Difference between revisions of "User:GreenDude"
(Created page with "== GreenDude's thoughts on:= == === Call to Arms === [https://www.reddit.com/r/pathofdiablo/comments/8mss7o/isnt_it_too_much_of_a_nerf/dzq3m3x/]") |
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− | == GreenDude's thoughts on: | + | == GreenDude's thoughts on: == |
=== Call to Arms === | === Call to Arms === | ||
− | [https://www.reddit.com/r/pathofdiablo/comments/8mss7o/isnt_it_too_much_of_a_nerf/dzq3m3x/] | + | [https://www.reddit.com/r/pathofdiablo/comments/8mss7o/isnt_it_too_much_of_a_nerf/dzq3m3x/ https://www.reddit.com/r/pathofdiablo/comments/8mss7o/isnt_it_too_much_of_a_nerf/dzq3m3x/] |
+ | |||
+ | === Other === | ||
+ | |||
+ | '''Why powerful runewords exist and why they weren't nerfed by devs:''' ''1.10 runewords came out in October of 2003 and according to blizzard north wiki "by June 2003 two new games were in production" and "On June 30, however, several key employees left Blizzard North to form two new companies." so the team had already moved on several months prior to this patch. And of course 1.11 runewords came out in 2005. What's hilarious is the "original" runewords that came out with the expansion are notoriously weak. Only the 1.10+ runewords are insanely overpowered and they werent made by the original team. So I'd like to think the original team wouldnt have made such powerful ones.'' | ||
+ | |||
+ | |||
+ | == Pi 4 ddraw.ini == | ||
+ | |||
+ | {| class="wikitable" border="1" | ||
+ | |- | ||
+ | | | ||
+ | <nowiki> | ||
+ | ; cnc-ddraw - https://github.com/CnCNet/cnc-ddraw | ||
+ | |||
+ | [ddraw] | ||
+ | ; ### Optional settings ### | ||
+ | ; Use the following settings to adjust the look and feel to your liking | ||
+ | |||
+ | ; Stretch to custom resolution, 0 = defaults to the size game requests | ||
+ | width=0 | ||
+ | height=0 | ||
+ | |||
+ | ; Override the width/height settings shown above and always stretch to fullscreen | ||
+ | ; Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode | ||
+ | fullscreen=true | ||
+ | |||
+ | ; Run in windowed mode rather than going fullscreen | ||
+ | windowed=false | ||
+ | |||
+ | ; Maintain aspect ratio - (Requires 'handlemouse=true') | ||
+ | maintas=true | ||
+ | |||
+ | ; Windowboxing / Integer Scaling - (Requires 'handlemouse=true') | ||
+ | boxing=false | ||
+ | |||
+ | ; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap | ||
+ | ; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks=' | ||
+ | maxfps=-1 | ||
+ | |||
+ | ; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9') | ||
+ | vsync=false | ||
+ | |||
+ | ; Automatic mouse sensitivity scaling - (Requires 'handlemouse=true') | ||
+ | ; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the window | ||
+ | adjmouse=true | ||
+ | |||
+ | ; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders | ||
+ | ;shader=jinc2-sharper.glsl | ||
+ | ;shader=6xbrz.glsl | ||
+ | ;shader=2xbr-hybrid-v5-gamma.glsl | ||
+ | |||
+ | ; Window position, -32000 = center to screen | ||
+ | posX=-32000 | ||
+ | posY=-32000 | ||
+ | |||
+ | ; Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi) | ||
+ | renderer=auto | ||
+ | |||
+ | ; Developer mode (don't lock the cursor) | ||
+ | devmode=false | ||
+ | |||
+ | ; Show window borders in windowed mode | ||
+ | border=true | ||
+ | |||
+ | ; Bits per pixel, possible values: 16, 24 and 32, 0 = auto | ||
+ | bpp=0 | ||
+ | |||
+ | ; Save window position/size/state on game exit and restore it automatically on next game start | ||
+ | ; Possible values: 0 = disabled, 1 = save to global 'ddraw' section, 2 = save to game specific section | ||
+ | savesettings=1 | ||
+ | |||
+ | ; Should the window be resizeable by the user in windowed mode? | ||
+ | resizeable=true | ||
+ | |||
+ | ; Enable linear (D3DTEXF_LINEAR) upscaling filter for the direct3d9 renderer (16 bit color depth games only) | ||
+ | d3d9linear=true | ||
+ | |||
+ | |||
+ | |||
+ | ; ### Compatibility settings ### | ||
+ | ; Use the following settings in case there are any issues with the game | ||
+ | |||
+ | ; Hide WM_ACTIVATEAPP messages to prevent problems on alt+tab | ||
+ | noactivateapp=false | ||
+ | |||
+ | ; Max game ticks per second, possible values: 0-1000 | ||
+ | ; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations | ||
+ | maxgameticks=0 | ||
+ | |||
+ | ; Gives cnc-ddraw full control over the mouse cursor (required for adjmouse/boxing/maintas) | ||
+ | ; Note: This option only works for games that draw their own cursor and it must be disabled for all other games | ||
+ | handlemouse=true | ||
+ | |||
+ | ; Force CPU0 affinity, avoids crashes/freezing, *might* have a performance impact | ||
+ | singlecpu=true | ||
+ | |||
+ | ; Windows API Hooking, Possible values: 0 = disabled, 1 = IAT Hooking, 2 = Microsoft Detours, 3 = IAT+Detours Hooking (All Modules), 4 = IAT Hooking (All Modules) | ||
+ | ; Note: Change this value if windowed mode or upscaling isn't working properly | ||
+ | ; Note: 'hook=2' will usually work for problematic games, but 'hook=2' must be combined with renderer=auto | ||
+ | hook=4 | ||
+ | |||
+ | ; Disable fullscreen-exclusive mode for the direct3d9/opengl renderers | ||
+ | ; Note: Can be used in case some GUI elements like buttons/textboxes/videos/etc.. are invisible | ||
+ | nonexclusive=false | ||
+ | </nowiki> | ||
+ | |} |
Latest revision as of 05:05, 13 February 2024
GreenDude's thoughts on:
Call to Arms
https://www.reddit.com/r/pathofdiablo/comments/8mss7o/isnt_it_too_much_of_a_nerf/dzq3m3x/
Other
Why powerful runewords exist and why they weren't nerfed by devs: 1.10 runewords came out in October of 2003 and according to blizzard north wiki "by June 2003 two new games were in production" and "On June 30, however, several key employees left Blizzard North to form two new companies." so the team had already moved on several months prior to this patch. And of course 1.11 runewords came out in 2005. What's hilarious is the "original" runewords that came out with the expansion are notoriously weak. Only the 1.10+ runewords are insanely overpowered and they werent made by the original team. So I'd like to think the original team wouldnt have made such powerful ones.
Pi 4 ddraw.ini
; cnc-ddraw - https://github.com/CnCNet/cnc-ddraw [ddraw] ; ### Optional settings ### ; Use the following settings to adjust the look and feel to your liking ; Stretch to custom resolution, 0 = defaults to the size game requests width=0 height=0 ; Override the width/height settings shown above and always stretch to fullscreen ; Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode fullscreen=true ; Run in windowed mode rather than going fullscreen windowed=false ; Maintain aspect ratio - (Requires 'handlemouse=true') maintas=true ; Windowboxing / Integer Scaling - (Requires 'handlemouse=true') boxing=false ; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap ; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks=' maxfps=-1 ; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9') vsync=false ; Automatic mouse sensitivity scaling - (Requires 'handlemouse=true') ; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the window adjmouse=true ; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders ;shader=jinc2-sharper.glsl ;shader=6xbrz.glsl ;shader=2xbr-hybrid-v5-gamma.glsl ; Window position, -32000 = center to screen posX=-32000 posY=-32000 ; Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi) renderer=auto ; Developer mode (don't lock the cursor) devmode=false ; Show window borders in windowed mode border=true ; Bits per pixel, possible values: 16, 24 and 32, 0 = auto bpp=0 ; Save window position/size/state on game exit and restore it automatically on next game start ; Possible values: 0 = disabled, 1 = save to global 'ddraw' section, 2 = save to game specific section savesettings=1 ; Should the window be resizeable by the user in windowed mode? resizeable=true ; Enable linear (D3DTEXF_LINEAR) upscaling filter for the direct3d9 renderer (16 bit color depth games only) d3d9linear=true ; ### Compatibility settings ### ; Use the following settings in case there are any issues with the game ; Hide WM_ACTIVATEAPP messages to prevent problems on alt+tab noactivateapp=false ; Max game ticks per second, possible values: 0-1000 ; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations maxgameticks=0 ; Gives cnc-ddraw full control over the mouse cursor (required for adjmouse/boxing/maintas) ; Note: This option only works for games that draw their own cursor and it must be disabled for all other games handlemouse=true ; Force CPU0 affinity, avoids crashes/freezing, *might* have a performance impact singlecpu=true ; Windows API Hooking, Possible values: 0 = disabled, 1 = IAT Hooking, 2 = Microsoft Detours, 3 = IAT+Detours Hooking (All Modules), 4 = IAT Hooking (All Modules) ; Note: Change this value if windowed mode or upscaling isn't working properly ; Note: 'hook=2' will usually work for problematic games, but 'hook=2' must be combined with renderer=auto hook=4 ; Disable fullscreen-exclusive mode for the direct3d9/opengl renderers ; Note: Can be used in case some GUI elements like buttons/textboxes/videos/etc.. are invisible nonexclusive=false |