Difference between revisions of "User:Qord"

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(The "odd one")
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=== The "odd one" ===
 
=== The "odd one" ===
 +
 +
These will all have to be manually done, there's a lot of variations in style and layout but these examples show pretty much all the use cases we'll find in the wiki.
 +
 +
''' 2 tables, static values (one of them spanning two columns while the rest include 2 columns for data) and synergies on the right. Likely the more common example.
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 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
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|-
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| style="vertical-align:top;" |
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{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
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|- style="text-align:right;"
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! Weapon Damage
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| 150%
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|-  style="text-align:right;"
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! Damage to self
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| 4%
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|-
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! style="text-align:left;" colspan="2" | Deals 125% of weapon damage
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|}
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| style="width:20px" |
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|
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{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
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! Synergies !! Bonus to skill
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|-
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| [[Defensive_Auras#Redemption|'''Redemption''']]
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| +10% Damage per hardpoint
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|-
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| [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
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| +5% Damage per hardpoint
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|}
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|}
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 +
'''No odd, just synergies on left'''
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 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
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! Synergies !! Bonus to skill
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|-
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! style="text-align:left;" |None
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| style="text-align:center;" | -
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|}
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 +
'''Or...'''
 +
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
! Synergies !! Bonus to skill
 +
|-style="text-align:left;"
 +
| [[Defensive_Auras#Redemption|'''Redemption''']]
 +
| +10% Damage per hardpoint
 +
|-style="text-align:left;"
 +
| [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
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| +5% Damage per hardpoint
 +
|}
 +
| style="width:20px" |
 +
|
 +
|}
  
 
=== The skill damage table ===
 
=== The skill damage table ===

Revision as of 18:40, 2 August 2023

Quick templates for odd

2 tables, static values and synergies

Weapon Damage 150%
Damage to self 4%
Deals 125% of weapon damage
Synergies Bonus to skill
Redemption +10% Damage per hardpoint
Fanaticism +5% Damage per hardpoint

No odd, just synergies on left

Synergies Bonus to skill
None -

Or...

Synergies Bonus to skill
Redemption +10% Damage per hardpoint
Fanaticism +5% Damage per hardpoint

Wiki Editing

Wiki Editing for class Skills Basics

Each page for class skills includes an overall page with "sections" for each skill. Sections are divided by creating headers using equals signs:

== Section Name ==

Gives us:

Section Name

Beneath that, we'll have 4 effective sections in a skill:

  • The skill description, which includes the icon/picture, description, lvl required, and any prerequisites
  • The "odd one", tables for synergies and static values (like "does 100% weapon damage" or "mana cost of 10")
  • The skil damage table
  • Patch notes tables

Using Jab as an example we see:

Jab

Jab.png Description: Attacks with a series of rapid thrusts using a javelin or spear class weapon.
Required Level: 1
Prerequisites: None
Deals 100% of weapon damage
Hits 3 times
Synergies Bonus to skill
None -
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230%
Damage: +30% +36% +42% +48% +54% +60% +66% +72% +78% +84% +90% +96% +102% +108% +114% +120% +126% +132% +138% +144%
Mana Cost: 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7
Version Name Patch Notes
#1 Bedrock
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Older Versions
#1 Bedrock
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Patch 2
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Patch 3
  • Initial %damage increased from -15% to +30%.
Patch 4
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.

Breaking down Jab's skill page entry

Description

Let's parse through this code one section at a time. For the description section, this will be pretty standard/constant in layout, thought the values will change.

Description layout code:

<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span> -->
{|
|-
|
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"
|https://pathofdiablo.com/wiki/images/amazon/Jab.png '''Description:''' Attacks with a series of rapid thrusts using a javelin or spear class weapon.'''
|-
|'''Required Level:''' 1
|-
|'''Prerequisites:''' None
|}

The "odd one"

These will all have to be manually done, there's a lot of variations in style and layout but these examples show pretty much all the use cases we'll find in the wiki.

2 tables, static values (one of them spanning two columns while the rest include 2 columns for data) and synergies on the right. Likely the more common example.

Weapon Damage 150%
Damage to self 4%
Deals 125% of weapon damage
Synergies Bonus to skill
Redemption +10% Damage per hardpoint
Fanaticism +5% Damage per hardpoint

No odd, just synergies on left

Synergies Bonus to skill
None -

Or...

Synergies Bonus to skill
Redemption +10% Damage per hardpoint
Fanaticism +5% Damage per hardpoint

The skill damage table

Patch notes tables

Sacrifice is the official template skill for formatting changes

Sacrifice

Sacrifice.png Skill description: Increased accuracy and damage at the cost of life.
Required level: 1
Prerequisites: None
Weapon Damage 150%
Damage to self 4%
Mana cost 0
Synergies Bonus to skill
Redemption +10% Damage per hardpoint
Fanaticism +5% Damage per hardpoint
Skill level:
Attack Rating:
Damage:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
+25% +35% +45% +55% +65% +75% +85% +95% +105% +115% +125% +135% +145% +155% +165% +175% +185% +195% +205% +215% xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx
+200% +220% +240% +260% +280% +300% +320% +340% +360% +380% +400% +420% +440% +460% +480% +500% +520% +540% +560% +580% xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx
Version Name Patch Notes
#17 Tourmaline
  • Damage to self decreased from 5% to 4%.
Older Versions
#1 Bedrock
  • Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately.