'''Jab:''' +18% Damage per Level<br />
 
'''Lightning Strike:''' +20% Lightning Damage per Level<br />
 
'''Power Strike:''' +20% Lightning Damage per Level<br />
 
 
*'''Patch Notes:'''<br />
 
Cooldown reduced from 6 to 3 seconds (Jade #16).<br />
 
Physical damage increased and added synergy from Jab (Titanium #13).<br/>
 
Reworked including various stats and now attacks with its own (reduced) version Charged Strike (Kyanite #11).<br/>
 
Starting life reduced to 440 and damage reduced by half (Bedrock #1).
 
  
 
== Pierce ==
 
== Pierce ==
  
*'''Description:''' Passive - Your missiles have a chance to pass through enemies that they hit.'''
+
{|
 +
| colspan="2" |
 +
{|
 +
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|[[File:Pierce.png]] ||'''Description:''' Passive - Your missiles have a chance to pass through enemies that they hit. '''
 +
|-
 +
|'''Required Level:''' 30
 +
|-
 +
|'''Prerequisites:'''  [[Passive_and_Magic_Skills#Lethal_Strike|Lethal Strike]],  [[Passive_and_Magic_Skills#Penetrate|Penetrate]]
 +
|}
  
*'''Required Level:''' 30
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
  
*'''Prerequisites:''' Lethal Strike, Penetrate
+
{{SklTblStart|Pierce}}
 +
{{SklTbl1-20|Chance to Pierce|24%|34%|41%|48%|53%|57%|60%|63%|66%|68%|70%|72%|74%|75%|76%|78%|79%|80%|80%|81%}}
 +
{{SklTbl21-40Start|Pierce}}
 +
{{SklTbl21-40|Chance to Pierce|82%|83%|84%|85%|85%|85%|86%|86%|87%|87%|88%|88%|89%|89%|89%|90%|90%|90%|90%|90%}}
 +
{{SklTblEnd|Pierce}}
  
{| class = "wikitable"
+
{| class="wikitable"
!slvl
+
!Version Name!!Patch Notes
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Chance to Pierce:||24%||34%||41%||48%||53%||57%||60%||63%||66%||68%||70%||72%||74%||75%||76%||78%||79%||80%||80%||81%
+
| [[Patch_Notes#Patch_.235:_Limestone|#5 Limestone]] ||
|}
+
* Starting chance to pierce and scaling increased.
  
*'''Synergies:''' None.
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, chance to pierce and scaling lowered moderately.
  
*'''Patch Notes:'''
+
|}
Starting chance to pierce and scaling increased (Limestone #5).<br/>
+
|}
''Compared to Vanilla D2, chance to pierce and scaling moderately reduced (Bedrock #1-hidden).''
 

Latest revision as of 12:29, 4 March 2024

Inner Sight

Inner Sight.png Description: Passive Aura - Illuminates nearby enemies making them easier for you and your party to hit.
Required Level: 1
Prerequisites: None
Radius: 18 Yards
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Enemy Defense: -40 -65 -90 -115 -140 -165 -190 -215 -260 -305 -350 -395 -440 -485 -530 -575 -635 -695 -755 -815
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Enemy Defense: -875 -935 -1015 -1095 -1175 -1255 -1335 -1415 -1515 -1615 -1715 -1815 -1915 -2015 -2115 -2215 -2315 -2415 -2515 -2615
Version Name Patch Notes
#19 Zincite
  • Tooltip clarifies it's a passive aura and plays the animation when activated (when joining a game or leveling up).
Older Versions
#18 Flint
  • Inner Sight has been reworked into an aura. The radius now increases per level.
#16 Jade
  • Inner Sight can now be assigned to left click.
#6 Obsidian
  • Inner Sight’s duration has been changed to 8 seconds.
  • Inner Sight’s radius has been changed to 16 yards at all levels.
  • Inner Sight no longer has a mana cost.

Lethal Strike

(Renamed from Critical Strike)

Lethal Strike.png Description: Passive - Your attacks have a chance to do double damage.
Required Level: 1
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical Chance: 16% 25% 32% 38% 42% 46% 49% 51% 54% 56% 58% 59% 61% 62% 63% 65% 65% 66% 67% 68%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Critical Chance: 68% 69% 70% 71% 71% 71% 72% 72% 73% 73% 74% 74% 74% 74% 74% 75% 75% 76% 76% 76%
Version Name Patch Notes
#12 Edenite
  • Critical Strike has been renamed Lethal Strike to avoid confusion with the stat of the same name.

Phase Run

Phase Run.png Description: Transcend to a heightened state, granting faster movement and hit recovery.
Required Level: 6
Prerequisites: Inner Sight

This skill replaces Slow Missiles. When cast, it now provides a short burst of speed and increased hit recovery for a short duration.

Faster Hit Recovery: +30%
Walk/Run Speed: +30%
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration in seconds: 7 7.3 7.7 8 8.4 8.8 9.1 9.5 9.8 10.2 10.6 10.9 11.3 11.6 12 12.4 12.7 13.1 13.4 13.8
Reset Duration Chance: 2% 2% 3% 3% 3% 4% 4% 4% 5% 5% 5% 6% 6% 6% 7% 7% 7% 8% 8% 8%
Mana Cost: 1 1 1 1.2 1.5 1.7 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Duration in seconds : 14.2 14.5 14.9 15.2 15.6 16 16.3 16.7 17 17.4 17.8 18.1 18.5 18.8 19.2 19.6 19.9 20.3 20.6 21
Reset Duration Chance: 9% 9% 9% 10% 10% 10% 11% 11% 11% 12% 12% 12% 13% 13% 13% 14% 14% 14% 15% 15%
Mana Cost: 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2
Version Name Patch Notes
#20 Perlite
  • Phase Run chance to reset duration reduced slightly at higher levels (11% to 8% @Lvl20)
Older Versions
#19 Zincite
  • Has a chance to reset the skill duration on kill.
#16 Jade
  • Phase Run can now be assigned to left click.
#13 Titanium
  • No longer does damage.
#10 Tanzanite
  • Phase Run’s icon in the skill tree moved because it was on the wrong row.
  • Phase Run’s damage scaling and starting duration have been increased slightly.
#8 Pyrite
  • Activating Phase Run is now based on your attack speed instead of cast speed.
  • Phase Run’s additional duration per level has been increased.
#7 Beryl
  • New Skill: Phase Run; Replaces Slow Missiles.

Dodge

Dodge.png Description: Passive - You have a chance to dodge a melee attack while attacking or standing still.
Required Level: 6
Prerequisites: Inner Sight
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Chance to Dodge: 9% 14% 18% 21% 24% 26% 27% 29% 30% 31% 32% 33% 34% 35% 35% 36% 37% 37% 37% 38%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Chance to Dodge: 38% 39% 39% 39% 39% 40% 40% 40% 41% 41% 41% 41% 42% 42% 42% 42% 42% 42% 42% 42%
Version Name Patch Notes
#13 Titanium
  • Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
  • Dodge chance to avoid damage reduced.
  • Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
Older Versions
#7 Beryl
  • Recovery animation speeds doubled.

Avoid

Avoid.png Description: Passive - You have a chance to dodge enemy missiles while attacking or standing still.
Required Level: 12
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Chance to Avoid: 8% 12% 16% 19% 22% 24% 25% 26% 28% 29% 30% 31% 32% 32% 33% 34% 34% 34% 35% 35%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Chance to Avoid: 36% 36% 36% 37% 37% 37% 38% 38% 38% 38% 38% 38% 39% 39% 39% 39% 39% 40% 40% 40%
Version Name Patch Notes
#13 Titanium
  • Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
  • Dodge chance to avoid damage reduced.
  • Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
Older Versions
#7 Beryl
  • Recovery animation speeds doubled.
#1 Bedrock
  • Avoid chance to dodge decreased from 24% to 22% at Level 1

Penetrate

Penetrate.png Description: Passive - Increases your attack rating.
Required Level: 12
Prerequisites: Lethal Strike
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +75% +90% +105% +120% +135% +150% +165% +180% +195% +210% +225% +240% +255% +270% +285% +300% +315% +330% +345% +360%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack Rating: +375% +390% +405% +420% +435% +450% +465% +480% +495% +510% +525% +540% +555% +570% +585% +600% +615% +630% +645% +660%
Version Name Patch Notes
#10 Tanzanite
  • Penetrate is now a level 12 skill.
Older Versions
#1 Bedrock
  • Starting attack rating increased from +35% to +75% (Hidden) Compared with Vanilla D2, attack rating scaling increased moderately.

Evade

Evade.png Description: Passive - You have a chance to dodge a melee or missile attack while walking or running.
Required Level: 18
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: 6% 11% 14% 17% 20% 21% 23% 24% 26% 26% 27% 28% 29% 30% 30% 31% 31% 32% 32% 32%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack Rating : 33% 33% 34% 34% 34% 34% 35% 35% 35% 35% 35% 35% 36% 36% 36% 36% 36% 37% 37% 37%
Version Name Patch Notes
#13 Titanium
  • Evade will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
  • Evade chance to avoid damage reduced.
  • Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
Older Versions
#7 Beryl
  • Recovery animation speeds doubled.

Decoy

Decoy.png Description: Creates a stationary duplicate of yourself that draws fire from enemies and shoots arrows.
Required Level: 24
Prerequisites: Inner Sight, Phase Run
Attacks with Multiple Shot at 100% of player bow's physical damage
Benefits from current skill level of Pierce , Penetrate, and Lethal Strike
Base Life: 50% of player's maximum life
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 12 - 7 12 - 13 12 - 19 12 - 25 12 - 31 12 - 37 12 - 43 12 - 49 12 - 55 12 - 61 12 - 67 12 - 73 12 - 79 12 - 85 12 - 91 12 - 97 12 - 103 12 - 109 12 - 115 12 - 121
Resistances: +4% +8% +12% +16% +20% +24% +28% +32% +36% +40% +44% +48% +52% +56% +60% +64% +68% +72% +76% +80%
Attack Rating: +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230%
Life: +10% +20% +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200%
Duration in seconds: 3 3.2 3.4 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8
Mana Cost: 19 19 18 18 17 17 16 16 15 15 14 14 13 13 12 12 11 11 10 10
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage : 12 - 127 12 - 133 12 - 139 12 - 145 12 - 151 12 - 157 12 - 163 12 - 169 12 - 175 12 - 181 12 - 187 12 - 193 12 - 199 12 - 205 12 - 211 12 - 217 12 - 223 12 - 229 12 - 235 12 - 241
Resistances: +84% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85%
Attack Rating: +240% +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400% +410% +420% +430%
Life : +210% +220% +230% +240% +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400%
Duration in seconds: 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8
Mana Cost: 9 9 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 1 1
Version Name Patch Notes
#13 Titanium
  • Decoy has been reworked. Her damage will be listed on the skill description. The skill description will now also show her shared life with you. She now uses your bow’s physical damage. Her duration has decreased and she no longer uses Phase Run.
Older Versions
#11 Kyanite

Valkyrie

Valkyrie.png Description: Summons a powerful Valkyrie ally.
Required Level: 30
Prerequisites: Inner Sight, Phase Run, Decoy
Attacks with Charged Strike
Benefits from current skill level of Penetrate, Lethal Strike, Dodge, Avoid, and Evade
Cooldown: 3 seconds
Mana Cost: 30
Synergies Bonus to skill
Jab +18% Damage per hardpoint
Fend +18% Damage per hardpoint
Lightning Strike +20% Lightning damage per point
Power Strike +20% Lightning damage per point
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage: 1-30 1-45 1-60 1-75 1-90 1-105 1-120 1-135 1-155 1-175 1-195 1-215 1-235 1-255 1-275 1-295 1-319 1-343 1-367 1-391
Physical Damage : 8-21 13-27 18-33 24-42 28-45 33-51 38-57 43-63 48-69 53-75 58-81 63-87 68-93 73-99 78-105 83-111 88-117 93-123 98-129 103-135
Attack Rating: +40 +50 +60 +70 +80 +90 +100 +110 +120 +130 +140 +150 +160 +170 +180 +190 +200 +210 +220 +230
Life: 528 616 704 792 880 968 1056 1144 1232 1320 1408 1496 1584 1672 1760 1848 1936 2024 2112 2200
Defense: 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200
Resistances: 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Lightning Damage: 1-415 1-439 1-467 1-495 1-523 1-551 1-579 1-607 1-642 1-677 1-712 1-747 1-782 1-817 1-852 1-887 1-922 1-957 1-992 1-1027
Physical Damage : 108-141 113-147 118-153 123-159 128-165 133-171 138-177 143-183 148-189 153-195 158-201 163-207 168-213 173-219 178-225 183-231 188-237 193-243 198-249 203-255
Attack Rating: +240 +250 +260 +270 +280 +290 +300 +310 +320 +330 +340 +350 +360 +370 +380 +390 +400 +410 +420 +430
Life: 2288 2376 2464 2552 2640 2728 2816 2904 2992 3080 3168 3256 3344 3432 3520 3608 3696 3784 3872 3960
Defense: 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400
Resistances: 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80
Version Name Patch Notes
#19 Zincite
  • Physical damage synergy from Fend increased from 2% to 18%.
  • Bug fixed which caused Valkyrie's physical damage synergy to list only Jab, when actually both Jab and Fend work.
Older Versions
#16 Jade
  • Cooldown shortened from 6 to 3 seconds.
#13 Titanium
  • Physical damage increased and Jab synergy added.
#11 Kyanite
  • Skill reworked as follows: buffs to various stats and now attacks with its own (reduced) version of Charged Strike.
#1 Bedrock
  • Initial life lowered to 440 and damage halved.

Pierce

Pierce.png Description: Passive - Your missiles have a chance to pass through enemies that they hit.
Required Level: 30
Prerequisites: Lethal Strike, Penetrate
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Chance to Pierce: 24% 34% 41% 48% 53% 57% 60% 63% 66% 68% 70% 72% 74% 75% 76% 78% 79% 80% 80% 81%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Chance to Pierce: 82% 83% 84% 85% 85% 85% 86% 86% 87% 87% 88% 88% 89% 89% 89% 90% 90% 90% 90% 90%
Version Name Patch Notes
#5 Limestone
  • Starting chance to pierce and scaling increased.
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, chance to pierce and scaling lowered moderately.