Difference between revisions of "Raspberry Pi"
From Path of Diablo Wiki
(Created page with "== Compatibility == === Operating System === ;30px Raspbian GNU/Linux 11 (bullseye) === Devices === ;30px Raspberry Pi 4 === Video Mode...") |
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;[[File:yes.png|30px]] -w (GDI) | ;[[File:yes.png|30px]] -w (GDI) | ||
− | ;[[File:yes.png|30px]] -3dfx (Glide) | + | ;[[File:yes.png|30px]] -3dfx (Glide) <span style="color: #DA7E00">(!)</span> |
;[[File:yes.png|30px]] -ddraw (DirectDraw) <span style="color: #C70039">(!)</span> | ;[[File:yes.png|30px]] -ddraw (DirectDraw) <span style="color: #C70039">(!)</span> | ||
;[[File:no.png|30px]] -d2gl (D2GL) <span style="color: #7D48E1">(!)</span> | ;[[File:no.png|30px]] -d2gl (D2GL) <span style="color: #7D48E1">(!)</span> | ||
− | ;<span style="color: #C70039">* Only works with some ddraw.ini settings. | + | ;<span style="color: #DA7E00">* Works but is probably defaulting to GDI mode anyway.</span> |
+ | ;<span style="color: #C70039">* Only works with some ddraw.ini settings. It seems to defaults to GDI when renderer allows for it and doesn't launch otherwise. My working ddraw.ini[https://pathofdiablo.com/wiki/index.php?title=User:GreenDude#Pi_4_ddraw.ini]</span> | ||
;<span style="color: #7D48E1">* Seems to be an issue with OpenGL3.3+ not being forced on. I know other games on Wine can be forced to run on opengl3.3 but I couldn't figure out how to do it in this situation. If anyone figures it out, it might work or it won't work anyway due to lack of dedicated gpu. Remains to be seen.</span> | ;<span style="color: #7D48E1">* Seems to be an issue with OpenGL3.3+ not being forced on. I know other games on Wine can be forced to run on opengl3.3 but I couldn't figure out how to do it in this situation. If anyone figures it out, it might work or it won't work anyway due to lack of dedicated gpu. Remains to be seen.</span> | ||
Latest revision as of 05:07, 13 February 2024
Compatibility
Operating System
Devices
Video Mode
- * Works but is probably defaulting to GDI mode anyway.
- * Only works with some ddraw.ini settings. It seems to defaults to GDI when renderer allows for it and doesn't launch otherwise. My working ddraw.ini[1]
- * Seems to be an issue with OpenGL3.3+ not being forced on. I know other games on Wine can be forced to run on opengl3.3 but I couldn't figure out how to do it in this situation. If anyone figures it out, it might work or it won't work anyway due to lack of dedicated gpu. Remains to be seen.
Install Instructions
to be added
Important: The Raspberry Pi 4 must be plugged into an external monitor via HDMI. Running the game on a headless Pi via VNC won't work because it will report a DISPLAY1 error. You can use VNC to play/install ONLY if the Pi is also outputting video to a TV/monitor.
Important: winecfg needs to be set to Windows 7 or Windows 10.